




Introduction
Hello everyone, this is my first RMT on the Smogon forums. As the title suggests, the core of this team is Mega Charizard X with Dragon Dance and Roost for longevity to wallbreak + sweep through the enemy team. I've supplemented it with other Pokemon to handle threats Charizard can't muscle through easily, but I don't think they're doing as well as I'd like them to. I'll elaborate on the Problem section below. The team is admittedly also pretty unga bunga face smash, as I'm pretty new to Showdown in general, so I wanted to use a team that wouldn't be hard to understand. The general formula I tried to adhere to was to limit shared types and thus shared type weaknesses to diversify the Pokemon I can switch into and address, along with a 3/3 split between Physical and Special attacking.
The Team
Charizard-Mega-X (M) @ Charizardite X
Ability: Blaze
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
The face of the team and the core Pokemon I want to build around.

is here to smash things and by god does he smash well. Dragon Dance is a must to let him outspeed

and counteract Intimidate from others, and it boosts Flare Blitz and Dragon Claw to disgusting levels of power, often smashing through even resists. I chose Dragon Claw over Earthquake or some other coverage here because I consider Blitz + DD + Roost to be mandatory for

, and I've prefer giving every Pokemon one STAB move for each type it has. Only question mark I have it whether or not to swap Dragon Claw for Outrage.
Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Power Gem
- Earth Power
My suicide lead. I chose

because she can potentially get more hazards up than just Rocks via Toxic Debris, and her STAB combination helps her threaten Fairies. I chose to exclude Mortal Spin from her set since I disliked compressing so many roles (moderate Special threat, suicide hazard lead, hazard spinner) into a single Pokemon, so I opted to load her up with both STABs and Earth Power to get good chip or even a KO if possible as she goes down. Since I'm not using Spin, I opted for 0 Atk IVs. I went for Timid since I wanted her to move first if possible. The Tera type is something I admittedly just kind of defaulted to: I'm not sure how useful it actually is since she's mostly just dying immediately post hazard setup. If there's a better option than Ghost, I'm open to it.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Psyshock
Good old

, here for wallbreaking and cleanup. I'm also pretty firm on its place in the team since it's saved my ass so many times, haha. Very standard Choice Scarf set here, with Timid to outspeed some fast threats like

,

, and especially

. Focus Blast is there to kill Steel types that might threaten it, and Psyshock is mostly there to try and deal with Special walls. Tera Psychic has worked out better than Fairy for me, anecdotally, since I usually find myself needing the extra boost for Psychic to kill things like

more than I find myself needing the Fairy boost.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Ice Spinner
Lorge Pointy.

is both a spinner and another wallbreaker, this time on the physical side. It's been very helpful (along with

) against

and

whenever late game comes along with their Thunderclaps and Sucker Punches. Ice Spinner is there to ensure it can threaten stuff like

and post-Multiscale

, and Rapid Spin is there for hazard clearing. Headlong Rush isn't limited by Grassy Terrain like Earthquake is and fits hyperoffense better, so I chose it for that reason. Tera Water is something I'm unsure of. I've never encountered situations where Tera Ground or Fighting would have snagged me a kill, so I just chose a good defensive Tera.
Serperior (F) @ Leftovers
Ability: Contrary
Tera Type: Stellar
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Tera Blast
- Glare
- Substitute
My secondary sweeper.

's Contrary lets me get away with less SpAtk investment along with Timid to make sure she lives longer and has bigger Subs, and she's uniquely positioned to take advantage of Tera Stellar to hit everything else for at least good neutral damage. Glare hasn't full-para'd as many times as I'd like, but the Speed dropping has been an invaluable help against really fast threats that

or DD

can't deal with easily. She's also my designated Water killer, doing great work against

,

, and

whenever I run into them.
Hoopa-Unbound @ Choice Band
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Zen Headbutt
- Gunk Shot
To be honest, I started using

because I was really really fucking tired of playing

's stance dance. Hyperspace Fury not only never misses but also bypasses King's Shield, letting me finally get rid of that annoying fucker instead of trying to predict for 3 turns straight. Drain Punch lets it stay healthy if it ever encounters

and hit other Steels and Darks, while Gunk Shot lets it hit

and other Fairies. This is the most recent addition to my team and the one I put the least thought into, frankly.
The Problem
Rain has been the biggest thorn in my side. I have no way to reset the weather on my team, and

can only do so much against Swift Swimmers before being worn down.

is especially thorny if it packs Ice Punch, as it turns

into a sweeping domino, and Rain reducing Blitz's power also interferes with

's sweeping since now

doesn't even die to +1 Blitz and can easily KO back with Earthquake. I don't even have any Water types to fit into the team, and both

and

have felt exploitable by

and

respectively.

gets even more obnoxious, as now it's free to Protect + Poison Heal itself up even if I try to switch

in. And that's not even mentioning whenever Baneful Bunker

.