National Dex [Monotype Normal] Mr. Bones' Wild Ride

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Mr. Bones' Wild Ride
mrbones.jpg

:blissey: | :chansey: | :porygon2: | :ditto: | :staraptor: | :audino-mega:
(Yes, this is a National Dex Monotype team)

Preface / Legal stuffs:
Hi I'm Instruct, and my claim to fame is coding the format Super Staff Bros. I do play monotype sometimes and had the awful idea of 100% raw sadism in a team recently. I know this team is not the best, there are loads of better teams out there. On top of that, this team wasn't even meant to be the top 100% most viable in the first place, but to abuse some stuff Endless Battle Clause didn't cover and is completely legal, albeit 100% scummy to use. So, yeah, hard stall is the name of the game. This team was designed in mind to go as long as possible in battle, potentially to points where the only way you can win is if the opponent forfeits. I am not liable if you get in trouble on PS for using this team, if you lose because of using this team, or if you just rage quit against this team.

The — uh, "team":
:xy/blissey:
Blissey @ Leppa Berry
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Block
- Rest
- Recycle
- Charm

This. This is the entire purpose this team was built around. This satan spawn can invalidate any and all stall/attacking mon without the ability to use knock off or pivot, all while making the opponent regret for even fighting you in the first place. Max phys bulk with bold to tank physical attackers, hp and spd for the other parts. Block prevents the opponent from switching out. Charm to invalidate physical attackers that can't set up or break through this mon in less than 2 hits, rest is to be spammed, recycle + leppa berry is a completely legal strategy (to EBC, at least) that allows you to outlive the opponent to struggle, although you could end up going to 1000 turns if the opponent learns leech seed.

:xy/chansey:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Teleport

So Chansey is Chansey, it live hits and can absorb status. Max phys bulk to take care of its atrocious 5 def. This pokemon is also used for just tanking special hits among being able to absorb status for the rest of the team as well as sets hazards. Teleport is used in order for to send in a team mate in a safe way so they can wall better against more suited threats. If you want, feel free to run toxic over teleport if you have trouble against ghosts.

:xy/porygon2:
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Foul Play
- Ice Beam
- Toxic

Porygon 2 is one of our premiere physical walls on this team. Max physical bulk to wall stuff that chansey can't. Runs foul play to punish physical attackers as well as hit ghosts special effectively, Ice beam for dragons, gliscor, and mons whose share a type with gliscor. Trace is nice to potentially gain their ability and use it against them like toxapex or sableye-mega. Toxic is used to chip stuff but you can run teleport if you like being able to pivot.

:xy/ditto:
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

It is ditto. It transforms into stuff. Not much else needs to be said. This mon is used to revenge kill potential threats that can curbstomp this team. This ditto has Hidden Power Ice so if you would rather use HP Fire please edit it! Being able to transform into threats also allows the team to go for a quick kill on a pokemon (team) who set up against Blissey but can't really beat it, and thus can abuse struggle turns.

:xy/staraptor:
Staraptor @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Close Combat

This pokemon is the intimidate user to round out the physical bulk. 200+ def EVs allows it to wall as much as possible while also being able to outspeed adamant band vish. Brave Bird is used for STAB and to hit fighting type super effectively, Roost is for recovery, Defog to remove hazards while having heavy duty boots to nullify hazard damage. I prefer close combat over U-turn to surprise bisharp if they dare come in on a supposed defog, but U-turn is fine here if you prefer.

:xy/audino-mega:
Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Dazzling Gleam

The cleric :D. Wish Passing and grants the team a very nice dragon immunity and fighting neutrality. Max physical bulk to help check fighting types as much as possible. Wish and protect to be able to get some pseudo-reliable recovery. Heal Bell allows P2, Ditto, and Staraptor to not be bogged down with tox and etc. Dazzling gleam is used for fairy STAB to check dragons and fighting types a little bit more (and also because it still can't get moonblast, a huge shame to be honest). Lastly, regenerator is used as the pre-mega ability because the other two are about as useless as its mega ability.

Things this team doesn't like
Ghost teams
: This team essentially relies on Toxic/Ditto in order to win here since Blissey is an extreme deadweight.
Fighting teams: Yeah it's no surprise that the Normal type is weak to Fighting mono, but you can try your best with Audino, P2, and Staraptor to win.
Dracovish/zolt: Since this team never relies on speed, it mows down a lot of pokemon in this team, so you better hope you live with Audino or Staraptor.
Knock Off: Eviolites give bulk to Chansey and P2, and Leppa Berry can't be recycled if it was removed forcibly by the opponent.
Taunt: You know what happens if you have no attacks and you get taunted right? Chansey also suffers from being tauntbait.
Your social life: As expected, this team takes a LONG time to use every battle since your aim of the game is to outlast your opponent in what can be described as hell, better accommodate your schedule for battling lol.
Endless Battle Clause: Games end at 1000 turns, so you can't keep going until the opponent forfeits if you end up in a situation where there is literally no way out except forfeiting.

Conclusion
This team was recently sensationalized for 1000 turn battles and more people than I expected wanted the team, or at least the set I used for blissey, so might as well write an RMT, eh? If you value your sanity please don't use this team. Thanks for reading! Feel free to improve upon it, btw. Just because it wasn't intended to be the best doesn't mean it can't be better right?

Wait. You really want to use this? Alright. I won't stop you.
https://pokepast.es/3ecd19a39b34cc9c

Shoutouts to vivalospride to checking it over before I posted in case I messed up.

I want to get off Mr. Bones' Wild Ride!
 
Last edited:
Honestly I saw about 500 turns of your 1000 turn game last night while grabbing dinner. And by grabbing dinner, I mean leaving my house, driving to the farm, harvesting a bushel of wheat, and grinding my own flour to make bread while you were stuck in Ferrothorn vs Blissey.

I have a suggestion for that! Since this team is semi-stall, you might actually take advantage of the Strugglers that Blissey produces by using a setup wincon in bulky Braviary.

Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Substitute
- Bulk Up
- Brave Bird
- Roost

This set easily subs on 0 pp mons (and many Ferrothorns w/o) and sets up to clean the endgame. I'd suggest this over Ditto as you have fat checks to all but the bulkiest physical breakers.

Bulk Up Corv is still immensely dangerous but such is the nature of normal stall...Specs Heliolisk is an option over Mega Audino but we wouldn't want our battles going below 100 turns do we (:

glhf on the ladder m8 even if ur opponents don't
 
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