I posted a monotype fighting team about a month ago and made some edits based on your suggestion. I have been playing with it for a while and noticed some flaws with it and would like some more input from you guys. Here's my team
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Overheat
- Endeavor
Infernape is my lead. He is used to prevent other leads from setting up entery hazards or status changes with taunt and sets up my own entry hazards with stealth rock. Endeavor is used after focus sash has been activated bringing the opponents health down to 1% making them easy to kill with a priority move. Overheat is great for dishing out a lot of damage if Infernape hasn't been damaged enough to use endeavor.
Medicham (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- High Jump Kick
- Zen Headbutt
To get some extra damage out and finish of pokemon infernape has used endeavor on he has fake out. High Jump Kick is an incredibly strong stab move being able to sweep a steel, dark, or ice team even being able to OHKO pokemon that aren't weak to it. Zen Headbutt is used to take down fighting and poison teams. Ice Punch is for flying, ground, and dragon types. Ice punch really helps get ride of some pesky pokemon like gliscor, lamias, latios, landorous. I wanted to put bullet punch in there to help get ride of some fast fairy types but i don't know what to replace.
Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Focus Sash Breloom is an awesome surprise against any ice or flying team as I can spore then either KO the sleeping pokemon or slow down the speed of the one switched in with rock tomb and take him out on the next turn. Breloom is also awesome for taking down a boosted pokemon or the last pokemon on the team with out any fear. Mach punch is great for taking out a pokemon infernape has used endeavor on.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Iron Head
Choice Scarf works great with Terrakions high attack and speed stats. It allows him to out speed most other pokemon and hit speedy flying types with a stone edge or speedy electric or poison types with an earthquake. Iron head is for dealing with fairy although I have though about replacing it with X-scissor for Physic. Close Combat is a great stab move that can sweep a lot of teams that are weak to fighting. I have noticed that earthquake while really powerful against electric and poison it rarely OHKOs anyone. There are also a ton of electric types with levitate and gengar has it too. This makes earthquake impractical for these teams without taking out the levitators first because of the choice scarf. Should I replace it?
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind
Keldeo is very speeding been able to outspend most enemies and has a very high special attack stat. He is mainly on this team to counter Latios, Ladias, Gliscor, and Landorous as this 4 are huge counters to my team. Keldeo is also good for countering ground, fire, rock, flying, grass and dragon types.
Pangoro (M) @ Choice Band
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Gunk Shot
- Iron Head
Pangoro is a great counter to Sableye and Spiritomb with the Scrappy ability. He is super slow though causing him to get killed before he can get off a hit. He is a great counter to fairy with both iron head and gunk shot. He can also get ride of some good physic and ghost pokemon if he survives the first hit.
Weaknesses
The biggest problems with my team that I have found are Venasaur, Gallade, Medicham, Mega-Pinsir, Hawlucha, Gengar, Galvantula and Scizor as well as any ghost and physic types
Venasaur is to bulky for anyone to OHKO except maybe infernape who dies at the start of any match. If he isn't OHKOed most Venasaurs have synthesis making him a huge threat.
Gallade and Medicham are deadly for the same reason. There typing is perfect for killing off my team and the only pokemon that I have that can beat them Pandora can be OHKO by almost any fighting move.
Mega-Pinsir and Hawlucha are both super speedy flying types that can OHKO my whole team with acrobatics or quick attack.
Gengar is tricky because he is a poison type with levitate. This means Terrakions Earthquake won't affect him. The only good way to get rid of him is a knock off from Pandora but most Gengars are equipped with focus blast OHKOing Pangoro.
Galvantula sets up sticky webs which can cripple my offense he can also out speed Infernal sometime (as they have the same speed stats with max EV's) and even if he doesn't he is usually holding a focus sash.
Scizor can wreck havoc on my team after a sword dance and bullet punch. That combo can destroy terrakion and deal substantial damage to most of my team.
Ghost and physic types are an obvious weakness as I really only have one move to counter them knock off.
While looking at all my weaknesses I noticed that most of them had a common weakness flying. Venasaur, Gallade, Medicham, Mega-Pinsir, and Hawlucha are all weak to flying which is why I think adding Hawlucha might be the best course of action. I don't know who to remove though as each pokemon plays a vital role on my team.
Let me know who to replace and how else I can better cover my weaknesses. Thanks.

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Overheat
- Endeavor
Infernape is my lead. He is used to prevent other leads from setting up entery hazards or status changes with taunt and sets up my own entry hazards with stealth rock. Endeavor is used after focus sash has been activated bringing the opponents health down to 1% making them easy to kill with a priority move. Overheat is great for dishing out a lot of damage if Infernape hasn't been damaged enough to use endeavor.

Medicham (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- High Jump Kick
- Zen Headbutt
To get some extra damage out and finish of pokemon infernape has used endeavor on he has fake out. High Jump Kick is an incredibly strong stab move being able to sweep a steel, dark, or ice team even being able to OHKO pokemon that aren't weak to it. Zen Headbutt is used to take down fighting and poison teams. Ice Punch is for flying, ground, and dragon types. Ice punch really helps get ride of some pesky pokemon like gliscor, lamias, latios, landorous. I wanted to put bullet punch in there to help get ride of some fast fairy types but i don't know what to replace.

Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Focus Sash Breloom is an awesome surprise against any ice or flying team as I can spore then either KO the sleeping pokemon or slow down the speed of the one switched in with rock tomb and take him out on the next turn. Breloom is also awesome for taking down a boosted pokemon or the last pokemon on the team with out any fear. Mach punch is great for taking out a pokemon infernape has used endeavor on.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Iron Head
Choice Scarf works great with Terrakions high attack and speed stats. It allows him to out speed most other pokemon and hit speedy flying types with a stone edge or speedy electric or poison types with an earthquake. Iron head is for dealing with fairy although I have though about replacing it with X-scissor for Physic. Close Combat is a great stab move that can sweep a lot of teams that are weak to fighting. I have noticed that earthquake while really powerful against electric and poison it rarely OHKOs anyone. There are also a ton of electric types with levitate and gengar has it too. This makes earthquake impractical for these teams without taking out the levitators first because of the choice scarf. Should I replace it?

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind
Keldeo is very speeding been able to outspend most enemies and has a very high special attack stat. He is mainly on this team to counter Latios, Ladias, Gliscor, and Landorous as this 4 are huge counters to my team. Keldeo is also good for countering ground, fire, rock, flying, grass and dragon types.

Pangoro (M) @ Choice Band
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Gunk Shot
- Iron Head
Pangoro is a great counter to Sableye and Spiritomb with the Scrappy ability. He is super slow though causing him to get killed before he can get off a hit. He is a great counter to fairy with both iron head and gunk shot. He can also get ride of some good physic and ghost pokemon if he survives the first hit.
Weaknesses
The biggest problems with my team that I have found are Venasaur, Gallade, Medicham, Mega-Pinsir, Hawlucha, Gengar, Galvantula and Scizor as well as any ghost and physic types
Venasaur is to bulky for anyone to OHKO except maybe infernape who dies at the start of any match. If he isn't OHKOed most Venasaurs have synthesis making him a huge threat.
Gallade and Medicham are deadly for the same reason. There typing is perfect for killing off my team and the only pokemon that I have that can beat them Pandora can be OHKO by almost any fighting move.
Mega-Pinsir and Hawlucha are both super speedy flying types that can OHKO my whole team with acrobatics or quick attack.
Gengar is tricky because he is a poison type with levitate. This means Terrakions Earthquake won't affect him. The only good way to get rid of him is a knock off from Pandora but most Gengars are equipped with focus blast OHKOing Pangoro.
Galvantula sets up sticky webs which can cripple my offense he can also out speed Infernal sometime (as they have the same speed stats with max EV's) and even if he doesn't he is usually holding a focus sash.
Scizor can wreck havoc on my team after a sword dance and bullet punch. That combo can destroy terrakion and deal substantial damage to most of my team.
Ghost and physic types are an obvious weakness as I really only have one move to counter them knock off.
While looking at all my weaknesses I noticed that most of them had a common weakness flying. Venasaur, Gallade, Medicham, Mega-Pinsir, and Hawlucha are all weak to flying which is why I think adding Hawlucha might be the best course of action. I don't know who to remove though as each pokemon plays a vital role on my team.
Let me know who to replace and how else I can better cover my weaknesses. Thanks.