Fairly interesting team. I like mono teams and wanted to try one, so I thought, "why not steel?"
Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Stealth Rock
Standard Metagross lead. Occa Berry lets him live through Infernape's Overheat with enough to OHKO back with Earthquake. I've never liked Metagross much but he works well enough and can get Stealth Rock up. Explosion just deals ridiculous damage on anything that's not a major physical wall.
Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 188 Atk / 68 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Hypnosis
- Light Screen
- Reflect
Screen Zong. It's hard to do any damage to this guy after one of the screens are up. Hypnosis to cripple something. Gyro Ball rapes anything that doesn't resist steel. Ordinary Zong, he just supports the team with extra defense.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
You knew this guy was gonna be here, right? Bullet Punch just hurts. Even stuff that resists steel gets hurt, due to stab, technician, and choice band. Pursuit traps Gengars and Starmies for the easy kill. Superpower just for immense strength. U-turn easily kills Azelf or Alakazam. He basically just hurts things for a living.
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Dragon Pulse
- Earth Power
- Explosion
- Lava Plume
Another obvious pick. An all-steel team has a glaring fire weakness, right? Well, Heatran doesn't think so! Bring him in on the imminent fire attacks that are gonna be thrown at me and then kill something. I've never really used explosion mostly because I need to keep this guy in here as long as possible, because fire attacks are dangerous. I usually don't even keep him out for more than an attack or two.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Ice Punch
- Swords Dance
I was kind of iffy on having another just basic physical rapist, but what the heck, Lucario rocks! He easily sets up under screens, and then just attacks and kills. I've swept entire teams a few times with this guy.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 136 HP / 120 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
Kills those annoying Swampert that run rampant over the rest of my team and Gyarados. He's especially good at trapping other steels and slowly killing them. Scizor usually don't have much of a chance against this guy. He's the only special attacker on the team, which I don't like much, but I couldn't think of any other steel types that are decent special attackers. Jirachi, I guess, but that would be a third Psy/Steel type on my team. That's no good, and what would I replace?

Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Stealth Rock
Standard Metagross lead. Occa Berry lets him live through Infernape's Overheat with enough to OHKO back with Earthquake. I've never liked Metagross much but he works well enough and can get Stealth Rock up. Explosion just deals ridiculous damage on anything that's not a major physical wall.

Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 188 Atk / 68 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Hypnosis
- Light Screen
- Reflect
Screen Zong. It's hard to do any damage to this guy after one of the screens are up. Hypnosis to cripple something. Gyro Ball rapes anything that doesn't resist steel. Ordinary Zong, he just supports the team with extra defense.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
You knew this guy was gonna be here, right? Bullet Punch just hurts. Even stuff that resists steel gets hurt, due to stab, technician, and choice band. Pursuit traps Gengars and Starmies for the easy kill. Superpower just for immense strength. U-turn easily kills Azelf or Alakazam. He basically just hurts things for a living.

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Dragon Pulse
- Earth Power
- Explosion
- Lava Plume
Another obvious pick. An all-steel team has a glaring fire weakness, right? Well, Heatran doesn't think so! Bring him in on the imminent fire attacks that are gonna be thrown at me and then kill something. I've never really used explosion mostly because I need to keep this guy in here as long as possible, because fire attacks are dangerous. I usually don't even keep him out for more than an attack or two.

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Ice Punch
- Swords Dance
I was kind of iffy on having another just basic physical rapist, but what the heck, Lucario rocks! He easily sets up under screens, and then just attacks and kills. I've swept entire teams a few times with this guy.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 136 HP / 120 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
Kills those annoying Swampert that run rampant over the rest of my team and Gyarados. He's especially good at trapping other steels and slowly killing them. Scizor usually don't have much of a chance against this guy. He's the only special attacker on the team, which I don't like much, but I couldn't think of any other steel types that are decent special attackers. Jirachi, I guess, but that would be a third Psy/Steel type on my team. That's no good, and what would I replace?