I think i saw a post i can't find now of those pokemon moving down.
Typhlosion:
Let me present arguments against this:
Typhs best stats!
Speed: 100 It outspeeds or speedties all the tier barring scyther, electrode, crobat, jumpluff , aerodactyl and kadabra 6/41 of the tier lol
Spatk: 108 Out Performs all but Ampharos, haunter, kadabra, magneton and omastar 5/41 of the tier
Movepool:
Typh has access to good moves like:
Hp grass
Fblast
Sunny day
Eq
Dpunch
Tpunch
Victreebel and vileplume:
These pokemon aren't great in uu already however Typh always ohko victreebel and 2hkos vileplume
(Typhlosion Fire Blast vs. Vileplume: 297-350 (84.1 - 99.1%) -- guaranteed 2HKO after Leftovers recovery)
This is assuming typh hasnt set up sunny day or has charcoal on it and a lack of spikes
Jumpluff:
Typhlosion Fire Blast vs. Jumpluff: 306-360 (86.6 - 101.9%) -- 12.8% chance to OHKO
This means jumpluff can usually do status and switch out on typh in theory however if sunny day is up (Which typh usually runs) Its far gone.
Magneton:
Typhlosion Fire Blast vs. Magneton: 347-408 (120.9 - 142.1%) -- guaranteed OHKO
Yeah.... The best this magnet can do is pray fire blast missed
Typhlosion Earthquake vs. Magneton: 272-320 (94.7 - 111.4%) -- 69.2% chance to OHKO
This means magneton could survive. However its unlikely. The most it could do is give typh status ig.
Arcanine:
Arcanine would be outclassed by typh as it has a better movepool and although arcanine has more bulk typh access to thunder punch and eq make it much better. Its not good in uu anyway tho lol.
Basically. Arcanine becomes nu.
bellosom:
Typhlosion Fire Blast vs. Bellossom: 277-326 (78.4 - 92.3%) -- guaranteed 2HKO after Leftovers recovery
Bellosom would be able to inflict status or chip typh if sun wasn't up.
Haunter:
Typhlosion Fire Blast vs. Haunter: 197-232 (67.2 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Fire Blast vs. Haunter: 197-232 (67.2 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
Haunter is slower than typh so wouldnt be able to destiny bond
However:
If it KABOOMS
Haunter Explosion vs. Typhlosion: 282-332 (84.1 - 99.1%) -- guaranteed 2HKO after Leftovers recovery
Typh is quite frail so pretty much any pokemon could ko it.
However this is assuming haunter doesn't switch in.
Quagsire:
At first this pokemon seems to wall typh and can easily 2hko him
Quagsire Earthquake vs. Typhlosion: 229-270 (68.3 - 80.5%) -- guaranteed 2HKO after Leftovers recovery
HOWEVER
Typh always runs hp grass and is faster and 2hkos it aswell
Typhlosion Hidden Power Grass vs. Quagsire: 282-332 (73.2 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
Omastar:
Same as quag can 2hko typh Omastar Surf vs. Typhlosion: 251-296 (74.9 - 88.3%) -- guaranteed 2HKO after Leftovers recovery
But is too slow to finish the job
Typhlosion Hidden Power Grass vs. Omastar: 272-320 (79.3 - 93.2%) -- guaranteed 2HKO after Leftovers recovery
Lanturn:
FINALLY!
A pokemon that can defeat typh!
Lanturn Surf vs. Typhlosion: 190-224 (56.7 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
Typh could try eq but will only 3hko
Typhlosion Earthquake vs. Lanturn: 180-212 (39.7 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
BUT!
Lanturn Surf vs. Typhlosion in Sun: 93-110 (27.7 - 32.8%) -- 85.9% chance to 4HKO after Leftovers recovery
This means if typh sets up sun it can kill lanturn although its hp will be quite low.
Nidoqueen:
Typhlosion Fire Blast vs. Nidoqueen: 153-180 (39.9 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
Yeah typh isnt winning this one
Nidoqueen Earthquake vs. Typhlosion: 224-264 (66.8 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
Typh could lower nidos hp but unless sun is up it loses.
Typhlosion Fire Blast vs. Nidoqueen in Sun: 229-270 (59.7 - 70.4%) -- guaranteed 2HKO after Leftovers recovery
This means typh is left on usually sub 40% hp which means most moves will ohko him from that point.
Piloswine:
Sometimes better than queen but not this time
Typhlosion Fire Blast vs. Piloswine: 379-446 (94 - 110.6%) -- 64.1% chance to OHKO
This is without sun!
Typhlosion Fire Blast vs. Piloswine in Sun: 568-668 (140.9 - 165.7%) -- guaranteed OHKO
However Piloswine Earthquake vs. Typhlosion: 255-300 (76.1 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
Typh will be sub 30% hp which means he is picked apart by faster mons or something that can tank its fire blast
Speaking of...
Blastiose!:
Yeah Blastoise Surf vs. Typhlosion: 205-242 (61.1 - 72.2%) -- guaranteed 2HKO after Leftovers recovery
Typh is walled by blastoise usually meaning it can't continue its fire balst onsluaght
Typhlosion Hidden Power Grass vs. Blastoise: 105-124 (29 - 34.3%) -- 99.9% chance to 4HKO after Leftovers recovery
Yeah no blastoise could easily rest or remove spikes as typh fights for its life.
But...
Blastoise Surf vs. Typhlosion in Sun: 102-120 (30.4 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
Yeah typh can tank surf and potentially win
This is assuming at least 3 turns of sun are left other wise typh aint winning
And blastoise doesn't have eq
Blastoise Earthquake vs. Typhlosion: 153-180 (45.6 - 53.7%) -- 1.9% chance to 2HKO after Leftovers recovery
This means typh is usually 3hko by gun turtle in most ways
Politoed:
Politoed Surf vs. Typhlosion: 214-252 (63.8 - 75.2%) -- guaranteed 2HKO after Leftovers recovery
Again like blast toise poli toed can easily kill and wall typh and set up growth.
Typhlosion Hidden Power Grass vs. Politoed: 108-128 (28.1 - 33.4%) -- 95.8% chance to 4HKO after Leftovers recovery
Typh wouldn't be able to kill poli in time and poli could comfortably set up growth and rest it off
Even in sun
Politoed Surf vs. Typhlosion in Sun: 107-126 (31.9 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery
Poli still wins and can growth set up.
Qwilfish:
Qwilfish Hydro Pump vs. Typhlosion: 204-240 (60.8 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
It can quite comfortably set up spikes and still kill typh as it only 3hkos it usually
Typhlosion Earthquake vs. Qwilfish: 154-182 (46.2 - 54.6%) -- 8.4% chance to 2HKO after Leftovers recovery
Qwilfish Hydro Pump vs. Typhlosion in Sun: 102-120 (30.4 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
This means it owuld against typh but typh would usually have sub 60 health.
if suns up tho
Qwilfish Sludge Bomb vs. Typhlosion: 112-132 (33.4 - 39.4%) -- 18% chance to 3HKO after Leftovers recovery
Qwil could try its luck and might be able to kill typh assuming typh had to set up sunny day.
Crobat:
Its faster but Crobat Wing Attack vs. Typhlosion: 72-85 (21.4 - 25.3%) -- possible 5HKO
But it lacks to power and a good stab to kill typh
On the other hand
Typhlosion Fire Blast vs. Crobat: 160-189 (42.8 - 50.6%) -- 1.8% chance to 2HKO
Typh can usually 3hko the winged menace
With sun typh obliterates crobat
Typhlosion Fire Blast vs. Crobat in Sun: 240-283 (64.3 - 75.8%) -- guaranteed 2HKO
BUT!
Crobat is faster and can set up a confuse ray which usually forces typh to switch out!
Girafarig:
Typhlosion Fire Blast vs. Girafarig: 179-211 (52.1 - 61.5%) -- 98.2% chance to 2HKO after Leftovers recovery
Typh basically always 2hkos girafarig. But it has amnesia which makes the 2hko a 4hko
Granbull:
The big dog. Unfortunately it cant kill Typh In time
Granbull Frustration vs. Typhlosion: 148-174 (44.1 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
But if it runs double edge
Granbull Double-Edge vs. Typhlosion: 173-204 (51.6 - 60.8%) -- 95.9% chance to 2HKO after Leftovers recovery
It usually 2hkos it.
Typh though Typhlosion Fire Blast vs. Granbull: 189-223 (49.3 - 58.2%) -- 66.9% chance to 2HKO after Leftovers recovery
This means granbull is more likely to kill.
But...
Typhlosion Fire Blast vs. Granbull in Sun: 284-334 (74.1 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
This means typh can beat the big dog but usually has sub 50 health!
Chansey:
Yeah no. No amount of glazing will let typh win this battle
Typhlosion Earthquake vs. Chansey: 176-207 (25 - 29.4%) -- guaranteed 5HKO after Leftovers recovery
Chansey Present vs. Typhlosion: 104-123 (31 - 36.7%) -- guaranteed 4HKO after Leftovers recovery
Also chansey has soft boiled.
Unless typh runs Dynamic miss its walled by blissey
Typhlosion Dynamic Punch vs. Chansey: 352-414 (50 - 58.8%) -- 76.7% chance to 2HKO after Leftovers recovery
Besides dynamic punch hitting twice is a 25% chance and tpunch is better for typh anyway.
Scyther:
Typhlosion Fire Blast vs. Scyther: 321-378 (98.1 - 115.5%) -- 89.7% chance to OHKO
Unless luck is against you scyther is usually wiped out by one non-sun fblast
This means the best it can do is get typh usually sub 70 or even 60% hp
Scyther Hidden Power Ground vs. Typhlosion: 125-148 (37.3 - 44.1%) -- guaranteed 3HKO after Leftovers recovery
However pinsir...
Pinisr:
Typhlosion Fire Blast vs. Pinsir: 347-408 (104.2 - 122.5%) -- guaranteed OHKO
Yeah not much to say here as pinsir is outsped AND ohko
slowbrothers:
Typhlosion Hidden Power Grass vs. Slowking: 102-120 (25.9 - 30.5%) -- 1.8% chance to 4HKO after Leftovers recovery
Typhlosion Hidden Power Grass vs. Slowbro: 125-148 (31.8 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery
Yeah nah typh cant get past the slowbrothers without sun and even then
Slowbro Surf vs. Typhlosion in Sun: 114-134 (34 - 40%) -- 35.9% chance to 3HKO after Leftovers recovery
Slowking Surf vs. Typhlosion in Sun: 114-134 (34 - 40%) -- 35.9% chance to 3HKO after Leftovers recovery
They win anyway without or with sun. They are probably typhs biggest opponents in uu. Typh would need an electric to deal with them. (It would run tbolt due to sun)
Muk:
Typh can 3hko in theory,
Typhlosion Earthquake vs. Muk: 154-182 (37.2 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery
But muk always runs curse so typh is better off with fblast
Typhlosion Fire Blast vs. Muk: 138-163 (33.4 - 39.4%) -- 19% chance to 3HKO after Leftovers recovery
Muk can easily kill typh with explosion or just sludge bomb.
But...
Typh can still usually 2hko if sun is up
Typhlosion Fire Blast vs. Muk in Sun: 207-244 (50.1 - 59%) -- 79% chance to 2HKO after Leftovers recovery
Kadabra:
Temu alakazam enters the scene!
Typhlosion Fire Blast vs. Kadabra: 173-204 (61.1 - 72%) -- guaranteed 2HKO after Leftovers recovery
Kadabra Psychic vs. Typhlosion: 122-144 (36.4 - 42.9%) -- 98.8% chance to 3HKO after Leftovers recovery
Typh can 2hko kadabra and usually win but!.
kadabra can encore and switch to a water or if typh sets up sun it can encore it due to it outspeeding typh.
Typhlosion Fire Blast vs. Kadabra in Sun: 260-306 (91.8 - 108.1%) -- 51.3% chance to OHKO
It can flip a coin to ko kadabra but assuming typh is a lead it could be encored immediately when it enters the field.
Kabutops:
Typhlosion Hidden Power Grass vs. Kabutops: 272-320 (88.5 - 104.2%) -- 28.2% chance to OHKO
This means kabu usually can get a hp ground off
Kabutops Hidden Power Ground vs. Typhlosion: 129-152 (38.5 - 45.3%) -- guaranteed 3HKO after Leftovers recovery
or
Kabutops Hidden Power Rock vs. Typhlosion: 195-230 (58.2 - 68.6%) -- guaranteed 2HKO after Leftovers recovery
Leaving typh at sub 60 - 40% hp
Sandslash:
Sandslash Earthquake vs. Typhlosion: 255-300 (76.1 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Fire Blast vs. Sandslash: 197-232 (55.8 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion usually wins the matchup due to its higher speed but will suffer a sub 30% hp infliction making him basically a light tap away from fainting.
Even if sun is up sandslash still can hurt him.
Typhlosion Fire Blast vs. Sandslash in Sun: 296-348 (83.8 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
Mr mime:
Right this is a bit weird
Typhlosion Fire Blast vs. Sandslash in Sun: 296-348 (83.8 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Fire Blast vs. Mr. Mime: 122-144 (43.1 - 50.8%) -- guaranteed 3HKO after Leftovers recovery
Mr. Mime Psychic vs. Typhlosion: 108-127 (32.2 - 37.9%) -- 0.6% chance to 3HKO after Leftovers recovery
sure typh 2hkos or 3hkos him but mr mime can set up screens which means it can pull through with eq but might not be able to finsih the job or could be switch out on to a water.
Typhlosion Earthquake vs. Mr. Mime: 84-99 (29.6 - 34.9%) -- guaranteed 4HKO after Leftovers recovery
Gligar:
Typhlosion Fire Blast vs. Gligar: 179-211 (53.7 - 63.3%) -- guaranteed 2HKO
Gligar Earthquake vs. Typhlosion: 214-252 (63.8 - 75.2%) -- guaranteed 2HKO after Leftovers recovery
Typh usually wins but is left on sub 40 - 30% hp
Same even with sun
Typhlosion Fire Blast vs. Gligar in Sun: 268-316 (80.4 - 94.8%) -- guaranteed 2HKO.
Dodrio:
Both it and typh speed tie
and 2hko each other
Typhlosion Fire Blast vs. Dodrio: 189-223 (58.5 - 69%) -- guaranteed 2HKO after Leftovers recovery
Dodrio Double-Edge vs. Typhlosion: 163-192 (48.6 - 57.3%) -- 49.5% chance to 2HKO after Leftovers recovery
However typh is more likely to win
plus with sun:
Typhlosion Fire Blast vs. Dodrio in Sun: 284-334 (87.9 - 103.4%) -- 23.1% chance to OHKO
Typh will wlays 2hko and may ohko dodrio.
Typh is left on sub 60 - 50% hp
Electrode:
Right off the bat if electrode explodes in typhs face in doesn't ohko
Electrode Explosion vs. Typhlosion: 279-328 (83.2 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
Electrode Thunder vs. Typhlosion: 125-147 (37.3 - 43.8%) -- guaranteed 3HKO after Leftovers recovery
This means it can get typh sub 70% hp mostly but due to sun thunder has 50% acc
Typhlosion Fire Blast vs. Electrode: 160-189 (53.5 - 63.2%) -- guaranteed 2HKO after Leftovers recovery
Electrode Explosion vs. Typhlosion: 279-328 (83.2 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
With or without sun typh 2hkos
Aero:
Aerodactyl Hidden Power Rock vs. Typhlosion: 185-218 (55.2 - 65%) -- guaranteed 2HKO after Leftovers recovery
Aero can usually finish off typh as sun doesn't help typh at all here
Typhlosion Thunder Punch vs. Aerodactyl: 139-164 (38.2 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
Unfortunately for typh its completely walled by aero lol.
If it runs tpunch it usually means no sun.
Poor boi.
Hypno:
Hypno Psychic vs. Typhlosion: 89-105 (26.5 - 31.3%) -- guaranteed 4HKO
Typhlosion Fire Blast vs. Hypno: 125-148 (33.5 - 39.6%) -- 22.2% chance to 3HKO after Leftovers recovery
At face value typh seems to win but is easily rested on and walled by light screen lol.
Hypno has no problem with typh.
Nubls:
Golduck;
Golduck Surf vs. Typhlosion: 221-260 (65.9 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
Like the other waters it 2hkos typh but after sun
It usually 4hkos typh Golduck Surf vs. Typhlosion in Sun: 108-128 (32.2 - 38.2%) -- 1.3% chance to 3HKO after Leftovers recovery
Typhlosion Hidden Power Grass vs. Golduck: 125-148 (34.4 - 40.7%) -- 59.7% chance to 3HKO after Leftovers recovery
So typh usually wins against golduck.
Poliwrath:
Poliwrath Hydro Pump vs. Typhlosion: 229-270 (68.3 - 80.5%) -- guaranteed 2HKO after Leftovers recovery
Like other waters it 2hkos typh
but as expected
Struggles a lil when it comes to killing him in sun Poliwrath Hydro Pump vs. Typhlosion in Sun: 114-134 (34 - 40%) -- 35.9% chance to 3HKO after Leftovers recovery
However typh can still try to kill him.
Typhlosion Hidden Power Grass vs. Poliwrath: 117-138 (30.5 - 36%) -- guaranteed 4HKO after Leftovers recovery
and usually loses.
Good job Wrath!
Feraligatr:
Feraligatr Hydro Pump vs. Typhlosion: 250-294 (74.6 - 87.7%) -- guaranteed 2HKO after Leftovers recovery
It can kill can easily kill typh
Even with sun it usually 3hkos
Feraligatr Hydro Pump vs. Typhlosion in Sun: 124-146 (37 - 43.5%) -- 99.9% chance to 3HKO after Leftovers recovery
Feraligatr Earthquake vs. Typhlosion: 177-208 (52.8 - 62%) -- 99.7% chance to 2HKO after Leftovers recovery
Fera has eq anyway so typh is usually cooked.
Typhlosion Hidden Power Grass vs. Feraligatr: 122-144 (32.7 - 38.6%) -- 3.4% chance to 3HKO after Leftovers recovery
Typh can chip fera but ultimately loses the fight.
Pikachu and raichu:
Im putting these together as they are both practically nubl anyway.
Typhlosion Earthquake vs. Raichu: 183-216 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Earthquake vs. Pikachu: 250-294 (100.4 - 118%) -- guaranteed OHKO
Yeah and pikachu is outsped by typh as well.
The best thing raichou might do is set up rain dance and switch to a slowbrother.
Summary:
Typh main opponents are Fera, Wrath, Toed, Aero, Chansey(No dpunch and even then), Hypno and muk(Only if it explodes)
Thats about
7/41 of the entire tier...
Electrics easily kill fera wrath and toed
Chansey can be killed by electa buzz and wrath
Aero can be kill by electrode
Muk Killed by kabu and aero (or bait exploded).
Hypno can be killed by pinsir or scyther
All in all typh would easily become dominant and would be a huge threat.
So unless uu needs a dominant typh I dont think he needs to move down.
Typh uu team in theory that i think would be broken
https://pokepast.es/716e642a81ee91d3
As for the other two they can both move down as long as smeargle doesn't have bp.
P.S Grasses aren't that great in uu so if venu dropped not much would change lol.
Typhlosion:
Let me present arguments against this:
Typhs best stats!
Speed: 100 It outspeeds or speedties all the tier barring scyther, electrode, crobat, jumpluff , aerodactyl and kadabra 6/41 of the tier lol
Spatk: 108 Out Performs all but Ampharos, haunter, kadabra, magneton and omastar 5/41 of the tier
Movepool:
Typh has access to good moves like:
Hp grass
Fblast
Sunny day
Eq
Dpunch
Tpunch
Victreebel and vileplume:
These pokemon aren't great in uu already however Typh always ohko victreebel and 2hkos vileplume
(Typhlosion Fire Blast vs. Vileplume: 297-350 (84.1 - 99.1%) -- guaranteed 2HKO after Leftovers recovery)
This is assuming typh hasnt set up sunny day or has charcoal on it and a lack of spikes
Jumpluff:
Typhlosion Fire Blast vs. Jumpluff: 306-360 (86.6 - 101.9%) -- 12.8% chance to OHKO
This means jumpluff can usually do status and switch out on typh in theory however if sunny day is up (Which typh usually runs) Its far gone.
Magneton:
Typhlosion Fire Blast vs. Magneton: 347-408 (120.9 - 142.1%) -- guaranteed OHKO
Yeah.... The best this magnet can do is pray fire blast missed
Typhlosion Earthquake vs. Magneton: 272-320 (94.7 - 111.4%) -- 69.2% chance to OHKO
This means magneton could survive. However its unlikely. The most it could do is give typh status ig.
Arcanine:
Arcanine would be outclassed by typh as it has a better movepool and although arcanine has more bulk typh access to thunder punch and eq make it much better. Its not good in uu anyway tho lol.
Basically. Arcanine becomes nu.
bellosom:
Typhlosion Fire Blast vs. Bellossom: 277-326 (78.4 - 92.3%) -- guaranteed 2HKO after Leftovers recovery
Bellosom would be able to inflict status or chip typh if sun wasn't up.
Haunter:
Typhlosion Fire Blast vs. Haunter: 197-232 (67.2 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Fire Blast vs. Haunter: 197-232 (67.2 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
Haunter is slower than typh so wouldnt be able to destiny bond
However:
If it KABOOMS
Haunter Explosion vs. Typhlosion: 282-332 (84.1 - 99.1%) -- guaranteed 2HKO after Leftovers recovery
Typh is quite frail so pretty much any pokemon could ko it.
However this is assuming haunter doesn't switch in.
Quagsire:
At first this pokemon seems to wall typh and can easily 2hko him
Quagsire Earthquake vs. Typhlosion: 229-270 (68.3 - 80.5%) -- guaranteed 2HKO after Leftovers recovery
HOWEVER
Typh always runs hp grass and is faster and 2hkos it aswell
Typhlosion Hidden Power Grass vs. Quagsire: 282-332 (73.2 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
Omastar:
Same as quag can 2hko typh Omastar Surf vs. Typhlosion: 251-296 (74.9 - 88.3%) -- guaranteed 2HKO after Leftovers recovery
But is too slow to finish the job
Typhlosion Hidden Power Grass vs. Omastar: 272-320 (79.3 - 93.2%) -- guaranteed 2HKO after Leftovers recovery
Lanturn:
FINALLY!
A pokemon that can defeat typh!
Lanturn Surf vs. Typhlosion: 190-224 (56.7 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
Typh could try eq but will only 3hko
Typhlosion Earthquake vs. Lanturn: 180-212 (39.7 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
BUT!
Lanturn Surf vs. Typhlosion in Sun: 93-110 (27.7 - 32.8%) -- 85.9% chance to 4HKO after Leftovers recovery
This means if typh sets up sun it can kill lanturn although its hp will be quite low.
Nidoqueen:
Typhlosion Fire Blast vs. Nidoqueen: 153-180 (39.9 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
Yeah typh isnt winning this one
Nidoqueen Earthquake vs. Typhlosion: 224-264 (66.8 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
Typh could lower nidos hp but unless sun is up it loses.
Typhlosion Fire Blast vs. Nidoqueen in Sun: 229-270 (59.7 - 70.4%) -- guaranteed 2HKO after Leftovers recovery
This means typh is left on usually sub 40% hp which means most moves will ohko him from that point.
Piloswine:
Sometimes better than queen but not this time
Typhlosion Fire Blast vs. Piloswine: 379-446 (94 - 110.6%) -- 64.1% chance to OHKO
This is without sun!
Typhlosion Fire Blast vs. Piloswine in Sun: 568-668 (140.9 - 165.7%) -- guaranteed OHKO
However Piloswine Earthquake vs. Typhlosion: 255-300 (76.1 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
Typh will be sub 30% hp which means he is picked apart by faster mons or something that can tank its fire blast
Speaking of...
Blastiose!:
Yeah Blastoise Surf vs. Typhlosion: 205-242 (61.1 - 72.2%) -- guaranteed 2HKO after Leftovers recovery
Typh is walled by blastoise usually meaning it can't continue its fire balst onsluaght
Typhlosion Hidden Power Grass vs. Blastoise: 105-124 (29 - 34.3%) -- 99.9% chance to 4HKO after Leftovers recovery
Yeah no blastoise could easily rest or remove spikes as typh fights for its life.
But...
Blastoise Surf vs. Typhlosion in Sun: 102-120 (30.4 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
Yeah typh can tank surf and potentially win
This is assuming at least 3 turns of sun are left other wise typh aint winning
And blastoise doesn't have eq
Blastoise Earthquake vs. Typhlosion: 153-180 (45.6 - 53.7%) -- 1.9% chance to 2HKO after Leftovers recovery
This means typh is usually 3hko by gun turtle in most ways
Politoed:
Politoed Surf vs. Typhlosion: 214-252 (63.8 - 75.2%) -- guaranteed 2HKO after Leftovers recovery
Again like blast toise poli toed can easily kill and wall typh and set up growth.
Typhlosion Hidden Power Grass vs. Politoed: 108-128 (28.1 - 33.4%) -- 95.8% chance to 4HKO after Leftovers recovery
Typh wouldn't be able to kill poli in time and poli could comfortably set up growth and rest it off
Even in sun
Politoed Surf vs. Typhlosion in Sun: 107-126 (31.9 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery
Poli still wins and can growth set up.
Qwilfish:
Qwilfish Hydro Pump vs. Typhlosion: 204-240 (60.8 - 71.6%) -- guaranteed 2HKO after Leftovers recovery
It can quite comfortably set up spikes and still kill typh as it only 3hkos it usually
Typhlosion Earthquake vs. Qwilfish: 154-182 (46.2 - 54.6%) -- 8.4% chance to 2HKO after Leftovers recovery
Qwilfish Hydro Pump vs. Typhlosion in Sun: 102-120 (30.4 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
This means it owuld against typh but typh would usually have sub 60 health.
if suns up tho
Qwilfish Sludge Bomb vs. Typhlosion: 112-132 (33.4 - 39.4%) -- 18% chance to 3HKO after Leftovers recovery
Qwil could try its luck and might be able to kill typh assuming typh had to set up sunny day.
Crobat:
Its faster but Crobat Wing Attack vs. Typhlosion: 72-85 (21.4 - 25.3%) -- possible 5HKO
But it lacks to power and a good stab to kill typh
On the other hand
Typhlosion Fire Blast vs. Crobat: 160-189 (42.8 - 50.6%) -- 1.8% chance to 2HKO
Typh can usually 3hko the winged menace
With sun typh obliterates crobat
Typhlosion Fire Blast vs. Crobat in Sun: 240-283 (64.3 - 75.8%) -- guaranteed 2HKO
BUT!
Crobat is faster and can set up a confuse ray which usually forces typh to switch out!
Girafarig:
Typhlosion Fire Blast vs. Girafarig: 179-211 (52.1 - 61.5%) -- 98.2% chance to 2HKO after Leftovers recovery
Typh basically always 2hkos girafarig. But it has amnesia which makes the 2hko a 4hko
Granbull:
The big dog. Unfortunately it cant kill Typh In time
Granbull Frustration vs. Typhlosion: 148-174 (44.1 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
But if it runs double edge
Granbull Double-Edge vs. Typhlosion: 173-204 (51.6 - 60.8%) -- 95.9% chance to 2HKO after Leftovers recovery
It usually 2hkos it.
Typh though Typhlosion Fire Blast vs. Granbull: 189-223 (49.3 - 58.2%) -- 66.9% chance to 2HKO after Leftovers recovery
This means granbull is more likely to kill.
But...
Typhlosion Fire Blast vs. Granbull in Sun: 284-334 (74.1 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
This means typh can beat the big dog but usually has sub 50 health!
Chansey:
Yeah no. No amount of glazing will let typh win this battle
Typhlosion Earthquake vs. Chansey: 176-207 (25 - 29.4%) -- guaranteed 5HKO after Leftovers recovery
Chansey Present vs. Typhlosion: 104-123 (31 - 36.7%) -- guaranteed 4HKO after Leftovers recovery
Also chansey has soft boiled.
Unless typh runs Dynamic miss its walled by blissey
Typhlosion Dynamic Punch vs. Chansey: 352-414 (50 - 58.8%) -- 76.7% chance to 2HKO after Leftovers recovery
Besides dynamic punch hitting twice is a 25% chance and tpunch is better for typh anyway.
Scyther:
Typhlosion Fire Blast vs. Scyther: 321-378 (98.1 - 115.5%) -- 89.7% chance to OHKO
Unless luck is against you scyther is usually wiped out by one non-sun fblast
This means the best it can do is get typh usually sub 70 or even 60% hp
Scyther Hidden Power Ground vs. Typhlosion: 125-148 (37.3 - 44.1%) -- guaranteed 3HKO after Leftovers recovery
However pinsir...
Pinisr:
Typhlosion Fire Blast vs. Pinsir: 347-408 (104.2 - 122.5%) -- guaranteed OHKO
Yeah not much to say here as pinsir is outsped AND ohko
slowbrothers:
Typhlosion Hidden Power Grass vs. Slowking: 102-120 (25.9 - 30.5%) -- 1.8% chance to 4HKO after Leftovers recovery
Typhlosion Hidden Power Grass vs. Slowbro: 125-148 (31.8 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery
Yeah nah typh cant get past the slowbrothers without sun and even then
Slowbro Surf vs. Typhlosion in Sun: 114-134 (34 - 40%) -- 35.9% chance to 3HKO after Leftovers recovery
Slowking Surf vs. Typhlosion in Sun: 114-134 (34 - 40%) -- 35.9% chance to 3HKO after Leftovers recovery
They win anyway without or with sun. They are probably typhs biggest opponents in uu. Typh would need an electric to deal with them. (It would run tbolt due to sun)
Muk:
Typh can 3hko in theory,
Typhlosion Earthquake vs. Muk: 154-182 (37.2 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery
But muk always runs curse so typh is better off with fblast
Typhlosion Fire Blast vs. Muk: 138-163 (33.4 - 39.4%) -- 19% chance to 3HKO after Leftovers recovery
Muk can easily kill typh with explosion or just sludge bomb.
But...
Typh can still usually 2hko if sun is up
Typhlosion Fire Blast vs. Muk in Sun: 207-244 (50.1 - 59%) -- 79% chance to 2HKO after Leftovers recovery
Kadabra:
Temu alakazam enters the scene!
Typhlosion Fire Blast vs. Kadabra: 173-204 (61.1 - 72%) -- guaranteed 2HKO after Leftovers recovery
Kadabra Psychic vs. Typhlosion: 122-144 (36.4 - 42.9%) -- 98.8% chance to 3HKO after Leftovers recovery
Typh can 2hko kadabra and usually win but!.
kadabra can encore and switch to a water or if typh sets up sun it can encore it due to it outspeeding typh.
Typhlosion Fire Blast vs. Kadabra in Sun: 260-306 (91.8 - 108.1%) -- 51.3% chance to OHKO
It can flip a coin to ko kadabra but assuming typh is a lead it could be encored immediately when it enters the field.
Kabutops:
Typhlosion Hidden Power Grass vs. Kabutops: 272-320 (88.5 - 104.2%) -- 28.2% chance to OHKO
This means kabu usually can get a hp ground off
Kabutops Hidden Power Ground vs. Typhlosion: 129-152 (38.5 - 45.3%) -- guaranteed 3HKO after Leftovers recovery
or
Kabutops Hidden Power Rock vs. Typhlosion: 195-230 (58.2 - 68.6%) -- guaranteed 2HKO after Leftovers recovery
Leaving typh at sub 60 - 40% hp
Sandslash:
Sandslash Earthquake vs. Typhlosion: 255-300 (76.1 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Fire Blast vs. Sandslash: 197-232 (55.8 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion usually wins the matchup due to its higher speed but will suffer a sub 30% hp infliction making him basically a light tap away from fainting.
Even if sun is up sandslash still can hurt him.
Typhlosion Fire Blast vs. Sandslash in Sun: 296-348 (83.8 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
Mr mime:
Right this is a bit weird
Typhlosion Fire Blast vs. Sandslash in Sun: 296-348 (83.8 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Fire Blast vs. Mr. Mime: 122-144 (43.1 - 50.8%) -- guaranteed 3HKO after Leftovers recovery
Mr. Mime Psychic vs. Typhlosion: 108-127 (32.2 - 37.9%) -- 0.6% chance to 3HKO after Leftovers recovery
sure typh 2hkos or 3hkos him but mr mime can set up screens which means it can pull through with eq but might not be able to finsih the job or could be switch out on to a water.
Typhlosion Earthquake vs. Mr. Mime: 84-99 (29.6 - 34.9%) -- guaranteed 4HKO after Leftovers recovery
Gligar:
Typhlosion Fire Blast vs. Gligar: 179-211 (53.7 - 63.3%) -- guaranteed 2HKO
Gligar Earthquake vs. Typhlosion: 214-252 (63.8 - 75.2%) -- guaranteed 2HKO after Leftovers recovery
Typh usually wins but is left on sub 40 - 30% hp
Same even with sun
Typhlosion Fire Blast vs. Gligar in Sun: 268-316 (80.4 - 94.8%) -- guaranteed 2HKO.
Dodrio:
Both it and typh speed tie
and 2hko each other
Typhlosion Fire Blast vs. Dodrio: 189-223 (58.5 - 69%) -- guaranteed 2HKO after Leftovers recovery
Dodrio Double-Edge vs. Typhlosion: 163-192 (48.6 - 57.3%) -- 49.5% chance to 2HKO after Leftovers recovery
However typh is more likely to win
plus with sun:
Typhlosion Fire Blast vs. Dodrio in Sun: 284-334 (87.9 - 103.4%) -- 23.1% chance to OHKO
Typh will wlays 2hko and may ohko dodrio.
Typh is left on sub 60 - 50% hp
Electrode:
Right off the bat if electrode explodes in typhs face in doesn't ohko
Electrode Explosion vs. Typhlosion: 279-328 (83.2 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
Electrode Thunder vs. Typhlosion: 125-147 (37.3 - 43.8%) -- guaranteed 3HKO after Leftovers recovery
This means it can get typh sub 70% hp mostly but due to sun thunder has 50% acc
Typhlosion Fire Blast vs. Electrode: 160-189 (53.5 - 63.2%) -- guaranteed 2HKO after Leftovers recovery
Electrode Explosion vs. Typhlosion: 279-328 (83.2 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
With or without sun typh 2hkos
Aero:
Aerodactyl Hidden Power Rock vs. Typhlosion: 185-218 (55.2 - 65%) -- guaranteed 2HKO after Leftovers recovery
Aero can usually finish off typh as sun doesn't help typh at all here
Typhlosion Thunder Punch vs. Aerodactyl: 139-164 (38.2 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
Unfortunately for typh its completely walled by aero lol.
If it runs tpunch it usually means no sun.
Poor boi.
Hypno:
Hypno Psychic vs. Typhlosion: 89-105 (26.5 - 31.3%) -- guaranteed 4HKO
Typhlosion Fire Blast vs. Hypno: 125-148 (33.5 - 39.6%) -- 22.2% chance to 3HKO after Leftovers recovery
At face value typh seems to win but is easily rested on and walled by light screen lol.
Hypno has no problem with typh.
Nubls:
Golduck;
Golduck Surf vs. Typhlosion: 221-260 (65.9 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
Like the other waters it 2hkos typh but after sun
It usually 4hkos typh Golduck Surf vs. Typhlosion in Sun: 108-128 (32.2 - 38.2%) -- 1.3% chance to 3HKO after Leftovers recovery
Typhlosion Hidden Power Grass vs. Golduck: 125-148 (34.4 - 40.7%) -- 59.7% chance to 3HKO after Leftovers recovery
So typh usually wins against golduck.
Poliwrath:
Poliwrath Hydro Pump vs. Typhlosion: 229-270 (68.3 - 80.5%) -- guaranteed 2HKO after Leftovers recovery
Like other waters it 2hkos typh
but as expected
Struggles a lil when it comes to killing him in sun Poliwrath Hydro Pump vs. Typhlosion in Sun: 114-134 (34 - 40%) -- 35.9% chance to 3HKO after Leftovers recovery
However typh can still try to kill him.
Typhlosion Hidden Power Grass vs. Poliwrath: 117-138 (30.5 - 36%) -- guaranteed 4HKO after Leftovers recovery
and usually loses.
Good job Wrath!
Feraligatr:
Feraligatr Hydro Pump vs. Typhlosion: 250-294 (74.6 - 87.7%) -- guaranteed 2HKO after Leftovers recovery
It can kill can easily kill typh
Even with sun it usually 3hkos
Feraligatr Hydro Pump vs. Typhlosion in Sun: 124-146 (37 - 43.5%) -- 99.9% chance to 3HKO after Leftovers recovery
Feraligatr Earthquake vs. Typhlosion: 177-208 (52.8 - 62%) -- 99.7% chance to 2HKO after Leftovers recovery
Fera has eq anyway so typh is usually cooked.
Typhlosion Hidden Power Grass vs. Feraligatr: 122-144 (32.7 - 38.6%) -- 3.4% chance to 3HKO after Leftovers recovery
Typh can chip fera but ultimately loses the fight.
Pikachu and raichu:
Im putting these together as they are both practically nubl anyway.
Typhlosion Earthquake vs. Raichu: 183-216 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
Typhlosion Earthquake vs. Pikachu: 250-294 (100.4 - 118%) -- guaranteed OHKO
Yeah and pikachu is outsped by typh as well.
The best thing raichou might do is set up rain dance and switch to a slowbrother.
Summary:
Typh main opponents are Fera, Wrath, Toed, Aero, Chansey(No dpunch and even then), Hypno and muk(Only if it explodes)
Thats about
7/41 of the entire tier...
Electrics easily kill fera wrath and toed
Chansey can be killed by electa buzz and wrath
Aero can be kill by electrode
Muk Killed by kabu and aero (or bait exploded).
Hypno can be killed by pinsir or scyther
All in all typh would easily become dominant and would be a huge threat.
So unless uu needs a dominant typh I dont think he needs to move down.
Typh uu team in theory that i think would be broken
https://pokepast.es/716e642a81ee91d3
As for the other two they can both move down as long as smeargle doesn't have bp.
P.S Grasses aren't that great in uu so if venu dropped not much would change lol.
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