Hello. This is one of my many, many Hyper Offense teams I have made on Showdown that I'd like to share with you guys. This is team is centered around Nasty Plot Tornadus-T because it is one of my favorite Pokemon in OU right now. In my opinion, this is a pretty cool team but I think it could POSSIBLY be better. Obviously, feel free to give me advice about the team or if anything looks weird and needs to be changed don't hesistate just lmk :)






I wanted to build a Hyper Offense team, meaning hazards are MANDATORY. Mew has access to Toxic Spikes, Spikes, and Stealth Rock but I decided to settle with Spikes and Rocks. The reason I chose Mew is because it's one of the fastest hazard setters.






After that, I needed a screen setter. I am running a lot of set up sweepers so I thought adding screens would be a nice addition because it minimizes the chip my team may take during the process of stacking stat boosts. Grimmsnarl also synergizes extremely well with Mew and it is also blessed with the ability Prankster. Meaning all it's Status moves are now +1 priority.





Here comes Tornadus-T. This dude is my main wincon. Once things like Slowking, Blissey, and Zapdos are out of the picture he will sweep with ease. I like to send Tornadus-T near end of the match because the opposing team will likely be heavily chipped which makes it easier for it to clean up.





Toxtricity was added to lure in Blissey and 2hko it with Drain Punch. Toxtricity is responsible for removing things like the Slowtwins, Pex etc. Toxtricity in general is a great pick for Hyper Offense builds because it really doesn't have many counters and once it's got one Shift Gear up it can potentially sweep. Toxtricity also resists both Zapdos' STAB's and Tapu Koko's which is important because the two can revenge kill Tornadus-T.





Azumarill pretty much beats up everything in it's path. It's access to STAB Priority and Belly Drum practically means it has no actual swap ins. Azumarill straight up 0hko's/2hko's the whole tier with a +6 Adamant hit. With rocks up, Azumarill 0hko's Toxapex which I think is really funny for some reason.





Bisharp was my final set up sweeper. Due to it's fraility, it benefits a lot by being behind screens. I love using Bisharp because it's lackluster speed tier almost doesn't even matter because it gets Sucker Punch, one of my favorite moves. This is not the only reason why I added it to the team. I also added Bisharp for absorbing Defog with Defiant, clicking Defog must be very tempting for the opponent because they are taking a lot of chip via hazards.
As you can tell, I have no actual swap ins to this thing. It can and probably will wipe out most my team.
I literally don't know what to do against this thing... I can just Aqua Jet and sacrifice Azumarill and then Sucker Punch Toxtricity with Bisharp..? I'm not sure how i'll handle this thing..
I do not have a way to break Unaware Quagsire although what I can do is find a way to get Toxtricity in safely and then go back in to Tornadus-Therian scouting for Earthquake. From what I know, fortunately most now run Scald/Haze/Recover/Toxic. If it is running Earthquake I guess I have to just click random moves hoping I crit or something..


















Here comes Tornadus-T. This dude is my main wincon. Once things like Slowking, Blissey, and Zapdos are out of the picture he will sweep with ease. I like to send Tornadus-T near end of the match because the opposing team will likely be heavily chipped which makes it easier for it to clean up.






Toxtricity was added to lure in Blissey and 2hko it with Drain Punch. Toxtricity is responsible for removing things like the Slowtwins, Pex etc. Toxtricity in general is a great pick for Hyper Offense builds because it really doesn't have many counters and once it's got one Shift Gear up it can potentially sweep. Toxtricity also resists both Zapdos' STAB's and Tapu Koko's which is important because the two can revenge kill Tornadus-T.






Azumarill pretty much beats up everything in it's path. It's access to STAB Priority and Belly Drum practically means it has no actual swap ins. Azumarill straight up 0hko's/2hko's the whole tier with a +6 Adamant hit. With rocks up, Azumarill 0hko's Toxapex which I think is really funny for some reason.






Bisharp was my final set up sweeper. Due to it's fraility, it benefits a lot by being behind screens. I love using Bisharp because it's lackluster speed tier almost doesn't even matter because it gets Sucker Punch, one of my favorite moves. This is not the only reason why I added it to the team. I also added Bisharp for absorbing Defog with Defiant, clicking Defog must be very tempting for the opponent because they are taking a lot of chip via hazards.
These sets I'm about to showcase were taken from https://www.smogon.com/dex/ss/pokemon/

Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
This is a standard "Suicide Lead" set. I am running two hazards so I can get as much chip as possible. I am running Taunt just incase something like Toxapex feels like being an asshole and Toxic stalling me. Flare Blitz is so once I am done setting up hazards, I then spam Flare Blitz to let my recoil kill me.

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Taunt
- Thunder Wave
I am running a Physically Defensive Grimmsnarl set to increase longetivity meaning I get to set up screens as MUCH times as possible. Again, Taunt so I don't get Toxic stalled. Then the double screens which is why I am using Grimmsnarl in the first place. Thunder Wave so I can slow down faster threats like Dragapult.

Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast
- Heat Wave
This is a Nasty Plot set. I am running HDB so I don't have to deal with Stealth Rock. Hurricane is my STAB move I will click almost every time. Focus Blast lets me hit Blissey a bit harder. Heat Wave is my only non 70% accurate move I would click if the other moves are over kill and I want a better chance of landing the hit. Heat Wave also lets me hit Skarmory, Corviknight and Ferrothorn for more damage.

Toxtricity @ Life Orb
Ability: Punk Rock
EVs: 144 Atk / 148 SpA / 216 Spe
Rash Nature
- Shift Gear
- Boomburst
- Overdrive
- Drain Punch
This Toxtricity set is running Shift Gear to get to get to +2 speed and basically outspeed most things in your path (idk if you outspeed draga). Also, at +1 attack you secure the 0hko on Excadrill. Speed EVs are so Toxtricity can outspeed Bisharp and obviously 0hko with Drain Punch. 148 SpA are leftovers to boost the damage output of Boomburst, and Overdrive. Drain Punch is ran for Excadrill and Blissey. Boomburst is my strongest move, Overdrive is for Corviknight, Skarmory and Mandibuzz etc.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off
On this set, I am running Belly Drum to maximize my attacking stat. Play Rough is one of my STAB moves and my strongest move. Aqua Jet is also STAB and has a priority of +1. On +6 attack Aqua Jet 0hko's and 2hko's a bunch of non water resistant Pokemon. Knock Off is for removing items and for things that resist both of Azumarill's STAB attacks, like Toxapex.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
This set is pretty standard. Black Glasses because I don't think Iron Head is used enough to actually want to run Life Orb and IDK if I want to take that Life Orb recoil so I went with Black Glasses. I'm obviously running Swords Dance because I'm using screens so I can take advantage of them. Iron Head is one of my STAB moves for Dark resistant Pokemon like Mandibuzz and Clefable. Knock Off is so I can deal significant damage while crippling an opposing Pokemon by removing their item. Sucker Punch is my Priority STAB move that can clean opposing teams once I get enough stat boosts.


Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
This is a standard "Suicide Lead" set. I am running two hazards so I can get as much chip as possible. I am running Taunt just incase something like Toxapex feels like being an asshole and Toxic stalling me. Flare Blitz is so once I am done setting up hazards, I then spam Flare Blitz to let my recoil kill me.


Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Taunt
- Thunder Wave
I am running a Physically Defensive Grimmsnarl set to increase longetivity meaning I get to set up screens as MUCH times as possible. Again, Taunt so I don't get Toxic stalled. Then the double screens which is why I am using Grimmsnarl in the first place. Thunder Wave so I can slow down faster threats like Dragapult.


Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast
- Heat Wave
This is a Nasty Plot set. I am running HDB so I don't have to deal with Stealth Rock. Hurricane is my STAB move I will click almost every time. Focus Blast lets me hit Blissey a bit harder. Heat Wave is my only non 70% accurate move I would click if the other moves are over kill and I want a better chance of landing the hit. Heat Wave also lets me hit Skarmory, Corviknight and Ferrothorn for more damage.


Toxtricity @ Life Orb
Ability: Punk Rock
EVs: 144 Atk / 148 SpA / 216 Spe
Rash Nature
- Shift Gear
- Boomburst
- Overdrive
- Drain Punch
This Toxtricity set is running Shift Gear to get to get to +2 speed and basically outspeed most things in your path (idk if you outspeed draga). Also, at +1 attack you secure the 0hko on Excadrill. Speed EVs are so Toxtricity can outspeed Bisharp and obviously 0hko with Drain Punch. 148 SpA are leftovers to boost the damage output of Boomburst, and Overdrive. Drain Punch is ran for Excadrill and Blissey. Boomburst is my strongest move, Overdrive is for Corviknight, Skarmory and Mandibuzz etc.


Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off
On this set, I am running Belly Drum to maximize my attacking stat. Play Rough is one of my STAB moves and my strongest move. Aqua Jet is also STAB and has a priority of +1. On +6 attack Aqua Jet 0hko's and 2hko's a bunch of non water resistant Pokemon. Knock Off is for removing items and for things that resist both of Azumarill's STAB attacks, like Toxapex.


Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
This set is pretty standard. Black Glasses because I don't think Iron Head is used enough to actually want to run Life Orb and IDK if I want to take that Life Orb recoil so I went with Black Glasses. I'm obviously running Swords Dance because I'm using screens so I can take advantage of them. Iron Head is one of my STAB moves for Dark resistant Pokemon like Mandibuzz and Clefable. Knock Off is so I can deal significant damage while crippling an opposing Pokemon by removing their item. Sucker Punch is my Priority STAB move that can clean opposing teams once I get enough stat boosts.



There are DEFINITELY people I need to thank for helping me make this team because I certainly did not make this myself. Thank you musiquepkmn, and glava222. You probably have seen these guys around here. I want to thank both VERY much because not only are they phenomenal team raters, they are some pretty cool dudes in general. They have been rating teams for a pretty long time now and I believe they very much DO deserve a Team Rating Badge (or whatever that shit is called lmfao).
Looks like you made it to the end :) Thank you for reading this RMT as this took a long time for me to make. Bye!
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