Dear Celever, you are Pikachu, The Mouse Pokemon.
Alias: Des Moines.
When several of these Pokémon gather, their electricity could build and cause lightning storms.
Every cycle, you may delegate two primary actions to any <Alias> you choose. This cannot be interfered with in any way and <Alias> can submit targets for these actions if they wish. You may delegate these to yourself. Additionally, it seems that two different neutrals are lending you an extra primary delegation every other cycle while they are alive, one on even cycles and one on odd cycles.
Additionally, three out of every four cycles and starting Cycle 1, you may submit “CX - Electrify <Alias>”. You will give <Alias> the Electrify status. If <Alias> is already afflicted with Electrify, then you will accelerate their turn counter towards death by 1. You are immune to Electrify, as are all allied with the Electric faction.
You are in a game of Prisoner’s Dilemma with the Water faction leader. The points that you generate each cycle are dependent on whether you choose to cooperate or defect:
- If you cooperate and your partner defects, you will gain 0 points.
- If you defect and your partner defects, you will gain 4 points.
- If you cooperate and your partner cooperates, you will gain 8 points.
- If you defect and your partner cooperates, you will gain 12 points.
Information on how you may spend these points is available in the OP. Anyone allied with the Electric faction may spend these points, and you all gain or lose points collectively.
If you are to die prior to recruiting anyone, you will survive and one of your recruit slots will be lost instead. If you die after recruiting someone, then the earliest living recruited member of the Electric faction will assume these powers. They will only be able to delegate one primary action, rather than two, however.
Finally, you have the following factional abilities:
- 1/4 Kill. Flavor: Thunderbolt.
- 1x Recruit per cycle, up to 4 successful recruits ever. You may submit a list of 4 ordered recruits each cycle, and you will attempt to recruit them in that order. You may assign the recruiting action to anyone allied with the Electric faction. Each failed recruit will lower the number of recruits you can submit per cycle, down to a minimum of 1. You may recruit 2x per cycle starting Cycle 2.
- Even cycle Co-op Kill with Water. Both you and Water must submit the same kill target, and the aliases of one member of Electric and one member of Water to perform the kill. Both killers must be successful for this to work. You have the ability to send the Water leader one anonymous message Cycles 0 - 2 only.
- For every two Grass faction deaths, you can give the Water faction a one-time kill. You may hold these in reserve as bargaining chips if you so choose.
- You know that the role Zapdos exists in this game as a Freelancer. This role can only be recruited by you, and has the ability to send an anonymous message to you on Cycle 0.
- Comeback mechanic: After 2 deaths, you will be able to use Thunderbolt every other cycle, you will gain 50% more Prisoner’s Dilemma Points, 4 free Prisoner’s Dilemma Points each cycle, the ability to delegate an additional primary each cycle, and Electrify will kill in 1 cycle rather than 2.
You are allied with the Electric faction. You win if you eliminate the Fire and Grass factions.