Welcome to Night Vale
Hello, and welcome to Night Vale!
For some introductions, my name is Redenstien, but more often known by Bysshe on PS! or by my other alt, Whitney's Ass. I've been using this ghost team for a while and it does pretty well if you can play patiently, so I wanted to share it with everyone! As for the theme, WTNV is the best podcast right now, their book came out today (10/20/15), and ghosts are spooky! Just like Night Vale! On to the members!
Dana Cardinal (Sableye) (F) @ Sablenite
Ability: Prankster
EVs: 200 HP / 48 Def / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Will-O-Wisp
- Snarl
- Recover
So, pretty basic for a Mega-Sableye set, but I'm running Snarl over Dark Pulse as A) my main way to deal damage isn't by directly attacking, it's by chip damage and stall, and B) with Will-o-Wisp and Snarl together, I can minimize how much any attacker can really do. Truthfully, with proper set up, Mega-Sableye 6-0s low ladder teams and teams without powerful fairies. WoW means I don't have to invest so much in defense, and the additional SpD bulk means I can take hits while using CM and Snarl to minimize damage on that side.
I named her after Mayor and former intern Dana Cardinal because she's like the guardian of the town, just like a giant red ruby.
(Testing "utility" sableye as recommended by Stunfisk and others. Currently, it's WoW, Recover, Knock Off and Foul Play.)
John Peters, You Know, the Farmer (Trevenant) (M) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 200 Def / 52 SpD
Impish Nature
- Substitute
- Leech Seed
- Phantom Force
- Will-O-Wisp
Trevenant is an underrated threat and a half. In one replay in particular, this baby basically tanked and saved my ass. Harvest is an incredible ability, and ol' John Peters, you know, the farmer? here can avoid and take damage is amazing. I use him mainly as a physical wall, which doubles up with WoW. Seed + burn is enough already to make most people cry, but when I add in substitute and phantom force, which can break through protection and avoid hits, letting the stall damage add up... Your opponents will need imaginary oranges to recover.
(Trev is being tested out in favor of Chandelure, but the jury is still out rn.)
Erica (Golurk) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Dynamic Punch
You know how angels are definitely, absolutely, in no way real? Well, that's how most people see my scarfed Golurk. My favorite thing to do is lead against Yzard with it because most ghost monos lead with Sableye, right? So, I always lead Golurk against Yzard, scarfed outspeeds and that 100% accuracy Stone Edge OHKOs. The other moves are coverage, and Dynamic Punch gives me fun hax that Ghost depends on. The downside is how sloooow Golurk is, even scarfed, but it catches what it needs to off-guard and bops 'em with a No Guard.
"He is holding a cat."
Carlos (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
-Shadow Ball Hidden Power Ice
- Destiny Bond
- Dazzling Gleam
Gengar is too good not to be on every ghost and poison mono. OG and strong still, mega banned, totes bae, just like Carlos. Dazzling Gleam really helps me with the fighting matchup since apparently every damn fighting type gets Knock Off, but it also helps in the mirror match and when I'm starting down Sableyes. I run sash because... I do. I'm not sure why I originally chose sash, but it works for now. DBond is my real secret weapon here. I normally resort to Dbond after switching in to rocks on something with specs I can't kill otherwise or, as mentioned earlier, the Sableye staredown.
Props to Stunfisk The Great for the HP Ice suggestion. Immediately helped my ground matchup. (Go to Hell Gliscor)
Cecil G. Palmer (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- King's Shield
- Shadow Sneak
- Shadow Ball/Flash Cannon
- Sacred Sword
Okay... Yes, this is extremely redundant and old Aegislash set. but I still find it being useful in like every game. It takes a ton to KO this thing, King's Shield is the most broken move in the game, and there's a reason Aegislash is banned everywhere else. I see Cecil as an Aegislash because, voluntarily or not, he protects the town from evil abroad and encourages it within. He's also inherently gentle, just like this Aegislash set. It's mostly physical as most of the team is special oriented, but I have shadow ball for nuking if needed. Flash Cannon might be better here, but that's up to you.
The Glow Cloud (Jellicent) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 52 Def / 4 SpA / 200 SpD
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover
ALL HAIL THE GLOW CLOUD. ALL. HAIL.
All hail. Jellicent acts as my go-to special wall. He's fat, he's wet, he's exactly what I want. Toxic gives me the kind of status I don't have already from my two wispers, scald and Ice beam gives me coverage and Scald gives me even more burn (the bestest status). Recover is just a great move, so why not? Also, walls need longevity. The EVs are so I can take a non-stab Knock Off pretty OK and at least get status on it.
I hope you've enjoyed this RMT! Please leave your comments about how I can improve the team overall, or just how great Night Vale is, etc. Replays and importable below (change anything, but leave the Glow Cloud (ALL HAIL)).
Today's proverb: Don’t be afraid of the dark. Be afraid of the terrible things that are hiding in there, and the terrible things they will do.
And as always, good night, Night Vale.
Good night.






Hello, and welcome to Night Vale!
For some introductions, my name is Redenstien, but more often known by Bysshe on PS! or by my other alt, Whitney's Ass. I've been using this ghost team for a while and it does pretty well if you can play patiently, so I wanted to share it with everyone! As for the theme, WTNV is the best podcast right now, their book came out today (10/20/15), and ghosts are spooky! Just like Night Vale! On to the members!

Dana Cardinal (Sableye) (F) @ Sablenite
Ability: Prankster
EVs: 200 HP / 48 Def / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Will-O-Wisp
- Snarl
- Recover
So, pretty basic for a Mega-Sableye set, but I'm running Snarl over Dark Pulse as A) my main way to deal damage isn't by directly attacking, it's by chip damage and stall, and B) with Will-o-Wisp and Snarl together, I can minimize how much any attacker can really do. Truthfully, with proper set up, Mega-Sableye 6-0s low ladder teams and teams without powerful fairies. WoW means I don't have to invest so much in defense, and the additional SpD bulk means I can take hits while using CM and Snarl to minimize damage on that side.
I named her after Mayor and former intern Dana Cardinal because she's like the guardian of the town, just like a giant red ruby.
(Testing "utility" sableye as recommended by Stunfisk and others. Currently, it's WoW, Recover, Knock Off and Foul Play.)

John Peters, You Know, the Farmer (Trevenant) (M) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 200 Def / 52 SpD
Impish Nature
- Substitute
- Leech Seed
- Phantom Force
- Will-O-Wisp
Trevenant is an underrated threat and a half. In one replay in particular, this baby basically tanked and saved my ass. Harvest is an incredible ability, and ol' John Peters, you know, the farmer? here can avoid and take damage is amazing. I use him mainly as a physical wall, which doubles up with WoW. Seed + burn is enough already to make most people cry, but when I add in substitute and phantom force, which can break through protection and avoid hits, letting the stall damage add up... Your opponents will need imaginary oranges to recover.
(Trev is being tested out in favor of Chandelure, but the jury is still out rn.)

Erica (Golurk) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Dynamic Punch
You know how angels are definitely, absolutely, in no way real? Well, that's how most people see my scarfed Golurk. My favorite thing to do is lead against Yzard with it because most ghost monos lead with Sableye, right? So, I always lead Golurk against Yzard, scarfed outspeeds and that 100% accuracy Stone Edge OHKOs. The other moves are coverage, and Dynamic Punch gives me fun hax that Ghost depends on. The downside is how sloooow Golurk is, even scarfed, but it catches what it needs to off-guard and bops 'em with a No Guard.
"He is holding a cat."

Carlos (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
-
- Destiny Bond
- Dazzling Gleam
Gengar is too good not to be on every ghost and poison mono. OG and strong still, mega banned, totes bae, just like Carlos. Dazzling Gleam really helps me with the fighting matchup since apparently every damn fighting type gets Knock Off, but it also helps in the mirror match and when I'm starting down Sableyes. I run sash because... I do. I'm not sure why I originally chose sash, but it works for now. DBond is my real secret weapon here. I normally resort to Dbond after switching in to rocks on something with specs I can't kill otherwise or, as mentioned earlier, the Sableye staredown.
Props to Stunfisk The Great for the HP Ice suggestion. Immediately helped my ground matchup. (Go to Hell Gliscor)

Cecil G. Palmer (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- King's Shield
- Shadow Sneak
- Shadow Ball/Flash Cannon
- Sacred Sword
Okay... Yes, this is extremely redundant and old Aegislash set. but I still find it being useful in like every game. It takes a ton to KO this thing, King's Shield is the most broken move in the game, and there's a reason Aegislash is banned everywhere else. I see Cecil as an Aegislash because, voluntarily or not, he protects the town from evil abroad and encourages it within. He's also inherently gentle, just like this Aegislash set. It's mostly physical as most of the team is special oriented, but I have shadow ball for nuking if needed. Flash Cannon might be better here, but that's up to you.

The Glow Cloud (Jellicent) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 52 Def / 4 SpA / 200 SpD
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover
ALL HAIL THE GLOW CLOUD. ALL. HAIL.
All hail. Jellicent acts as my go-to special wall. He's fat, he's wet, he's exactly what I want. Toxic gives me the kind of status I don't have already from my two wispers, scald and Ice beam gives me coverage and Scald gives me even more burn (the bestest status). Recover is just a great move, so why not? Also, walls need longevity. The EVs are so I can take a non-stab Knock Off pretty OK and at least get status on it.
I hope you've enjoyed this RMT! Please leave your comments about how I can improve the team overall, or just how great Night Vale is, etc. Replays and importable below (change anything, but leave the Glow Cloud (ALL HAIL)).
Today's proverb: Don’t be afraid of the dark. Be afraid of the terrible things that are hiding in there, and the terrible things they will do.
And as always, good night, Night Vale.
Good night.
Dana Cardinal (Sableye) (F) @ Sablenite
Ability: Prankster
EVs: 200 HP / 48 Def / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Will-O-Wisp
- Snarl
- Recover
John Peters, the Farmer (Trevenant) (M) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 200 Def / 52 SpD
Impish Nature
- Substitute
- Leech Seed
- Phantom Force
- Will-O-Wisp
Erica (Golurk) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Dynamic Punch
Carlos (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Destiny Bond
- Dazzling Gleam
Cecil G. Palmer (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Sacred Sword
The Glow Cloud (Jellicent) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 52 Def / 4 SpA / 200 SpD
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover
Ability: Prankster
EVs: 200 HP / 48 Def / 8 SpA / 252 SpD
Calm Nature
- Calm Mind
- Will-O-Wisp
- Snarl
- Recover
John Peters, the Farmer (Trevenant) (M) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 200 Def / 52 SpD
Impish Nature
- Substitute
- Leech Seed
- Phantom Force
- Will-O-Wisp
Erica (Golurk) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Punch
- Dynamic Punch
Carlos (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Destiny Bond
- Dazzling Gleam
Cecil G. Palmer (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Sacred Sword
The Glow Cloud (Jellicent) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 52 Def / 4 SpA / 200 SpD
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover
http://replay.pokemonshowdown.com/monotype-255421555 (against fighting)
http://replay.pokemonshowdown.com/monotype-262029451 (against ghost)
http://replay.pokemonshowdown.com/monotype-259181512 (OLT Tour win against fighting)
http://replay.pokemonshowdown.com/monotype-262029451 (against ghost)
http://replay.pokemonshowdown.com/monotype-259181512 (OLT Tour win against fighting)
scpinion tagging for showcase consideration maybe?
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