My best team ever (OU)

I haven't played on ShoddyBattle in a while, due to getting Platinum, so when I came back, i decided to make a team that attempts to be a balanced team with synergy, unlike my previous hyper-offense teams, which did well, but not well enough.

Team At A Glance
http://www.smogon.com/download/sprites/dp/260.png
http://www.smogon.com/download/sprites/dp/212.png
http://www.smogon.com/download/sprites/dp/490.png
http://www.arkeis.com/images/pokemonfactory/rotomwash.png
http://www.smogon.com/download/sprites/dp/248.png
http://bulbapedia.bulbagarden.net/wiki/File:Spr_4p_134.png

Team in Depth:
Leading is my weakest aspect usually, so I decided to use an idea from "The Smog" and throw this mudpuppy (if you're confused, look up swampert's origin on bulbapeda):
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Protect
Standard Mixpert, but I'm using it as a lead. Only real threat is Explosion from Metagross, but my solution to that is a bit later.
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Next, to ward off the grass-type attacks that would inevitably com, as well as to have a physical sweeper, I decided to go with:
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Brick Break
- X-Scissor
Simple strategy: come in on an attack meant for someone else, boost up, and fire bullet punches away. Brick Break is for dualscreeners and does decently to others. x-Scizzor is for grass-types, notably celebi.
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Since Scizor is simply begging for a fire move to incinerate him, i needed a reliable partner:
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Explosion
- Earth Power
- Dragon Pulse
Standard revenge killer, except i used DP instead of Hidden Power for neutral coverage and Salamence. I switch him in on fire attacks aimed at scizor.
---
Next, to cover Heatran's weakness to Ground and Fighting type moves, as well as some fire types who snuck past Heatran, i went with a Platinum pokemon:
Rotom-w @ Choice Specs
Ability: Levitate
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Thunderbolt is for water and flying types (obviously), Shadow Ball is for the Psychic and Ghost types that populate OU (Latias, Celebi, other Rotom, etc.), and Hydro Pump is for the aforementioned Ground type pokemon that beat Heatran. Rotom also has one other use: absorbing explosions without harm.
---
To protect against Rotom's weaknesses, Ghost and Dark, I went with someone who not only beats both of these types, but is also my all-time favorite pokemon:
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Superpower
- Fire Punch
What? No Pursuit? Well, my theory is that Pursuit on a Choice Pokemon takes too much prediction and risk, and my play style just doesn't work like that. As for Superpower, I did it to take down A)other tyranitar and B) Blissey, as well as to provide nearly unresisted coverage with Crunch. I am considering Pursuit over Fire Punch, which I have for Scizor, Skarmory and Forretress. My other idea was for mixed, but not sure what to do.
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Finally, to add a) a water resistance, b) wish support, and c) another defensive pokemon, I went with another water type:
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Hidden Power [Electric]
Standard wish vaporeon, with Hidden Power to take down Gyarados and other Water-types.
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That's my team. I think it gives me a good balance of offense and defense. The strategy is pretty much this: Swampert gets up SR, but if i see Aerodactyl leading, I will surf instead, as aerodactyl cannot do much to harm him. After that, I switch in whatever is necessary to continue I try to go with the flow of battle. My one danger might be my lack of wallbreakers, but it seems to not matter too much. If, however, you can give me some advice, it would be greatly appreciated.
 
this team is so epic!!great synergy,a way to counter most OU pkmn,and the fact that it's just plain awesome gives it a 5/5 in my books.i have no fixes to offer,except for using roar instead of protect on swampert.theres only 2 really common leads that explode on you(azelf/metagross) so use roar,as phazing early can help you in the long run.
 
Protect scouts explosions and that's about it so I agree with him..just not the whole 5/5 thing..
I'll start with some minor things.
Brick Break and X-scissor are literally pointless on scizor, if you stay in on celebi to try and x-scissor him you might as well be ready to eat an HP fire that you probably aren't predicting. Superpower is ALOT better than brick break as even if they do screen it will still do a ton of damage and you can U-turn away the decreases if needed. Also scizor with CB can make an excellent wall breaker if you choose it over the SD set.

Scarftran looks fine. Uhm for a mix TTar you can look at some of the smogon sets although generally a physical set works alot better, however the one you're using will be completely run over by fighting types, and a predicted switch to a ghost from TTar as most will expect will eat a payback or a crunch if it's the most popular fighting types( luke and machamp)
Truly though your best wallbreaker would probably be specs rotom tricking his specs onto blissey.

The last thing I would say is that vappy is outclassed on an offensive team for water resist by pokemon such as Calm Mind LO cune or a CM celebi, who also counters gyrados.
 
Ah, I see you too are making use of my favorite defensive combo: TyraniHeatRotPoreon. Okay, so maybe 4 Pokemon isn't a defensive combo, but I do like how these four Pokemon complement each others' weaknesses and resistances nicely and thus form a nice team together.

The one thing I would suggest is that Rotom be switched to Rotom-H. Having overheat provides a much better coverage option (Electric + Ghost hits everything except Magnezone at least neutral, and Overheat hits Magnzeone Super effectively) as well as a better move overall. I would also suggest a Timid nature and Choice Scarf, as this allows you to outspeed +1 Gyarados and OHKO with thunderbolt, while Overheat is a OHKO on Scizor and Lucario, which can stop either of them from SD sweeping.
 
update, made rotom heat form with scarf as suggested, works better; made TTar dragon dancer, still a weak link in the team (idea anybody), and switched vaporeon for defensive CM latias, not certain though. Ideas?
 
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