Rules...
1v1 Singles
All Abilities
24 Hours DQ
5 Chills / 2 Recoveries
2 Subs
All Items
ASB Arena
Team Mowtom...
Sos [Timburr] (M)
Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.
Type: Fighting
Guts / Sheer Force / Iron Fist (H)
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks (18):
Physical
Bide
Chip Away
Counter
Dig
Force Palm
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Wake-Up Slap
Special
Status
Endure
Focus Energy
Leer
Protect
Substitute
Wide Guard
Mzee [Turtwig] (F)
Mzee can trace her lineage back to the Ancient One herself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass
Overgrow / Shell Armor (H)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 26 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks (17):
Physical
Bite
Body Slam
Razor Leaf
Sand Tomb
Tackle
Special
Absorb
Mega Drain
Energy Ball
Grass Knot
Status
Curse
Double Team
Grassy Terrain
Protect
Substitute
Wide Guard
Withdraw
Worry Seed
Jumbo [Protowatt] (M)
Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.
Types: Water / Electric
Trace / Magic Guard / Shed Skin (H)
Stats:
HP: 80
Atk: 2
Def: 1
SpA: 2
SpD: 0 (-)
Spe: 110 (+) (+28% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
AC: 0/5
Attacks (16):
Physical
Tackle
Wild Charge
Special
Bubble
Dazzling Gleam
Fairy Wind
Scald
Sheer Cold
Thunderbolt
Thunder Shock
Whirlpool
Status
Charge
Detect
Follow Me
Me First
Mind Reader
Substitute
Team P2X7...
Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 1
AC: 3/5
KOC: 0
Moves:
Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge
Egg Moves:
Detect
Endure
Flail
Wish
Yawn
TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute
Tutor Moves:
Heal Bell
Hyper Voice
Other:
Bide
Skull Bash
Snugglow [Snugglow] (M)
Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk)
Type: Electric / Poison
Electric: Electric STAB; immune to paralysis status.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Telepathy (HA Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (80.5) (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Moves (17/??):
Level-Up:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Egg Moves:
Haze
Signal Beam
Splash
Water Pulse
Wide Guard
TM Moves:
Psyshock
Taunt
Protect
Thunderbolt
Sludge Wave
Mowtom sends out Pokemon and equips...
P2X7 sends out Pokemon and equips...
P2X7 orders...
Mowtom orders...
VirajVora refs...
1v1 Singles
All Abilities
24 Hours DQ
5 Chills / 2 Recoveries
2 Subs
All Items
ASB Arena
Team Mowtom...
Sos [Timburr] (M)
Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.
Type: Fighting
- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Guts / Sheer Force / Iron Fist (H)
- This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks (18):
Physical
Bide
Chip Away
Counter
Dig
Force Palm
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Wake-Up Slap
Special
Status
Endure
Focus Energy
Leer
Protect
Substitute
Wide Guard
Mzee [Turtwig] (F)
Mzee can trace her lineage back to the Ancient One herself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Overgrow / Shell Armor (H)
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 26 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks (17):
Physical
Bite
Body Slam
Razor Leaf
Sand Tomb
Tackle
Special
Absorb
Mega Drain
Energy Ball
Grass Knot
Status
Curse
Double Team
Grassy Terrain
Protect
Substitute
Wide Guard
Withdraw
Worry Seed
Jumbo [Protowatt] (M)
Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.
Types: Water / Electric
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Electric STAB; immune to paralysis status.
Trace / Magic Guard / Shed Skin (H)
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Stats:
HP: 80
Atk: 2
Def: 1
SpA: 2
SpD: 0 (-)
Spe: 110 (+) (+28% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
AC: 0/5
Attacks (16):
Physical
Tackle
Wild Charge
Special
Bubble
Dazzling Gleam
Fairy Wind
Scald
Sheer Cold
Thunderbolt
Thunder Shock
Whirlpool
Status
Charge
Detect
Follow Me
Me First
Mind Reader
Substitute
Team P2X7...
Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 1
AC: 3/5
KOC: 0
Moves:
Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge
Egg Moves:
Detect
Endure
Flail
Wish
Yawn
TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute
Tutor Moves:
Heal Bell
Hyper Voice
Other:
Bide
Skull Bash
Snugglow [Snugglow] (M)
Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk)
Type: Electric / Poison
Electric: Electric STAB; immune to paralysis status.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Telepathy (HA Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (80.5) (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Moves (17/??):
Level-Up:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Egg Moves:
Haze
Signal Beam
Splash
Water Pulse
Wide Guard
TM Moves:
Psyshock
Taunt
Protect
Thunderbolt
Sludge Wave
Mowtom sends out Pokemon and equips...
P2X7 sends out Pokemon and equips...
P2X7 orders...
Mowtom orders...
VirajVora refs...