My first RMT, please cut me some slack! :)
THE SQUAD BOSS
The Rest of the Squad, at a glance...
What you probably came for...
BACK TO BACK @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
So starting up the dream team, we have Mega Charizard X. I chose Mega Charizard X because it literally runs through teams after one or two Dragon Dances. My set does not include Roost, which may strike as odd. Having Earthquake instead of Roost provides a door for more coverage, so Mega Charizard X is not walled by threats like Azumarill and Heatran, to name a couple. Flare Blitz and Dragon Claw are for coverage, and what would Mega Charizard X be without Dragon Dance? For a quick DD, I'd recommend doubling into the Rotom-Wash switch-in, as Rotom-W cannot hurt Mega Charizard X easily, barring Thunder Wave.
BLUNDER @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Next up we have Thundurus. Thundurus is, in my opinion, one of the best Electric Types in the game. Having access to Prankster Thunder Wave, and being able to outspeed common threats like Latios/Latias, Gengar, Keldeo, etc. clutches games. At first, I actually tried running Choice Scarf Thundurus-Therian as opposed to normal Thundurus, but having Prankster Thunder Wave was a lot more appealing, and I needed to be able to change between moves. Although a Charizard X and Thundurus core does not sound very appealing (in fact not a core at all), the third Pokemon on this team will help these first two Pokemon a lot.
Killdeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Ice]
This third Pokemon will help wrap up some of the weaknesses Charizard X and Thundurus have. I present to you... the happiest horse around, Keldeo! At first, when was still running Choice Scarf Thundurus-Therian, I ran Choice Speccs Keldeo, not wanting to run dual Scarfers. When I changed Thundurus-Therian to regular Life Orb Thundurus, I chose to swap Keldeo's Speccs for a Scarf. Although Speccs guarentees more kills than Scarf, I still wanted to be able to outspeed threats like Scarf Landorus-Therian, Weavile, and Mega Alakazam, just to name a few. I chose to run Hidden Power Ice instead of Icy Wind, because I figured speed drops didn't really matter to a Scarf Keldeo.
NAPPY @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
At this point, Latios/Latias, Landorus-Therian, and fairy types in general, were looming threats. Although I do have a Scarf Keldeo for Landorus-Therian, being able to shuffle around and drop Charizard X's attack would be very annoying, and Thundurus isn't the best Earthquake switch-in, since it will most likely be coming on rocks. I finally made the decision to choose Gengar, and handy Levitate(-r?), and being able to tie with Lati@s. If I really needed to, I could paralyze Lati@s with Thunder Wave to slow it down. Gengar isn't the most reliable fairy check, though, being frail, and mostly being 2hko'd by most strong fairy type attacks. Its ability to also completely wall the common Chansey set is something useful to have, too, having Taunt.
TYRANITARTUBE @ Smooth Rock
Ability: Sand Stream
EVs: 208 HP / 252 Atk / 8 SpD / 40 Spe
Adamant Nature
- Stealth Rock
- Superpower
- Stone Edge
- Crunch
Now looking at the squad so far, I notice that Talonflame completely runs through this team. I also needed a Dark type, specifically to take Psychic type attacks, such as from my recurring example, the Lati Twins. I also needed a Stealth Rocker, so Tyranitar was an obvious choice. Being able to set up sand for chip damage is also very useful. I speed crept my Tyranitar to outspeed minimum speed Scizor, just in case. Although I wish I could say this was also a Weavile switch in, that wouldn't be true, because of the looming threat of Low Kick. Plus I have a Scarf Keldeo. :)
EXCA GETTIN BILLS @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Rapid Spin
- Iron Head
- Earthquake
As the last Pokemon, I was getting worried. My team had yet to have hazard control, a reliable fairy check, or any Pokemon with a STAB ground attack. Then I remembered: Excadrill! The fact that I also have a Tyranitar on this team is also great, because Sand Rush Excadrill is hard to beat, since its major counters consist of Slowbro, Quagsire/Swampert, and Bulky Garchomp, off the top of my head. Although Defog is the more popular hazard control these days, Rapid Spin is alright too, in my opinion. It is also a slightly more reliable fairy check.
A Few Threats to this Team To Watch Out For
Azumarill is one of the Pokemon that runs through this team, especially after a Belly Drum. If you see an Azumarill, try to keep Gengar/Thundurus at near full at all times. If it's Choice Banded, your best move is to burn it with Keldeo's Scald.
Breloom itself is not too threatening. The problem is its Focus Sash Spore. I have no Grass types/Overcoat/Lum Berry Pokemon on this team, and if it is the Rock Tomb Breloom, the only check would be to getting Gengar in on the Breloom lead and Taunting.
Without any Fairy type Pokemon/Moves on this team, Mega Sableye does a number on this team. Having enough special attackers on this team really smooths out this threat, and Mega Charizard X can set up alongside this threat versus the common Calm Mind set.
Importable!!!
BACK TO BACK (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake
KILLDEO (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Icy Wind
- Scald
- Hydro Pump
MIDAS TOUCH (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
YAAA BABY (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Crunch
- Superpower
- Stone Edge
- Stealth Rock
BOO (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
EXCA GET BILLS (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
THE SQUAD BOSS

The Rest of the Squad, at a glance...





What you probably came for...
BACK TO BACK @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
So starting up the dream team, we have Mega Charizard X. I chose Mega Charizard X because it literally runs through teams after one or two Dragon Dances. My set does not include Roost, which may strike as odd. Having Earthquake instead of Roost provides a door for more coverage, so Mega Charizard X is not walled by threats like Azumarill and Heatran, to name a couple. Flare Blitz and Dragon Claw are for coverage, and what would Mega Charizard X be without Dragon Dance? For a quick DD, I'd recommend doubling into the Rotom-Wash switch-in, as Rotom-W cannot hurt Mega Charizard X easily, barring Thunder Wave.

BLUNDER @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Next up we have Thundurus. Thundurus is, in my opinion, one of the best Electric Types in the game. Having access to Prankster Thunder Wave, and being able to outspeed common threats like Latios/Latias, Gengar, Keldeo, etc. clutches games. At first, I actually tried running Choice Scarf Thundurus-Therian as opposed to normal Thundurus, but having Prankster Thunder Wave was a lot more appealing, and I needed to be able to change between moves. Although a Charizard X and Thundurus core does not sound very appealing (in fact not a core at all), the third Pokemon on this team will help these first two Pokemon a lot.

Killdeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Ice]
This third Pokemon will help wrap up some of the weaknesses Charizard X and Thundurus have. I present to you... the happiest horse around, Keldeo! At first, when was still running Choice Scarf Thundurus-Therian, I ran Choice Speccs Keldeo, not wanting to run dual Scarfers. When I changed Thundurus-Therian to regular Life Orb Thundurus, I chose to swap Keldeo's Speccs for a Scarf. Although Speccs guarentees more kills than Scarf, I still wanted to be able to outspeed threats like Scarf Landorus-Therian, Weavile, and Mega Alakazam, just to name a few. I chose to run Hidden Power Ice instead of Icy Wind, because I figured speed drops didn't really matter to a Scarf Keldeo.

NAPPY @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
At this point, Latios/Latias, Landorus-Therian, and fairy types in general, were looming threats. Although I do have a Scarf Keldeo for Landorus-Therian, being able to shuffle around and drop Charizard X's attack would be very annoying, and Thundurus isn't the best Earthquake switch-in, since it will most likely be coming on rocks. I finally made the decision to choose Gengar, and handy Levitate(-r?), and being able to tie with Lati@s. If I really needed to, I could paralyze Lati@s with Thunder Wave to slow it down. Gengar isn't the most reliable fairy check, though, being frail, and mostly being 2hko'd by most strong fairy type attacks. Its ability to also completely wall the common Chansey set is something useful to have, too, having Taunt.

TYRANITARTUBE @ Smooth Rock
Ability: Sand Stream
EVs: 208 HP / 252 Atk / 8 SpD / 40 Spe
Adamant Nature
- Stealth Rock
- Superpower
- Stone Edge
- Crunch
Now looking at the squad so far, I notice that Talonflame completely runs through this team. I also needed a Dark type, specifically to take Psychic type attacks, such as from my recurring example, the Lati Twins. I also needed a Stealth Rocker, so Tyranitar was an obvious choice. Being able to set up sand for chip damage is also very useful. I speed crept my Tyranitar to outspeed minimum speed Scizor, just in case. Although I wish I could say this was also a Weavile switch in, that wouldn't be true, because of the looming threat of Low Kick. Plus I have a Scarf Keldeo. :)

EXCA GETTIN BILLS @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Rapid Spin
- Iron Head
- Earthquake
As the last Pokemon, I was getting worried. My team had yet to have hazard control, a reliable fairy check, or any Pokemon with a STAB ground attack. Then I remembered: Excadrill! The fact that I also have a Tyranitar on this team is also great, because Sand Rush Excadrill is hard to beat, since its major counters consist of Slowbro, Quagsire/Swampert, and Bulky Garchomp, off the top of my head. Although Defog is the more popular hazard control these days, Rapid Spin is alright too, in my opinion. It is also a slightly more reliable fairy check.
A Few Threats to this Team To Watch Out For

Azumarill is one of the Pokemon that runs through this team, especially after a Belly Drum. If you see an Azumarill, try to keep Gengar/Thundurus at near full at all times. If it's Choice Banded, your best move is to burn it with Keldeo's Scald.

Breloom itself is not too threatening. The problem is its Focus Sash Spore. I have no Grass types/Overcoat/Lum Berry Pokemon on this team, and if it is the Rock Tomb Breloom, the only check would be to getting Gengar in on the Breloom lead and Taunting.

Without any Fairy type Pokemon/Moves on this team, Mega Sableye does a number on this team. Having enough special attackers on this team really smooths out this threat, and Mega Charizard X can set up alongside this threat versus the common Calm Mind set.
Importable!!!
BACK TO BACK (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake
KILLDEO (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Icy Wind
- Scald
- Hydro Pump
MIDAS TOUCH (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
YAAA BABY (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Crunch
- Superpower
- Stone Edge
- Stealth Rock
BOO (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
EXCA GET BILLS (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
Please leave any comments/suggestions, I need all the help I can get! Also if you want to please post things I should include in my next RMT! :]
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