Proof of peak
INTRODUCTION
_______________
Hey, Im Valorye I’ve been obsessed with pokemon ever since I was a kid with my first pokemon game being the really old game named Pokemon Brick Bronze, yeah, the pokemon fangame. I’ve made a quite decent team that was originally for a lopunny team but turns out nice when the mega was changed to mega medicham and a few mons were adjusted into this team and overall i just really need ratings and people to give me helpful critics for this team I made.INTRODUCTION
_______________
now without further a do, queue the Monster offense team~
TEAM MEMBERS
________________
Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- Zen Headbutt
- High Jump Kick
Medicham was always a viable and relevant mega in OU especially ORAS with its amazing ability Huge Power/Pure Power it breaks through everything and while most people run elemental punches on medicham of course usually thunder punch/ice punch for pesky slowbros and landoruses, Love adamant nature for this mon aswell. I run this moveset in particular. Why you ask? Let’s get straight to it. Fakeout is a god move for Godcham with its amazing boosted attack reaching more than 500 atk plus it can chip most pokemons nicely. Bullet punch is amazing when you’re in a pinch, example being that your opponent sacks a mon against your medicham and then pulls out fast pokemons that threaten your medicham that are chipped already. Bullet punch is a solution for that. (Includes a F you message aswell to weaviles) Zen headbutt of course being it’s powerful STAB move and can handle switch ins like clefable ,etc. HJK being the second STAB move and usually the most reliable in terms of damage.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind
Keldeo has been acknowledged as one of OU's most threatening Pokemon since its release, and it's easy to see why this is the case. In the current state of ORAS OU, Keldeo provides immense role compression as an offensive powerhouse that is capable of pressuring its own regular switch-ins via Scald burns and providing defensive utility in managing some metagame trends such as Darkspam (Bisharp, Weavile, Tyranitar, Crawdaunt, etc.) With a nice typing also being water fighting.
Keldeo is a nice teammate for medicham, providing massive SpAtk damage from its STABS and Specs and can also handle most bulky mons, the best teammate for this slot would have been Ash Greninja but of course, this is ORAS OU, not USUM Ou. So i have to cope, of course keldeo’s main purpose is to handle HP DEF mons (most but slowbro walls it) then with justified it helps handle dark type attacks that could threaten Medicham.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Sorry to say but rotom is one of the best pivot bulks in OU not only with the great typing and base stats, but with it’s access to wisp no physical mon can touch it. Also a great member to the team as it can take burns and twaves, not only that but it’s ability levitate also grants it immunity against ground types making it way better than it could. Rotom-wash is also another answer to sand teams as Hydro pump can do significant damage and so can Will o wisp strategically halve tyranitar/excadrill’s attack making it powerless.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Knock Off
- Stone Edge
- Stealth Rock
- Earthquake
Landorus Therian. Who doesn’t have a hate love relationship on this cancerous pokemon? With its moveset being so unpredictable at times and its amazing attack stat that can easily make a grown man cry. Landorus’ ability being intimidate is a prime counter against most Charizard X users as with these EVs are able to tank Zard X’s attacks then counterattack with an Earthquake. Also working as my team’s rocker, then knock off for lati twins or just for predicted switches in general. Stone edge is quite self explanatory if you ask me, for flying and bugs lol.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin
Excadrill in ORAS OU is relevant and will always stay that way, it resists Fairies which my medicham dies to most of the time then top them off woth a revenge kill using Iron Head. Adamant with scarf allows you to outspeed most if not all unboosted speed tier and then most megas. Rock slide for zard Y that can screw my team over if I dont get rocks up in time. Rapid spin for hazard control of course and earthquake as our main stab move!
Talonflame
Ability: Gale Wings
EVs: 32 HP / 120 Atk / 100 Def / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Acrobatics
- Roost
- Will-O-Wisp
One of OU’s most capable sweeper, and im using it for Utility Taunt is a lifesaver at times when you predict a skarmory switch in you can just switch to the flame and taunt, even if Skarmory switches its going to be either a bulky mon who resists flare blitz and usually has status moves or they switch to a sweeper that resists fire. Take heatran as an example if they switch back to heatran for the flash fire and I taunt that’d prevent a stealthrock from him then its just free game. Acrobatics is a must on Talonflame since its gen6 and not nerfed yet (screw you gamefreak!) allowing it to always move first as ts flying type moves have priority, then roost for longetivity, and wisp for potential physical attacker switches
!!!THREAT LIST!!!
Slowbro
Slowbro is almost unbeatable against this team as your only chance to beat it is just to hope slowbro was chipped already for Rotom’s Volt Switch to kill it
Serperior
Serperior is almost way too hard to beat. Talon can tank around 3 leaf storms but if it runs dragon pulse theres simply no hope since it outspeeds my entire team basically. Then glare also is a big pain
Thats all! Thanks for reading this post, I would appreciate it if you would reply this RMT with some critics!
________________
Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- Zen Headbutt
- High Jump Kick
Medicham was always a viable and relevant mega in OU especially ORAS with its amazing ability Huge Power/Pure Power it breaks through everything and while most people run elemental punches on medicham of course usually thunder punch/ice punch for pesky slowbros and landoruses, Love adamant nature for this mon aswell. I run this moveset in particular. Why you ask? Let’s get straight to it. Fakeout is a god move for Godcham with its amazing boosted attack reaching more than 500 atk plus it can chip most pokemons nicely. Bullet punch is amazing when you’re in a pinch, example being that your opponent sacks a mon against your medicham and then pulls out fast pokemons that threaten your medicham that are chipped already. Bullet punch is a solution for that. (Includes a F you message aswell to weaviles) Zen headbutt of course being it’s powerful STAB move and can handle switch ins like clefable ,etc. HJK being the second STAB move and usually the most reliable in terms of damage.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind
Keldeo has been acknowledged as one of OU's most threatening Pokemon since its release, and it's easy to see why this is the case. In the current state of ORAS OU, Keldeo provides immense role compression as an offensive powerhouse that is capable of pressuring its own regular switch-ins via Scald burns and providing defensive utility in managing some metagame trends such as Darkspam (Bisharp, Weavile, Tyranitar, Crawdaunt, etc.) With a nice typing also being water fighting.
Keldeo is a nice teammate for medicham, providing massive SpAtk damage from its STABS and Specs and can also handle most bulky mons, the best teammate for this slot would have been Ash Greninja but of course, this is ORAS OU, not USUM Ou. So i have to cope, of course keldeo’s main purpose is to handle HP DEF mons (most but slowbro walls it) then with justified it helps handle dark type attacks that could threaten Medicham.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Sorry to say but rotom is one of the best pivot bulks in OU not only with the great typing and base stats, but with it’s access to wisp no physical mon can touch it. Also a great member to the team as it can take burns and twaves, not only that but it’s ability levitate also grants it immunity against ground types making it way better than it could. Rotom-wash is also another answer to sand teams as Hydro pump can do significant damage and so can Will o wisp strategically halve tyranitar/excadrill’s attack making it powerless.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Knock Off
- Stone Edge
- Stealth Rock
- Earthquake
Landorus Therian. Who doesn’t have a hate love relationship on this cancerous pokemon? With its moveset being so unpredictable at times and its amazing attack stat that can easily make a grown man cry. Landorus’ ability being intimidate is a prime counter against most Charizard X users as with these EVs are able to tank Zard X’s attacks then counterattack with an Earthquake. Also working as my team’s rocker, then knock off for lati twins or just for predicted switches in general. Stone edge is quite self explanatory if you ask me, for flying and bugs lol.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin
Excadrill in ORAS OU is relevant and will always stay that way, it resists Fairies which my medicham dies to most of the time then top them off woth a revenge kill using Iron Head. Adamant with scarf allows you to outspeed most if not all unboosted speed tier and then most megas. Rock slide for zard Y that can screw my team over if I dont get rocks up in time. Rapid spin for hazard control of course and earthquake as our main stab move!
Talonflame
Ability: Gale Wings
EVs: 32 HP / 120 Atk / 100 Def / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Acrobatics
- Roost
- Will-O-Wisp
One of OU’s most capable sweeper, and im using it for Utility Taunt is a lifesaver at times when you predict a skarmory switch in you can just switch to the flame and taunt, even if Skarmory switches its going to be either a bulky mon who resists flare blitz and usually has status moves or they switch to a sweeper that resists fire. Take heatran as an example if they switch back to heatran for the flash fire and I taunt that’d prevent a stealthrock from him then its just free game. Acrobatics is a must on Talonflame since its gen6 and not nerfed yet (screw you gamefreak!) allowing it to always move first as ts flying type moves have priority, then roost for longetivity, and wisp for potential physical attacker switches
!!!THREAT LIST!!!
Slowbro
Slowbro is almost unbeatable against this team as your only chance to beat it is just to hope slowbro was chipped already for Rotom’s Volt Switch to kill it
Serperior
Serperior is almost way too hard to beat. Talon can tank around 3 leaf storms but if it runs dragon pulse theres simply no hope since it outspeeds my entire team basically. Then glare also is a big pain
Thats all! Thanks for reading this post, I would appreciate it if you would reply this RMT with some critics!
Attachments
Last edited: