ORAS UU My Second Pokemon Team

Hi Guys, I am very new to competitive pokemon but i made this account long time ago. (long story) Anyways, this is my second pokemon team and I also posted the first one i made which got edited and turned to be a great team :) I got to around 1500 on uu ladder with it. Now I made a new team which I am kinda dissapointed in because it only got me to around 1300, this is why I am looking for you help thank you.

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Well, this the team that i have built.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Earthquake

Well, Infernape is always my lead and I made it a choice scarfer because if the match up is unfavourable, I can always switch out of there. I also like to save this pokemon and has found a new found love towards infernape due to how much damage it can put into the other team. Overall, a great physical hitter and part of this team.

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 96 SpD
Sassy Nature
- Scald
- Slack Off
- Psyshock
- Dragon Tail

Next, I have slowking a a bulky wall of this team that can take many hits and maybe snatch a burn. It helps to also prevent setups by using dragon tail and phasing them out. Only thing it cant really phase out are pokemon that are behind a sub or a fairy types. I am also carrying slack off for recovery as extra. Not much to say here, just a bulky pokemon. However, if you guys feel that I need to change this or any other pokemon, feel free to say so.

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Encore
- Memento
- Giga Drain
- U-turn

Now whimsicott here has a couple of rolls in my team. it helps to prevent setup sweeping by looking them into their setup and going it something that can quickly handle them with U turn. It is also what i have for mega/ non mega swamperts. Also, this pokemon is a good partner to my other pokemon Haxorus, as it helps for it to setup a dragon dance by using memento on the opponent.

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 164 HP / 252 Def / 68 SpD / 24 Spe
Impish Nature
- Roost
- Foul Play
- Taunt
- Defog

OK, now we have mandibuzz, he is my physical wall, he can wall many physical hits and give back damage with both foul play and rocky helmet. I can also prevent setup with taunt and gets off stealth rocks and hazards with defog. Overall, the roll of this pokemon is obvious

Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Now, we have jolteon, I found a new fav pokemon xD. I love this pokemon. with specs and his already amazing speed, I outspeeds most pokemon and deals heavy damage with voltswitch or any other moves in has. I can also bait thunderbolt with mandibuzz and slowking and gain hp when needed. I feel personally that this pokemon should definatly be uu.

Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Dragon Dance

Now, we have haxorus a good solid dragon type. After it sets up dragon dance or 2, it is quick literally unstoppable. Also, sometimes its fairly simple due to memento with whimsicott. I dont think there is much explanation needed here either. this pokemon usually comes in late game where 1 ddance is enough to sweep the whole oppoenet team.

Now I have few a few gamplays to show this team in Action. Please watch them and give me suggestions on what to improve. Thank You!

Haxorus sweep- http://replay.pokemonshowdown.com/uu-259239129

another match- http://replay.pokemonshowdown.com/uu-259157115

Close game- http://replay.pokemonshowdown.com/uu-259128739

Very Close game- http://replay.pokemonshowdown.com/uu-259086090

guy gets outplayed lol- http://replay.pokemonshowdown.com/uu-259073404

THANK YOU FOR YOUR TIME :)
 

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-It would be helpful for other raters if you could add an importable of your team-
Alright, so this is my first rate, so forgive me if my suggestions aren't the best in the world, but here we go.
I do think this team is pretty solid, and seeing lesser used mons like Haxorus and Jolteon are nice to see. The first thing I want to suggest is changing a couple moves on Whimsicott which are: Moonblast > Giga Drain and Stun Spore > Memento. First with Moonblast, I found it pretty clear that while Whims can switch into dragons not clicking fire/steel type attacks is very effective to stop them, you have absolutely nothing to kill off said dragons, and mons like Choice Scarf Hydreigon can be really hard to pin down. My second suggestion of SS > Memento is something that I find less mandatory, but could be very handy. While having Memento to make it easier to set up with Hax, it can still set up on a lot of defensive pokes, and some choice offensive mons. I feel the utility of priority paralysis benefits Haxorus a lot so that you can pin down potential scarfers so that they can't revenge kill a +1 Hax.

Another simple change is on Infernape go Stone Edge > Earthquake just because you seem like you can struggle revenging Scarf/boosted DD mence, so Edge gives you something to hit that with as well as other stuff that doesn't appreciate Edge.

Finally, I noticed that this team really would appreciate having Stealth Rocks, since you have mons like Ape, Jolt, and Hax which force switches, and getting that extra damage with SR is very handy. I do also recognize that Defog + SR can be redundant, but having rocks on the opposing side of the field as well as your side has more value than no rocks on either side in my opinion. SO, where can we fit in a rocker on this team? I pondered this, and my best guess is to replace Slowking for Physically Defensive Swampert. Why I saw Pert as a good replacement for Slowking is because: A) it still gives you a solid fire resist B) it gives you a mon to lay up rocks C) you also have the ability to phase out threats that attempt to set up in your face. This does make your team weak to special attackers, so you may want to adjust your Mandibuzz spread to take special hits better if you so choose.

Anyways, I feel like these changes are pretty reasonable, and don't change the main look of the team. Hope I helped!
swampert.gif

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
whimsicott.gif


Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stun Spore
- Encore
- Moonblast
- U-turn
infernape.gif

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Stone Edge
 
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-It would be helpful for other raters if you could add an importable of your team-
Alright, so this is my first rate, so forgive me if my suggestions aren't the best in the world, but here we go.
I do think this team is pretty solid, and seeing lesser used mons like Haxorus and Jolteon are nice to see. The first thing I want to suggest is changing a couple moves on Whimsicott which are: Moonblast > Giga Drain and Stun Spore > Memento. First with Moonblast, I found it pretty clear that while Whims can switch into dragons not clicking fire/steel type attacks is very effective to stop them, you have absolutely nothing to kill off said dragons, and mons like Choice Scarf Hydreigon can be really hard to pin down. My second suggestion of SS > Memento is something that I find less mandatory, but could be very handy. While having Memento to make it easier to set up with Hax, it can still set up on a lot of defensive pokes, and some choice offensive mons. I feel the utility of priority paralysis benefits Haxorus a lot so that you can pin down potential scarfers so that they can't revenge kill a +1 Hax.

Another simple change is on Infernape go Stone Edge > Earthquake just because you seem like you can struggle revenging Scarf/boosted DD mence, so Edge gives you something to hit that with as well as other stuff that doesn't appreciate Edge.

Finally, I noticed that this team really would appreciate having Stealth Rocks, since you have mons like Ape, Jolt, and Hax which force switches, and getting that extra damage with SR is very handy. I do also recognize that Defog + SR can be redundant, but having rocks on the opposing side of the field as well as your side has more value than no rocks on either side in my opinion. SO, where can we fit in a rocker on this team? I pondered this, and my best guess is to replace Slowking for Physically Defensive Swampert. Why I saw Pert as a good replacement for Slowking is because: A) it still gives you a solid fire resist B) it gives you a mon to lay up rocks C) you also have the ability to phase out threats that attempt to set up in your face. This does make your team weak to special attackers, so you may want to adjust your Mandibuzz spread to take special hits better if you so choose.

Anyways, I feel like these changes are pretty reasonable, and don't change the main look of the team. Hope I helped!
swampert.gif

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
whimsicott.gif


Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stun Spore
- Encore
- Moonblast
- U-turn
infernape.gif

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Stone Edge

Hi thank yoou for the suggestions and I made them. Please take a look at my first gameplay with it [url]http://replay.pokemonshowdown.com/uu-259709593[/URL] If you watched it you can see that florges is a problem and Stun spore is only 75 percent accurat so knowing my luck, I will miss it everytime. However the stone on infernape is very good. please take a look at that clip and give me some more suggestion. Thank You SO much !
 
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Hey there Pikachu223169,

This team you have has potential and that is obvious. Honestly, the fact that you didn't see Florges as a problem until now is strange, anyway! Let's do some rating.

First of all, your team can almost get 6-0'd by Florges because your only switch in right now that won't get 2HKO'd is Slowking and this mon doesn't do much for the rest of the team. Also your team is kinda weak to Mega Beedrill as your defensive core of Mandi, Whims and King all get can't really switch in to an attack. Mandibuzz is the only thing that can and not get 2HKO'd but if rocks are up or they get the poison then you are pretty much out of switchins.

The suggestions that Mr.Murkrow made are pretty solid, I just want to elaborate on some of the reasons why. Moonblast over Giga Drain: Moonblast is the primary STAB option on Whimsicott for the reason that it hits dragon, fighting, and dark-types. These are the pokemon you are usually going to be switching this in to. Giga drain cannot hit these pokemon for significant damage like a Super Effective Moonblast can. Where Giga Drain can be beneficial against Swamperts, you generally don't want to stay in, especially if your team has switchins (Which yours does). Stun Spore over Memento: Memento is usually a move used on more offensivlly based teams, and your team is not offensively based, at least in my eyes. Memento is supposed to be used to set up a pokemon that only needs one turn to set up (for the most part) and is usually on a team with options for win conditions. Your team, as it stands right now, only has Haxorus and even though it can hit hard at +1 lacks the ability to end the game or even break common physically defensive walls.

I also back the change to Defensive Swampert over Slowking as this will give you another switchin to Mega Bee and hazards which your team needs. It will help Haxorus, it will help Infernape and Jolteon break down walls faster and hazards are always useful.

For my suggestions now: When I look at this team I get a bit confused because it is a bit of every play style at once with only Haxorus as the "win con." Since it seems like you like Jolteon, I will leave that there. I will also leave Infernape and Mandibuzz but will adjust sets. Changes that I would like to make are as follow (see sets for details) Swampert over Slowking, Hydreigon over Haxorus, and Mega Beedrill over Whimsicott. Swampert was already discussed, so I won't reiterate. Life Orb Hydreigon is the set I would choose to run. It allows you to pack a punch while allowing you to switch up moves, it is also a semi ground switchin (cause Mamoswine is a thing and is a threat to this team, like a huge one) and it will allow you to break walls since these changes make your team very physical oriented. Mega Beedrill gives you a chance to scout, continue VoltTurning and a means to deal with fairies.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 200 HP / 96 Def / 168 SpD / 44 Spe
Impish Nature
- Taunt
- Foul Play
- Roost
- Defog

Here I just swapped your ev's around so that you can take Special hits better. I gave it 44 speed to outspeed Suicune that doesn't speed creep. Feel free to adjust ev's as you see fit. This was just to balance out the defenses of your team.

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

This is a fairly standard Pert set. Allows you to lay rocks and to roar out threats. And scald is oh so great with its burn chance. Earthquake is there as a strong physical attack. That's about it.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge

This is just the set that you and Mr. Murkrow used.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Draco Meteor
- Roost/Superpower
- Iron Tail/Taunt

This set lets you break walls, in particular Florges. Since it is a regular switch in to this if you predict that Iron Tail is a 2HKO. Taunt is there for another option in cause you have trouble against stall, same for Superpower. Allows you to hit Blisseys.

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock Off/Drill Run

This is Standard Bee. Knock Off is there to get rid of item, usually leftovers or rocky helmet from switchins to this thing. Drill run can be used if you think you want to hit poison types or steels harder, but U-turn would almost be better to gain momentum in that scenario.

Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball

Watch out for Mamoswine! It will be a problem, as it is for most teams. I hope this can kinda help, probably not, but who knows. :]
 
Hey man, cool looking team you have here. The two above have made pretty cool suggestions and I could see them really helping out. As you've stated, this team has some problems with special walls, most namely Florges. Another problem I noticed is that this team does not have Stealth Rocks at all. But anyway, I'd like to suggest a couple of things that could help out.

  • So first off, I'd like to second the suggestions Mr Murkrow made by going Moonblast > Giga Drain and Stun Spore > Memento. These two changes are really important for Whims because you really don't want a Fairy that's walled by Hydreigon or Salamence. Stun Spore is also really helpful for stopping stuff like Feraligatr from sweeping the team. Definitely make these changes, they will turn out to help a ton for this team.
  • Next, I'd like to take one of Dread Plate's suggestions with Mega Beedrill except sub it in for Haxorus. This team lacks a Mega Evolution, which was kind of interesting. This creates a very nice VoltTurn core, momentum for this team could just keep going continuously, with Whimsicott, Infernape, Mega bee, and another suggestion I'm about to make. But here's the set for Mega Beedrill.
    beedrill-mega.gif

    Beedrill @ Beedrillite
    Ability: Sniper
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - U-turn
    - Poison Jab
    - Knock Off / Drill Run
    - Protect
  • I'd like to suggest a different Volt Switcher over Jolteon. I feel that Rotom-Mow would fit a lot better here. With a resistance to water, Rotom-Mow could really help this team out, and also keep momentum up with strong Volt Switches. I'd like to choose a Choice Specs Set cause it helps with Suicune a ton as well as drop some big damage on some other walls that could switch in. Here's the set that I'd like to recommend for Rotom-Mow.
    rotom-mow.gif

    Rotom-Mow @ Choice Specs
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Volt Switch
    - Thunderbolt
    - Leaf Storm
    - Trick
  • My last suggestion for subs would be Suicune over Slowking. Suicune helps with the Mamoswine weakness as well as Heracross. It also gives you some help against set-up sweepers like Feraligatr or Salamence with its access to roar. Here's the set, it's kind of like the Slowking one, just a nice shuffler set without CM. Suicune gives you a really nice physical wall in tandem with Whimsicott as well, hard countering stuff like rain pert and DD Gatr.
    suicune.gif

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 228 Def / 28 Spe
    Bold Nature
    - Scald
    - Rest
    - Sleep Talk
    - Roar

  • Last subtle changes but I would change the Infernape set to a Lead Rocks set. This team lacked Stealth Rocks and I didn't really want to change too much on the team, so I felt that Infernape would make for the best rocker. Here's the set for Lead Ape. It still provides that power with a STAB fire blast for common leads like Forry, which is always helpful.
    47960-62256efa8abaf4e1357eb1805fa75dc7.jpg

    Infernape @ Focus Sash
    Ability: Blaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Stealth Rock
    - Taunt
    - Fire Blast
    - Endeavor
    You could also use something like Close Combat over Fire Blast to hit pokemon like Snorlax, but Fire Blast hits a ton, like lead Forretress or even Doublade. Endeavor could be saved late game for walls like a Blissey or Florges if you don't want to lose ape Turn 2.
  • Last change is to change Mandibuzz to a SpDef variant. This team really lacked any switch-in to a Hydreigon, which is a really common set, and you already have 2 physical walls in a Suicune and Whimsicott, so Mandibuzz made for the best candidate. I'd change the spread to 252 HP / 212 SpDef / 44 Speed with a Calm Nature and Leftovers. This really helps you have a Special attacker switch-in and the 44 speed is to taunt uninvested Suicune so they can't set-up :].
But anyway, I hope you consider my changes and good luck with your team!
 
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