
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Scorching Sands
- Substitute
- Roost
Moltres burns through a lot of its checks in Monotype! Its Fire typing makes it one of the best options on Flying teams to beat Steel and Ice teams, especially threatening Steel-types such as Melmetal and Celesteela. Scorching Sands helps Moltres deal with Heatran, as well as metagame staples such as Toxapex and Nihilego. Substitute protects Moltres from status, shuts down passive foes such as Celesteela, and scouts for wayward Electric- and Rock-type coverage from Melmetal and Choice Scarf Buzzwole, respectively. Remember, though, that running Moltres means not running Galarian Moltres, which opens up various holes in Flying teams. To compensate, Gravity Landorus-T is immune to Electric and can help beat Poison teams. Alternatively, Psychic Thundurus-T is a niche option to help against Poison teams. Dragonite covers Moltres's weakness to Water and appreciates Moltres pressuring Steel-types so that it can sweep.
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