XY OU My first RMT - Mega pidgeot

Hi everyone, i'm pretty new to competitive battling. I've tried a few teams and just thought i'd post one that i've recently just tried out. I wouldn't say its perfect so any suggestions would be great! My goal is to sort of make a team with pokemon that i think are cool without being a noob and using non-viable options. I play for fun so i dont like the idea of having a team of pokemon you dont even like just to win. Nontheless, any suggested swap will definitely be considered as im not the best on here.


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Pidgeot @ Pidgeotite
Ability: No Guard
EVs: 252 Sp. Atk / 4 Atk / 252+ Spd
Timid Nature
-Hurricane
-Heat Wave
-U-turn
-Roost

I chose Mega Pidgeot simply because i think spam hurricane works on a lot of situations. A lot of teams aren't prepared for 100% accuracy Hurricanes blown at them with the handy confusion chance. U-turn allows for great momentum and lets it switch our on any incoming counters. Pidgeot has great speed so it generally gets a hit on other pokemon first but roost is in there for longevity.


hydreigon.png

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252+ SpAtk / 252 Spd / 4 SpDef
Modest Nature
-Draco Meteor
-Dark Pulse
-Flash Cannon
-Flame Thrower

For me, Hydreigon is just the coolest mofo out there. He's badass and nobody wants meteors dropped on them from this guy. Specs+Modest for full power. I rely on the rest of team spreading paralysis so this guy can outspeed and clean the rest of the opponents team. I initially had Galvantula laying out webs for Hydreigon to be able to come in earlier but couldn't really perfect a team around them two (If someone can suggest a team around these two that is solid enough that would be amazing!). Dark pulse and flamethrower are standard i think, i found fire miss wasn't needed with specs and i hate the accuracy. Flash cannon to kill any fairys switching in.

bisharp.png

Bisharp @ Life Orb
Ability: Defiant
EVs: 252+ Speed / 252 Atk / 4 SpDef
Jolly Nature
-Sucker Punch
-Pursuit
-Knock Off
-Iron Head

For me Bisharp sometimes works amazingly, sometimes not so much. I think you have to use him a particular way and im still learning. I'm not sure if the 3 dark moves are sort of overkill but i find them to have their own particular use and allow me to use Bisharp on a number of different situations. Pursuit allows me to hit the Lati's, Sucker punch and knock off because power+utility. I had poison jab but swapped it for Iron Head to hit rock+ice along with Fairy's.

rotom-wash.png

Rotom-W Leftovers
Ability: Levitate
EVs: 252+ SpDef / 252 HP / 4 SpAtk
Calm Nature
-Hydro Pump
-Wil-o-wisp
-Volt Switch
-Thunder Wave

Rotom is a pokemon i always thought i'd never use but he's almost always needed on a team to cover a lot of weaknesses. He helps with spreading burns and paralysis so my Hydreigon can switch in and destroy. It cripples a lot of SD abusers and also counters Talonflame quite well.

weavile.png

Weavile Life Orb
Ability: Pressure
EVs: 252+ Spd / 252 Atk / 4 SpDef
Jolly Nature
-Icicle Crash
-Ice Shard
-Knock Off
-Low Kick

I think Weavile isn't used as much as it should be. It has amazing speed and packs enough punch with Life Orb to destroy a lot of threats. It has a great weakness to priority moves such as mach punch which can kill it quite easily so i hate to be quite careful. It is an amazing revenge killer with Icicle Crash hitting a lot harder than Ice Punch and Ice Shard a good STAB priority. Knock off is great utility and Low kick to hit Tyranitar, Bisharp and Ferrothorn if it switches into my Hydreigon locked into a Draco Meteor.

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Klefki Leftovers
Ability: Prankster
EVs: @252+ Defense / 252 HP / 4 SpDef
Impish Nature
-Play Rough
-Thunder Wave
-Protect
-Spikes

Klefki is a great example of a pokemon that i always thought was stupid until i used it. I find it amazing to cripple opponents which have had the opportunity to set up on me. This happens quite a lot as i stuff up a few times. It's the best support pokemon out there imo and helps pokemon like Hydreigon to be much more effective for my team. Every other member benefits from his support which allows me to paralyze and to set up spikes to make a lot of opponents venture into the OHKO zone for Hurricane+Draco Meteor.


So thats my team, like i said any suggestions would be great! The one thing i know im missing is a stealth rocker but im finding it hard to choose what to swap out.

Thanks!
 
Hey, welcome to Smogon! I'm not sure what Pokemon you don't like, but I'll try to give suggestions that help with threats to your team. Right now half of your team is weak to fighting, and you have nothing that resists fighting. Keldeo and Mega Lopunny are probably going to give you the most trouble as they can KO most of your team, and only Klefki is able to switch into them safely. You also lack a hazard remover, and Stealth Rock can easily wear down your team, especially Mega Pidgeot and Weavile. Thundurus also looks troublesome as you can't paralyze it, and it can learn Superpower, meaning it'll be able to basically 1-2HKO your entire team with Thunderbolt + Superpower. Heatran looks difficult to kill as only Rotom-W and Weavile can 2HKO it. Weavile is risky to use against Heatran since it can easily be KO'd or burned by Lava Plume, leaving Rotom-W as your only safe option. You also lack a setup sweeper, meaning you'll have a hard time against stall. To help with the threats above, you could add Gengar + Starmie > Hydreigon + Bisharp. Relying on paralyzed opponents is going to be a difficult strategy, and besides Pidgeot and Weavile, none of your other team members reach 300 speed. This means base 100 neutral natured pokemon outspeed most of your team, and makes it harder for you to avoid giving damage without taking some prior damage. Starmie has base 115 speed, so it'll outspeed threats like Keldeo and Thundurus. Starmie also provides your team with Rapid Spin, meaning you'll be able to get rid of Stealth Rocks without removing your Spikes. Starmie also checks Keldeo and is able to KO Heatran and Thundurus with Hydro Pump and Ice Beam respectively. Since you lost your fairy killer in Bisharp, Gengar can fill in that hole, as it is an extremely talented offensive special attacker, and can also help break stall with Taunt. The downside to these changes, is that you'll be weaker to Zard Y and Weavile. You also lose your only resistance to Electric, so Thundurus and Raikou become bigger threats. Another downside is that Weavile becomes your only Physical attacker, meaning it'll be a bit harder to KO special walls. Luckily Starmie's Psyshock hits physically and Klefki does too.

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You should change your EVs to 248 HP / 252 Def / 8 SpD with a Bold Nature to take physical hits better such as Secret Sword from Keldeo better. Rotom-W will be able take check ground types like Lando-T with much less difficulty, and also be able to take less damage from Psyshock from Latios and Starmie.
252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 0 Def Rotom-W: 195-231 (64.3 - 76.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 252+ Def Rotom-W: 144-169 (47.5 - 55.7%) -- 21.5% chance to 2HKO after Leftovers recovery

252 SpA Life Orb Starmie Psyshock vs. 248 HP / 252+ Def Rotom-W: 99-117 (32.6 - 38.6%) -- 3.4% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Starmie Psyshock vs. 248 HP / 0 Def Rotom-W: 134-160 (44.2 - 52.8%) -- guaranteed 3HKO after Leftovers recovery (potential 2HKO with Analytic)
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Since Rotom-W is physically defensive, you can change Klefki's EVs to 252 HP / 4 Def / 252 SpD with a Careful Nature. This will let you take Thunderbolt from Raikou and Thundurus much better. Also, I'm not sure why you're running Protect, so you could run Toxic > Protect. Toxic will allow you to prevent set up sweepers from staying in too much, and it'll wear down Electric types faster.
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 252+ SpD Klefki: 146-173 (45.9 - 54.4%) -- 8.2% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Klefki: 208-247 (65.4 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

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Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
That's it for now. I forget to suggest a set up sweeper, so I'll work on finding one. If you're looking for any other changes, try Tank Garchomp > Rotom-W as it can check Mega Lopunny, Charizard Y,and Talonflame. You'll also gain Stealth Rock, and Garchomp really punishes Rapid Spin users as they'll take 29% when they spin on Garchomp. Let me know if the changes work out or if they didn't. Hope I helped ^_^
 
Most of Team Pokepals's suggestions are good, particularly Starmie over Hydreigon, Phys Def on Rotom and Tankchomp as a SR setter. Though I will add that Magnet Rise is a very neat option on Klefki, it lets you ste up multiple layers of Spikes against Ground types which like switching into it to absorb TWave. Really, what you need to do on this team is get rid of a couple of your Dark types becuase you have way too many, and replace them with a hazard remover, a SRer and a Keldeo/Lopunny switchin (Rotom really isn't enough even if it runs Phys Def), and you actually have quite a few options to choose from. Latios is actually an okay option for a hazard remover, it fits over Hydreigon very well and can even lure Heatran with EQ which as mentioned is a massive threat to your team. Unlike Starmie, it can actually switch into Rotom which is a real problem if you decide to get rid of Hydreigon since it walls Pidgeot, and Hydreigon is your only Electrci resist. The obvious problem here is that Defog also removes your spikes so it's maybe not the best option.

Tentacruel works decently as a spinner here, it doesn't really beat Keldeo but it does act as a Heatran check, and as a counter to Clefable who is super threatening for your team (Bisahrp is a chekc but that's all it is, it takes a chunk from Moonblast and even more from Flamethrower). It also gives you TSpikes so that you stack as many hazards as possible, and you can just use Bisahrp to absorb Defog. Unfoerunately, it's not really a Kedleo counter or a Lopunny counter either, so it needs to be paired up with something that beats these two, Celebi could be a nice pick since it gets Stealth Rocks as well, and gives you a Rotom counter which you desperately need if you remove Hydreigon as mentioned earlier. This does make you a bit weak to Bisahrp though so be careful.

Another neat option is running a Sand Core with Sand Rush Excadrill+Sand Stream Hippowdon. Obviously you need to replace 2 of yoru team members but this core gives you a lot of stuff you want : a hazard setter, a answer to Lopunny, Thundurus, Heatran, in fact, a way to deal with Fighting- Electric- and Steel- types in general in Hippowdon, and a pinner, a good check to Clefable and Fairies in general in Excadrill, and since Excadrill is a fast revenge killer you don't need Weavile too much since that's its designated role. However, this core is still super weak to Keldeo so you want a good answer to that too, and you may want some kind of wallbreaker too, so something like CM LO Latios could actually work instead of Hydreigon.

One last thing : If you do keep Hydreigon, I would run a Life Orb on it. I get that Specs hits a lot harder and has no recoil, but Hydreigon's role of dismantling balance teams is done a lot better if it can switch moves, especially given that Hydreigon doesn't really like to be locked into any of its moves.
I'll just give you a theoretical scenario here : It's lategame and your Rotom-W is dead (as it usually ends up later in the battle). You sent Hydreigon in on Bisharp (both are weakened down to let's say 50%) and he only has Azumarill left. You Flamethrower, kill the Bisharp, and he sends out Azumarill. If you're Specs he can easily just BD and sweep the rest of your team. However, if you're LO, you can Flash Cannon him, dealing 40% which, after SR, BD and Sitrus, leaves it at 22% which is just enough for Bisharp to revenge kill it with Sucker Punch. Of course this is a completely random scenario which probably wouldn't happen, but there are a ton of situations like these where being locked into a move can cost you the game, and those happen more often than situations where the LO recoil or lower damage of LO compared to Specs cause you to lose. Also, I would probably run Earth Power over Flamethrower given your Heatran weakness.

This post is kind of all over the place lol but you probably get the idea, your weaknesses aren't too hard to fix and there are a bunch of ways you can go at it.
klefki.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 120 SpD / 16 Spe
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Magnet Rise

latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor / Dragon Pulse
- Psyshock
- Calm Mind
- Roost

tentacruel.gif

Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe (you cna run SpD too, to take Earth Powers from Heatran better)
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 120 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Stealth Rock
- Thunder Wave / Heal Bell / Perish Song / Baton Pass

hippowdon.gif

Hippowdon @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

excadrill.gif

Excadrill @ Life Orb / Air Baloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

hydreigon.gif

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD
/ 252 Spe
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Earth Power
 
Hey, I'm just here to second the sugestions made here. I peaked 1500 w/ that team on ladder then stop playing. This team have potencial bro :]

Used Pidgeot / Gengar / Bisharp / Tentacruel / Hippowdon / Klefki. Sets are the one ppl suggested there, lol.

I just removed Toxic Spikes from Tentacruel. Mainly because its "conflicts" with Klefki's Thunder Wave. If you keep it, you can change Shadow ball for Hex on Gengar. I'm using Sludge Wave on that slot.

Then, I add Rocky Helmet on Hippowdon for lulz. He is great because is our answer to rain, or otherwise M-Swampert beat the shit out of team :(
 
Interesting team you have there.

Major

While looking on your team, I noticed that you have a major Fighting type weakness, as of being 3 of your mons are Dark type which is weak to it. And also, you have no Rapid Spinner/Defogger to help out Weavile and Pidgeot, from taking 25% of HP coming in. I'm going to suggest Excadrill to replace Bisharp as it being your Fairy type killer. The bad part about this is that it makes you more weak to Fire types such as Zard Y, but I think Choice Scarf Excadrill should handle it fine. Zard Y isn't 100% of a threat as Hydreigon can check it, and Klefki can T-Wave it. Another threat is Mega Lopunny, which you'll have to play around with it defeat it, like T-Waving it with Klefki and then attacking it with Mega Pidgeot's Hurricane. Have a nice day ^_^

Minor

I would give Bisharp Black Glasses since 3 out of 4 of its moves are dark type and you'll be using them the most, and you don't take recoil damage. I change Klefki's EV Spread to this EVs: 252 HP / 4 Def / 252 SpD with Careful Nature to take special attacks hits better, such as Thundurus T-Bolt. I agree with Albacore's idea with Magnet Rise over Protect as you become immune to ground type attacks making you safe from the ground. Change Rotom-W EV Spread to this EVs: 252 HP / 214 Def / 44 Spe with Bold Nature to take physical hits better such as Keldeo's Secret Sword which looks to be a threat to your team. Also give Rotom-W Pain Split over T-Bolt to recover HP that you've taken from the opposing mons. Life Orb>Choice Specs, as being a user of Hydreigon, it doesn't like to be choice locked. You could run Earth Power over Flash Cannon as you can hit Heatran better which your weakness to it.

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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
 
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Does Spd mean Speed coz on PS, SpD means Sp. Def. soz if that's my mistake. Um, black glasses for bisharp. Something really fast like mega lopunny and a rapid spinner like starmie. Things like breloom can Mach punch and literally Ohko (I didn't check) weevils and therefore leaves you only mega pidgeot as a fast mon. Suggestions would be adding a fire or a grass as fwg teams are decent. Finally why is this XY OU when Pidgeot-M was from ORAS. Soz if I made any mistake. Goodluck
 
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