Hello all, first time posting a RMT for NDM. This team is a defensive poison team that attempts to answer the metagame as a whole.






Rationale for choosing each member:
The team began with Glimmora, which was a new Pokemon that I was fascinated by. Its ability Toxic Debris allows it to passively set up toxic spikes while attacking or setting up Stealth Rock. I chose the rest of the members based on their ability to stall out the opponent as they succumb to toxic spikes or their ability to remain resilient in the face of the attackers of the tier. I needed a ground immune mon, and chose levitate Galarian Weezing for the job. Next, I needed something to deal with setup sweepers, and decided to use Z-Haze Toxapex, which allows it a 1 time combination of a free heal and haze, which could be lifesaving in certain situations. Next, I chose a psychic immune in the very specially bulky (especially with assault vest) Muk-Alola. Muk also played the role of a pursuit trapper. Next, I chose Venusaur-Mega as it is probably the best poison type mega for defensive purposes. With its thick fat ability and ground neutrality, Venusaur is able to handle many common types that would usually be neutral or super effective against poison, such as water, ice, fire, and ground. Slowking-Galar was a natural next choice because of its insane special bulk and ability to set up lose-lose situations with future sight. It additionally bolsters Muk's special bulk.
Sets:
The Big Salad (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Yada Yada Yada (Toxapex) @ Icium Z
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Generic Pex set, my friend gave me the idea to add Z-Haze to remove boosts and heal Toxapex.
Crazy Joe (Muk-Alola) @ Assault Vest
Ability: Poison Touch
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Pursuit
- Poison Jab
- Clear Smog
Muk is a great special tank and pursuit trapper. Knock off is used for stab and utility, pursuit leverages its great matchup against dark weak Pokemon, Poison Jab is an alternate stab with a high chance to poison in conjunction with Poison Touch, and Clear Smog can remove boosts in an emergency.
It's Your Uncle! (Weezing-Galar) @ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strange Steam
- Will-O-Wisp
- Taunt
- Pain Split
Weezing is a physically defensive answer to several Pokemon. It notably improves the dragon matchup and can use will-o-wisp to burn steel types or boots Pokemon that are immune to Toxic.
Serenity Now! (Slowking-Galar) @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 12 SpA / 248 SpD
Sassy Nature
- Earthquake
- Flamethrower
- Future Sight
- Ice Beam
Slowking-Galar is an excellent special tank with Assault Vest, and can force lose-lose situations with future sight, such as the opponent needing to switch in a greninja to absorb the future sight but having to face a Venusaur Giga Drain or Toxic Spikes.
Sponge-Worthy (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Mortal Spin
- Sludge Wave
- Earth Power
Glimmora brings some offensive prowess to the team, as well as the ability to passively and automatically set up toxic spikes in the face of physical attackers. Speed and Special attack are used here in conjunction with sash because Glimmora is quite frail already.
Summary:
This team is meant to abuse Glimmora's ability to set Toxic spikes through its excellent longevity and answers to many Pokemon on the attacking spectrum.
Importable: https://pokepast.es/8e9c2d238340990a






Rationale for choosing each member:
The team began with Glimmora, which was a new Pokemon that I was fascinated by. Its ability Toxic Debris allows it to passively set up toxic spikes while attacking or setting up Stealth Rock. I chose the rest of the members based on their ability to stall out the opponent as they succumb to toxic spikes or their ability to remain resilient in the face of the attackers of the tier. I needed a ground immune mon, and chose levitate Galarian Weezing for the job. Next, I needed something to deal with setup sweepers, and decided to use Z-Haze Toxapex, which allows it a 1 time combination of a free heal and haze, which could be lifesaving in certain situations. Next, I chose a psychic immune in the very specially bulky (especially with assault vest) Muk-Alola. Muk also played the role of a pursuit trapper. Next, I chose Venusaur-Mega as it is probably the best poison type mega for defensive purposes. With its thick fat ability and ground neutrality, Venusaur is able to handle many common types that would usually be neutral or super effective against poison, such as water, ice, fire, and ground. Slowking-Galar was a natural next choice because of its insane special bulk and ability to set up lose-lose situations with future sight. It additionally bolsters Muk's special bulk.
Sets:
The Big Salad (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis


Yada Yada Yada (Toxapex) @ Icium Z
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Generic Pex set, my friend gave me the idea to add Z-Haze to remove boosts and heal Toxapex.


Crazy Joe (Muk-Alola) @ Assault Vest
Ability: Poison Touch
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Pursuit
- Poison Jab
- Clear Smog
Muk is a great special tank and pursuit trapper. Knock off is used for stab and utility, pursuit leverages its great matchup against dark weak Pokemon, Poison Jab is an alternate stab with a high chance to poison in conjunction with Poison Touch, and Clear Smog can remove boosts in an emergency.


It's Your Uncle! (Weezing-Galar) @ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strange Steam
- Will-O-Wisp
- Taunt
- Pain Split
Weezing is a physically defensive answer to several Pokemon. It notably improves the dragon matchup and can use will-o-wisp to burn steel types or boots Pokemon that are immune to Toxic.


Serenity Now! (Slowking-Galar) @ Assault Vest
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 12 SpA / 248 SpD
Sassy Nature
- Earthquake
- Flamethrower
- Future Sight
- Ice Beam
Slowking-Galar is an excellent special tank with Assault Vest, and can force lose-lose situations with future sight, such as the opponent needing to switch in a greninja to absorb the future sight but having to face a Venusaur Giga Drain or Toxic Spikes.


Sponge-Worthy (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Mortal Spin
- Sludge Wave
- Earth Power
Glimmora brings some offensive prowess to the team, as well as the ability to passively and automatically set up toxic spikes in the face of physical attackers. Speed and Special attack are used here in conjunction with sash because Glimmora is quite frail already.
Summary:
This team is meant to abuse Glimmora's ability to set Toxic spikes through its excellent longevity and answers to many Pokemon on the attacking spectrum.
Importable: https://pokepast.es/8e9c2d238340990a
Attachments
Last edited: