Edited Changes are in Red
Hello All! I've followed competitive battling for about a year and a half now however I've only recently gotten into it about a couple months ago. This is my first successful team and I was wondering if you guys could help rate/improve it. I think it's pretty good as it has gotten me to 1242 on PO but after that I kind of hit a wall. Some of the sets are uncommon in today's meta-game but I find it usually does very well. Please be kind as this is my first try.
Lead/ Entry Hazard/ Rapid Spinner
Forretress @ Red Card
Sturdy
Sassy 252 Hp/252 Sp. Def/ 4 Def
-Stealth Rock
-Rapid Spin
-Toxic Spikes
-Volt Switch
Forretress is great for setting up entry hazards due to his ability sturdy and his naturally high defense. I chose a specially defensive set because almost no one tries to beat Forretress through physical attacks (due to his typing) plus even without defense evs he reaches 317. I decided not to run sassy as to outpace opposing ferrothorn.The crux of this set is red card as many, many, MANY pokemon try to use Forretress as set up fodder which gives me free turns to lay up all my entry hazards. They soon get a nasty surprise when they realize they've fallen into the trap. Volt switch is there for momentum and to allow a switch without my pokemon taking damage (thanks to its awful speed). Later on it it can be used as a sacrifice for my choice pokemon to switch moves.
Spec Sweeper/Wall Crippler
Rotom-W @ Choice Scarf
Levitate
Timid 252 Spe Atk/ 4 Spe Def/ 252 Speed
-Trick
-Hydro Pump
-HP ice
-Volt Switch
The oddest (aesthetically) member of my team, but a beast nonetheless. This guys is awesome. Trick absolutely ruins walls and annoyers. Rotom-W's awesome typing and ability give it only one weakness to grass which is fairly uncommon out side of breloom and virizion. This makes volt switch perfect as he can do damage with STAB then switch to a pokemon that resists whatever the attack is (which is surprisingly easy to predict). Anyway, Hydro Pump for fires, rock, ground STAB, Volt switch for Rain teams, Gyarados, Momentum, and HP ice for grass, flying and dragon types(Salamence). EVs are pretty obvious. Helps with physical walls and has overall great synergy with the rest of my team.
Set-up Sweeper/ Crippler
Breloom @ Leftovers
Technician
Jolly 4 HP/ 252 Atk/ 252 Speed
-Spore
-Swords Dance
-Mach Punch
-Bullet Seed
Ah Breloom. I used to hate this thing so much until I started using it. Pretty self explanatory, come in, survive, spore, SD once or twice, and kill things to death. With technician, Mach punch reaches the same power as Scizor's bullet punch albeit a much better typing. Helps with rain teams, bulky ground/water types, Tyranitar, Terrakion and basically anything weak or neutral to one of its STABS. Much better late game as their are several pokemon who resist both of its attacks. EVs are self-explanatory. Yeah, Breloom's pretty cool.
Spin Blocker/ Mixed Wall/ Hazer/ Crippler/ Mummy
Cofagrigus @ Leftovers
Mummy
Relaxed 252 HP/ 134 Def/ 120 Sp.Def (0 Speed Ivs)
-Hex
-Will-o-wisp
-Haze
-Rest
This guy is so underrated it's not even funny. It's probably because many people view him as an under-powered dusclops/duknoir/Jellicent, however this is far from the truth. With the many common electrical attackers in OU I find jellicent's defenses just don't cut it. I put duclops and dusknoir into consideration but they both lack 2 things Cofagrigus has. Haze and Mummy. Haze is incredibly useful as I find more and more pokemon are running set up moves. Plus Cofagrigus is able to utilize it effectively thanks to its natural bulk. Mummy is ridiculously good and has saved me on more than one occasion.Will-o-wisp is for physical sweepers plus residual damage, Shadow ball to hurt things and Rest for recovery and to stall opponents piling up burn damage. It's a pretty good check to fighting types with its high defense and mummy taking care of guts. I run no speed evs to tie with trick room reunicus who this team has problems with. Although after weakening it a bit with shadow ball one of the next members of my team can usually take it out pretty well. EVs are just for general bulk. With them he reaches 396 Def, 276 Spe Def, and 320 HP.
Tank/ Mixed Sweeper
Metagross @ Expert Belt
Clear Body
Lonely 156 Atk/ 168 Spe Atk/ 184 Speed
-Meteor Mash
-Earthquake
-HP Fire
-Psychic
MixGross is a rare sight in the MG and certainly one that many are unprepared for. It's so satisfying to watch the opponent struggle in shock as their fighting types are ohko'd by Psychic. Psychic is an ok STAB that hits many fighting types and Poison types (namely Tentacruel) for high damage. Meteor Mash is a really cool move that just hits like a tank. Ice punch is for Landorus, Gliscor and dragons who think they can one shot you with earthquake. HP fire almost always Ohkos scizor and ensures you aren't sucked dry by leech seed ferrothorn. EVs in Spe Atk are for the ohko of conkeldurr and scizor and the rest into atk and hp for tanking capacity.
Cleaner/ Physical Sweeper
Tyranitar @ Choice Scarf
Sandstream
Jolly 4 HP/252 Atk/252 Speed
-Superpower
-Crunch
-Ice Punch
-Stone Edge
This thing is freaking stupendous. There are no words to describe how awesome this thing is. Short and simple he's the boss. Tyranitar has always been my favorite pokemon (along with Mewtwo) and I'm glad he fits so well on this team. Between his four moves he has ridiculous coverage. Ice punch is the only move I was iffy about but I feel it is necessary for Gliscor and Dragonite. It is also more reliable then stone edge for flying types. Stone Edge and Crunch are there for power/coverage and superpower for opposing Tyranitar, non-scarf Terrakion, Magnezone, Lucario, Mamoswine Ferrothorn, etc. etc. With declining popularity of Scarf Tar this set is moderately unpredictable and I can almost always take out a pokemon with just surprise. That being said this averages much more than just one KO per game. I've had several occasions where Tyranitar sweeps more than half of my opponent's team. He is awesome late game as almost all of the opposing team has been weakened to KO range. He is one of the best cleaners I have ever used. Since I usually save him for late game, sandstream doesn't mess up my other team members to bad. EVs are self-explanatory. Now one thing I'm sure many people are asking is "where's Pursuit". Well to put it simply I don't think pursuit is that good. I've tried using it but it's just not as effective in practice as everyone makes it out to be. IMO Crunch does the job just fine.
I can't take any credit for the pictures since I found just about all of them online. Sorry for any mistakes/lack of organization. I'm half asleep as I'm typing. So there it is, my first team. I'm open to any constructive criticism. Again I'm still pretty new so take it easy on me. Well, thanks for reading.
Edited Changes are in Red
Hello All! I've followed competitive battling for about a year and a half now however I've only recently gotten into it about a couple months ago. This is my first successful team and I was wondering if you guys could help rate/improve it. I think it's pretty good as it has gotten me to 1242 on PO but after that I kind of hit a wall. Some of the sets are uncommon in today's meta-game but I find it usually does very well. Please be kind as this is my first try.
Lead/ Entry Hazard/ Rapid Spinner
Forretress @ Red Card
Sturdy

Sassy 252 Hp/252 Sp. Def/ 4 Def
-Stealth Rock
-Rapid Spin
-Toxic Spikes
-Volt Switch
Forretress is great for setting up entry hazards due to his ability sturdy and his naturally high defense. I chose a specially defensive set because almost no one tries to beat Forretress through physical attacks (due to his typing) plus even without defense evs he reaches 317. I decided not to run sassy as to outpace opposing ferrothorn.The crux of this set is red card as many, many, MANY pokemon try to use Forretress as set up fodder which gives me free turns to lay up all my entry hazards. They soon get a nasty surprise when they realize they've fallen into the trap. Volt switch is there for momentum and to allow a switch without my pokemon taking damage (thanks to its awful speed). Later on it it can be used as a sacrifice for my choice pokemon to switch moves.
Spec Sweeper/Wall Crippler
Rotom-W @ Choice Scarf
Levitate

Timid 252 Spe Atk/ 4 Spe Def/ 252 Speed
-Trick
-Hydro Pump
-HP ice
-Volt Switch
The oddest (aesthetically) member of my team, but a beast nonetheless. This guys is awesome. Trick absolutely ruins walls and annoyers. Rotom-W's awesome typing and ability give it only one weakness to grass which is fairly uncommon out side of breloom and virizion. This makes volt switch perfect as he can do damage with STAB then switch to a pokemon that resists whatever the attack is (which is surprisingly easy to predict). Anyway, Hydro Pump for fires, rock, ground STAB, Volt switch for Rain teams, Gyarados, Momentum, and HP ice for grass, flying and dragon types(Salamence). EVs are pretty obvious. Helps with physical walls and has overall great synergy with the rest of my team.
Set-up Sweeper/ Crippler
Breloom @ Leftovers
Technician
Jolly 4 HP/ 252 Atk/ 252 Speed
-Spore
-Swords Dance
-Mach Punch
-Bullet Seed
Ah Breloom. I used to hate this thing so much until I started using it. Pretty self explanatory, come in, survive, spore, SD once or twice, and kill things to death. With technician, Mach punch reaches the same power as Scizor's bullet punch albeit a much better typing. Helps with rain teams, bulky ground/water types, Tyranitar, Terrakion and basically anything weak or neutral to one of its STABS. Much better late game as their are several pokemon who resist both of its attacks. EVs are self-explanatory. Yeah, Breloom's pretty cool.
Spin Blocker/ Mixed Wall/ Hazer/ Crippler/ Mummy
Cofagrigus @ Leftovers
Mummy

Relaxed 252 HP/ 134 Def/ 120 Sp.Def (0 Speed Ivs)
-Hex
-Will-o-wisp
-Haze
-Rest
This guy is so underrated it's not even funny. It's probably because many people view him as an under-powered dusclops/duknoir/Jellicent, however this is far from the truth. With the many common electrical attackers in OU I find jellicent's defenses just don't cut it. I put duclops and dusknoir into consideration but they both lack 2 things Cofagrigus has. Haze and Mummy. Haze is incredibly useful as I find more and more pokemon are running set up moves. Plus Cofagrigus is able to utilize it effectively thanks to its natural bulk. Mummy is ridiculously good and has saved me on more than one occasion.Will-o-wisp is for physical sweepers plus residual damage, Shadow ball to hurt things and Rest for recovery and to stall opponents piling up burn damage. It's a pretty good check to fighting types with its high defense and mummy taking care of guts. I run no speed evs to tie with trick room reunicus who this team has problems with. Although after weakening it a bit with shadow ball one of the next members of my team can usually take it out pretty well. EVs are just for general bulk. With them he reaches 396 Def, 276 Spe Def, and 320 HP.
Tank/ Mixed Sweeper
Metagross @ Expert Belt
Clear Body
Lonely 156 Atk/ 168 Spe Atk/ 184 Speed
-Meteor Mash
-Earthquake
-HP Fire
-Psychic
MixGross is a rare sight in the MG and certainly one that many are unprepared for. It's so satisfying to watch the opponent struggle in shock as their fighting types are ohko'd by Psychic. Psychic is an ok STAB that hits many fighting types and Poison types (namely Tentacruel) for high damage. Meteor Mash is a really cool move that just hits like a tank. Ice punch is for Landorus, Gliscor and dragons who think they can one shot you with earthquake. HP fire almost always Ohkos scizor and ensures you aren't sucked dry by leech seed ferrothorn. EVs in Spe Atk are for the ohko of conkeldurr and scizor and the rest into atk and hp for tanking capacity.
Cleaner/ Physical Sweeper
Tyranitar @ Choice Scarf
Sandstream

Jolly 4 HP/252 Atk/252 Speed
-Superpower
-Crunch
-Ice Punch
-Stone Edge
This thing is freaking stupendous. There are no words to describe how awesome this thing is. Short and simple he's the boss. Tyranitar has always been my favorite pokemon (along with Mewtwo) and I'm glad he fits so well on this team. Between his four moves he has ridiculous coverage. Ice punch is the only move I was iffy about but I feel it is necessary for Gliscor and Dragonite. It is also more reliable then stone edge for flying types. Stone Edge and Crunch are there for power/coverage and superpower for opposing Tyranitar, non-scarf Terrakion, Magnezone, Lucario, Mamoswine Ferrothorn, etc. etc. With declining popularity of Scarf Tar this set is moderately unpredictable and I can almost always take out a pokemon with just surprise. That being said this averages much more than just one KO per game. I've had several occasions where Tyranitar sweeps more than half of my opponent's team. He is awesome late game as almost all of the opposing team has been weakened to KO range. He is one of the best cleaners I have ever used. Since I usually save him for late game, sandstream doesn't mess up my other team members to bad. EVs are self-explanatory. Now one thing I'm sure many people are asking is "where's Pursuit". Well to put it simply I don't think pursuit is that good. I've tried using it but it's just not as effective in practice as everyone makes it out to be. IMO Crunch does the job just fine.
I can't take any credit for the pictures since I found just about all of them online. Sorry for any mistakes/lack of organization. I'm half asleep as I'm typing. So there it is, my first team. I'm open to any constructive criticism. Again I'm still pretty new so take it easy on me. Well, thanks for reading.
Edited Changes are in Red