Why hello there! The name's Jack, and this is my first RMT. I've always been a huge fan of ghost types, and I rarely see mono ghost teams, so I decided to make my first ever post on the smogon forums a mono ghost RMT! Any advice or criticism would be much appreciated!
Condemned (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Protect
Sableye was an obvious choice here. It's great for stalling, and for shutting down pokemon that are reliant on status moves, or pokemon that would normally set up with calm mind, curse, etc. No more toxic spike worries with this mon on your side! I run it with leftovers because, while Sableye isn't exactly tanky, it's moveset allows it to easily gain back any health it loses and frustrate your opponent. It doesn't really have any offensive presence, but every time I've tested it so far it's been extremely useful in shutting down my opponent's attempts to set up. Since most of the mons on this team aren't exactly strong on the defense front, Will-O-Wisp is essential. It's great early game stall.
Forest's Wrath (Trevenant) @ Lum Berry
Ability: Harvest
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Shadow Claw
- Earthquake
- Drain Punch
This pokemon is the physical attacker of the team, if that wasn't obvious enough. Lum berry and harvest are useful for keeping your opponent from weakening it with burn, and it's moveset gives it fairly wide coverage. If you're going against a hyper offensive monotype team, Trevenant's not going to be too much help, but he's still a useful mon in the right situations. Horn Leech and Drain Punch help to sustain him, meaning that against a mono ground, mono water, mono ice, mono dark, mono rock, or mono steel team he's just going to keep getting a fair bit of his health back hit after hit. Horn Leech and Shadow Claw are for stab, Earthquake and Drain punch are for coverage. Beware mono fire teams though, as Trevanant is likely to get KO'd immediately if brought out.
Bogeyman (Dusclops) @ Eviolite
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Pain Split
- Destiny Bond
What mono ghost team would be complete without Eviolite Dusclops? Sure, it's easily countered by knock off, but with its moveset it's a good pokemon to switch in whenever your opponent's really starting to give you trouble. If you don't think you're going to survive your opponent's next two attacks, just go for destiny bond and bam, free KO. He's basically a late game stall pokemon, and a decent tank.
Charon (Chandelure) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Clear Smog
- Overheat
Chandelure was an obvious choice for a special attacker. It's no sweeper, but, its diverse moveset allows it to deal with a variety of pokemon, and clear smog can really ruin some annoying synergies. If all else fails, overheat and hope for the best. Plus, Air Balloon allows you to avoid getting shut down by an earthquake immediately, and also keeps you from getting locked into an attack that your opponent resists. If you're up against a mono water team, it's best to save Chandelure for dealing with pokemon like Quagsire or Mega Swampert, but otherwise don't bring it out early game.
Grim Reaper (Doublade) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Doublade plays two key roles, physical sweeper and physical tank. Eviolite gives you a few extra turns to setup those all important Swords Dances, and then you can just shadow sneak or sacred sword your way to victory. It's a good switch in pokemon in a pinch. Shadow Claw and Shadow Sneak are for STAB, Sacred Sword is for coverage, allowing this pokemon to smash through most teams with ease. Mono Fire teams however, can easily take Doublade out immediately, so be careful.
Damned (Gengar) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Icy Wind
Now we get to the team's special sweeper. Its moveset gives it wide coverage that can shut down most teams, but since it's so frail I decided to use it as a complete glass cannon. It's a GREAT revenge killer, and with Choice Specs it can one shot most pokemon. If you do manage to get a kill with it, it's best to switch it out immediately unless you're absolutely sure you can kill your opponent's next mon though. Obviously Shadow Ball and Sludge Wave are for STAB, and Thunderbolt and Icy Wind are for coverage, making most teams tremble before this terrifying ghost. It's fast and one hell of a powerhouse.
So...yeah, this is the team. It's not the best of the best, but I feel like it's fairly decent. I've had quite a few wins on showdown with it so far after all. Thanks in advance to whoever rates this team, and feel free to leave any advice you have. ^_^

Condemned (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Protect
Sableye was an obvious choice here. It's great for stalling, and for shutting down pokemon that are reliant on status moves, or pokemon that would normally set up with calm mind, curse, etc. No more toxic spike worries with this mon on your side! I run it with leftovers because, while Sableye isn't exactly tanky, it's moveset allows it to easily gain back any health it loses and frustrate your opponent. It doesn't really have any offensive presence, but every time I've tested it so far it's been extremely useful in shutting down my opponent's attempts to set up. Since most of the mons on this team aren't exactly strong on the defense front, Will-O-Wisp is essential. It's great early game stall.

Forest's Wrath (Trevenant) @ Lum Berry
Ability: Harvest
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Shadow Claw
- Earthquake
- Drain Punch
This pokemon is the physical attacker of the team, if that wasn't obvious enough. Lum berry and harvest are useful for keeping your opponent from weakening it with burn, and it's moveset gives it fairly wide coverage. If you're going against a hyper offensive monotype team, Trevenant's not going to be too much help, but he's still a useful mon in the right situations. Horn Leech and Drain Punch help to sustain him, meaning that against a mono ground, mono water, mono ice, mono dark, mono rock, or mono steel team he's just going to keep getting a fair bit of his health back hit after hit. Horn Leech and Shadow Claw are for stab, Earthquake and Drain punch are for coverage. Beware mono fire teams though, as Trevanant is likely to get KO'd immediately if brought out.

Bogeyman (Dusclops) @ Eviolite
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Pain Split
- Destiny Bond
What mono ghost team would be complete without Eviolite Dusclops? Sure, it's easily countered by knock off, but with its moveset it's a good pokemon to switch in whenever your opponent's really starting to give you trouble. If you don't think you're going to survive your opponent's next two attacks, just go for destiny bond and bam, free KO. He's basically a late game stall pokemon, and a decent tank.

Charon (Chandelure) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Clear Smog
- Overheat
Chandelure was an obvious choice for a special attacker. It's no sweeper, but, its diverse moveset allows it to deal with a variety of pokemon, and clear smog can really ruin some annoying synergies. If all else fails, overheat and hope for the best. Plus, Air Balloon allows you to avoid getting shut down by an earthquake immediately, and also keeps you from getting locked into an attack that your opponent resists. If you're up against a mono water team, it's best to save Chandelure for dealing with pokemon like Quagsire or Mega Swampert, but otherwise don't bring it out early game.

Grim Reaper (Doublade) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Doublade plays two key roles, physical sweeper and physical tank. Eviolite gives you a few extra turns to setup those all important Swords Dances, and then you can just shadow sneak or sacred sword your way to victory. It's a good switch in pokemon in a pinch. Shadow Claw and Shadow Sneak are for STAB, Sacred Sword is for coverage, allowing this pokemon to smash through most teams with ease. Mono Fire teams however, can easily take Doublade out immediately, so be careful.

Damned (Gengar) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Icy Wind
Now we get to the team's special sweeper. Its moveset gives it wide coverage that can shut down most teams, but since it's so frail I decided to use it as a complete glass cannon. It's a GREAT revenge killer, and with Choice Specs it can one shot most pokemon. If you do manage to get a kill with it, it's best to switch it out immediately unless you're absolutely sure you can kill your opponent's next mon though. Obviously Shadow Ball and Sludge Wave are for STAB, and Thunderbolt and Icy Wind are for coverage, making most teams tremble before this terrifying ghost. It's fast and one hell of a powerhouse.
So...yeah, this is the team. It's not the best of the best, but I feel like it's fairly decent. I've had quite a few wins on showdown with it so far after all. Thanks in advance to whoever rates this team, and feel free to leave any advice you have. ^_^
Condemned (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Protect
Forest's Wrath (Trevenant) @ Lum Berry
Ability: Harvest
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Shadow Claw
- Earthquake
- Drain Punch
Bogeyman (Dusclops) @ Eviolite
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Pain Split
- Destiny Bond
Charon (Chandelure) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Clear Smog
- Overheat
Grim Reaper (Doublade) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Damned (Gengar) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Icy Wind
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Taunt
- Protect
Forest's Wrath (Trevenant) @ Lum Berry
Ability: Harvest
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Shadow Claw
- Earthquake
- Drain Punch
Bogeyman (Dusclops) @ Eviolite
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Pain Split
- Destiny Bond
Charon (Chandelure) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Clear Smog
- Overheat
Grim Reaper (Doublade) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Damned (Gengar) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Thunderbolt
- Icy Wind