Galarian Moltres
Base Stats - 90 HP / 85 Atk / 90 Def / 100 SpA / 125 SpD / 90 Spe
Abilities: Berserk (When this Pokemon's HP drops below half, it gets +1 to its Special Attack.)
Level Up Moves:
- [01] Gust
- [01] Leer
- [05] Payback
- [10] Safeguard
- [15] Wing Attack
- [20] Agility
- [25] Ancient Power
- [30] Sucker Punch
- [35] Air Slash
- [40] After You
- [45] Fiery Wrath
- [50] Nasty Plot
- [55] Hurricane
- [60] Endure
- [65] Memento
- [70] Sky Attack
TMs:
- [TM06] Fly
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM19] Safeguard
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM26] Scary Face
- [TM30] Steel Wing
- [TM39] Facade
- [TM40] Swift
- [TM44] Imprison
- [TM56] U-turn
- [TM57] Payback
- [TM58] Assurance
- [TM76] Round
- [TM77] Hex
- [TM85] Snarl
- [TM95] Air Slash
TRs:
- [TR12] Agility
- [TR20] Substitute
- [TR26] Endure
- [TR27] Sleep Talk
- [TR33] Shadow Ball
- [TR37] Taunt
- [TR42] Hyper Voice
- [TR58] Dark Pulse
- [TR66] Brave Bird
- [TR68] Nasty Plot
- [TR81] Foul Play
- [TR89] Hurricane
Armor Tutors:
- Dual Wingbeat
- Lash Out
- [01] Gust
- [01] Leer
- [05] Payback
- [10] Safeguard
- [15] Wing Attack
- [20] Agility
- [25] Ancient Power
- [30] Sucker Punch
- [35] Air Slash
- [40] After You
- [45] Fiery Wrath
- [50] Nasty Plot
- [55] Hurricane
- [60] Endure
- [65] Memento
- [70] Sky Attack
TMs:
- [TM06] Fly
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM19] Safeguard
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM26] Scary Face
- [TM30] Steel Wing
- [TM39] Facade
- [TM40] Swift
- [TM44] Imprison
- [TM56] U-turn
- [TM57] Payback
- [TM58] Assurance
- [TM76] Round
- [TM77] Hex
- [TM85] Snarl
- [TM95] Air Slash
TRs:
- [TR12] Agility
- [TR20] Substitute
- [TR26] Endure
- [TR27] Sleep Talk
- [TR33] Shadow Ball
- [TR37] Taunt
- [TR42] Hyper Voice
- [TR58] Dark Pulse
- [TR66] Brave Bird
- [TR68] Nasty Plot
- [TR81] Foul Play
- [TR89] Hurricane
Armor Tutors:
- Dual Wingbeat
- Lash Out
Fiery Wrath (90 BP, 100 Accuracy, 16 PP. A special Dark-type move with a 20% chance to flinch. Hits both foes in a Double Battle.)
Hurricane
Nasty Plot
Substitute
Agility
Air Slash
U-turn
Brave Bird
Taunt
Memento
Steel Wing
Pros:
- Dark/Flying is an excellent STAB combo. The only potentially OU-relevant Pokemon in the game that resist it are Tapu Koko, Magearna, Tyranitar, Bisharp, Diancie, and Klefki.
- Nasty Plot is a perfect move for it, letting it effectively break through balance teams.
- Berserk is a good ability that lets it turn up the heat even more as its HP gets low, and it has good enough bulk (especially special bulk) to survive at least one hit, putting it into Berserk range. For instance, it takes only about 55% from Clefable's uninvested Moonblast, and even has a chance to live AV Magearna's Fleur Cannon, and if it does, it gets even more juice to break through them.
Cons:
- It has relatively poor offensive stats. 100 Special Attack isn't all that great, and 90 speed leaves it outsped by other common breakers like Kyurem-B or Urshifu, meaning it can be revenge killed fairly easily.
- It doesn't really have any good coverage options at all, meaning that it is extremely walled by Magearna and Tyranitar.
- Lack of a reliable recovery move limits the use of its good bulk. A move like Roost would let it also accrue multiple Berserk boosts in certain situations, but it doesn't have that.
Potential Movesets:
Bootleg Hydreigon
Moltres-Galar @ Heavy-Duty Boots / Leftovers / Life Orb
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Hurricane
- Agility / Substitute / Air Slash / U-turn
The name is fitting. Moltres-Galar competes a lot with Hydreigon, another special Dark type breaker, for a teamslot. Moltres' Fiery Wrath is only a hair weaker than Hydreigon's Dark Pulse, and Moltres has an awesome secondary STAB, although it loses out in the stats and coverage department. The first three moves are self-explanatory, but the choice of the last move, item, and nature is somewhat flexible and depends what you want to go for. I personally think Agility is the best option, turning Moltres-G into a double dancer. With a Modest nature and max speed, Moltres-G outspeeds max speed Heatran, and at +2, it outspeeds max speed Regieleki, as well as Modest Kingdra in Rain and Adamant Excadrill in Sand. Timid lets it beat Jolly Excadrill in Sand, as well as just perform better without the Agility boost by naturally outspeeding all Excadrills and Rotoms, but it comes at the cost of power. Timid may be the better option to run for non-Agility sets. Substitute lets Moltres-G dodge status from stuff like Blissey or Toxapex, and it can also be used to deliberately lower your own health to get in Berserk range, which can be beneficial in some situations. It's worth noting that a Moltres-G with no bulk investment can maintain Substitutes against Toxapex and most of the time they are not broken by Slowbro's Scald either. Air Slash gives you a more consistent option for when you need to use a Flying move but don't want to risk Hurricane missing. U-turn can help in matchups against Tyranitar, letting you chip it down before committing to a sweep. As for items, Heavy-Duty Boots lets you avoid Stealth Rock damage and is less reliant on hazard control, while Leftovers let you gradually heal up, which is useful on Substitute sets and can let you get out of range of certain priority moves on Agility sets, such as Grassy Glide for instance. Leftovers can also let you engage Berserk more than once in some rare situations. Life Orb is the best option for sheer power and can potentially let you get into Berserk range naturally, but is far more prone to being worn down and necessitates strict hazard control; it is likely less consistent than the other choices for this reason. Special mention to Weakness Policy, which can allow for a lot of boosts when coupled with double dance. A meme option to try could be Sitrus Berry, which can basically guarantee you to get two Berserk boosts in certain cases but is a one-use item, so you have to make it count.
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