ninetales - DW timid 252 HP / 92 SpD / 164 Spe
HOLD ITEM - leftovers
will-o-wisp
substitute
flamethrower
solarbeam
typhlosion - blaze timid 252 SpA / 36 SpD / 220 Spe
HOLD ITEM - life orb
sunny day
eruption
solarbeam
hidden power rock
espeon - DW timid 4 HP / 252 SpA / 252 Spe
HOLD ITEM - leftovers
psychic
shadow ball
hidden power fighting
morning sun
drapion - battle armor careful 252 HP / 4 Def / 252 SpD
HOLD ITEM - leftovers
toxic spikes
crunch
earthquake
whirlwind
flygon - levitate jolly 4 HP / 252 Atk / 252 Spe
HOLD ITEM - life orb
earthquake
crunch
u-turn
stone edge
electivire - motor drive jolly 4 HP / 252 Atk / 252 Spe
HOLD ITEM - expert belt
wild charge
ice punch
cross chop
earthquake
So basically the strategy goes like this: i either lead with ninetales or drapion. If drapion leads i place toxic spikes twice then most likely use whirlwind to drag a pokemon onto the spikes.
If ninetales leads, it will cast drought and then i will will-o-wisp the enemy. its possible that i will sub then use some drought boosted flamethrower and/or solarbeam.
Drought is important for my typhlosion and it makes his eruption super powerful and well as allows him to use solarbeam right off the bat. he also has sunny day just in case the weather condition changes.
Espeon has morning sun because it recovers 2/3 max hp in sunny weather, this combined with the small boost from leftovers, it think, will keep espeon in the battle longer
HOLD ITEM - leftovers
will-o-wisp
substitute
flamethrower
solarbeam
typhlosion - blaze timid 252 SpA / 36 SpD / 220 Spe
HOLD ITEM - life orb
sunny day
eruption
solarbeam
hidden power rock
espeon - DW timid 4 HP / 252 SpA / 252 Spe
HOLD ITEM - leftovers
psychic
shadow ball
hidden power fighting
morning sun
drapion - battle armor careful 252 HP / 4 Def / 252 SpD
HOLD ITEM - leftovers
toxic spikes
crunch
earthquake
whirlwind
flygon - levitate jolly 4 HP / 252 Atk / 252 Spe
HOLD ITEM - life orb
earthquake
crunch
u-turn
stone edge
electivire - motor drive jolly 4 HP / 252 Atk / 252 Spe
HOLD ITEM - expert belt
wild charge
ice punch
cross chop
earthquake
So basically the strategy goes like this: i either lead with ninetales or drapion. If drapion leads i place toxic spikes twice then most likely use whirlwind to drag a pokemon onto the spikes.
If ninetales leads, it will cast drought and then i will will-o-wisp the enemy. its possible that i will sub then use some drought boosted flamethrower and/or solarbeam.
Drought is important for my typhlosion and it makes his eruption super powerful and well as allows him to use solarbeam right off the bat. he also has sunny day just in case the weather condition changes.
Espeon has morning sun because it recovers 2/3 max hp in sunny weather, this combined with the small boost from leftovers, it think, will keep espeon in the battle longer