So, I made an OU team a few weeks back, and loved testing it and trialing it so much I made it on my copy of ORAS (I finished the team today). However, most of my pals and random people don't know/don't care about the smogon tiers (I didn't mean to generalise "most people", i just can't rely on them to stick to the tier list, and would be severely outmatched playing my OU team against a primal Kyogre - I have counters, but that's not the point!)
So, I decided to make a "fun pvp team", one that I can use with pals and random pvp battles and keep up with the variety of poke's I'll be facing. Thing is, most of the "fun" poke'mon I wanted to include were in the Uber tier list of Smogon, and so I had to add that tag when I entered this team onto Showdown! Therefore, this team is a blend of a legit attempt at an Uber team, and also an attempt of making my dream team - one that doesn't adhere to tiers but can if needs must. Also, note that although this is primarily a fun team to use against friends, I want the most out of these poke'mon and so I would appreciate feedback on moves/Evs/Items - you know the drill.
So. The team. Initially I wanted to build it around a Mega Lucario - I fell in love with his graphics from Gen 3 and was real excited when he got his mega form (and was not disappointed!) Most of the poke'mon on the team are there to cover the weaknesses of lucario, and to let him shine.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Close Combat
- Drain Punch
- Ice Punch
So the attack and speed are obviously to get his sweep done as quickly and effectively as possible. I'm unsure about the moves - I want this guy to sweep due to the high number of xerneas' and other fairies patrolling ubers, so I might need a swords dance somewhere there. If I had to I'd remove the drain punch; ice punch gives me too much coverage to give up, and the STAB 240 CC and 80 priority bullet punch are too valuable. Thoughts?
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Fire Punch
- Stone Edge
Ah, the friendly neighborhood pseudo-lead, rock setter fiery dinosaur of destruction. The SpDef EV's are there to tank a primal Kyogre, with a 3HKO ice beam, allowing him to (with his large defence stat) shrug off damage, setting the rocks, while also using the monstrous 504 attack stat to his advantage; STAB EQ and Fire punch, stone edge for Ho-oh/talonflame. It can 2Hko a kyogre too. This is to cover the first weakness of Lucario - fire. The 4 speed EV's are there to outspeed a fellow defensive Groudon, and EQ him down.
Greninja @ life orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- U-turn
- Scald
The ridiculously speedy frog covers the second weakness of Lucario (and the first) - fire. Standard EV's to maximise the damage output. U-Turn for scouting; this turns my greninja into a scouting lead when there's a clear reason not to use Groudon, or just for a safe start to scope out moves. Dark Pulse to hit annoying Giratinas, Deoxies (dyoxys?), lugias and mewtwos, also turning it into dark and protecting itself against the psychic attacks. Forcing a switch, I can predict with a U-turn (also super effective against those types) and mess up their play. Ice beam for the dragons patrolling Uber and to check ground a bit better. Scald over hydro pump for reliability and burn chance.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Me First
- U-turn
The last weakness of Lucario is fighting, and with the huge popularity of mega blaziken and aegislash in Uber, this guy checks them all with style. Outspeeding and hitting neutral damage on the likes of Rayqauza, Mewtwo and Groudon with Brave Bird is interesting, though I have to pay special care to the stone edge on the latter. The choice band U-turn can deal serious damage to psychic types and save my poke, allowing me to say switch in my Xerneas to a neutral damage psychic attack and begin the sweep. Not too much to say about this guy except he's done me well in OU and deserves a special place on my team.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 Def / 252 SpA / 4 Spe
- Geomancy
- Moonblast
- Thunderbolt
- Flash Cannon
Right, might as well get it over with. I feel really dirty using this combo, but since I needed a fairy sweeper, and I'll be restarting my X for the Lucario, I might as well soft reset for Xerneas too. So, Power herb (for those who don't know) allows me to set Geomancy up in one turn. I've toyed with the EVs and settled upon defence, because the first move I'll be using is Geomancy; giving me boosted Sp. Def, Sp. Att, Speed and Defence. This means it can survive a fully invested Rayqauze EQ with around 60% health remaining, tanking the extremespeed and beginning the sweep. I killed 5 poke's with this guy alone in my last showdown game; it's a disgusting combo. Standard moves; T-bolt over thunder since it's my only electric attack, and Flash cannon for bigger fairy pressure, like another xerneas after sweep (since no doubt that Xerneas will be speed invested).
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 60 Atk / 200 Def
Impish Nature
- Defog
- Bullet Punch
- X-Scissor
- Roost
Finally, the one I'm not sure about. I wanted a defogger, and might consider Lugia instead, but I wanted a physical tank (I think Lugia can be a physical wall - 130 base defence I believe). Still, the STAB bullet punch again serves me well, and a STAB X-scissor works well where I can hit it. The main function of this poke was for Defog, so if there's a better poke then please tell me - this is the one I'm willing to drop, as it brings a bigger fire weakness to the team, making my Greninja work overtime to douse the fire.
So. The team. Many thanks for reading; hopefully the pictures helped break up the monotony. Really I'm just looking for guidance on the choices I've made for this team. t checks many prevalent threats, most of which I've included.
Since this team is mainly for actual pvp and for friends, not showdown, there will be many instances of legendaries being used; thus, they have been included in the checks and I've taken special care to include counters to said pokes.
I had a lot of fun making the team and writing the thread. Hopefully you can give me some guidance with it, and a replacement defogger; unless Scizor is fine and fits the team - I can live with that too.
TL/DR; looking for guidance on choices I've made for the team.
DISCLAIMER: Apologies for spelling mistakes I've missed; it's late and there are so many red lines due to Poke names that I can't see them all, and apologies if the pictures are too large; it's my first attempt at adding them. If they are, can anyone suggest a site where I can obtain thumbnails instead?
Thanks y'all!
- MaChew94
So, I decided to make a "fun pvp team", one that I can use with pals and random pvp battles and keep up with the variety of poke's I'll be facing. Thing is, most of the "fun" poke'mon I wanted to include were in the Uber tier list of Smogon, and so I had to add that tag when I entered this team onto Showdown! Therefore, this team is a blend of a legit attempt at an Uber team, and also an attempt of making my dream team - one that doesn't adhere to tiers but can if needs must. Also, note that although this is primarily a fun team to use against friends, I want the most out of these poke'mon and so I would appreciate feedback on moves/Evs/Items - you know the drill.
So. The team. Initially I wanted to build it around a Mega Lucario - I fell in love with his graphics from Gen 3 and was real excited when he got his mega form (and was not disappointed!) Most of the poke'mon on the team are there to cover the weaknesses of lucario, and to let him shine.

Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Close Combat
- Drain Punch
- Ice Punch
So the attack and speed are obviously to get his sweep done as quickly and effectively as possible. I'm unsure about the moves - I want this guy to sweep due to the high number of xerneas' and other fairies patrolling ubers, so I might need a swords dance somewhere there. If I had to I'd remove the drain punch; ice punch gives me too much coverage to give up, and the STAB 240 CC and 80 priority bullet punch are too valuable. Thoughts?

Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Fire Punch
- Stone Edge
Ah, the friendly neighborhood pseudo-lead, rock setter fiery dinosaur of destruction. The SpDef EV's are there to tank a primal Kyogre, with a 3HKO ice beam, allowing him to (with his large defence stat) shrug off damage, setting the rocks, while also using the monstrous 504 attack stat to his advantage; STAB EQ and Fire punch, stone edge for Ho-oh/talonflame. It can 2Hko a kyogre too. This is to cover the first weakness of Lucario - fire. The 4 speed EV's are there to outspeed a fellow defensive Groudon, and EQ him down.

Greninja @ life orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- U-turn
- Scald
The ridiculously speedy frog covers the second weakness of Lucario (and the first) - fire. Standard EV's to maximise the damage output. U-Turn for scouting; this turns my greninja into a scouting lead when there's a clear reason not to use Groudon, or just for a safe start to scope out moves. Dark Pulse to hit annoying Giratinas, Deoxies (dyoxys?), lugias and mewtwos, also turning it into dark and protecting itself against the psychic attacks. Forcing a switch, I can predict with a U-turn (also super effective against those types) and mess up their play. Ice beam for the dragons patrolling Uber and to check ground a bit better. Scald over hydro pump for reliability and burn chance.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Me First
- U-turn
The last weakness of Lucario is fighting, and with the huge popularity of mega blaziken and aegislash in Uber, this guy checks them all with style. Outspeeding and hitting neutral damage on the likes of Rayqauza, Mewtwo and Groudon with Brave Bird is interesting, though I have to pay special care to the stone edge on the latter. The choice band U-turn can deal serious damage to psychic types and save my poke, allowing me to say switch in my Xerneas to a neutral damage psychic attack and begin the sweep. Not too much to say about this guy except he's done me well in OU and deserves a special place on my team.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 Def / 252 SpA / 4 Spe
- Geomancy
- Moonblast
- Thunderbolt
- Flash Cannon
Right, might as well get it over with. I feel really dirty using this combo, but since I needed a fairy sweeper, and I'll be restarting my X for the Lucario, I might as well soft reset for Xerneas too. So, Power herb (for those who don't know) allows me to set Geomancy up in one turn. I've toyed with the EVs and settled upon defence, because the first move I'll be using is Geomancy; giving me boosted Sp. Def, Sp. Att, Speed and Defence. This means it can survive a fully invested Rayqauze EQ with around 60% health remaining, tanking the extremespeed and beginning the sweep. I killed 5 poke's with this guy alone in my last showdown game; it's a disgusting combo. Standard moves; T-bolt over thunder since it's my only electric attack, and Flash cannon for bigger fairy pressure, like another xerneas after sweep (since no doubt that Xerneas will be speed invested).

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 60 Atk / 200 Def
Impish Nature
- Defog
- Bullet Punch
- X-Scissor
- Roost
Finally, the one I'm not sure about. I wanted a defogger, and might consider Lugia instead, but I wanted a physical tank (I think Lugia can be a physical wall - 130 base defence I believe). Still, the STAB bullet punch again serves me well, and a STAB X-scissor works well where I can hit it. The main function of this poke was for Defog, so if there's a better poke then please tell me - this is the one I'm willing to drop, as it brings a bigger fire weakness to the team, making my Greninja work overtime to douse the fire.
So. The team. Many thanks for reading; hopefully the pictures helped break up the monotony. Really I'm just looking for guidance on the choices I've made for this team. t checks many prevalent threats, most of which I've included.
Since this team is mainly for actual pvp and for friends, not showdown, there will be many instances of legendaries being used; thus, they have been included in the checks and I've taken special care to include counters to said pokes.
I had a lot of fun making the team and writing the thread. Hopefully you can give me some guidance with it, and a replacement defogger; unless Scizor is fine and fits the team - I can live with that too.
TL/DR; looking for guidance on choices I've made for the team.
DISCLAIMER: Apologies for spelling mistakes I've missed; it's late and there are so many red lines due to Poke names that I can't see them all, and apologies if the pictures are too large; it's my first attempt at adding them. If they are, can anyone suggest a site where I can obtain thumbnails instead?
Thanks y'all!
- MaChew94