Hey, so I would love some help with rating this team and suggesting any set changes! Thanks in advance, and also included a video if that helps, would also help me realize my own misplays as well! Hope you guys have fun using this as well!
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch
Supposedly the main star, scarf dracovish is a well known threat. Destroys almost any mon that doesn't resist it, especially after the opponent takes some chip. This mon is highly susceptible to being outplayed by anything faster, but if you outspeed something, be prepared to take a pokemon from your opponent. Outrage is for when your fighting mono dragon, mainly. Psychic fangs is mainly for toxapex, and crunch was for the ghost matchup, helping beat dragapult, though you don't outspeed it most of the time. You could also run low kick to hit ferrothorn if that seems more helpful. I went with adamant over jolly for maximum damage output.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Flash Cannon
- Dark Pulse
- Fire Blast
Hydreigon acts as the defogger + a great win vs mono ghost, and also as a good late game cleaner. Scarf defog allows you to 9/10 clear webs +hazards all the time. Flash cannon for fairies, fire blast for ferrothorn + guaranteed ko on scarf galarian darmanitan lead. You could run modest, but you will not outspeed galarian darm if it is scarf max speed. Hydreigon is a great lead vs mono ice, because it counters both of the leads which are normally alolan ninetales or galarian darmanitan.
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Psychic Fangs
- Sucker Punch
Dragapult can be very dangerous if allowed to set up, because there are few mons who want to take a +1 dragon darts. I chose psychic fangs over phantom force because toxapex was becoming a major problem for the team. Sucker punch helps out with opposing dragapult, since im not max speed. Max speed could be another option, but I wanted as much damage as I could get, and max attack allows you a 50% chance to ohko Scarf Gengar, if that means anything.
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab
Haxorus can be amazing if you set up properly with it. If you find the oppurtunity, it can win due to the mold breaker ability, allowing it to ko rotom and mimikyu, ignoring their abilities. Poison jab helps out with the fairy matchup, and also allows it to hit most grass types super effectively. Holding a lum berry allows you to either cure yourself from confusion, or prevent your opponent from statusing you and ruining your sweep. I ran Adamant for max damage again, but jolly might allow you to outspeed certain mons , and may be better overall.
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Flash Cannon
- Flamethrower
This is the standard special kommo-o set I believe, allowing you to get plus 2 after clangorous soulblaze, and clanging scales pretty much kills everything that isn't steel or fairy typed, which is why you have flamethrower and flash cannon as coverage. Timid is the nature on this pokemon since you will be boosting your special attack so much anyway. You can run soundproof intstead of bullet proof to help with toxtricity, which might be a better idea on this team anyway.
Duraludon @ Choice Specs
Ability: Light Metal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Draco Meteor
- Flash Cannon
- Thunderbolt
Last but not least, we have Duraludon, for which this set normally throws people off. They expect me to be defensive, but this pokemon has incredible offensive capabilities. With specs, its spatk reaches over 500, and this allows it to put a massive dent into pretty much any pokemon. I have steel beam and flash cannon, in case you want to keep duralodon around instead of using steel beam. Thunderbolt hits things like corviknight and toxapex, and draco meteor is a strong stab attack. I originally had rocks instead of flash cannon, but being locked into rocks on lead was becoming very inconvenient.
That's the team guys! Here is a video I made using the team as well, showing both wins and losses, and i speak through the games too, showing my thought process behind certain actions. I am stuck in the 1400s, so if anyone can give me suggestions, that would be greatly appreciated! Also, when I made this team, I didn't know Kyurem-Black was allowed in monotypes. Would that help my team any at all?
Importable: https://pokepast.es/5b44cab4af99b220
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch
Supposedly the main star, scarf dracovish is a well known threat. Destroys almost any mon that doesn't resist it, especially after the opponent takes some chip. This mon is highly susceptible to being outplayed by anything faster, but if you outspeed something, be prepared to take a pokemon from your opponent. Outrage is for when your fighting mono dragon, mainly. Psychic fangs is mainly for toxapex, and crunch was for the ghost matchup, helping beat dragapult, though you don't outspeed it most of the time. You could also run low kick to hit ferrothorn if that seems more helpful. I went with adamant over jolly for maximum damage output.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Flash Cannon
- Dark Pulse
- Fire Blast
Hydreigon acts as the defogger + a great win vs mono ghost, and also as a good late game cleaner. Scarf defog allows you to 9/10 clear webs +hazards all the time. Flash cannon for fairies, fire blast for ferrothorn + guaranteed ko on scarf galarian darmanitan lead. You could run modest, but you will not outspeed galarian darm if it is scarf max speed. Hydreigon is a great lead vs mono ice, because it counters both of the leads which are normally alolan ninetales or galarian darmanitan.
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Psychic Fangs
- Sucker Punch
Dragapult can be very dangerous if allowed to set up, because there are few mons who want to take a +1 dragon darts. I chose psychic fangs over phantom force because toxapex was becoming a major problem for the team. Sucker punch helps out with opposing dragapult, since im not max speed. Max speed could be another option, but I wanted as much damage as I could get, and max attack allows you a 50% chance to ohko Scarf Gengar, if that means anything.
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab
Haxorus can be amazing if you set up properly with it. If you find the oppurtunity, it can win due to the mold breaker ability, allowing it to ko rotom and mimikyu, ignoring their abilities. Poison jab helps out with the fairy matchup, and also allows it to hit most grass types super effectively. Holding a lum berry allows you to either cure yourself from confusion, or prevent your opponent from statusing you and ruining your sweep. I ran Adamant for max damage again, but jolly might allow you to outspeed certain mons , and may be better overall.
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Flash Cannon
- Flamethrower
This is the standard special kommo-o set I believe, allowing you to get plus 2 after clangorous soulblaze, and clanging scales pretty much kills everything that isn't steel or fairy typed, which is why you have flamethrower and flash cannon as coverage. Timid is the nature on this pokemon since you will be boosting your special attack so much anyway. You can run soundproof intstead of bullet proof to help with toxtricity, which might be a better idea on this team anyway.
Duraludon @ Choice Specs
Ability: Light Metal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Draco Meteor
- Flash Cannon
- Thunderbolt
Last but not least, we have Duraludon, for which this set normally throws people off. They expect me to be defensive, but this pokemon has incredible offensive capabilities. With specs, its spatk reaches over 500, and this allows it to put a massive dent into pretty much any pokemon. I have steel beam and flash cannon, in case you want to keep duralodon around instead of using steel beam. Thunderbolt hits things like corviknight and toxapex, and draco meteor is a strong stab attack. I originally had rocks instead of flash cannon, but being locked into rocks on lead was becoming very inconvenient.
That's the team guys! Here is a video I made using the team as well, showing both wins and losses, and i speak through the games too, showing my thought process behind certain actions. I am stuck in the 1400s, so if anyone can give me suggestions, that would be greatly appreciated! Also, when I made this team, I didn't know Kyurem-Black was allowed in monotypes. Would that help my team any at all?
Importable: https://pokepast.es/5b44cab4af99b220