My First Fully Competitive Gen 6 Team

I've played on Showdown for pretty much all of Gen 6. However, during the first half year of the metagame I mostly just messed around with all the new Pokemon, tried out new strategies, etc. As such my teams were not very good and to be honest many of them were gimmicky at best.
However, now I've decided that I know a decent bit about the current meta and that it's time to start working on some real competitive teams. That said, I still have a lot to learn. The team I have here is fairly decent in my opinion, but it still has plenty of flaws, which is why I'm here - to get help and knowledge from people that (hopefully) know a lot more about competitive Pokemon than me.
And with that, here's the team:

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Pinsir @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Swords Dance
- Frustration
- Feint

The late game clean up, the sweeper, the revenge killer, Pinsir is by far the MVP of the team. It's pretty much the only thing on the team that can deal with Fighting types, since Skarmory isn't winning any medals for its offensive prowess. There's really not much to be said here, this is essentially the same set that we've all come to love (or fear). The only things that may seem funny are the 0 Happiness and Frustration, simply for the rare Ditto coming in and stealing my boosts, and Feint over Quick Attack so that Talonflame cannot easily revenge kill me and end my sweep.​
+2 252 Atk Aerilate Mega Pinsir Feint vs. 4 HP / 0 Def Talonflame: 193-228 (64.7 - 76.5%) -- guaranteed 2HKO
Obviously I'm going to need Rocks up or prior damage onto Talonflame before I even consider setting up with Pinsir. However, Heatran can easily switch into any of Talonflame's attacks and set up some Rocks as it switches out (as seen here http://replay.pokemonshowdown.com/ou-114311554)
Lastly, I highly prefer Mold Breaker over Moxie. Moxie is nice and all but stock Pinsir is painfully slow, and I'd like to mega ASAP before I try to set up. With Mold Breaker, I can predict switches into Rotom-W early game and smack them with Earthquake.


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Keldeo @ Life Orb
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
The wallbreaker and fast all-out attacker. Choice Specs seems to be the most common item on Keldeo but I prefer Life Orb and being able to switch moves. Surf and Hydro Pump are both on the same set because sometimes I'll just need Surf, but other times I'll need to rely on Hydro Pump for its higher BP. And also Keldeo's movepool is garbage. But mostly the first point.
252 SpA Life Orb Keldeo Surf vs. 252 HP / 0 SpD Sylveon: 153-181 (38.8 - 45.9%) -- guaranteed 3HKO
252 SpA Life Orb Keldeo Hydro Pump vs. 252 HP / 0 SpD Sylveon: 187-220 (47.4 - 55.8%) -- 78.1% chance to 2HKO
Sacred Sword is just the icing on the cake, as it allows Keldeo to smash through special walls such as Chansey and Blissey. Lastly, Hidden Power Flying. Yes, let that sink in for a moment. We're now at a point where people are using HP FLYING for coverage. But it's a necessity, as it allows Keldeo to muscle past M-Venusaur after some prior damage.
252 SpA Life Orb Keldeo Hidden Power Flying vs. 252 HP / 0 SpD Mega Venusaur: 146-174 (40.1 - 47.8%) -- 51.6% chance to 2HKO after Stealth Rock
So it's really not THAT bad of a choice... right? It also helps against Grass types and opposing Keldeos.


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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp

It's everyone's favorite washing machine, Rotom-W! This is the same set that's used on nearly every single Rotom-Wash on Showdown so I don't think I need to say much here. Special bulk to help with threats like Greninja that could potentially rip through the rest of the team, and WillOWisp to help it go toe to toe with Physical/Mixed threats such as Aegislash.


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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Hidden Power [Rock]

Another favorite of Smogon, it's Heatran! Sporting a great typing and ability, a fantastic movepool, and a shiny red balloon, Heatran is an easy fit on the team. With max SpAtk, Lava Plume's going to hurt anything that doesn't resist it, and the 30% chance to burn is great. Stealth Rock is a necessity, as it allows it to help shut down threats to the team such as Talonflame and Charizard. Earth Power for other Fire types like Heatran. And lastly, Hidden Power Rock. Yes, if you though HP Flying wasn't enough, we've got HP Rock now too. However HP Rock is surprisingly a great move on Heatran. Without it, Heatran may find itself to be set up bait for opposing Talonflames, Charizards, and more (as seen here http://replay.pokemonshowdown.com/ou-114272093)


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Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Defog
- Roost
- Brave Bird
- Whirlwind

The physical wall of the team. Skarmory can shut down many of the offensive threats that are running amok right now, such as other M-Pinsirs and Conkeldurr. Rocky Helmet allows it to punish physical attackers, most notably Banded Talonflames locked into Brave Bird, which can easily be lured out by M-Pinsir and Keldeo. Defog, though removing my own rocks, also gets rid of the opponents hazards, and often times will be important to keep Pinsir alive. Brave Bird smashes a ton of things and Whirlwind helps with set up sweepers like Belly Drum Azumarill.
0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Conkeldurr: 224-266 (54.1 - 64.2%) -- guaranteed 2HKO
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 186-218 (68.3 - 80.1%) -- guaranteed 2HKO

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Mamoswine (M) @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naive Nature
- Ice Shard
- Freeze-Dry
- Earthquake
- Icicle Spear

Last but not least is Mamoswine, the priority user, strong physical attacker, and "glue" of the team. Its unique typing, movepool, and ability allows it to check or counter many things that would otherwise threaten the team, such as opposing Heatrans and Dragons. Everything on the set seems to be pretty standard until.. yes, Freeze-Dry. Now true, Mamoswine isn't the strongest special attacker around. But Freeze-Dry is very important, as it allows Mamoswine to kill off threatening Water types that give the team problems.
16 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 252+ SpD Rotom-W: 104-125 (34.2 - 41.1%) -- 39.4% chance to 3HKO after Leftovers recovery
16 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 0 SpD Quagsire: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
And if frailer Water types want to switch in to absorb a predicted Ice Shard, they may find themselves smacked with a Freeze-Dry themselves.
16 SpA Life Orb Mamoswine Freeze Dry vs. 4 HP / 0 SpD Greninja: 198-237 (69.2 - 82.8%) -- guaranteed 2HKO
16 SpA Life Orb Mamoswine Freeze Dry vs. 0 HP / 4 SpD Starmie: 174-205 (66.6 - 78.5%) -- guaranteed 2HKO


And that's it! :toast:
Threat List:
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Mixed attackers/Wallbreakers can give the team serious problems. Aegislash can be checked by Heatran and Mamoswine, though they need to watch out for Sacred Sword, and Rotom-W can burn it. Keldeo is a major problem. If Specs, I may be able to play around it with Pinsir, but otherwise something's going to have to take a huge amount of damage to take it down. Kyurem-B can smash Rotom-W with Outrage/Dragon Claw before it can be burnt or harm Skarmory or Heatran severely with Ice Beam and Earth Power respectively. Keldeo can come in to threaten it with a Secret Sword, but it needs to have a safe switch in.

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Bulky Water-types will hard wall much of the team, though individually they can be played around. Rotom-W can get hit hard by a Mold Breaker Earthquake from Pinsir, Specially Defensive variants won't appreciate taking a Life Orb Secret Sword from Keldeo, and Physically Defensive variants will get 2HKO'd by Mamoswine's Freeze Dry. Quagsire will get 2HKO'd by Keldeo and Pinsir and OHKO'd by Mamoswine, but if they all manage to die then the rest of the team won't be able to do anything. Vaporeon is an annoyance but isn't common and cannot take physical attacks well.

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Mega-Venusaur is a huge pain, I really don't have much of anything to deal with it. Brave Bird from uninvested Skarmory and... Hidden Power Flying from Keldeo. Heatran resists both of its STABs, still does respectable damage with Lava Plume despite Thick Fat and can leave it with a burn, but may end up getting Leech Seed stalled, put to sleep, or hit with an Earthquake.

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Defensive Zapdos and Thundurus are large problems as well. Mamoswine easily deals with Zapdos but once it dies, Zapdos will have a field day walling the rest of my team. As for Thundurus, Mamoswine will get destroyed by Focus Blast or Grass Knot, my best bet would to be to rely on Heatrans or Rotom-Ws bulk to widdle Thundurus down.

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Belly Drum Azumarill will utterly destroy my team if it manages to set up. Rotom-W can burn it and Skarmory can phaze it if it's at Sturdy but other than that I don't really have much.

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Mega Charizard X and Y both destroy my team. The best thing I have to deal with them is Heatran. If the balloon is popped then Charizard X can smash it with an Earthquake. Charizard Y normally can't do too much to Heatran but will demolish the rest of the team

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Deoxys-D will easily get its hazards up since I don't have any Taunters or Magic Coaters. And because my only source of removing hazards is via Defog, Bisharp can easily come in, get a free Swords Dance, and smash through the team.

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Powerful Specs/Special Attackers hurt the team, since Rotom-W is the only specially defensive Pokemon on the team and it's bulk still proves to be ineffective at times.

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Strong Fighting types like Conkeldurr can prove to be a major annoyance to the team, especially with Guts which allows it to absorb and even get a boost in power if I try to burn it with Rotom-W.

Importable:
http://pastebin.com/qQNAPwQz
 
quick rundown

It looks like you understand movesets and such, but overall the team has a few problems with synergy and doesn't have the right pokemon to cover important threats. I'm going to suggest a standard Latias>Skarm to patch up several weaknesses in the team.

name: Offensive Defog
move 1: Defog
move 2: Draco Meteor / HP Fighting
move 3: Healing Wish
move 4: Psyshock
ability: Levitate
item: Life Orb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

This gives you an additional check to powerful special attackers that seem to give you trouble like Char Y/Keldeo/Rotom-W/Thundurus and still prevent hazards from ruining Mega-Pinsir's day. HP Fighting is always a OHKO on Bisharp if it gets cocky and doesn't Sucker Punch, which few Bisharps will ever do if in on a latias. If you use Draco Meteor in that slot and if mid-Late game Bisharp comes in on a defog you can healing wish to Keldeo to force him back out. Don't play her too recklessly in the early game though or she won't have anything to do when trapped. With this change you can make Rotom-W the physically defensive member of your core and switch his EV spread to 248 HP / 216 Def / 44 Speed. This lets you always outspeed even 252 jolly Azumarill, and can willowisp it before it gives you any trouble. I also think the team would be stronger if you were to use the infamous double bird strat and put standard Banded Talonflame>Heatran. I think this team is pretty offense based, and heatran just does not cover the threats that give the rest of it trouble, such as Conkeldurr and Charizard-X. It provides a nice safety net with 3 different priority users and will be pretty effective at providing pressure to wear down Pinsir's counters. Stealth Rocks can be moved to Mamoswine over Freeze Dry to have it somewhere on the team. For some minor changes Scald>Surf on Keldeo is typically regarded as better for that extra bit of hax. Also you might want to consider Adamant on Pinsir but idk. All special attackers should have 0 ivs in attack. Made a pastebin of all suggested changes if you wanna give it a try.

http://pastebin.com/7k4psE39

If you don't want to change any pokemon at all, I would put Counter>Whirlwind on Skarmory and 244 HP / 12 Att / 252 Spec att on Heatran with Stone Edge> HP Rock. The other changes are still also advised.

gl with your team
 
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I think those from Ito are very good suggestions I would also change Keldeo's moveset(but mind: I could be also wrong since I'm not,by far,the best trainer out there):

- Surf Icy wind
- Hydro Pump/Surf
- Secret Sword
- Calm mind/Hidden Power [ghost/flying]

Now talonflame can take care of Venusaur so calm mind might be a better choice:in my opinion having both hydro pump and surf is just not worth the loss of coverage against dragons.

Mamoswine (M) @ Life Orb
Ability: Thick Fat
EVs: 240/252 Atk - 16 SAtk/0 - 252 Spd
Naive Nature/Jolly
- Ice Shard
- Freeze-Dry/Stealth rock
- Earthquake
- Knock off/Icicle Spear
crash

To use talonflame you have lost your SR setter: you might want to replace freeze dry on mamoswine with stealth rock.Icicle crash is better than icicle spear
 
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