


Base stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe
Abilities: Pressure / Flame Body
[01] Gust
[01] Leer
[05] Ember
[10] Safeguard
[15] Wing Attack
[20] Agility
[25] Ancient Power
[30] Incinerate
[35] Air Slash
[40] Roost
[45] Heat Wave
[50] Sunny Day
[55] Hurricane
[60] Endure
[65] Burn Up
[70] Sky Attack
Tutor:
Burning Jealousy
Dual Wingbeat
Scorching Sands
[TM06] Fly
[TM08] Hyper Beam
[TM09] Giga Impact
[TM11] Solar Beam
[TM13] Fire Spin
[TM19] Safeguard
[TM21] Rest
[TM24] Snore
[TM25] Protect
[TM30] Steel Wing
[TM32] Sandstorm
[TM33] Rain Dance
[TM34] Sunny Day
[TM38] Will-O-Wisp
[TM39] Facade
[TM40] Swift
[TM46] Weather Ball
[TM56] U-Turn
[TM76] Round
[TM92] Mystical Fire
[TM95] Air Slash
[TR02] Flamethrower
[TR12] Agility
[TR15] Fire Blast
[TR20] Substitute
[TR26] Endure
[TR27] Sleep Talk
[TR36] Heat Wave
[TR43] Overheat
[TR55] Flare Blitz
[TR66] Brave Bird
[TR89] Hurricane
[01] Leer
[05] Ember
[10] Safeguard
[15] Wing Attack
[20] Agility
[25] Ancient Power
[30] Incinerate
[35] Air Slash
[40] Roost
[45] Heat Wave
[50] Sunny Day
[55] Hurricane
[60] Endure
[65] Burn Up
[70] Sky Attack
Tutor:
Burning Jealousy
Dual Wingbeat
Scorching Sands
[TM06] Fly
[TM08] Hyper Beam
[TM09] Giga Impact
[TM11] Solar Beam
[TM13] Fire Spin
[TM19] Safeguard
[TM21] Rest
[TM24] Snore
[TM25] Protect
[TM30] Steel Wing
[TM32] Sandstorm
[TM33] Rain Dance
[TM34] Sunny Day
[TM38] Will-O-Wisp
[TM39] Facade
[TM40] Swift
[TM46] Weather Ball
[TM56] U-Turn
[TM76] Round
[TM92] Mystical Fire
[TM95] Air Slash
[TR02] Flamethrower
[TR12] Agility
[TR15] Fire Blast
[TR20] Substitute
[TR26] Endure
[TR27] Sleep Talk
[TR36] Heat Wave
[TR43] Overheat
[TR55] Flare Blitz
[TR66] Brave Bird
[TR89] Hurricane
Defog
Fire Blast
Flamethrower
Hurricane
Mystical Fire
Protect
Roar
Roost
Scorching Sands
Substitute
Toxic
U-Turn
Weather Ball
Will-O-Wisp
Potential Movesets:

Moltres @ Heavy-Duty Boots
Ability: Flame Body / Pressure
EVs: 248 HP / 176 Def / 84 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Flamethrower / Mystical Fire
- Toxic / Scorching Sands / Will-O-Wisp
- Defog / Scorching Sands / U-Turn
Good defensive fire types are rare in OU and Moltres can definitely find a niche in the metagame thanks to its secondary flying typing and great 90 / 90 / 85 bulk. With the introduction of Heavy-Duty Boots Moltres can finally utilize this defensive niche without the need of massive team support in the form of mandatory hazard removal. I've always been a fan of bulky Talonflame in OU for its ability to check threats such as Rillaboom and Volcarona and to disrupt bulky cores with the combination of its speed, status spreading and Taunt. However, its bad defensive stats have always let me down so it was fairly difficult to fit into teams. Moltres' superior bulk allows it to perform in a similar role as bulky Talonflame but - in most cases - better.
Check to offensive threats
The Crown Tundra reintroduced us to some huge offensive threats along the likes of Genesect, Blaziken, Landorus and Kartana. On paper, Moltres is able to check all of these, as well as Magearna, Volcarona, Pheromosa, Tapu Bulu, Rillaboom, Melmetal and Aegislash, making it an incredibly useful defensive option on balanced teams. Flame Body allows Moltres to punish cheesy U-Turns and other weak contact moves. Moltres isn't without its defensive flaws though. Many of these offensive threats (Blaziken, Landorus, Kartana, Rillaboom) have access to Knock Off, making Moltres a shaky early game switchin, as losing its Heavy-Duty Boots makes it way more difficult to consistently check these threats. Strong rock and electric coverage by the likes of Melmetal, Magearna, Genesect and Tapu Bulu are able to lure in Moltres as well, though obviously ballsy predictions are often necessary and these moves are not extremely common. Lastly, without offensive investment, Moltres severely lacks immediate offensive pressure, allowing pokemon like SD Blaziken and QD Volcarona to keep setting up depending on Moltres' moveset.
Defog
A ground immunity and key resists to fighting, steel, and fairy alongside fire type STAB enable Moltres to dominate a decent portion of the metagame's hazard setters. Ferrothorn, Skarmory, Clefable, Excadrill (non-Rock Slide), Landorus (non-Rock Slide) and Hippowdon all fail to immediately threaten Moltres, while Moltres threatens all of them with the exception of Clefable with a strong Flamethrower. Again, there are some huge drawbacks to Moltres' reliance on Heavy-Duty Boots and lack of immediate power. For example: Clefable can Knock Off Moltres early in the game. The next time Clefable comes in you are pressured to switch in Moltres to Defog away the Stealth Rock immediately, allowing the Clefable user to bring in strong offensive threats Moltres doesn't wall like Tapu Koko and Latios for free (similarly, the Clefable user can also immediately double switch to these threats on the obvious Moltres switch.) If Moltres doesn't switch in right away, it has to take 50% Stealth Rock damage before it’s able to Defog. For this reason, I can see a core of Excadrill + Moltres to control hazards work pretty well, as together they cover most hazards setters in the tier.
Other
On more offensive teams, Moltres can also run U-Turn to grab momentum. The immediate threat of a OHKO against huge offensive threats like Genesect and Pheromosa give many opportunities to U-Turn without too many risks. Roar or Whirlwind also takes advantage of Moltres’ ability to force switches and can also work in a pinch against setup sweepers like CM Clefable, SD Blaziken and QD Volcarona. Unfortunately, Moltres does not learn Taunt, which is undoubtedly the biggest disadvantage it has when compared to Talonflame. Without Taunt, Moltres is unable to disrupt defensive cores like Hippowdon + Toxapex, which makes it quite easy for balanced teams to pivot around it.
Check to offensive threats
The Crown Tundra reintroduced us to some huge offensive threats along the likes of Genesect, Blaziken, Landorus and Kartana. On paper, Moltres is able to check all of these, as well as Magearna, Volcarona, Pheromosa, Tapu Bulu, Rillaboom, Melmetal and Aegislash, making it an incredibly useful defensive option on balanced teams. Flame Body allows Moltres to punish cheesy U-Turns and other weak contact moves. Moltres isn't without its defensive flaws though. Many of these offensive threats (Blaziken, Landorus, Kartana, Rillaboom) have access to Knock Off, making Moltres a shaky early game switchin, as losing its Heavy-Duty Boots makes it way more difficult to consistently check these threats. Strong rock and electric coverage by the likes of Melmetal, Magearna, Genesect and Tapu Bulu are able to lure in Moltres as well, though obviously ballsy predictions are often necessary and these moves are not extremely common. Lastly, without offensive investment, Moltres severely lacks immediate offensive pressure, allowing pokemon like SD Blaziken and QD Volcarona to keep setting up depending on Moltres' moveset.
Defog
A ground immunity and key resists to fighting, steel, and fairy alongside fire type STAB enable Moltres to dominate a decent portion of the metagame's hazard setters. Ferrothorn, Skarmory, Clefable, Excadrill (non-Rock Slide), Landorus (non-Rock Slide) and Hippowdon all fail to immediately threaten Moltres, while Moltres threatens all of them with the exception of Clefable with a strong Flamethrower. Again, there are some huge drawbacks to Moltres' reliance on Heavy-Duty Boots and lack of immediate power. For example: Clefable can Knock Off Moltres early in the game. The next time Clefable comes in you are pressured to switch in Moltres to Defog away the Stealth Rock immediately, allowing the Clefable user to bring in strong offensive threats Moltres doesn't wall like Tapu Koko and Latios for free (similarly, the Clefable user can also immediately double switch to these threats on the obvious Moltres switch.) If Moltres doesn't switch in right away, it has to take 50% Stealth Rock damage before it’s able to Defog. For this reason, I can see a core of Excadrill + Moltres to control hazards work pretty well, as together they cover most hazards setters in the tier.
Other
On more offensive teams, Moltres can also run U-Turn to grab momentum. The immediate threat of a OHKO against huge offensive threats like Genesect and Pheromosa give many opportunities to U-Turn without too many risks. Roar or Whirlwind also takes advantage of Moltres’ ability to force switches and can also work in a pinch against setup sweepers like CM Clefable, SD Blaziken and QD Volcarona. Unfortunately, Moltres does not learn Taunt, which is undoubtedly the biggest disadvantage it has when compared to Talonflame. Without Taunt, Moltres is unable to disrupt defensive cores like Hippowdon + Toxapex, which makes it quite easy for balanced teams to pivot around it.

Moltres @ Heavy-Duty Boots / Choice Specs
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Weather Ball
- Roost / U-Turn
I haven’t tested this set yet but I can definitely see it working on rain teams. Rain gives it 100% accurate Hurricanes and a 100 BP Water-type move that hits Heatran, Rotom-Heat and Rock-types super effectively. Moltres faces huge competition Zapdos and Torn-T, which both also take advantage of 100% accurate Hurricane. Moltres’ biggest advantages over Torn and Zapdos are that it is able to take out Ferrothorn easily even when the rain is up and that it is able to shrug off a +2 Grassy Glide from Rillaboom (single biggest threat to rain) a lot better.


SubRoost with Pressure
tl;dr
Moltres is an excellent anti-meta pick in a metagame filled with strong offensive threats that can't consistently break it. Once the meta has settled a bit and pokemon like Genesect are gone, Moltres will obviously drop in viability a bit. It has some glaring defensive weaknesses even with HDB and can't act as a great wallbreaker without giving up said HDB. I expect it to be a uncommon sight in OU, but with its unique combination of typing, bulk, and movepool it definitely has a niche on some bulky offensive teams looking for a defensive backbone to take advantage of some big offensive threats and U-Turn spam.
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