[OVERVIEW]
Mr. Mime is the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its great typing, high Speed, and unresisted coverage making it versatile and hard to consistently check. Said high Speed lets it take advantage of its coverage extremely effectively, outspeeding or Speed tying every threat that it hits super effectively besides Charizard, Fearow, and the niche Primeape. Thunderbolt lets Mr. Mime check key Water-types like Seadra, Kabutops, and especially Blastoise, an incredibly valuable role. It is also one of the fastest paralysis spreaders in the tier, forcing out numerous offensive threats such as Electrode and Fearow and crippling Fire Spin users for missing. Nearly every competitive team uses Mr. Mime, partially because it is one of the few reliable checks to itself.
While Mr. Mime is an incredibly good Pokemon, its terrible Defense makes it decently frail, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This means Thunder Wave users such as Clefable and Porygon usually force it out. In addition, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee. Its Speed, while impressive, still leaves it susceptible to notable Fire Spin users like Charizard, Rapidash, and Ninetales. While it doesn't take heavy damage from Fire Spin, it usually lacks recovery to mitigate the chip damage. Also, outspeeding Mr. Mime lets the Fire Spin users pivot to a revenge killer that can exploit its poor Defense like Fearow. It especially struggles with Rapidash, Ninetales, and Moltres, being unable to deal notable damage without Psychic Special drops and taking hefty damage from Fire Blast.
[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss
[SET COMMENTS]
Set Description
=========
Psychic threatens to 2HKO Nidoking, Venomoth, and Raticate, and 3HKO many notable Pokemon like Electrode, Rapidash, and Golem. Special drops and critical hits make it even more difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option against NU's many Water- and Flying-types, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, 2HKOing or 3HKOing all of them. Thunder Wave cripples Wrap users, revenge killers like Charizard and Arcanine, and other Mr. Mime, making Mr. Mime a check to itself; you should think carefully before trading paralysis with the opponent's Mr. Mime, however. Seismic Toss is Mr. Mime's best attack against Psychic-types like Exeggcute, Drowzee, Abra, and itself.
Threatening Water-types makes Mr. Mime suited to partner with Fire-types like Ninetales and Rapidash. Thunder Wave lets it support sweepers like Golem and Nidoking, crippling roadblocks like Poliwhirl and Seadra. Mr. Mime also appreciates these Ground-types for switching into opposing Mr. Mime's Thunder Wave. Mr. Mime also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help absorb Fire Spin.
Mr. Mime excels as a wallbreaker and sweeper. One of Mr. Mime's biggest strengths is its excellence against Pokemon like Nidoking and Blastoise, which other sweepers like Electrode and Kingler can struggle to handle consistently. Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime.
[STRATEGY COMMENTS]
Other Options
=============
Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option; it can be used over Seismic Toss to grant Mr. Mime more longevity against Psychic-types and Clefable. It is especially relevant versus Exeggcute, which becomes unable to threaten it outside of Explosion. While Mr. Mime's frailty gives it few chances to wake up normally, the high frequency of Fire Spin users and opposing Mr. Mime allows it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beam from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can deal heavy damage to a physical attacker such as Raticate or Pinsir given Mr. Mime's physical frailty. Notably, Mr. Mime will likely force out Raticate right away with the threat of paralysis, allowing Counter to deal massive damage to the switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, but the charge turn leaves it open to exploitation. Flash could be used to inconsistently drop accuracy, but the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing except against Ground-types.
Checks and Counters
===================
**Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening it in return with paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, threatens Mr. Mime with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. Mr. Mime's Seismic Toss only 4HKOes, leaving Drowzee relatively safe.
**Clefable**: Clefable is only 4HKOed by Mr. Mime's Psychic. It can also retaliate with paralysis, sleep, and heavy damage, with Body Slam followed by Hyper Beam KOing after minor chip damage. However, a Special drop from Psychic leaves Clefable KOed by Psychic, vastly worsening the matchup.
**Revenge Killers**: Mr. Mime's frailty means faster offensive threats often force it out, most of which are Fire-types. Arcanine and Ninetales are only 4HKOed by Psychic while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening a 2HKO with Fire Blast in return. While it cannot switch in due to paralysis, Charizard is a notable example, outspeeding Mr. Mime to use Fire Spin effectively and threatening a 3HKO with both Fire Blast and Slash. While they also typically cannot switch in due to the threat of paralysis, other revenge killers such as Fearow, Electrode, and Raticate also outspeed Mr. Mime and threaten it with severe damage or paralysis.
**Paralysis**: Paralysis removes one of Mr. Mime's primary strengths in its Speed. This lets Pokemon it normally forces out like Nidoking and Blastoise overrun it with heavy damage. Paralysis from opposing Mr. Mime also makes navigating the mirror matchup tricky. A paralyzed Mr. Mime can make late-game scenarios much more inconsistent, such as not having fast Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.
**Golem**: Golem threatens a 2HKO with Earthquake, as well as Earthquake following Body Slam. Its ability to avoid a Psychic 2HKO and safely come in on attempted Thunder Wave and Thunderbolt from Mr. Mime accentuates this danger.
[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429], [CyroGyro, 331519]]
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