this is a sunny day team i'm planning for Gen 5 but i think it needs some work but im not sure what to change(remove/add). This team is untested since I don’t wanna play the game or that before it comes out. This is also my first RMT so sorry for any mistakes or such
BOLD & ORANGE UNSURE ABOUT
CHANGES/NEW POKES ARE IN BLUE & BOLD
Ninetales @ Leftovers
Nature: Timid/Modest
~Drought
Evs 252 Spe, 252 SpA, 4 Hp
-Energy Ball
-Fire Blast
-Hypnosis
-Psycho Shock/HP <type>
Ninetales main job is to set up sun with drought and hit things with STAB fire blast and energy ball adds coverage and don't worry about being stuck in after choosing solarbeam if the weather changes. Hypnosis is for some support and the last slot I’m not too sure about.
Ferrothorn/Nattorei @ Leftovers
Nature: Relaxed
~Steel Thorns
Evs 252 Hp,252 Def, 4 SpD
-Leech Seed
-Gyro Ball
-Toxic
-Protect
I think this a pretty basic wall like set for Nattorei(I prefer over Ferrothorn). He can take the hits/moves well that are aimed for other members of my team, besides fighting which Dusknoir can come in on. Leech Seed is to help get hp back. Gyro ball is to deal damage and it works good on Nattorei since he’s slow as all hell. Toxic helps spread status and wear things down. Protect helps with toxic stalling & leech seed/lefties recovery. What to get ride of for SR?
~Thanks to ToastTyrant for suggesting this!~
Chandelure @ Choice Scarf
Nature: Modest
~Shadow Tag/Flash Fire
EVs 252 SpA,252 Spe,4 Hp
-Solarbeam/Energy Ball
-OverHeat
-Shadow Ball
-Psychic
Chandelure is pretty much a Hit & Run/Revenge Killer. Overheat is their for a powerful STAB move that will hit most things pretty hard. Shadow Ball is secondary STAB. SolarBeam/Energy Ball is for some coverage, not sure which to use yet. I was gonna use solar beam for the power and it doesn’t need a charge in the sun but then I read that if the weather changes the turn you select solar beam it takes to turns so I’ll probably be going with energy ball. Psychic adds some coverage and has a good BP
Tangrowth @ Leftovers
Nature: Bold/Impish
~Chlorophyll
EVs 252 Hp, 252 Def, 4 SpD
-SolarBeam/Power Whip
-Sleep Powder
-Leech Seed
-Sludge Bomb/Earthquake
Tangrowth is a physical wall. Solarbeam/Power whip is for STAB move(depending on nature). Sleep Power let's me put threats to other members of my team to sleep or get in a safe switch. Leech seed is to help recover health and possibly force a switch. The last move on not to sure of, want another attacking move not sure would be best though
Blaziken @ Life Orb
Nature: Naive
~Speed Boost
EVs 252 Att, 252 Spe, 4 SpA
-Hi Jump Kick
-Fire Blast
-Shadow Claw
-Protect
Blaziken is here to replace Conkeldurr since he covers the fighting type and can make use of the sun with STAB fire moves. HJK & Fire Blast are for STAB and power. Shadow Claw adds coverage and can hit ghost super effectivly. Protect help gets a speed boost
Heatran @ Life Orb/Balloon
Nature: Timid
~Flash Fire
Evs 252 SpA,252 Spe,4 Hp
-Earth Power
-Fire Blast
-Stealth Rocks
-Dragon Pulse
Heatran is hear for more type coverage and his resistances. Fire blast is his STAB move that deals good damage from his good special attack + sun(even without the sun). Earth Power is for hitting other fire types and such. Dragon Pulse is for those dragon types + coverage. And stealth rocks to well get rocks up because they'll probably help even though i don't like using them
POKEMON THAT HAVE BEEN REMOVED(in order):
Exeggutor
Victini
Krookodile
Spiritomb
Meganium
Dusknoir
Conkeldurr
Well thats about it i think, thanks in advance for any help
BOLD & ORANGE UNSURE ABOUT
CHANGES/NEW POKES ARE IN BLUE & BOLD

Ninetales @ Leftovers
Nature: Timid/Modest
~Drought
Evs 252 Spe, 252 SpA, 4 Hp
-Energy Ball
-Fire Blast
-Hypnosis
-Psycho Shock/HP <type>
Ninetales main job is to set up sun with drought and hit things with STAB fire blast and energy ball adds coverage and don't worry about being stuck in after choosing solarbeam if the weather changes. Hypnosis is for some support and the last slot I’m not too sure about.

Ferrothorn/Nattorei @ Leftovers
Nature: Relaxed
~Steel Thorns
Evs 252 Hp,252 Def, 4 SpD
-Leech Seed
-Gyro Ball
-Toxic
-Protect
I think this a pretty basic wall like set for Nattorei(I prefer over Ferrothorn). He can take the hits/moves well that are aimed for other members of my team, besides fighting which Dusknoir can come in on. Leech Seed is to help get hp back. Gyro ball is to deal damage and it works good on Nattorei since he’s slow as all hell. Toxic helps spread status and wear things down. Protect helps with toxic stalling & leech seed/lefties recovery. What to get ride of for SR?
~Thanks to ToastTyrant for suggesting this!~

Chandelure @ Choice Scarf
Nature: Modest
~Shadow Tag/Flash Fire
EVs 252 SpA,252 Spe,4 Hp
-Solarbeam/Energy Ball
-OverHeat
-Shadow Ball
-Psychic
Chandelure is pretty much a Hit & Run/Revenge Killer. Overheat is their for a powerful STAB move that will hit most things pretty hard. Shadow Ball is secondary STAB. SolarBeam/Energy Ball is for some coverage, not sure which to use yet. I was gonna use solar beam for the power and it doesn’t need a charge in the sun but then I read that if the weather changes the turn you select solar beam it takes to turns so I’ll probably be going with energy ball. Psychic adds some coverage and has a good BP

Tangrowth @ Leftovers
Nature: Bold/Impish
~Chlorophyll
EVs 252 Hp, 252 Def, 4 SpD
-SolarBeam/Power Whip
-Sleep Powder
-Leech Seed
-Sludge Bomb/Earthquake
Tangrowth is a physical wall. Solarbeam/Power whip is for STAB move(depending on nature). Sleep Power let's me put threats to other members of my team to sleep or get in a safe switch. Leech seed is to help recover health and possibly force a switch. The last move on not to sure of, want another attacking move not sure would be best though

Blaziken @ Life Orb
Nature: Naive
~Speed Boost
EVs 252 Att, 252 Spe, 4 SpA
-Hi Jump Kick
-Fire Blast
-Shadow Claw
-Protect
Blaziken is here to replace Conkeldurr since he covers the fighting type and can make use of the sun with STAB fire moves. HJK & Fire Blast are for STAB and power. Shadow Claw adds coverage and can hit ghost super effectivly. Protect help gets a speed boost

Heatran @ Life Orb/Balloon
Nature: Timid
~Flash Fire
Evs 252 SpA,252 Spe,4 Hp
-Earth Power
-Fire Blast
-Stealth Rocks
-Dragon Pulse
Heatran is hear for more type coverage and his resistances. Fire blast is his STAB move that deals good damage from his good special attack + sun(even without the sun). Earth Power is for hitting other fire types and such. Dragon Pulse is for those dragon types + coverage. And stealth rocks to well get rocks up because they'll probably help even though i don't like using them
POKEMON THAT HAVE BEEN REMOVED(in order):
Exeggutor
Victini
Krookodile
Spiritomb
Meganium
Dusknoir
Conkeldurr
Well thats about it i think, thanks in advance for any help