Hey guys, I kind of wanted to build around a Mega Scizor team so I built this and tested it out on Pokemon Y and on Showdown. I've been doing quite a bit of success and have racked up a lot of wins with this team but there are times where I lose so badly. Firstly, here is my team:
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- X-Scissor
My bulky Scizor which is the main Pokemon of this team as he is the one I really wanted to try out and use. I often bring him out mid or late game depending on the opportunity to set up. I often do 3 Swords Dances as he is always bulky enough to get hit with almost anything besides Fire of course. Once set-up however, he is often still walled by other bulky Pokemon and those who resist his STAB Bullet Punch. But, there are times where he completely demolishes and OHKOs the rest of the opponent's team after being set-up right. Any tips on how to use him more effectively is much appreciated.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
One of my special walls for the team. He is my main pivot and he can really take special damage as he is quite bulky. I often use him to burn other walls then Volt Switch out into other Pokemon to gain momentum. He is also what I switch into when a Pokemon threatens Scizor as he resists most of Scizor's weaknesses.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Dark Pulse
- Grass Knot
- Ice Beam
The special Sweeper of the team. I like how he is always a counter for one of the opponent's main threats. A bit fragile though, but his great speed and STAB attacks always do good in most situations.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Brave Bird
- Swords Dance
- Flare Blitz
- Roost
Truly one of 6th Gen's best sweepers. That +1 priority Brave Bird really dents out opposing teams. One Swords Dance is all he needs to completely dent out the remaining team and there are times he even sweeps all of the opposing team's Pokemon by getting two Swords Dances.
Goodra (M) @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Sludge Bomb
- Fire Blast
- Thunderbolt
- Dragon Pulse
Another one of my Special Walls, it can really take damage and is very bulky while adding firepower by being able to dish out damage. Attacks like Ice Beam against it really aren't a threat as it can always take it without being overly damaged. It often dies due to physical damage though. (Dragon Claw, Outrage)
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Roost
- Taunt
- Defog
My team's Physical wall. A truly great Physical wall. It is used to counter all physical threats from the opposing team, taunt the utility Pokemon of the enemy, and to clear up any hazards that the enemy put in. I really like using this Mandibuzz as it has saved me countless times already.
So with all of that being said, what do you guys think should I improve on? I seem to have trouble fighting against teams with Blissey, Heatran, Florges, Umbreon or any other Wall Pokemon with Aromatherapy and superb healing capabilities. What do you guys suggest I change on this team? I was thinking I needed to add a Pokemon who knows Close Combat or Earthquake in order to check major threats against my team. I'm only a newbie who started playing competetively this gen btw so I really do have much to learn about competetive battling. Any help from you guys would certainly be welcomed :)
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- X-Scissor
My bulky Scizor which is the main Pokemon of this team as he is the one I really wanted to try out and use. I often bring him out mid or late game depending on the opportunity to set up. I often do 3 Swords Dances as he is always bulky enough to get hit with almost anything besides Fire of course. Once set-up however, he is often still walled by other bulky Pokemon and those who resist his STAB Bullet Punch. But, there are times where he completely demolishes and OHKOs the rest of the opponent's team after being set-up right. Any tips on how to use him more effectively is much appreciated.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
One of my special walls for the team. He is my main pivot and he can really take special damage as he is quite bulky. I often use him to burn other walls then Volt Switch out into other Pokemon to gain momentum. He is also what I switch into when a Pokemon threatens Scizor as he resists most of Scizor's weaknesses.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Dark Pulse
- Grass Knot
- Ice Beam
The special Sweeper of the team. I like how he is always a counter for one of the opponent's main threats. A bit fragile though, but his great speed and STAB attacks always do good in most situations.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Brave Bird
- Swords Dance
- Flare Blitz
- Roost
Truly one of 6th Gen's best sweepers. That +1 priority Brave Bird really dents out opposing teams. One Swords Dance is all he needs to completely dent out the remaining team and there are times he even sweeps all of the opposing team's Pokemon by getting two Swords Dances.
Goodra (M) @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Sludge Bomb
- Fire Blast
- Thunderbolt
- Dragon Pulse
Another one of my Special Walls, it can really take damage and is very bulky while adding firepower by being able to dish out damage. Attacks like Ice Beam against it really aren't a threat as it can always take it without being overly damaged. It often dies due to physical damage though. (Dragon Claw, Outrage)
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Roost
- Taunt
- Defog
My team's Physical wall. A truly great Physical wall. It is used to counter all physical threats from the opposing team, taunt the utility Pokemon of the enemy, and to clear up any hazards that the enemy put in. I really like using this Mandibuzz as it has saved me countless times already.
So with all of that being said, what do you guys think should I improve on? I seem to have trouble fighting against teams with Blissey, Heatran, Florges, Umbreon or any other Wall Pokemon with Aromatherapy and superb healing capabilities. What do you guys suggest I change on this team? I was thinking I needed to add a Pokemon who knows Close Combat or Earthquake in order to check major threats against my team. I'm only a newbie who started playing competetively this gen btw so I really do have much to learn about competetive battling. Any help from you guys would certainly be welcomed :)