





Introduction
Hi everyone! I recently dropped a bit on the ladder so I decided to make a new team. It has been working out pretty good, but I am still looking for suggestions on how I can improve this team. Let's get into it!
The Team

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 60 SpD / 204 Spe
Jolly Nature
- Toxic
- Substitute
- Protect
- Earthquake

Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Flash Cannon

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Jolly Nature
- Defog
- Earthquake
- U-turn
- Stone Edge

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Knock Off

Azumarill @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Superpower
Conclusion
Thanks for reading! If you have any suggestions please let me know. :]
EDIT: Big thanks to KuraiTenshi26 (idk how to tag people) for his suggestions to the team. If anyone is interested in trying out the team the updated importable is now below.
I also have some replays of this team to show how fantastic it is against HO and specifically Koko screens which seems really common on the ladder with OLT going on.
https://replay.pokemonshowdown.com/gen7ou-777329469
https://replay.pokemonshowdown.com/gen7ou-777368732
https://replay.pokemonshowdown.com/gen7ou-777375217
Basically, just lead gliscor if you see a team that looks like it has a screens koko. If they lead koko, sub turn 1 as they often reflect on the expected earthquake. Next they will usually go for taunt, but I'd recommend using toxic anyways in case they don't. After taunting you they will almost always switch into hawlucha and attempt to setup. Just stay in and toxic once the taunt runs out. Then just stall it out with sub and protect!
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Substitute
- Protect
- Toxic
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Taunt
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Substitute
- Protect
- Toxic
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Taunt
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
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