Grim is gonna get one tapped by Dialga or Xerneas. Lugia is big boi. Deoxys-s is a suicide lead.(as far as I know) isn't that good in NDUbers. definitely isn't good in NDUbers. And since when does run Tera Electric?
Since when is good at screens compared to or :deoxys-s:? Also I haven't tried but I've fought against it and its pretty underwhelming.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSurvey results
Hi! Thanks again to everyone who participated in the survey. We received a total of 33 votes with 14 people that reached the threshold to be eligible as qualified voters. Here are the results:
Next we focus on some important cases: 1 represents a very broken situation requiring immediate action, while 10 indicates no tiering action is required, total votes are displayed in blue, while qualified ones are in green.
- Average: 7.75 and 6.5 respectively. 1 means greatly dislike (very unbalanced) and 10 represents very enjoyable (very balanced). We have observed a decrease in the overall averages compared to the previous survey here, where both answers averaged 8. Consequently, the need for action has been growing over time.
- Average: 4.18 and 3.85 for what regards Terastallization. The numbers seem to indicate a significant dissatisfaction with the mechanics of the current generation.
- Average: 4.09 and 4.28. While still being very low, we denote a slight increase with respect to the last survey (namely 3.9 and 3.72).
The results from Terastallization and Xerneas indicate that it's time to take action. We'll consider which issue to address first and then proceed accordingly based on the outcome.
- Average: 5.78 and 5.93. Zygarde's average surpasses 5, highlighting the importance of prioritizing the two previous responses.
Thanks for your dedication! If you have any questions feel free to ask in the National Dex Ubers discord here, in this thread, or PM me or Weirdhamster.
: Teras have definitely rendered a good chunk of stuff that'd otherwise be fine into a thin line at best, however, Teras were already suspected and deemed fine to stay, and I don't think the Stellar-type has really changed that status quo, with the main abuser of that being either way.
The Ubers tiering policy does favor complex bans over doing "collateral damage", so there's also a possibility the Pokemon above are complex banned as being unable to Terastallize, but I don't think everyone would be comfortable with that these days.
Okay, after doing a ton of C&C work for this metagame, I've come to a realization:
is unhealthy.
Why? Everyone is well aware of Geomancy, coverage options to hit everything and its only limitations really are potential limitations of Terastallizing and not having the moveslots to cover everything, but the only two legitimately viable (sorry pink blob) checks to it are and , and basically every single viable team that isn't hyper offense (which in itself has its own issues) requires having at least one of those two to be good, and even then those two can be circumvented, namely in itself is required to check a good portion of the metagame, and given it has no reliable recovery it's not too difficult to overwhelm long term, and just dies to anything involving Teras unless it Terastallizes itself, which is just a mind game where is actively on an advantage, as it can just safely switch to something else over using Geomancy or try to fish for a paralysis with Thunder, Z-Geomancy + Ingrain sets also just invalidate it as a check.
As mentioned before, hyper offense teams do "check" Xerneas, but basically rely on applying offensive pressure to prevent it from using Geomancy without becoming easy to revenge kill by priority, although sets involving Tera Ghost or screens support aren't unheard of.
Actually, I'll go over the rest of so-called counterplay in the provided list here:
View attachment 607382
: Mostly limited to stall (and are quite niche otherwise), Ferro also doesn't do much back especially against Substitute variants.
: Substitute being up means it's a dead slot, and it can't OHKO Xerneas even after the chip of doing a Substitute, so at best it's a trade where Xerneas actively has the advantage.
: Niche in general, relegated to matchup-fishy Trick Room teams (a subset of offense BTW) and also lacks reliable recovery, Mag itself falls as a soft-check as all it wants to do here is set TR and pivot to a breaker like , or , as Fleur Cannon can't 2HKO after Geomancy, and if you're a mad lad running Heart Swap there's a blatant opportunity cost. There's also the matter of Tera Electric Thunder after Geomancy OHKOing after Stealth Rock, lol.
: Why is this thing here? It's not even ranked on the VR nor tiered as Uber, Bullet Punch may seem intuitive, but Tera Electric flips the match-up and it's just the one being KOed instead.
: Limited to act as a revenge killer as +2 Moonblast after Stealth Rock just OHKOes (with it being a roll otherwise), and even then Extreme Speed can only 2HKO with some chip after Tera Normal, so in the best case scenario left a mark on your team if you have to rely on the llama to finish it off, and that's ignoring Substitute preventing the llama from properly nuking the deer if it's up.
: This is quite an opportunity cost as an Arceus forme as it loses to a ton of top threats like , , , , and , if it wasn't for I'd rather just use , which speaks by itself.
: As it does not invest on bulk at all, Xerneas can overwhelm it even more easily than , as +2 Tera Electric Thunder just OHKOs even without entry hazards. With Intrepid Sword intact, Play Rough can OHKO Xerneas after Stealth Rock (otherwise being a very low roll), but given the above it's not a consistent answer beyond offense teams when it can just keep applying offensive pressure alongside the rest of its team.
: Good option on paper but given the raise of Tera Electric , it's way more of a soft check these days, and +2 Tera Electric Thunder just OHKOes unless it's specially defensive, which does quite little besides checking and maybe :mega mewtwo y:.
Notice a pattern? Xerneas is mainly held back by the accuracy of Thunder to circumvent most of its counterplay, which in itself isn't competitive as the match is decided a good amount of the time on if it hits, with that being actively on Xerneas's favor, and the above is ignoring that Xerneas has teammates to circumvent the stuff that at this point is "meant" to lose to, this is one of those mons that can pick its counterplay and not in a good way.
I may as well do comments on the other stuff in the survey:
: With gone it's no longer forced to run Tera Fairy, and it sure benefits from that, between acting as a physical with the obscene bulk when you think you're about to KO it, let alone having a surprisingly good movepool to complement the fact it only needs one offensive move as it hits the entire meta but Terastallized Grass-types at least neutrally, it's a quite strong mon, but what arguably breaks it in particular alongside those traits is Glare, as it can cripple anything whatsoever, with the only real immunities (Electric-types) being weak to its own STAB move, and so it can try to fish for multiple paralysis-forced passivity turns to break past some of its checks, or act as a wincon itself with Coil or Dragon Dance.
I wouldn't oppose some tiering action to this mon as you can no longer consistently force it out with Ice coverage.
View attachment 607381: Teras have definitely rendered a good chunk of stuff that'd otherwise be fine into a thin line at best, however, Teras were already suspected and deemed fine to stay, and I don't think the Stellar-type has really changed that status quo, with the main abuser of that being either way.
The Ubers tiering policy does favor complex bans over doing "collateral damage", so there's also a possibility the Pokemon above are complex banned as being unable to Terastallize, but I don't think everyone would be comfortable with that these days.
This is a great post and I agree with most of what you've written. Also thank you for your work in C&C. I'm really looking forward to having fleshed out strategy dex pages for the tier and that wouldn't be possible without the time and effort put in by yourself and others.
Why? Everyone is well aware of Geomancy, coverage options to hit everything and its only limitations really are potential limitations of Terastallizing and not having the moveslots to cover everything, but the only two legitimately viable (sorry pink blob) checks to it are and , and basically every single viable team that isn't hyper offense (which in itself has its own issues) requires having at least one of those two to be good, and even then those two can be circumvented, namely in itself is required to check a good portion of the metagame, and given it has no reliable recovery it's not too difficult to overwhelm long term, and just dies to anything involving Teras unless it Terastallizes itself, which is just a mind game where is actively on an advantage, as it can just safely switch to something else over using Geomancy or try to fish for a paralysis with Thunder, Z-Geomancy + Ingrain sets also just invalidate it as a check.
: Mostly limited to stall (and are quite niche otherwise), Ferro also doesn't do much back especially against Substitute variants.
Agreed. Though it works a bit better in game. It does revenge if it has taken any chip or hazard damage before subbing. If is your counterplay you are saccing something to allow it to come in and that should generally mean you can prevent it from having a sub up and being out of range in the process.: Substitute being up means it's a dead slot, and it can't OHKO Xerneas even after the chip of doing a Substitute, so at best it's a trade where Xerneas actively has the advantage.
: Niche in general, relegated to matchup-fishy Trick Room teams (a subset of offense BTW) and also lacks reliable recovery, Mag itself falls as a soft-check as all it wants to do here is set TR and pivot to a breaker like , or , as Fleur Cannon can't 2HKO after Geomancy, and if you're a mad lad running Heart Swap there's a blatant opportunity cost. There's also the matter of Tera Electric Thunder after Geomancy OHKOing after Stealth Rock, lol.
True, but is most a HO mon anyways which is likely going to leave :xerneas in espeed range as it sets up anyways. It is surprising to not see on the list as the interaction is similar, ableit from a lower in in exchange for not thudding into: Limited to act as a revenge killer as +2 Moonblast after Stealth Rock just OHKOes (with it being a roll otherwise), and even then Extreme Speed can only 2HKO with some chip after Tera Normal, so in the best case scenario left a mark on your team if you have to rely on the llama to finish it off, and that's ignoring Substitute preventing the llama from properly nuking the deer if it's up.
: As it does not invest on bulk at all, Xerneas can overwhelm it even more easily than , as +2 Tera Electric Thunder just OHKOs even without entry hazards. With Intrepid Sword intact, Play Rough can OHKO Xerneas after Stealth Rock (otherwise being a very low roll), but given the above it's not a consistent answer beyond offense teams when it can just keep applying offensive pressure alongside the rest of its team.
: Good option on paper but given the raise of Tera Electric , it's way more of a soft check these days, and +2 Tera Electric Thunder just OHKOes unless it's specially defensive, which does quite little besides checking and maybe :mega mewtwo y:.
Notice a pattern? Xerneas is mainly held back by the accuracy of Thunder to circumvent most of its counterplay, which in itself isn't competitive as the match is decided a good amount of the time on if it hits, with that being actively on Xerneas's favor, and the above is ignoring that Xerneas has teammates to circumvent the stuff that at this point is "meant" to lose to, this is one of those mons that can pick its counterplay and not in a good way.
: With gone it's no longer forced to run Tera Fairy, and it sure benefits from that, between acting as a physical with the obscene bulk when you think you're about to KO it, let alone having a surprisingly good movepool to complement the fact it only needs one offensive move as it hits the entire meta but Terastallized Grass-types at least neutrally, it's a quite strong mon, but what arguably breaks it in particular alongside those traits is Glare, as it can cripple anything whatsoever, with the only real immunities (Electric-types) being weak to its own STAB move, and so it can try to fish for multiple paralysis-forced passivity turns to break past some of its checks, or act as a wincon itself with Coil or Dragon Dance.
I wouldn't oppose some tiering action to this mon as you can no longer consistently force it out with Ice coverage.
: Teras have definitely rendered a good chunk of stuff that'd otherwise be fine into a thin line at best, however, Teras were already suspected and deemed fine to stay, and I don't think the Stellar-type has really changed that status quo, with the main abuser of that being either way.
The Ubers tiering policy does favor complex bans over doing "collateral damage", so there's also a possibility the Pokemon above are complex banned as being unable to Terastallize, but I don't think everyone would be comfortable with that these days.
This and the NDUbers Good Cores pages need updating anyways. Like for Xerneas, for Zygarde and UNecro, even for Priority or as Anti-Hazard support; they're all outdated/irrelevant nowadays.
Zygarde isn't that broken, zacian would make sense thoI would probably say if making xerneas unable to tera is a tabled option, it would be supported by vast majority of the playerbase, alongside with zygarde and shedinja (and unban it afterwards).
But NO, it just won't happen, and its clearly not because the public don't like it.
The reason that we won't see a Xern Tera ban is because it's a complex ban.I would probably say if making xerneas unable to tera is a tabled option, it would be supported by vast majority of the playerbase, alongside with zygarde and shedinja (and unban it afterwards).
But NO, it just won't happen, and its clearly not because the public don't like it.
One of the best qualities it has is that you can put it in a team and you instantly have a PDon, Mega Salamence, Necrozma-DM switch-in, on top of checking most physical attackers. Not unlike putting Ho-Oh in a team, this opens up quite a lot of slots in the teambuilder, provided you have something to manage the set-up sweepers bearing Taunt. Aromatherapy (rip Xerneas) support is not mandatory but allows the full exploitation of Zygarde's qualities. Being one of the most resilient Pokemon, it is also a terrifying late-game cleaner. The only thing against it IMO is the existence of Tera + Thousand Waves sets, but most of its checks (Whirlwind Ho-Oh, Taunt support Arceus...) are not too bothered by it, and it forfeits a lot of its defensive qualities.
I love Zacian-C, not because of its admittedly excellent ability to punch holes in the opposing team, but because of its excellent speed tier and typing. It gives offensive teams an out versus Extremekiller in particular, while also helping against LO/Meteor Beam Eternatus, Marshadow, and it can even stomach one hit from Deoxys-A, all big threats against offensive teams. It is also one of the only offensive switch-in to LO Yveltal. One weakness which was not mentioned is that it can fall flat against stall, however. Overall, I'm happy about Zacian's place in the metagame, especially considering Xerneas' ban.
format is :pokemonnamehere: i.e. groudon-primal (with : on each side) -->Also someone please teach me how to use the pokemon icons.
cook broYou guys might call me crazy, but i have been experimenting with this today:
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Gravity
- Recover
I am not gonna lie, i feel quite good about it.I do not need stone edge for those pesky birds when i can just kill them with my stab
What do y'all think? I prolly worded this very poorly cuz i'm tired but oh well
Some Sets | - defensive sets lacking overheat - defensive sets - grouping them all together but most defensive sets lacking taunt - special sets - defensive sets and DD sets which have burnt the Z |
Most Sets | - sets lacking dragon tail - Offensive sets are not common atm - lacking volt switch (why it is still B is beyond me) |
All Sets |
Tauntyou know, for something supposedly unviable, Lugia is really, really annoying. can someone give me advice on counterplay?
besides tauntTaunt