This is a slight variation on my other UU Team and I think it works much better.
Registeel @ Leftovers
Clear Body
252 HP / 100 Atk / 156 SDef
Careful
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
This is my lead. Stealth Rocks gets laid down 90% of the time. Stealth Rock is a fantastic support move, and as such, Registeel is one of the most reliable Pokémon to set it up. It helps with Venusaur when he forces switches. It can then proceed to spread status. T-Wave and Iron Head provide the ultimate annoyance. Earthquake is there for coverage. He has great synergy w/ the rest of my team so I try and save him for later if needed.
Synergy:
Fire - Arcanine, Blastoise
Fight - Mismagius
Ground - Mismagius, Blastoise
Blastoise @ Leftovers
252 HP / 150 Def / 98 SpDef / 4 Spe
Bold
- Surf
- Rapid Spin
- Toxic
- Protect
Good 'ol tanking turtle...one of the premier defensive walls in UU and my FAVORITE pokemon of all time. Surf is so I have an attack. Toxic is for Slowbrow and Tangrowth and whoever else decides to switch in that won't like being poisoned. Rapid Spin is to blow are Stealth Rock and Spikes. 6 speed ev's is to outspeed/tie opposing Blastoise. The ev's are to help take special attacks from Houndoom/Ninetails and other neutral special attacks.
Synergy:
Grass - Venusaur, Arcanine, Registeel
Electric - Venusaur
Toxic - Venusaur
Hitmonlee @ Muscle Band
Limber
6 HP / 252 Atk / 252 Spe
Jolly
- Close Combat
- Sucker Punch
- Earthquake
- Rock Slide
Close Combat is for pure power. Earthquake and Rock Slide provide excellent coverage. I chose Rock Slide over Stone Edge b/c of the difference in accuracy. Sucker Punch is for Psychics, Ghosts and any other pokemon that's fast and frail(Dugtrio, Swellow I'm lookin' at you kid). Muscle Band is to fake a Choice Band/Scarf.
Synergy:
Psychic - Registeel
Flying - Registeel
Mismagius @ Life Orb
Levitate
6 HP / 252 SpAtk / 252 Spe
Timid
- HP Ground
- Shadow Ball
- Thunderbolt
- Substitute
My special attacker and spin blocker. HP Ground has about the same coverage as HP Fighting except is can hit Drapion now. Plus, I don't like the imperfect speed. Shadow Ball is for STAB and to hit Slowbrow and Uxie hard. T-Bolt is there for coverage. I usually switch into an Earthquake, fighting move, or normal move and substitute on the switch for scouting.
Synergy:
Ghost - Registeel
Dark - Registeel, Venusaur(special)
Arcanine @ Life Orb
Intimidate
120 HP / 152 Atk / 236 Spe
Jolly
- Flare Blitz
- Extremespeed
- Morning Sun
- Toxic
Usually I switch this guy in on a grass/steel type. They usually switch out to a bulky water of Flash Fire Ninetails/Houndoom and I get a free Toxic most of the time which really screws the opponent up. Flare Blitz is the main attack and Extremespeed is to clean up. Morning Sun is to recover recoil and life orb damage.
Synergy:
Water - Venusaur, Blastoise
Ground - Blastoise, Mismagius
Rock - Registeel, Venusaur, Blastoise
Venusaur @ Leftovers
Overgrow
252 HP / 6 Def / 252 SpDef
Calm
- Leech Seed
- Sleep Power
- Energy Ball
- Sludge Bomb
The 3rd of my fire/water/grass core and my special wall for when Registeel dies.. Switch in onto a water/ground type and sleep powder as they switch out. Then leech seed. Energy ball and sludge bomb are my main attacks. Sludge Bomb is for opposing grass. He has great synergy w/ Blastoise.
Synergy:
Ice - Registeel, Blastoise, Arcanine
Bug - Registeel, Toxicroak, Arcanine
Flying - Registeel
Registeel @ Leftovers
Clear Body
252 HP / 100 Atk / 156 SDef
Careful
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
This is my lead. Stealth Rocks gets laid down 90% of the time. Stealth Rock is a fantastic support move, and as such, Registeel is one of the most reliable Pokémon to set it up. It helps with Venusaur when he forces switches. It can then proceed to spread status. T-Wave and Iron Head provide the ultimate annoyance. Earthquake is there for coverage. He has great synergy w/ the rest of my team so I try and save him for later if needed.
Synergy:
Fire - Arcanine, Blastoise
Fight - Mismagius
Ground - Mismagius, Blastoise
Blastoise @ Leftovers
252 HP / 150 Def / 98 SpDef / 4 Spe
Bold
- Surf
- Rapid Spin
- Toxic
- Protect
Good 'ol tanking turtle...one of the premier defensive walls in UU and my FAVORITE pokemon of all time. Surf is so I have an attack. Toxic is for Slowbrow and Tangrowth and whoever else decides to switch in that won't like being poisoned. Rapid Spin is to blow are Stealth Rock and Spikes. 6 speed ev's is to outspeed/tie opposing Blastoise. The ev's are to help take special attacks from Houndoom/Ninetails and other neutral special attacks.
Synergy:
Grass - Venusaur, Arcanine, Registeel
Electric - Venusaur
Toxic - Venusaur
Hitmonlee @ Muscle Band
Limber
6 HP / 252 Atk / 252 Spe
Jolly
- Close Combat
- Sucker Punch
- Earthquake
- Rock Slide
Close Combat is for pure power. Earthquake and Rock Slide provide excellent coverage. I chose Rock Slide over Stone Edge b/c of the difference in accuracy. Sucker Punch is for Psychics, Ghosts and any other pokemon that's fast and frail(Dugtrio, Swellow I'm lookin' at you kid). Muscle Band is to fake a Choice Band/Scarf.
Synergy:
Psychic - Registeel
Flying - Registeel
Mismagius @ Life Orb
Levitate
6 HP / 252 SpAtk / 252 Spe
Timid
- HP Ground
- Shadow Ball
- Thunderbolt
- Substitute
My special attacker and spin blocker. HP Ground has about the same coverage as HP Fighting except is can hit Drapion now. Plus, I don't like the imperfect speed. Shadow Ball is for STAB and to hit Slowbrow and Uxie hard. T-Bolt is there for coverage. I usually switch into an Earthquake, fighting move, or normal move and substitute on the switch for scouting.
Synergy:
Ghost - Registeel
Dark - Registeel, Venusaur(special)
Arcanine @ Life Orb
Intimidate
120 HP / 152 Atk / 236 Spe
Jolly
- Flare Blitz
- Extremespeed
- Morning Sun
- Toxic
Usually I switch this guy in on a grass/steel type. They usually switch out to a bulky water of Flash Fire Ninetails/Houndoom and I get a free Toxic most of the time which really screws the opponent up. Flare Blitz is the main attack and Extremespeed is to clean up. Morning Sun is to recover recoil and life orb damage.
Synergy:
Water - Venusaur, Blastoise
Ground - Blastoise, Mismagius
Rock - Registeel, Venusaur, Blastoise
Venusaur @ Leftovers
Overgrow
252 HP / 6 Def / 252 SpDef
Calm
- Leech Seed
- Sleep Power
- Energy Ball
- Sludge Bomb
The 3rd of my fire/water/grass core and my special wall for when Registeel dies.. Switch in onto a water/ground type and sleep powder as they switch out. Then leech seed. Energy ball and sludge bomb are my main attacks. Sludge Bomb is for opposing grass. He has great synergy w/ Blastoise.
Synergy:
Ice - Registeel, Blastoise, Arcanine
Bug - Registeel, Toxicroak, Arcanine
Flying - Registeel