approved by the eevee general and the immortal
Co-owned by macrarazy
More Weather
(i know the name kinda stinks)If you have ever played Pokémon as much as I have, you probably know about weather. You know, the thing that was spammed a lot in gen 5. Well, we only have 4 weather as you all know, Hail, Drought, Rain, Sandstorm. But 4 weather just isn't enough, what if we had more weather?
In More Weather, there is a new weather condition for every type. Every weather condition has a special effect for that type, several damages Pokémon (Steel-type or Poison-type weather) or just boost a Pokémon's stat (like Flying-type weather boosts Flying-type's Defense and Sp. Defense by 1.3x). Each weather of course has an item that boosts the weather's duration, a move and ability to set the weather.
To boost creativity and the use of weather teams, weather will last for 10 turns (13 turns with rock) so get ready for Gen 6 weather wars.
As for weather inducing moves, all moves will be TMs that can be learned by the corresponding type (All Psychic types can learn Psycho Invasion)
As for weather-affected abilities, each week, we'll theorize and create a new ability that is affected by a weather and give that ability to a Pokemon and see how it affects it's viability (must be RU or lower).
Also, all these changes aren't permanent, and nor are these the only changes that took place, as more are to come after more metagame discussion. And for the reason so, feel free to discuss and suggest new changes to the current weathers and boosts.
That is all, thank you for reading.
Co-owned by macrarazy




More Weather
(i know the name kinda stinks)
In More Weather, there is a new weather condition for every type. Every weather condition has a special effect for that type, several damages Pokémon (Steel-type or Poison-type weather) or just boost a Pokémon's stat (like Flying-type weather boosts Flying-type's Defense and Sp. Defense by 1.3x). Each weather of course has an item that boosts the weather's duration, a move and ability to set the weather.
- Normal-type: Clear Skies, Regular Rock, Move: Clear Sky, Ability: Cloudy
- Weather Ball gets 150 BP.
- Hyper Beam & Giga Impact doesn't need a turn to recharge if the user successfully killed the target
- Fighting-type: Warzone, Fighting Rock, Move: Warzone, Ability: Gladiator Uprise
- Fighting types gets their Attack and Sp. Attack boosted 1.3x.
- Flying-type: Delta Stream, Gale Rock, Move: Flappy Wings, Ability: Delta Stream
- Hurricane has perfect accuracy
- Flying types gets their Defense and Sp. Defense boosted 1.3x
- Tailwind lasts for 8 turns upon Delta Stream
- Poison-type: Acid Rain, Toxic Rock, Move: Acid Dance, Ability: Acid Warning
- Anything not Poison or Bug gets hit for residual damage.
- Steel types aren't immune to Poison-type moves (except for Toxic and Toxic Spikes)
- Ground-type: Sandstorm, Smooth Rock, Move: Sandstorm, Ability: Sand Stream
- Rock-type: Sandstorm, Smooth Rock, Move: Sandstorm, Ability: Sand Stream
- Bug-type: Locust Plague, Virus Rock, Move: Plague, Ability: Flu Spread
- Boosts Poison- and Bug-type moves by 1.3x
- Poison moves (that aren't status moves) gain a 30% chance to poison (if they don't have it)
- Every Pokemon in the field that is not Poison type or Bug type will have a new status called "Flu". The Pokemon with the flu status is damaged by 1/16 each turn regardless if weather is flu.
- Attack Order's BP is doubled.
- Defend Order boosts Defense and Sp. Def by 2x
- Ghost-type: Sinister Fog, Cursed Rock, Move: Sinister Fog, Ability: Hollow Whip
- Phantom Force and Shadow Force doesn't require 2 turns to hit.
- Giratina switches its form to Giratina-Origin
- Steel-type: Metal Meteor, Steel Rock, Move: Metal Meteor, Ability: Meteor Shower
- Anything not Steel type gets hit for residual damage.
- Steel types get their Sp. Defense boosted by 1.5x
- Fire-type: Sunlight, Heat Rock, Move: Sunny Day, Ability: Drought
- Water-type: Rain, Damp Rock, Move: Rain Dance, Ability: Drizzle
- Grass-type: Pollen Storm, Grass Rock, Move: Pollen Storm, Ability: Pollen Warning
- Grass-types heals 1/16 HP every turn
- Spore (as well as other powder moves) always hit (except when the opposing Pokemon is Grass-type), even through Overcoat.
- Grass-types takes 25% damage from all moves.
- Electric-type: Thunderstorm, Thunder Rock, Move: Thunderstorm, Ability: Thunder Warning
- Thunder hits with perfect accuracy.
- Electric-type moves can hit Ground types
- Psychic-type: Mindstorm, Psycho Rock, Move: Mindstorm, Ability: Brain Stimulation
- Trick Room, Magic Room, and Wonder Room lasts for 8 turns upon Mindstorm
- Psychic type moves hit Dark types for neutral damage.
- Ice-type: Hail, Icy Rock, Move: Hail, Ability: Snow Warning
- Anything not Ice-type hit for residual damage
- Dragon-type: Meteor Storm, Draco Rock, Move: Meteor Storm, Ability: Storm of Legends
- Anything not Dragon or Fairy gets hit for residual damage.
- Draco Meteor is 140 BP, lowers Sp. Atk by 1
- Dark-type: Black Hole, Dark Rock, Move: Black Hole, Ability: Void Hole
- Moonlight restores 75% HP
- Morning Sun restores 25% HP
- Fairy-type: Pixie Fog, Pixie Rock, Move: Pixie Dust, Ability: Pixie Fog
- Anything not Fairy or Psychic gets hit for residual damage.
- Dragon type moves deals 50% damage
Move Changes
Castform-*
Type: [Weather type] (Castform-Sandstorm is Rock/Ground)
Castform will receive 17 forms! yay!
- Weather Ball – 100 BP – 100% acc – Special – Changes its type with the weather.
- Attack Order – 90 BP – 100% acc – Physical – Doubles BP on Plague weather
- Defend Order – Status – Boosts Defense and Sp. Def by 2x on Plague Weather
- Moonlight – Status – Restores 75% HP on Black Hole weather
- Morning Sun – Status – Restores 25% HP on Black Hole weather
- Draco Meteor – 130 BP – 90% acc – Special – 140 BP on Meteor Storm, lowers Sp. Atk by 1
- Swarm – Now increases Speed by 50% on Plague weather

Type: [Weather type] (Castform-Sandstorm is Rock/Ground)
Castform will receive 17 forms! yay!
As for weather inducing moves, all moves will be TMs that can be learned by the corresponding type (All Psychic types can learn Psycho Invasion)
As for weather-affected abilities, each week, we'll theorize and create a new ability that is affected by a weather and give that ability to a Pokemon and see how it affects it's viability (must be RU or lower).
Also, all these changes aren't permanent, and nor are these the only changes that took place, as more are to come after more metagame discussion. And for the reason so, feel free to discuss and suggest new changes to the current weathers and boosts.
That is all, thank you for reading.
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