Project National Dex Community-Create-A-Team

Sulo

into the dark
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Community Leader
Approved by NatDex moderation team | OP stolen from AG and v1 by @Solaros & Lunaris and Optify
Hosted by Sulo and hidin


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Welcome to the National Dex Community Create-A-Team! This is a weekly event where players can come together and build some new teams as a community.

During the process of a CCAT, I (or hidin) will lead the community through the process of building a team. Users involved will work together to decide the team's build, partners to support the core, and sets. Finished teams will be posted in this thread and stored in this post, alongside a brief description of the team-building process.

Submissions Phase:
Any user is free to post a set or core they would like to build around for our CCAT. This phase will run as soon as the previous week's team has been posted for a week. The submissions will then be collected for the next phase.

Voting Phase:
Users will vote on which of the cores they like the most within the National Dex Room on Pokemon Showdown!, and the winner will be what the next CCAT is based around. This phase will run on Sundays at 3:00 PM GMT-4 (-5) in the National Dex Room on Pokemon Showdown!

It should be noted that votes for a user's own submission will not be taken into account.

Here are some general guidelines regarding CCATs:
  • Every CCAT will centre team-building around a specific idea––a core, a set, or an archetype––which has been voted and selected in this thread. Do not argue or appeal to this idea during the discussion. You may use this thread as a place to suggest cores or ideas for an upcoming CCAT.
  • Suggestions for the team should be thoughtful. Remember that the purpose of the CCAT project is to build teams that are viable in the metagame as well as being inclusive with our community. Creative and unconventional ideas are welcome and should be discussed and should not be judged harshly.
  • When discussing a Pokemon, consider it both individually and in the larger context of the team. What is it's purpose? How does it support the entire team? What support does need itself?
  • During the building process, we have the right to change sets except for the original submission/core. Unless absolutely necessary or the person that submitted the Pokemon/core agrees to it, we cannot change the original sets.
  • Remember, during discussion we should respect other users and be civil towards those you may have an issue with. Flaming, Shitposting, and hostility will not be tolerated in this thread, leave any feuds out of here.
  • Please refrain from posting bad or "gimmick" sets. Innovation is fine, but I reserve the right to exclude objectively bad sets from voting.
  • If a submission isn't on the VR, then further evidence proving that it can be used in a competitive setting viably must be provided.
  • Have fun!
 
:sv/iron moth:
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Sludge Wave
- Energy Ball
- U-turn

:sv/Tapu-Lele:
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Future Sight

This is my suggested core for the first CCat of generation 9. Iron Moth provides good offensive power, while Tapu Lele supports it as Speed Control with Choice Scarf, along with Future Sight to help Iron Moth break through walls like Toxapex and Clodsire. Iron Moth also beats Gholdengo for Tapu Lele, a common threat. I do hope to see this core in ccat and im looking forward to see what people make with these two.
 
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1680486733570.png

Steve Pineapple (Zapdos) @ Flyinium Z
Ability: Static
Tera Type: Electric
EVs: 248 HP / 176 SpA / 84 Spe OR 176 HP / 248 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Thunderbolt
- Volt Switch
- Roost

Offensive Z Zapdos was a classic Gen 8 set, and still works quite well with new Defog and Rapid Spin users to keep hazards off the fields for it. Once it is on the field, this thing is a kill-claimer and free momentum grabber for builds while needed minimal chip to kill even the fattest Ground-type pokemon like Clodsire, and OHKOs Hippowdon with Hurricane into Supersonic Skystrike. Build around it OR ELSE.
 
1680500996054.png

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Roost
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Tapu Fini @ Choice Scarf
Ability: Misty Surge
Tera Type: Fairy
EVs: 184 HP / 72 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Moonblast
- Trick
- Defog

I love Xard and I think that in the right circumstances it can power through teams. It does need help though, and Fini provides defog support, prevents status with Misty Terrain, can cripple walls that Xard has a hard time breaking with Trick. (I am open to changing sets as well)
 
:ss/suicune:

Suicune @ Leftovers
Ability: Pressure
Tera Type: Fairy
EVs: 252 HP / 152 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Protect

Suicune is very good at making people on ladder cry and for that reason, I think a ccat of it is neccecary so that everyone can spread the pain in the most optimal team composition.
 
:sv/muk-alola:
Muk-Alola @ Assault Vest
Ability: Poison Touch
Shiny: Yes
Tera Type: Poison
EVs: 248 HP / 36 Atk / 28 Def / 192 SpD / 4 Spe
Careful Nature
- Knock Off
- Pursuit
- Poison Jab
- Rock Slide

AV Alolan Muk has a good niche in OU for switching into & Pursuit trapping Lele, Pult, H-Zoro, and Dengo. Rock Slide allows it to cover the Volcarona and Zard-Y matchup. Poison Jab covers for Tera Grass Heatran/Volcarona.

This set pairs nicely with Fighting or Fire cores like Zamazenta, Urshifu-R-S, or Zard-X/Y to deal with Steel types, particularly Mega Mawile and Kingambit.
AMuk also has a tough Great Tusk matchup, where Tapu Fini, Zapdos, or maybe Hatterene can alleviate pressure.

Thanks to Emvee for the particular spread. I don't know what the investments do.
 
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core of clodsire/corv/ditto

Clodsire @ Black Sludge/Heavy Duty Boots
Ability: Unaware/ Water Absorb
Tera Type: Normal
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes/ Stealth Rock
- Earthquake
- Toxic
- Recover

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- Iron Defense
- Body Press

Ditto @ Choice Scarf
Ability: Imposter
Hidden Power: Fire
Tera Type: Fairy
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk
- Transform

Corv I knight for physical attack clodsire for special attack, diito is for setup

I like this core and It carried me in ou fools suspect under name ouwu ihbat. Unfortuately, the specific core of clod/corv/clod/corv ditto cannot be used here.

Also for support want some psychic resist with protect to absorb future sights.
 
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:iron-hands:
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 36 Atk / 216 Def / 4 Spe
Impish Nature
- Thunder Punch
- Drain Punch
- Ice Punch
- Swords Dance

:tapu-bulu:
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Tera Type: Water
EVs: 220 HP / 92 Def / 140 SpD / 56 Spe
Careful Nature
- Swords Dance
- Superpower
- Horn Leech
- Leech Seed
 
Submissions are open for this week until April 8th, 11:59 GMT-4!
i have made a miscalculation; we start building on sunday (when submissions reopen again), so the submissions should close the day before sunday (if we stopped submissions on the 9th we'd build on monday, and we'd be going forward a day in the week continuously)

hope this isnt too confusing!
 
:ss/Tornadus-Therian:

Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- U-turn
- Hurricane
- Defog
- Taunt

:ss/crawdaunt:


Crawdaunt @ Choice Band
Ability: Adaptability
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Crunch

U-turn + big breaker core where tornadus would attract pokemon like Heatran that would swich in to it and u-turn on them to bring in crawdaunt to start destroyng the opponents team
 
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:sv/iron-hands: :sv/tapu-bulu: :sv/heatran: :sv/lopunny-mega: :sv/kingambit: :sv/gliscor:
Today we built around Iron Hands + Tapu Bulu, a solid defensive core that has a decent amount of synergy. Iron Hands is able to deal with strong physical threats like Kingambit and Mega Lopunny, while Tapu Bulu handles Pokemon like Urshifu-R and Great Tusk. Heatran provides a Steel-type and Stealth Rock, while also letting us check Mega Charizard Y and remove Toxapex for Tapu Bulu and getting extra recovery from Grassy Terrain as a plus. Mega Lopunny gives us very solid speed control and lets us punish offense for such a slow team. Kingambit is our Dragapult counterplay while also exerting a strong offensive presence in general, with Defiant to not let Pokemon like Tornadus-T and Rotom-W to freely Defog. Lastly, Gliscor is here for our Annihilape counterplay and hazard removal at the cost of having a weakened Earthquake, but still excels with dealing with Heatran.
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 36 Atk / 216 Def / 4 Spe
Impish Nature
- Thunder Punch
- Drain Punch
- Ice Punch
- Swords Dance

Tapu Bulu @ Leftovers
Ability: Grassy Surge
Tera Type: Water
EVs: 220 HP / 92 Def / 140 SpD / 56 Spe
Careful Nature
- Swords Dance
- Superpower
- Horn Leech
- Synthesis

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt

Lopunny-Mega @ Lopunnite
Ability: Scrappy
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Close Combat
- U-turn
- Fake Out

Kingambit @ Leftovers
Ability: Defiant
Tera Type: Ghost
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 244 HP / 240 SpD / 24 Spe
Jolly Nature
- Earthquake
- Toxic
- Roost
- Defog
Submissions are open for the new week!​
 
:ss/cyclizar: :ss/heatran:

Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Shed Tail
- Rapid Spin
- Knock Off
- Overheat

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Tera Blast
- Toxic / Taunt / Stealth Rock

We all know Cyc is good but OffTran is an underrated partner for it imo, switching into Heatran is hard enough but good luck when it has a sub or at the very least is getting a free switch. Sets are flexible too, Toxic+3a Tran kinda hits everything but you can shift stuff around if you want.
 
:sv/gyarados-mega:
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Taunt / Power Whip
- Waterfall
- Crunch

:sv/volcarona:
Volcarona @ Heavy-Duty Boots / Firium Z / Buginium Z
Ability: Flame Body / Swarm
Tera Type: Grass / Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower / Fire Blast
- Bug Buzz / Psychic
- Hidden Power [Ground] / Giga Drain

off core pairs well w/ shed tail/screens or webs
 
:sv/cresselia:
garganacl.gif

Cresselia @ Covert Cloak
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 8 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast / Hidden Power Fire / Hidden Power Fighting / Toxic
- Moonlight

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Defense / Curse
- Salt Cure
- Body Press / Earthquake
- Recover

broken set up core; be sure to add something that deals with steels darks and tran tho
 
:Latios-Mega: :Kingambit:

Latios (M) @ Latiosite
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Psychic
- Aura Sphere
- Substitute

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- pursuit


Mlatio + Kingambit
Mlatio covers kingambits weakness such as pex trying to scald, tran, gtusk, urshifu and more
Mlatios uses subsitute to bait in kingambits who want to use sucker punch, fat mons who want to toxic mlatio and to stop magma storm chip from tran
Kingambit helps with mlatios weakness by trapping dragapult, gholdengo, glowking, blissey and just knocks off annoying stuff like leftovers ferro to let mlatios beat it quicker
 
:sv/garganacl: :sv/cresselia: :sv/kingambit: :sv/gliscor: :sv/toxapex: :sv/lopunny-mega:

With the rise of Stored Power on a ton of bulky sweepers, Cresselia has seen usage and shows just how broken Terastallization can be alongside the move. Covert Cloak allows us to avoid Salt Cure chip damage and Scald burns from Toxapex, among other secondary effects like Shadow Ball Special Defense drops. The suggested partner alongside Cresselia was Garganacl, another bulky sweeper that can take out threats to Cresselia, the most notable of which being Gholdengo. Kingambit provides invaluable Knock Off + Pursuit support, checks Gholdengo without needing to Terastallize, and provides Stealth Rock. Gliscor gives us a sturdy Defogger and Annihilape check, which can decimate fat teams otherwise. It also prevents Volt Switch users like Rotom-W and Zapdos from putting us in an uncomfortable situation. Toxapex gives us a much-needed Water-resistant Pokemon, which helps immensely against rain, as well as a check to Iron Valiant, Mega Charizard Y, and Mega Scizor. Mega Lopunny provides invaluable Speed control, which is further augmented by Thunder Wave; this move in particular allows us to paralyze Toxapex, which opens up Garganacl in a one-on-one situation against it.

Submissions are open for the new week!​
 
Quaquaval @ Leftovers
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Step
- Close Combat
- Roost
- Swords Dance

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
 
:sv/volcanion:
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave

:sv/rillaboom:
Rillaboom @ Choice Band
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Superpower / Knock Off
 
:sv/garganacl:


Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Dragon
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Salt Cure
- Stealth Rock
- Recover
- Protect

this thing is a beast. awesome for beating weather teams, great for forcing progress, and hazard stack.
 
:ss/sandy shocks:

Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ice / Flying / Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Earth Power
- Volt Switch
- Tera Blast / Stealth Rock / Spikes

As far as I can tell no one really uses this but its still on the VR so like...we might as well give this a shot. Looks theoretically fun if you can somehow justify actually putting it on something. Will probably be a fun challenge.
 
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