Draft Muk [Done]

Status
Not open for further replies.

olivia

bellibolt saleswoman
is a Pre-Contributor
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: For just the price of a few spare coins, Muk brings a surprisingly large amount of utility to a draft. Typically drafted for its grounded Poison-type status, Muk also provides respectable Attack, excellent special bulk, and Knock Off support. With access to Poison Touch and moves like Haze, Toxic Spikes, and Pain Split, Muk is an excellent disruptor. However, it's held back a large amount by its inconsistent recovery, poor offensive typing, low physical bulk, and horrible Speed, leading to it being forced out by a large amount of checks and possibly fainting before it can accomplish everything it wants to. Muk can be a highly valuable low-tier Pokemon, but its drawbacks are definitely large enough to merit it being a low-priority pick.

[strategy comments]
Common Roles
========
**Defensive Utility**: With its respectable utility, ability to spread poison with Toxic, Poison Touch, and even Toxic Spikes, and access to Knock Off, Muk is always able to provide something to a team. It can even claim a few KOs with Shadow Sneak.

**Assault Vest Tank**: With a wealth of coverage moves, Muk is able to bolster its excellent special bulk with an Assault Vest, allowing it to survive hits it otherwise wouldn't expect to and provide a strong physical presence at the same time.

**Setup Sweeper**: Muk can become an unexpected sweeper in endgame scenarios thanks to Curse. With Drain Punch and passive healing from items, it can set up on an unsuspecting foe and become next to impossible to KO in the right situation.

Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab

**Setup Moves**: Curse

**Utility Moves**: Toxic Spikes, Toxic, Pain Split, Haze, Taunt, Memento, Brick Break, Rest, Sleep Talk

**Coverage**: Knock Off, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Zen Headbutt, Rock Slide, Shadow Sneak, Giga Drain

Niche Moves
========
**Acid Spray / Rock Tomb / Lunge**: Acid Spray, Rock Tomb, and Lunge have limited use in inhibiting a foe that might try to set up in front of Muk.

**Focus Punch**: Muk can take advantage of the switches out it forces to unleash a very strong Focus Punch. This can pair quite nicely with Substitute to guarantee that the Focus Punch lands.

**Body Slam**: Body Slam is Muk's only way to spread paralysis, and it can fit quite nicely as a fourth move on Assault Vest sets.

Common Items
========
**Black Sludge / Leftovers**: Black Sludge and Leftovers are both excellent items, as Muk wants to be on the field as much as possible early-game. Drain Punch pairs nicely with them, providing additional longevity.

**Assault Vest**: Assault Vest bolsters Muk's excellent Special Defense, allowing it to function as a special tank. Its wide variety of coverage moves lends it to this playstyle, allowing it to check multiple special threats.

**Sitrus Berry**: Sitrus Berry performs a similar role to Black Sludge and Leftovers but is instead utilized in faster-paced matchups, where Muk spends significantly fewer turns on the battlefield.

**Heavy-Duty Boots**: Heavy-Duty Boots allows Muk to switch in with ease against teams with a lot of entry hazard control. This allows Muk to perform as a Toxic Spikes absorber while avoiding getting chipped down by other hazards.

**Rocky Helmet**: With Sticky Hold combined with Rocky Helmet, Muk can function as a Knock Off punisher, able to switch into Knock Off numerous times without losing its item. It's important to note that Muk will take the full damage from Knock Off every time it is hit by it, so this should only be utilized against weaker Knock Off users. Rocky Helmet also allows Muk to punish careless use of U-turn.

Niche Items
========
**Choice Band**: Sometimes you just want your Muk to hit hard. Choice Band can make it incredibly difficult for foes to switch into, leaving them playing a guessing game of which coverage option Muk might use. It also boosts the power of Knock Off to very high levels, allowing Muk to threaten OHKOs it otherwise couldn't.

**Air Balloon**: Air Balloon allows Muk to switch in against foes with Ground-type coverage without any fear of being OHKOed. This also can be used to deny sweeps from Pokemon that rely on strong Ground-type moves to hit it, like Enamorus with Earth Power.

**Resistance Berries**: Resistance Berries can allow Muk to act as a one-time check to a threatening Ground- or Psychic-type attack.



Tera
========
Muk can perform admirably in the role of a secondary Tera Captain on drafts that have a top-tier Tera Captain already. It appreciates defensive Tera types like Tera Grass and Steel that flip its Ground and Psychic weaknesses on their head. Tera Water also provides Muk with a valuable offensive Tera Blast, allowing it to hit Fire-types that it otherwise might struggle to damage. Tera Dark can give Muk an immunity to Psychic while also boosting the power of its Knock Off. Tera Fighting is used to strengthen Muk's Drain Punch, providing it with more sustainability. Tera Fairy can be utilized on setup sets for the valuable resistances and limited weaknesses it provides, letting Muk sustain itself much more easily. Tera Fire can be used on offensive sets to provide Muk with an immunity to burn. It's important to note that while there are many advantages to making Muk a Tera Captain, it should only be made one when accompanied by a high-tier Tera Captain, as there are many better options available as secondary Captains for only slightly more points.

Draft Strategy
========
Muk is drafted in the later rounds to round out a team's potential weaknesses. It provides cheap and cheerful utility and good special bulk, and its ability to absorb Toxic Spikes and resistance to Fairy enable it to be an excellent supporting piece. Useful teammates for Muk are:

**Physically Bulky Pokemon**: Muk has fairly poor Defense and is too slow to reliably boost it before taking significant chip damage, making strong physically defensive teammates a necessity. Great Tusk, Ting-Lu, and Corviknight are all good examples of Pokemon that assist Muk with their defensive capabilities.

**Ground-immune Pokemon**: With the prevalence of Earthquake, Muk can struggle to impose itself on a battle thanks to its middling Defense and weakness to Ground; as such, Ground-immune teammates like Latias, Gliscor, and Skarmory can help alleviate its weakness while also gaining opportunities to switch in.

**Sweepers**: As Muk is a supporting piece, it is important to have teammates that can take advantage of the disruption it causes. Muk is a great Knock Off user, and physical sweepers like Sneasler, Palafin, and both Urshifu formes appreciate its ability to remove opposing Rocky Helmet and spread status with Poison Touch. Special sweepers like Latias, Iron Valiant, and Enamorus also enjoy opposing Assault Vests being removed.


Checks and Counters
========
**Ground-types**: Ground-types like Ursaluna-B, Landorus-T, and Great Tusk are very comfortable switching into Muk, which is in turn forced to make a prediction with a weak Ice Punch to hit them for any meaningful damage. As such, Muk is typically forced out by their presence.

**Steel-types**: While Muk does commonly run Drain Punch, Steel-types like Iron Treads, Excadrill, and Corviknight are completely immune to Poison, heavily disrupting Muk's potential impact on a battle.

**Physical Wallbreakers**: Muk's low Defense and lack of recovery leave it prey to teams with numerous physical attackers like Roaring Moon, Garchomp, and Ogerpon-W, which can overwhelm it or force it out.

[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
didn't feel like doing amgp this time good luck sol

qc 1/2
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: For just the price of a few spare coins Muk brings a surprisingly large amount to a draft. (a large amount of what? slime?) Typically drafted for its grounded Poison-type status, Muk also provides respectable Attack, excellent special bulk, Knock Off support, and it's just a funny guy to look at. With the ability Poison Touch and access to moves like Haze, Toxic Spikes, and Pain Split Muk is an excellent disruptor able to perform the less flashy side of a team. However, it's held back by inconsistent means of recovery, a poor offensive typing, low physical bulk, and is extremely slow, leading it being forced out by a large amount of checks, and might faint before it can accomplish everything it wants to offer.

[strategy comments]
Common Roles
========
**Defensive Utility**: With it's respectable utility, ability to spread poison with Toxic, Poison Touch, and even Toxic Spikes, and access to Knock Off, Muk is always able to provide something to a team. This set relies on passive healing from Leftovers, Black Sludge, or Sitrus Berry to give Muk the longevity needed to enter the battle multiple times. It can even claim a few KO's with Shadow Sneak. (I'd put less emphasis on the healing items; it can easily run stuff like helmet or eject button and heal with pain split or rest or whatever)

**Special Assault Vest Tank**: With a wealth of coverage moves, Muk is able to bolster it's excellent special bulk with an Assault Vest, allowing it to survive hits it otherwise wouldn't expect to, and provide a strong Physical presence at the same time.

**Set Up Sweeper**: Muk can become an unexpected sweeper in endgame scenarios thanks to Curse. With Pain Split and passive healing from items, Muk can set up on an unexpecting foe and become next to impossible to KO in the right situation. (Have you used pain split on a curse set? I'd rather mention drain punch, but I only ran setup muk that one time)

Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab

**Setup Moves**: Curse

**Utility Moves**: Toxic Spikes, Toxic, Pain Split, Haze, Taunt, Memento, Brick Break

**Coverage**: Knock Off, Lash Out, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Zen Headbutt, Rock Slide, Shadow Sneak, Giga Drain

Niche Moves
========
**Acid Spray / Rock Tomb / Lunge**: Acid Spray, Rock Tomb, and Lunge have limited use in inhibiting a foe that might try to set up in front of Muk.

**Focus Punch**: Muk can take advantage of the switches out it forces to unleash a very strong Focus Punch. This can pair quite nicely with Substitute to guarantee that it will land. (I hope the others don't see this)

**Body Slam**: Body Slam is Muk's only way to spread Paralysis, and it can fit quite nicely as a fourth move on Assault Vest sets.

Common Items
========
**Black Sludge / Leftovers**: Black Sludge and Leftovers are both excellent items, keeping Muk healthy, as Muk wants to be on the field as much as possible in the early game. Drain Punch pairs nicely, providing additional longevity.

**Assault Vest**: Assault Vest bolsters Muk's excellent Special Defence allowing it to function as a special tank. It's wide variety of coverage moves lend it to this playstyle allowing it to check multiple special threats.

**Sitrus Berry**: Sitrus Berry performs a similar role to Black Sludge and Leftovers, but is instead utilised in much faster paced matchups, where Muk will have significantly less turns on the battlefield.

**Heavy-Duty Boots**: Heavy-Duty Boots allow Muk to switch in with ease against teams with a lot of hazard control. This allows Muk to perform as a Toxic Spike absorber, while avoiding getting chipped down by other hazards.

Niche Items
========
**Punching Glove**: With access to Drain Punch, Focus Punch, and the elemental punches Muk can wear a Punching Glove to increase the damage of them, allowing it to heal more from Drain Punch. (focus punch before elemental is insane)

**Air Balloon**: Air Balloon allows Muk to switch in against foes with Ground-type coverage without any fear of being OHKO'd. (also lets it stop sweeps from pokemon that rely on eq to hit it- I can't think of examples off the top of my head though)

**Rocky Helmet**: With the ability Sticky Hold, Muk can function as a Knock Off punisher able to switch into it numerous times without losing its item. It's important to note that Muk will take the full damage from Knock Off every time it is hit by it, so this should only be utilised against weaker Knock Off users. (I had this in common items because it's nice vs meowscarada- also punishes u-turn)

**Resistance Berries**: Resistance Berries can allow Muk to act as a one-time check to a threatening Ground or Psychic-type. Able to return their hit with a powerful Ice Punch or Knock Off respectively. (mentioning ice punch and knock is good but the berries also apply to pokemon with ground/psychic coverage, so this could be more general)

**Eject Button**: With an Eject Button, Muk can switch into a powerful attack directed at a teammate and pivot out immediately into a threatening ally. (mention stealing momentum from uturn mons)

red card here perhaps


Tera
========
Muk can perform admirably in the role of a secondary Tera Captain on drafts that have a top tier Tera Captain already. Muk appreciates defensive Tera types like Grass and Steel, that flip its Ground- and Psychic-type weakness on its head. Tera Water also provides Muk with a valuable offensive Tera Blast allowing it to hit Fire-types that it otherwise might struggle with to damage. Tera Dark can give Muk an immunity to Psychic while also boosting the power of its Knock Off. Tera Fighting is used to strengthen its Drain Punch, providing it with more sustainability. Tera Fairy can be utilised on setup sets for its valuable resistances and limited weaknesses, letting it sustain itself much easier. Tera Fire can be used on offensive sets to provide Muk with an immunity to burn. It's important to note that while there are many advantages to making Muk a Tera Captain it should only be done so when accompanied by a high tier Tera Captain, as there are many better options available as a secondary Captains available for slightly more budget.

Draft Strategy
========
Muk is drafted in the later stages of a draft to round out a teams potential weaknesses. Muk provides cheap and cheerful (britishism or typo?) utility and good special bulk. Its ability to absorb Toxic Spikes and resist Fairy enable it to be an excellent supporting piece to round off a draft. Useful teammates for Muk are:

**Physically Bulky Pokemon**: Muk has fairly poor Defence, and is too slow to reliably boost it before taking significant chip making strong physically defensive teammates a necessity. Great Tusk, Ting-Lu, and Corviknight are all good examples of Pokemon that assist Muk with their defensive capabilities.

**Ground-type Immunities**: With the prevalence of the move Earthquake, Muk can struggle to impose itself on a battle thanks to its middling Defence, as such, a Ground immunity like Latias, Gliscor, and Skarmory can help to alleviate its weakness while also providing them opportunities to switch in.

**Sweepers**: As Muk is a supporting piece it is important to have teammates that can take advantage of the disruption it causes. Muk is one of the Knock Off clickers of all time and physical sweepers like Sneasler, Palafin, and both Urshifu Formes appreciate its ability to remove opposing Rocky Helmet and spread status with Poison Touch. Special sweepers like Latias, Iron Valiant, and Enamorus enjoy the removal of opposing Assault Vest.

almost want to change these to focus more on fairy-weak and tspike-weak allies but this works too

Checks and Counters
========
**Ground-types**: Ground-types like Ursaluna-Bloodmoon, Landorus-T, and Great Tusk are very comfortable switching into Muk, who is in turn forced to make a prediction with a weak Ice Punch to hit them for any meaningful damage. Muk is typically forced out by their presence.

**Steel-types**: While Muk does commonly run Drain Punch, Steel-types like Iron Treads, Excadrill, and Corviknight are completely immune to all Poison-type attacks, including and the poison status condition, heavily disrupting Muk's potential impact on a battle.

**Physical Wallbreakers**: Muk's low Defence and lack of recovery leave it prey to teams with numerous physical attackers like Roaring Moon, Garchomp, and Ogerpon-Wellspring who can overwhelm it or force it out.

[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 

Scribble

formerly Dartrix - Joker
is a Contributor to Smogon
remove add comment
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: For just the price of a few spare coins Muk brings a surprisingly large amount of slime to a draft. Typically drafted for its grounded Poison-type status, Muk also provides respectable Attack, excellent special bulk, Knock Off support, and it's just a funny guy to look at. With the ability Poison Touch and access to moves like Haze, Toxic Spikes, and Pain Split Muk is an excellent disruptor able to perform the less flashy side of a team. However, it's held back by inconsistent means of recovery, a poor offensive typing, low physical bulk, and is extremely slow, leading it being forced out by a large amount of checks, and might faint before it can accomplish everything it wants to offer.
Feel like this intro oversells it a bit. Maybe needs some more emphasis that it has high value for a low tier but its flaws are definitely major and keep it at the low price point

[strategy comments]
Common Roles
========
**Defensive Utility**: With it's respectable utility, ability to spread poison with Toxic, Poison Touch, and even Toxic Spikes, and access to Knock Off, Muk is always able to provide something to a team. It can even claim a few KO's with Shadow Sneak.

**Assault Vest Tank**: With a wealth of coverage moves, Muk is able to bolster it's excellent special bulk with an Assault Vest, allowing it to survive hits it otherwise wouldn't expect to, and provide a strong Physical presence at the same time.

**Set Up Sweeper**: Muk can become an unexpected sweeper in endgame scenarios thanks to Curse. With Drain and passive healing from items, Muk can set up on an unexpecting foe and become next to impossible to KO in the right situation.

Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab

**Setup Moves**: Curse

**Utility Moves**: Toxic Spikes, Toxic, Pain Split, Haze, Taunt, Memento, Brick Break, Rest, Sleep Talk

**Coverage**: Knock Off, Lash Out, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Zen Headbutt, Rock Slide, Shadow Sneak, Giga Drain

Niche Moves
========
**Acid Spray / Rock Tomb / Lunge**: Acid Spray, Rock Tomb, and Lunge have limited use in inhibiting a foe that might try to set up in front of Muk.

**Focus Punch**: Muk can take advantage of the switches out it forces to unleash a very strong Focus Punch. This can pair quite nicely with Substitute to guarantee that it will land.

**Body Slam**: Body Slam is Muk's only way to spread Paralysis, and it can fit quite nicely as a fourth move on Assault Vest sets.

Common Items
========
**Black Sludge / Leftovers**: Black Sludge and Leftovers are both excellent items, keeping Muk healthy, as Muk wants to be on the field as much as possible in the early game. Drain Punch pairs nicely, providing additional longevity.

**Assault Vest**: Assault Vest bolsters Muk's excellent Special Defence allowing it to function as a special tank. It's wide variety of coverage moves lend it to this playstyle allowing it to check multiple special threats.

**Sitrus Berry**: Sitrus Berry performs a similar role to Black Sludge and Leftovers, but is instead utilised in much faster paced matchups, where Muk will have significantly less turns on the battlefield.

**Heavy-Duty Boots**: Heavy-Duty Boots allow Muk to switch in with ease against teams with a lot of hazard control. This allows Muk to perform as a Toxic Spike absorber, while avoiding getting chipped down by other hazards.

**Rocky Helmet**: With the ability Sticky Hold, Muk can function as a Knock Off punisher able to switch into it numerous times without losing its item. It's important to note that Muk will take the full damage from Knock Off every time it is hit by it, so this should only be utilised against weaker Knock Off users. It also allows Muk to punish careless use of U-turn.

Niche Items
========
**Punching Glove**: With access to Drain Punch, Focus Punch, and the elemental punches Muk can wear a Punching Glove to increase the damage of them, allowing it to heal more from Drain Punch.
Don't think this is ever going to be used. You could replace it with Choice Band though since that has merit sometimes

**Air Balloon**: Air Balloon allows Muk to switch in against foes with Ground-type coverage without any fear of being OHKO'd. This also can be used to deny sweeps from Pokemon that rely on strong Ground-type moves to hit it like Earth Power from Enamorus.

**Resistance Berries**: Resistance Berries can allow Muk to act as a one-time check to a threatening Ground or Psychic-type attack.

**Eject Button**: With an Eject Button, Muk can switch into a powerful attack directed at a teammate and pivot out immediately into a threatening ally. This can allow it to steal momentum from opposing U-turn users, letting it be the one to pivot instead.
Anything can run an Eject Button and I don't think Muk is a particularly great user of it, so I don't think this is worth including.

**Red Card**: Muk's defensive profile can allow it to run Red Card on rare occasions to deny an opposing setup sweeper.
Same as above.

Trimmed the fat in this section a bit since I think there's too much info listed here for a 5 pointer. You could make a case that Sticky Hold does let Muk use Eject Button and Red Card on Knock Off, but it's such a niche use case for an already niche mon that I don't think they're worth mentioning.



Tera
========
Muk can perform admirably in the role of a secondary Tera Captain on drafts that have a top tier Tera Captain already. Muk appreciates defensive Tera types like Grass and Steel, that flip its Ground- and Psychic-type weakness on its head. Tera Water also provides Muk with a valuable offensive Tera Blast allowing it to hit Fire-types that it otherwise might struggle to damage it. Tera Dark can give Muk an immunity to Psychic while also boosting the power of its Knock Off. Tera Fighting is used to strengthen its Drain Punch, providing it with more sustainability. Tera Fairy can be utilised on setup sets for its valuable resistances and limited weaknesses, letting it sustain itself much easier. Tera Fire can be used on offensive sets to provide Muk with an immunity to burn. It's important to note that while there are many advantages to making Muk a Tera Captain it should only be done so when accompanied by a high tier Tera Captain, as there are many better options available as a secondary Captains available for slightly more budget. Tera Ghost + Curse deserves a mention :byebye:

Draft Strategy
========
Muk is drafted in the later stages of a draft to round out a teams potential weaknesses. Muk provides cheap and cheerful utility and good special bulk. Its ability to absorb Toxic Spikes and resist Fairy enable it to be an excellent supporting piece to round off a draft. Useful teammates for Muk are:

**Physically Bulky Pokemon**: Muk has fairly poor Defence, and is too slow to reliably boost it before taking significant chip making strong physically defensive teammates a necessity. Great Tusk, Ting-Lu, and Corviknight are all good examples of Pokemon that assist Muk with their defensive capabilities.

**Ground-type Immunities**: With the prevalence of the move Earthquake, Muk can struggle to impose itself on a battle thanks to its middling Defence, as such, a Ground immunity like Latias, Gliscor, and Skarmory can help to alleviate its weakness while also providing them opportunities to switch in.

**Sweepers**: As Muk is a supporting piece it is important to have teammates that can take advantage of the disruption it causes. Muk is one of the Knock Off clickers of all time and physical sweepers like Sneasler, Palafin, and both Urshifu Formes appreciate its ability to remove opposing Rocky Helmet and spread status with Poison Touch. Special sweepers like Latias, Iron Valiant, and Enamorus enjoy the removal of opposing Assault Vest.


Checks and Counters
========
**Ground-types**: Ground-types like Ursaluna-Bloodmoon, Landorus-T, and Great Tusk are very comfortable switching into Muk, who is in turn forced to make a prediction with a weak Ice Punch to hit them for any meaningful damage. Muk is typically forced out by their presence.

**Steel-types**: While Muk does commonly run Drain Punch, Steel-types like Iron Treads, Excadrill, and Corviknight are completely immune to all Poison-type attacks and the poison status condition, heavily disrupting Muk's potential impact on a battle.

**Physical Wallbreakers**: Muk's low Defence and lack of recovery leave it prey to teams with numerous physical attackers like Roaring Moon, Garchomp, and Ogerpon-Wellspring who can overwhelm it or force it out.

[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC 2/2
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 4-5 points

**Overview**: For just the price of a few spare coins, (AC) Muk brings a surprisingly large amount of slime utility (taking spencer too literally...) to a draft. Typically drafted for its grounded Poison-type status, Muk also provides respectable Attack, excellent special bulk, and Knock Off support, and it's just a funny guy to look at (sorry). With the ability access to Poison Touch and access to moves like Haze, Toxic Spikes, and Pain Split, (AC) Muk is an excellent disruptor able to perform the less flashy side of a team (fluff, this is really non-specific). However, while it has a lot of perceived benefits, (filler) it's held back a large amount by its inconsistent means of recovery, a poor offensive typing, low physical bulk, and is extremely slow horrible Speed (list parallelism), leading to it being forced out by a large amount of checks (RC) and might faint possibly fainting before it can accomplish everything it wants to offer. This can end up feeling like Muk is can be a highly valuable low-tier (AH) Pokemon, however but its drawbacks are definitely large enough to merit it being a low-priority (AH) pick.

[strategy comments]
Common Roles
========
**Defensive Utility**: With its (RA- "it's" = "it is", "its" = possessive) respectable utility, ability to spread poison with Toxic, Poison Touch, and even Toxic Spikes, and access to Knock Off, Muk is always able to provide something to a team. It can even claim a few KOs (RA) with Shadow Sneak.

**Assault Vest Tank**: With a wealth of coverage moves, Muk is able to bolster its (RA) excellent special bulk with an Assault Vest, allowing it to survive hits it otherwise wouldn't expect to (RC) and provide a strong Physical physical presence at the same time.

**Set Up Setup Sweeper**: Muk can become an unexpected sweeper in endgame scenarios thanks to Curse. With Drain Punch and passive healing from items, Muk it can set up on an unexpecting unsuspecting foe and become next to impossible to KO in the right situation.

Common Moves
========
**Primary STAB Moves**: Gunk Shot, Poison Jab

**Setup Moves**: Curse

**Utility Moves**: Toxic Spikes, Toxic, Pain Split, Haze, Taunt, Memento, Brick Break, Rest, Sleep Talk

**Coverage**: Knock Off, Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Zen Headbutt, Rock Slide, Shadow Sneak, Giga Drain

Niche Moves
========
**Acid Spray / Rock Tomb / Lunge**: Acid Spray, Rock Tomb, and Lunge have limited use in inhibiting a foe that might try to set up in front of Muk.

**Focus Punch**: Muk can take advantage of the switches out it forces to unleash a very strong Focus Punch. This can pair quite nicely with Substitute to guarantee that it will land the Focus Punch lands.

**Body Slam**: Body Slam is Muk's only way to spread Paralysis paralysis, and it can fit quite nicely as a fourth move on Assault Vest sets.

Common Items
========
**Black Sludge / Leftovers**: Black Sludge and Leftovers are both excellent items, keeping Muk healthy, (dex info) as Muk wants to be on the field as much as possible in the early-game (AH). Drain Punch pairs nicely with them, providing additional longevity.

**Assault Vest**: Assault Vest bolsters Muk's excellent Special Defence Defense, allowing it to function as a special tank. Its (RA) wide variety of coverage moves lend lends it to this playstyle, (AC) allowing it to check multiple special threats.

**Sitrus Berry**: Sitrus Berry performs a similar role to Black Sludge and Leftovers (RC) but is instead utilised utilized in much faster-paced (AH) matchups, where Muk will have spends significantly less fewer turns on the battlefield.

**Heavy-Duty Boots**: Heavy-Duty Boots allow allows Muk to switch in with ease against teams with a lot of entry hazard control. This allows Muk to perform as a Toxic Spike Spikes absorber (RC) while avoiding getting chipped down by other hazards.

**Rocky Helmet**: With the ability Sticky Hold combined with Rocky Helmet, Muk can function as a Knock Off punisher, (AC) able to switch into it Knock Off numerous times without losing its item. It's important to note that Muk will take the full damage from Knock Off every time it is hit by it, so this should only be utilised utilized against weaker Knock Off users. It Rocky Helmet also allows Muk to punish careless use of U-turn.

Niche Items
========
**Choice Band**: Sometimes you just want your Muk to hit (RP) Hard hard. Choice Band can make it incredibly difficult for opponents foes to switch into, (AC) leaving them playing a guessing game of which coverage option it Muk might use. It also boosts the power of Knock Off to very high levels, (AC) allowing it Muk to threaten OHKOs it otherwise couldn't.

**Air Balloon**: Air Balloon allows Muk to switch in against foes with Ground-type coverage without any fear of being OHKO'd OHKOed. This also can be used to deny sweeps from Pokemon that rely on strong Ground-type moves to hit it, (AC) like Enamorus with (category here is "Pokemon that use Ground-type moves", not the Ground-type moves themselves) Earth Power from Enamorus.

**Resistance Berries**: Resistance Berries can allow Muk to act as a one-time check to a threatening Ground- (AH) or Psychic-type attack.



Tera
========
Muk can perform admirably in the role of a secondary Tera Captain on drafts that have a top-tier (AH) Tera Captain already. Muk It appreciates defensive Tera types like Tera Grass and Steel (RC) that flip its Ground (RH) and Psychic-type weakness weaknesses on its their head. Tera Water also provides Muk with a valuable offensive Tera Blast, (AC) allowing it to hit Fire-types that it otherwise might struggle to damage it. Tera Dark can give Muk an immunity to Psychic while also boosting the power of its Knock Off. Tera Fighting is used to strengthen its Muk's Drain Punch, providing it with more sustainability. Tera Fairy can be utilised utilized on setup sets for its the valuable resistances and limited weaknesses it provides, letting it Muk sustain itself much easier more easily. Tera Fire can be used on offensive sets to provide Muk with an immunity to burn. It's important to note that while there are many advantages to making Muk a Tera Captain, (AC) it should only be done so made one when accompanied by a high-tier (AH) Tera Captain, as there are many better options available as a secondary Captains available for only slightly more budget points.

Draft Strategy
========
Muk is drafted in the later stages of a draft rounds to round out a team's (AA) potential weaknesses. Muk It provides cheap and cheerful (is this some kind of british nonsense phrase...) utility and good special bulk, (period > comma: merged to avoid repetitive structure) Its and its ability to absorb Toxic Spikes and resist resistance to Fairy enable it to be an excellent supporting piece to round off a draft (repetition). Useful teammates for Muk are:

**Physically Bulky Pokemon**: Muk has fairly poor Defence Defense (RC) and is too slow to reliably boost it before taking significant chip damage, making strong physically defensive teammates a necessity. Great Tusk, Ting-Lu, and Corviknight are all good examples of Pokemon that assist Muk with their defensive capabilities.

**Ground-type Immunities Ground-immune Pokemon**: With the prevalence of the move Earthquake, Muk can struggle to impose itself on a battle thanks to its middling Defence Defense and weakness to Ground; (comma > semicolon, plus added the actual link to ground-immune mons) as such, a Ground immunity Ground-immune teammates like Latias, Gliscor, and Skarmory can help to alleviate its weakness while also providing them gaining opportunities to switch in.

**Sweepers**: As Muk is a supporting piece, (AC) it is important to have teammates that can take advantage of the disruption it causes. Muk is one of the Knock Off clickers of all time a great Knock Off user, (i hate you for imposing the burden of removing this on me) and physical sweepers like Sneasler, Palafin, and both Urshifu Formes formes appreciate its ability to remove opposing Rocky Helmet and spread status with Poison Touch. Special sweepers like Latias, Iron Valiant, and Enamorus also enjoy the removal of opposing Assault Vest Vests being removed (passive voice).


Checks and Counters
========
**Ground-types**: Ground-types like Ursaluna-Bloodmoon, Landorus-T, and Great Tusk are very comfortable switching into Muk, who which is in turn forced to make a prediction with a weak Ice Punch to hit them for any meaningful damage. As such, Muk is typically forced out by their presence.

**Steel-types**: While Muk does commonly run Drain Punch, Steel-types like Iron Treads, Excadrill, and Corviknight are completely immune to all Poison-type attacks and the poison status condition, heavily disrupting Muk's potential impact on a battle.

**Physical Wallbreakers**: Muk's low Defence Defense and lack of recovery leave it prey to teams with numerous physical attackers like Roaring Moon, Garchomp, and Ogerpon-W, which ellspring who can overwhelm it or force it out.

[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 2, Guests: 1)

Top