Is that... not what this thread is? I think having three sections would be good for better organization. Some "useful" moves like Acrobatics and some "useless" moves like Blizzard (which was useless like a day ago, but seems to have been promoted) exist more in a grey area of "I guess it's kinda useful, but you won't see it often" so it would be helpful both in cleaning up the useful moves to highlight the really useful ones, and also clean up the useless moves so you don't have to go digging in the trash to find a niche option.We used to have more categories, but we got rid of them because we got annoyed by the endless arguing over which things belong in which categories.
no the point of this thread is actually because Mia and I were sick of getting a ton of suggestions to move one or two moves to viable/useless so we made a megathread insteadIs that... not what this thread is?
I was replying to Zarel's comment on not having more than two categories, which itself was a reply to my original suggestion of making a third section for medium usefulness moves that then got morphed into this megathread.no the point of this thread is actually because Mia and I were sick of getting a ton of suggestions to move one or two moves to viable/useless so we made a megathread instead
Our last move viability update was 17 days ago, and did not touch Blizzard. Blizzard seems to have always been in the "Useful" category for at least a few months.Is that... not what this thread is? I think having three sections would be good for better organization. Some "useful" moves like Acrobatics and some "useless" moves like Blizzard (which was useless like a day ago, but seems to have been promoted) exist more in a grey area of "I guess it's kinda useful, but you won't see it often" so it would be helpful both in cleaning up the useful moves to highlight the really useful ones, and also clean up the useless moves so you don't have to go digging in the trash to find a niche option.
Huh. Could have sworn it was useless.Our last move viability update was 17 days ago, and did not touch Blizzard. Blizzard seems to have always been in the "Useful" category for at least a few months.
This thread exists because sometimes we get things wrong or forget to update for DLC. There are some small exceptions like Smack Down, but like I said, it's "relatively objective". It's significantly less effort than actually dealing with the line between "great move" and "good move" which will be much harder to maintain.In any case, my point still stands. Useful/not is only maybe objective on paper, and definitely not in practice. Again, if it was truly objective, this thread would not exist. So all that ends up happening is less organization and argument over if fringe moves should be considered useful or not. That's why the extra distinction wouldn't be "useful vs very useful" but "useful vs niche". A space for the kind of moves you mainly just use as a neat tech, the kind of moves whose usefulness is debatable.
I'm rejecting the additional tier because we already have four tiers of items.As for items, the "items" section should be split, or more items should be demoted to "usually useless items" (should be renamed to "niche"). Focus Band, Absorb Bulb, and Big Root are definitely not on the same level as Black Glasses, Yache Berry, and Weakness Policy.
No, it's the first item on the list. If you get hit with a Water attack, your Sp. Att gets a boost and the bulb is consumed. It also has a few clones that are also listed in the "items" section. Cell Battery (Electric, Attack) Luminous Moss (Water, Sp. Def) and Snowball (Ice, Attack).Is Absorb Bulb a typo? Are you getting it mixed up with Big Root or Shell Bell?
This ties into my idea of incorporating usage stats. If we incorporated "commonly used moves" from the usage stats, it would include the moves on the analyses.Is it possible to add a new tier (sorry Zarel) of item/ move that is basically just moves from relevant analyses? If no analysis for that tier+mon just don't have it. I'm honestly not sure what to call it, "commonly used moves/items" maybe? If this isn't possible to automate then probly a bad idea, but I know the calc does something similar.
It's also a WAY more objective delineation, and takes care of the hard-to-quantify uselessness of moves like Ice Beam or Poltergeist on Pokemon like Weavile and Gengar.This ties into my idea of incorporating usage stats. If we incorporated "commonly used moves" from the usage stats, it would include the moves on the analyses.
For reference, Grassy Glide is shown usable if user has Grassy Surge, Mystical Fire is if the user doesn't have Flamethrower, and Icy Wind if the user is Keldeo or is in doubles. Obviously conditions can be expanded, though.sup, went thru mew's movepool and commented on moves in usually useless that i have used before
burning jealousy - nu thievul uses this as a coverage move because it has a bad movepool, could be moved up for mons without access to flamethrower/fire blast/mystical fire (maybe that's too complicated?)
corrosive gas - basically anything that gets it and doesnt have knock off will consider using it due to how nice item displacement is. ru vileplume / ru/nu weezing / nu garbodor / uu weezing-galar / lc koffing are a few examples that come to mind.
future sight - gaining prominence in ss with future sight - teleport combos
grassy glide - good on terrain teams / rillaboom line
icy wind - is usable
mystical fire - i discussed this elsewhere but yea, lot of fairies use this as fire coverage, defensive fires can also make use of its -spatk effect
pollen puff - rare coverage move on things like nu eldegoss / uu celebi (very rare, but usable)
work up - usable on mons without sd / np / calm mind / bulk up, most notably silvally
np morgrem runs this in nfe alsoburning jealousy - nu thievul uses this as a coverage move because it has a bad movepool, could be moved up for mons without access to flamethrower/fire blast/mystical fire (maybe that's too complicated?)
Heracross-Mega and Breloom run it, too. Smogon typically doesn't like specific usage cases, though, so a more general approach is probably preferred, here.why is bullet seed useful? i don't think anything besides the occasional cinccino runs it
This should also apply if the format allows Dynamax, as it allows for some Pokemon to viably use Max Airstream, namely Gyarados. Fly should get the same treatment for this reason for Lando-T.Bounce: If format is gen 7
Acid Armor is better than Iron Defense (more PP) and Serene Grace Ancient Power isn't a thing.Acid Armor: If the user doesnt have iron defens
Ancient Power: If its the strongest special rock move the user has / If the users ability is serene grace
Which is why I said if the user doesnt have Iron Defense, and it is. Togetic ZUAcid Armor is better than Iron Defense (more PP) and Serene Grace Ancient Power isn't a thing.
Ally Switch: If its a doubles format
Ancient Power: If its the strongest special rock move the user has / If the users ability is serene grace
Bulldoze: If doubles
Coaching: If doubles
Dark Void: If before the dark void nerf
Electroweb: If doubles
Icy Wind: If doubles
Muddy Water: if doubles
Redirection moves: If doubles
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Techno Blast: Genesect