National Dex Nat Dex Mega Mawile

Queen's Gambit (Mawile-Mega) (F) @ Mawilite
Ability: Intimidate
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Play Rough

Standard Mawile set, the Kingambit before Kingambit. Wall breaker/late game cleaner. Weavile check.

Specially Mindless (Slowking-Galar) @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Thunder Wave
- Future Sight
- Sludge Bomb

Both Mawile and Kyurem love slow pivots, special wall, helps with weather teams. I love regenerator. Toxic spikes absorber.

Totally a bird (Kyurem) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fairy
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost

Sub roost kyurem, 56 hp ivs give it 405 base hp so seismic toss doesnt break sub in 1 hit, appreciates slowkings snow.

0 thoughts (Alomomola) @ Rocky Helmet
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flip Turn
- Scald
- Wish
- Protect

Wishpass alomomola, rocky helmet punishes any contact. Urshifu and Gyarados hate it. Physical wall

Birb (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Hidden Power [Ice]

Hazard Removal, hp ice for gliscors and landos, roost for longevity, volt switch for pivoting.

Rilla (Rillaboom) @ Life Orb
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 180 HP / 252 Atk / 4 SpD / 72 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off

Everything loves the passive healing, mawile appreciates weakened eartquakes, u turn to pivot, knock off user, hp for longevity, life orb bc i wanted more dmg but didnt want to lock it into a move
 
:mawile-mega: An EV spread of 116 HP / 252+ Atk / 140 Spe would be better than just dumping into HP and Atk since it allows Mega Mawile to outspeed uninvested Corviknight, which is useful to stop the latter from using Iron Defense to stop Mawile's wallbreak or even sweep. Also, Intimidate should be used as Base Mawile's ability to help with setting up on others.

:slowking-galar: Solid set, but would reccomend Heavy-Duty Boots to avoid hazard damage, since Regenerator usually makes up for the lack of Leftovers.

:alomomola: Would reccomend Tera Dragon instead of Tera Poison since Slowking-G and Mega Mawile can always come into opposing Toxic, and Tera Dragon helps against Mega Charizard Y, which would otherwise be very difficult to switch into. I also reccomend using the 4 HP / 252 Def / 252 SpD set rather than fully physically defensive since you already have two Pokemon that occupy each type of wall (physical = zapdos, special = slowking-g) so Alomomola's mixed bulk would be better for things like Life Orb Iron Valiant.

:zapdos: Assuming this is Defensive Zapdos since this is the only Defog user on the team, an EV spread of 252 HP / 240+ Def / 20 Spe would be better to maximise physical bulk while outspeeding uninvested Garchomp (aka TankChomp). Tera Steel would be better here to avoid being weak to Electric while keeping the Ice and Rock resistances, the latter being more useful in case Heavy-Duty Boots gets knocked off. Tera Dragon could also work for similar reasons to Alomomola, since Zapdos actually threatens Mega Charizard Y with Volt Switch.

:rillaboom: Not a fan. Although it has good synergy with Slowking-G and Mega Mawile due to Grassy Terrain weakening Earthquake, it doesn't do much outside of that, since priority is already covered by Mega Mawile with Sucker Punch, and you already have pivots. Combine this with a lack of longevity due to Life Orb and Wood Hammer recoil (wouldn't Choice Band be better here?) and this leads to Rillaboom not being very useful barring the Rain matchup where its arguably not very necessary since Alomomola + Kyurem is already such a threat.

A major issue for a fatter team like this is the lack of hazards, which means wearing opponents down or attempting to wallbreak with Mawile or Kyurem becomes significantly harder. This lack of hazards also lets Pokemon like Choice Band Weavile or Flyinium Z Tornadus-T run unpunished, which can be a nuisance even if there are checks to them. Additionally, this team is very slow, with the fastest mon being Kyurem, its prone to being outsped and broken down by Pokemon like Ogerpon-W and Choice Specs Darkrai, the former being basically unstoppable for this team excluding Tera options. I'm not 100% sure what'd fit here over Rillaboom, but I would try out Scarf Landorus-T, which gives a decent amount of speed control, another pivoter, a Ground-type to help against Tapu Koko and a potential Stealth Rock user (since Defog or Explosion aren't needed IMO). This is just my reccomendation though, and there might be better options. Should also be noted that Ferrothorn looks very difficult to break through for this team. Maybe Heat Wave would be better over HP Ice for Zapdos to give a direct way of beating it? Maybe use 4A Mega Mawile with Fire Punch instead? Up to you.

https://pokepast.es/b86ab140a10f5830
 
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