National Dex Moltres (Done)

Sputnik

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[SET]
Defensive (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 4 Def / 252 SpD
Bold OR Calm Nature
- Flamethrower
- U-turn
- Hurricane / Toxic / Scorching Sands
- Roost

[SET COMMENTS]
Moltres holds a strong place in the metagame thanks to its unique defensive profile, letting it check dangerous threats like Great Tusk, Mega Charizard Y, and Volcarona, and its good natural bulk lets it help out versus threats such as Dragapult and Gholdengo. U-turn allows Moltres to retain momentum for its team; this is important, as it can be somewhat passive into threats such as Heatran, Alomomola, and Toxapex on its own depending on its moveset, and it often relies on giving its teammates free switches to revenge kill or force out foes. Hurricane gives Moltres a strong STAB move that threatens Zamazenta, Volcarona, and Great Tusk. Toxic allows Moltres to cripple potential switch-ins like Mega Charizard Y, Mega Tyranitar, Ting-Lu, and Alomomola. Scorching Sands allows Moltres to appreciably threaten Heatran while also allowing it to potentially spread burns against foes such as Toxapex. Defog is a possibility in this moveslot if the team needs entry hazard removal and cannot fit it elsewhere, but Moltres is a poor defogger overall, as it doesn't reliably beat many of the tier's entry hazard setters, it is very weak to Knock Off, and Defog takes up a valuable moveslot. Roost allows Moltres to stay healthy throughout the match. A physically defensive EV spread allows Moltres to better check Great Tusk, Melmetal, and Zamazenta, whereas a specially defensive spread allows it to better check Mega Charizard Y, Gholdengo, and Volcarona. Flame Body helps Moltres punish contact moves from Melmetal, Mega Lopunny, and Kingambit with a potential burn. Heavy-Duty Boots is mandatory thanks to Moltres's extreme weakness to Stealth Rock, which severely impacts its ability to function as a pivot.

Moltres fits well on bulky offense and balance teams thanks to its solid defensive profile and ability to retain momentum with U-turn. A Knock Off absorber is an important teammate, as Moltres loses a significant amount of its efficacy without Heavy-Duty Boots. Teammates such as Gliscor, Mega Scizor, and Great Tusk are good choices as a result. Moltres also pairs well with Dragon-types such as Dragonite, Mega Latios, and Kommo-o, which can shore up Moltres's weakness to common Water-types such as Ogerpon-W, Urshifu-R, and Mega Swampert, as well as helping it check Mega Charizard Y, while they appreciate Moltres checking Fairy-types like Iron Valiant. In a similar vein, Moltres benefits from Ground-types such as Great Tusk, Landorus-T, and Ting-Lu, as they can check Rock- and Electric-types such as Mega Tyranitar and Raging Bolt, while Moltres can check Grass-types such as Rillaboom, Serperior, and Kartana in return. Moltres is a good pivot thanks to its ability to take a hit from and force out common Pokemon like Landorus-T, Mega Charizard Y, and Great Tusk, so frail wallbreakers, such as Mega Medicham, Dragapult, and Ogerpon-W, that appreciate getting free switch-in opportunities are good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/lustre.567354/
 
Last edited:
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qc 1/2
[SET]
Defensive (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpDef OR 252 HP / 240 SpD / 16 Spe 252 HP / 252 Def / 4 SpD or 252 HP / 4 Def / 252 SpD fixed typo on the first, removed 2nd which is speedcreeping; u could have 12 speed evs to outspeed jolly gambit but this is super niche ngl
Bold OR Calm Nature
- Flamethrower
- U-turn
- Hurricane / Toxic / Scorching Sands
- Roost

[SET COMMENTS]
Moltres holds a strong place in the metagame thanks to its unique defensive profile. (RP) Moltres's typing gives it key resistances to Fighting, Fire, Steel, and Grass filler, letting it check dangerous threats like Zamazenta, Mega Charizard Y, Volcarona, and Melmetal, and its good natural bulk lets it help out versus threats such as Dragapult and Gholdengo. U-turn allows Moltres to retain momentum for its team; this is important, as it can be somewhat passive on its own against what? and often relies on giving its teammates free switches to revenge kill or force out much of what it is tasked with coming in on filler cuz revenge killing usually leads to mons being forced out anyways. Hurricane gives Moltres a strong STAB move that threatens Zamazenta, Volcarona, and Great Tusk. Toxic allows Moltres to cripple potential switch ins like Mega Tyranitar, Ting-Lu, and Alomomola mention how its the best vs zardy. Scorching Sands allows Moltres to appreciably threaten Heatran, while also allowing it to potentially spread burns. Defog is a possibility in this moveslot if your team cannot fit hazard removal elsewhere, but Moltres is a poor defogger overall as it doesn't reliably beat many of the tier's hazard setters, and Defog takes up a valuable moveslot could mention being super weak to knock off too. Roost allows Moltres to stay healthy throughout the match. filler A physically defensive EV spread allows Moltres to better check Great Tusk, Melmeta, and Zamazenta, but a specially defensive spread allows it to better check Mega Charizard Y, Gholdengo, and Volcarona. The Speed EVs on the specially defensive spread allow Moltres to outrun standard bulky Gholdengo. this is speedcreeping which isnt allowed Flame Body allows Moltres to punish contact moves from Melmetal, Mega Lopunny, and Kingambit with a potential burn. dex info Heavy-Duty Boots is mandatory thanks to Moltres's extreme weakness to Stealth Rock.

Moltres fits well on bulky offense and balance teams thanks to its solid defensive profile and ability to retain momentum with U-turn. A Knock Off absorber is an important teammate, as Moltres loses a significant amount of its efficacy as a defensive Pokemon without Heavy-Duty Boots. Teammates such as Gliscor, Mega Scizor, and Great Tusk are good choices as a result. Moltres also pairs well with Dragon-types, who can shore up its weakness to common Water-types such as Ogerpon-W, Urshifu-R, and Mega Swampert, (AC) while also appreciating Moltres checking Fairy-types such as Iron Valiant. Dragonite, Mega Latios, and Kommo-o are good teammates as a result; they also take pressure off of Moltres to check Mega Charizard Y. In a similar vein, Moltres benefits from Ground-types such as Great Tusk, Landorus-T, and Ting-Lu, as they can check Rock- and Electric-types such as Mega Tyranitar and Raging Bolt, with Moltres checking Grass-types such as Rillaboom or Serperior in return. Moltres is a good pivot, so frail wallbreakers, (AC) like Mega Medicham, Dragapult and Ogerpon-W, (AC) that appreciate getting free switch in opportunities are good teammates. Mega Medicham, Dragapult, Ogerpon-W, and Kyurem all appreciate pivoting support. removed kyurem because thats too many examples

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Wasn’t too much to say good work implement then 2/2
add remove comment
[SET]
Defensive (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpDef OR 252 HP / 4 Def / 252 SpD
Bold OR Calm Nature
- Flamethrower
- U-turn
- Hurricane / Toxic / Scorching Sands
- Roost

[SET COMMENTS]
Moltres holds a strong place in the metagame thanks to its unique defensive profile, letting it check dangerous threats like Great Tusk, Mega Charizard Y, Volcarona, and Melmetal A bit too many examples imo the others are fine I suggest remove Melmetal the others are much more relevant, and its good natural bulk lets it help out versus threats such as Dragapult and Gholdengo. U-turn allows Moltres to retain momentum for its team; this is important, as it can be somewhat passive into threats such as Heatran, Alomomola, and Toxapex on its own and often relies on giving its teammates free switches to revenge kill or force out the opponent moltres being passive into tran is dependent on it running scorching sands or not so I would probably clarify that. Hurricane gives Moltres a strong STAB move that threatens Zamazenta, Volcarona, and Great Tusk. Toxic allows Moltres to cripple potential switch ins like Mega Charizard Y, Mega Tyranitar, Ting-Lu, and Alomomola. Scorching Sands allows Moltres to appreciably threaten Heatran, while also allowing it to potentially spread burns mention the Pokémon that switch in and get punished by these burns.Defog is a possibility in this moveslot if your team needs hazard removal and cannot fit it elsewhere, but Moltres is a poor defogger overall as it doesn't reliably beat many of the tier's hazard setters, it is very weak to Knock Off, and Defog takes up a valuable moveslot. Roost allows Moltres to stay healthy throughout the match. A physically defensive EV spread allows Moltres to better check Great Tusk, Melmetal, and Zamazenta, but a specially defensive spread allows it to better check Mega Charizard Y, Gholdengo, and Volcarona. Flame Body allows Moltres to punish contact moves from Melmetal, Mega Lopunny, and Kingambit with a potential burn. Heavy-Duty Boots is mandatory thanks to Moltres's extreme weakness to Stealth Rock. Fluff/dex info

Moltres fits well on bulky offense and balance teams thanks to its solid defensive profile and ability to retain momentum with U-turn. A Knock Off absorber is an important teammate, as Moltres loses a significant amount of its efficacy without Heavy-Duty Boots. Teammates such as Gliscor, Mega Scizor, and Great Tusk are good choices as a result. Moltres also pairs well with Dragon-types who? Clarify this, who can shore up its weakness to common Water-types such as Ogerpon-W, Urshifu-R, and Mega Swampert, while they appreciate Moltres checking Fairy-types like Iron Valiant. Dragonite, Mega Latios, and Kommo-o are good teammates as a result; they also take pressure off of Moltres to check Mega Charizard Y. In a similar vein, Moltres benefits from Ground-types such as Great Tusk, Landorus-T, and Ting-Lu, as they can check Rock- and Electric-types such as Mega Tyranitar and Raging Bolt, while Moltres can check Grass-types such as Rillaboom, Serperior, and Kartana in return. Moltres is a good pivot Mention why it’s a good pivot here you did mention it’s good traits checking physical attackers so you can do that here “Moltres is a good pivot because it answer the aforementioned pokemon above” something along those lines, so frail wallbreakers, such as Mega Medicham, Dragapult, and Ogerpon-W, that appreciate getting free switch in opportunities are good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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add remove comment
1/1 GP Team done
kindly remember to put all the set credits
[SET]
Defensive (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpDef SpD OR 252 HP / 4 Def / 252 SpD
Bold OR Calm Nature
- Flamethrower
- U-turn
- Hurricane / Toxic / Scorching Sands
- Roost

[SET COMMENTS]
Moltres holds a strong place in the metagame thanks to its unique defensive profile, letting it check dangerous threats like Great Tusk, Mega Charizard Y, and Volcarona, and its good natural bulk lets it help out versus threats such as Dragapult and Gholdengo. U-turn allows Moltres to retain momentum for its team; this is important, as it can be somewhat passive into threats such as Heatran, Alomomola, and Toxapex on its own depending on its moveset, (AC) and it often relies on giving its teammates free switches to revenge kill or force out the opponent foes ("opponent" is used when referencing the player). Hurricane gives Moltres a strong STAB move that threatens Zamazenta, Volcarona, and Great Tusk. Toxic allows Moltres to cripple potential switch ins switch-ins like Mega Charizard Y, Mega Tyranitar, Ting-Lu, and Alomomola. Scorching Sands allows Moltres to appreciably threaten Heatran (RC) while also allowing it to potentially spread burns against foes such as Toxapex. Defog is a possibility in this moveslot if your the team needs entry hazard removal and cannot fit it elsewhere, but Moltres is a poor defogger overall, (AC) as it doesn't reliably beat many of the tier's entry hazard setters, it is very weak to Knock Off, and Defog takes up a valuable moveslot. Roost allows Moltres to stay healthy throughout the match. A physically defensive EV spread allows Moltres to better check Great Tusk, Melmetal, and Zamazenta, but whereas a specially defensive spread allows it to better check Mega Charizard Y, Gholdengo, and Volcarona. Flame Body allows helps ("allows" was repetitive) Moltres to punish contact moves from Melmetal, Mega Lopunny, and Kingambit with a potential burn. Heavy-Duty Boots is mandatory thanks to Moltres's extreme weakness to Stealth Rock, (AC) which severely impacting impacts its ability to function as a pivot.

Moltres fits well on bulky offense and balance teams thanks to its solid defensive profile and ability to retain momentum with U-turn. A Knock Off absorber is an important teammate, as Moltres loses a significant amount of its efficacy without Heavy-Duty Boots. Teammates such as Gliscor, Mega Scizor, and Great Tusk are good choices as a result. Moltres also pairs well with Dragon-types such as Dragonite, Mega Latios, and Kommo-o, who which can shore up its Moltres's weakness to common Water-types such as Ogerpon-W, Urshifu-R, and Mega Swampert, as well as helping it check Mega Charizard Y, while they appreciate Moltres checking Fairy-types like Iron Valiant. In a similar vein, Moltres benefits from Ground-types such as Great Tusk, Landorus-T, and Ting-Lu, as they can check Rock- and Electric-types such as Mega Tyranitar and Raging Bolt, while Moltres can check Grass-types such as Rillaboom, Serperior, and Kartana in return. Moltres is a good pivot thanks to its ability to take a hit from and force out common Pokemon like Landorus-T, Mega Charizard Y, and Great Tusk, so frail wallbreakers, such as Mega Medicham, Dragapult, and Ogerpon-W, that appreciate getting free switch in switch-in opportunities are good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

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