pokepaste in sprites lmao
Hello everybody, It is I, Fusion Flare, here today to show off a team that I've had extreme success with, even with OLT in full swing. Given that Legends Z-A is just over a year away (ignoring that it'll probably not even be comp-accessible like Arceus), I had to adjust myself to the environment of the current metagame.
So, SV OU. As expected, offensive teams are basically in full swing. Real fast-paced games to play, what with all the powercreep and hazards and Tera and all that. But there's always got to be structures to combat the waves of offense, and when you can't beat 'em... status 'em.
Look at this disgusting list of fiends. These are some of the primary offenders of status inflicters that the average offense team has to be ready for, and as you can see, it's quite the varied list. I mean, I can't deal with ALL of them at the same time, no matter the Tera, so it seems like a lost cause. UNLESS....
That's right! Misty Surge BAYBEE!
Tapu Fini is gone, but Weezing will do just fine too. With this terrain, no status can touch my ragtag team of offensive Pokemon, assuring that my sweeping attempts remain largely undeterred by any status in the tier. Oh, and it also halves Dragon type moves too.
So, now that we have our main idea for this team, it's time for the...
TEAMBUILDING PROCESS:
So first we start off with the ringleader, Galarian Weezing. Usually it's used to ward off Gliscor and Defog on Gholdengo, but here? It sets up Misty Surge.
Next, it was a matter of finding the sorts of devastating offensive juggernauts that could use a status immunity. My first thought? The best one--Wellspring Ogerpon.
I wanted to keep my Terrain up, and I also needed a mon with power and bulk, so Gholdengo was added next, but it also does something cool for Ogerpon...
You know what offense loves even more? Kingambit checks and hazard control. Great Tusk was also a no brainer and another beneficiary of status immunity.
Here was another status immune sweeper, and a bulky one too. Misty Terrain means I wouldn't be stuck with Tera Poison to block Toxic, which is nice.
I know, I know, it's counterproductive to have TSpikes + Misty Terrain, but I really needed a rocker, and this was the only one on HO worth squat for this team.
After a couple games, though, I realized Gouging Fire was kinda slow for the limited amount of turns I had for Terrain, so I just ditched it for a much more offensively minded Dragon-type, one that also fixed a couple glaring holes in my team.
THE SETS:
Weezing-Galar @ Terrain Extender
Ability: Misty Surge
Tera Type: Grass
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Strange Steam
- Sludge Wave
- Fire Blast
- Taunt
Obviously I can't run a defensive set because Misty Terrain blocks status for my opponent, so its full offense for this set. Strange Steam is its strongest Fairy STAB and has a random confusion chance, Sludge Wave is its best Poison STAB (remember, Sludge Bomb's higher poison chance is essentially null here) and Fire Blast deals with any Steels that try to switch in, particularly Gambit, which is good because Adamant variants are speedcrept by this variant of Weezing, along with anything else that hits 200 Speed. Taunt rounds out the set, screwing up many Pokemon looking to do as they please, like set up or stack hazards. Things like that. Tera Grass can turn the tables on Tusk or Waterpon, but I don't really see myself Teraing out of this typing. Do note though, 85 Special Attack? Big Yikes. If this thing falls short on KOs, keep that in mind.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Power Whip
- Play Rough
Waterpon is a monster. Not in the Pocket Monster sense, in the competitive sense. Being nigh-unwallable along with packing wonderful defensive utility in both typing and ability (Fuck Alomomola, all my homies hate Alomomola). This thing in Terrain pretty much soloes 90% of stall if you're smart about it. Nothing too fancy about this set, just standard SD. Ivy Cudgel and Power Whip make for the devastating STAB combination, and Play Rough rounds it out by slamming any Dragon-type trying to take it for granted--Raging Bolt, Kyurem--Hydrapple, and the lot. Embody Aspect is a VERY crazy ability and eliminates a lot of revenge killing attempts. If there was one problem with this set, is that it's hard checked by one of the up-and-coming defensive Pokemon, Sinistcha. No Knock Off means Ogerpon is helpless into it. Unless...
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Nasty Plot
- Make It Rain
- Shadow Ball
- Recover
Okay, so Gholdengo. I don't gotta explain what it does, right? It walls, it sets up, its blocks Defog and Spin, etc... This is another standard Bulky NP set BUT! You'll notice this isn't actually the standard set-- its a bit less bulky and a bit faster. Specifically, it was meant to outrun 164 Spe Raging Bolt from way back when! Of course, now it's just max speed on the analysis set so that's kind of a waste, but hey, there might still be teams using the old spread, plus you still outrun opposing Gliscor with no speed investment and Bulky Gholdengo.
But about that thing Gholdengo does for Waterpon. See, Sinistcha's favorite move is Strength Sap. Real nasty. No matter how many boosts Waterpon gets, it'll live and slurp all your Attack right back into its HP. Unless of course, you block it. With Good as Gold. Yep, that's another thing it blocks. As if it didn't block everything else on the planet, i swear. So you just keep attacking and attacking and attacking and Sinistcha will be able to do nothing because it'll get blocked by Gholdengo. "Oh, but just use your Ghost move on it!" WRONG. Bulky Ghold always tanks Shadow Ball/Hex + your opponent should NEVER risk you attacking back for fear of losing their matcha mon, and will ALWAYS switch. So it doesn't matter. They'll get worn down and lose their Sinistcha for the benefit of both Waterpon and our next team member....
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin
Great Tuskuthy. You know 'em. You love 'em. Standard Proto Speed Set. Provides me with both spinning, a wincon, and a Kingambit check. BU can slow down any offensive attempts from physical mons, and it can quickly snowball out of control if it gets a second Rapid Spin. Ice Spinner may be complicating matters with the Terrain removal, but most status mons don't stop you from getting Bulk Ups before its too late. And even if something like Gliscor comes in when Terrain is out, Tera Poison shuts down any Toxic attempts in quick order. Perhaps you could try Tera Steel in that case, since it also holds off Dragonite better, but Tera Poison hasn't let me down yet.
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake
Ok, Roaring Moon is where we get into some real interesting stuff. So why did I choose this over Gouging Fire? Two reasons. Stronger and faster. Proto Attack is the only real set, you need as much power as possible. Gouging Fire just took too long to get going, and it also didn't help with Iron Moth at all. Anyways, about the set. You think it's just the standard Tera Flying set, but what's this? Tera GROUND? But why? A couple reasons.
First, you retain the effects of the Misty Terrain no matter what. Second, Tera Flying is TOO PREDICTABLE. Literally EVERYONE will see it coming. They'll Tera their Zamas and their Tusks, and that's when you hit em with a boosted Tera Ground Earthquake. It also has the benefit of helping the Raging Bolt matchup, since its Dragon Pulse will be halved by Misty Terrain and it can't Thunderclap. Of course, this will leave it vulnerable to other forms of priority like Rillaboom, and it STILL loses to Weavile, but hey, tit for tat, as they say.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
Finally, I need a rocker, and I'm gonna be honest, Glimmora feels like the only one that really works. I know that Toxic Spikes don't work with Misty Terrain but it's not like you HAVE to hard into Weezy-G if the opposing team isn't TOO status-heavy. It also gives me another Spinning move, along with some power, but you're pretty much never not leading and sacrificing this mon unless its a team with Iron Crown (Who they ALWAYS lead for some reason) and Earth Power Landorus-T. In those situations, just rock them with a Waterpon lead. Power Gem is nice for that extra damage on Gliscor and friends, Earth Power is self explanatory, and if there was somehow a better coverage move more necessary here, I haven't found it. Oh, and tera Ghost but lol you're never clicking it. As standard as it gets.
THREAT LIST
yeah, lead darkrai is pretty annoying. leading with glimmora often results in you either getting rocks or chipping a potential sash, or maybe neither because it'll flinch you. In any case, I just hard into weezing and see if it'll pop tera or just keep attacking. often times i can handle losing weezing if it's an offensive squad, but afterwards, just KO with tera waterpon or booster tusk.
this thing walls two of my pokemon, can only be handled by the other three, and outruns all of them. the coverage this thing has guarantees you won't be 100% safe. glimmora gets decked by tera ground blast or psychic, roaring moon gets rocked by gleam and is chipped heavily by sludge wave, and ogerpon has to tera just to not die. not a fun matchup, but you'll manage with tera.
same thing with iron moth, but it has a couple more outs. just keep attacking it, lure it in with waterpon and tera to live acrobatics, outrun it with tusk if its atk booster, etc.
annoying for offense as always, but there's some easy outs. if it tries to come in on waterpon and breaks multiscale, play rough can deal huge damage. as can roaring moon with knock off. from there tusk and balloon ghold can deal with it. set up rocks early on to find out if its band or standard boots dd.
REPLAYS (buckle up, there's a lot)
https://replay.pokemonshowdown.com/gen9ou-2174027955 - Predicting a Zamazenta Tera Steel with Tera Ground lets me rampage with Roaring Moon, undeterred by Moltres' Flame Body ability.
https://replay.pokemonshowdown.com/gen9ou-2174037220-390dea4a4cqc43gzq42f8jnkk2cl5oxpw - All it takes is a little chip on Ting-Lu for Roaring Moon to clean up the rest of this team after Waterpon breaks.
https://replay.pokemonshowdown.com/gen9ou-2174063659-e4lm9yq45uzzcnractty0eqj6i1jd3hpw - This stall was kinda bad because lmao no boots in Ghold meta but the result would've been the same. Ogerpon-W forces Tera on Dondozo and chips it into Moon range, all the while it can't recover HP because of the Terrain.
https://replay.pokemonshowdown.com/gen9ou-2174079149-vfmtct0kryqagoaom590vvrtr9ys3o6pw - A setup oppurtunity presents itself, and I have Roaring Moon terrorize the opponent's team, the Moltres unable to burn it and desperately roosting in vain, just for me to not even proc Flame body.
https://replay.pokemonshowdown.com/gen9ou-2174081371-1eqz3a9cmkgybd3jhw6srwdak4byga9pw - Despite the opponent having a dangerous Dragonite and some unfortunate luck, I'm able to stay ahead and preserve my Air Balloon Gholdengo to fend off Kyurem, winning me the game.
https://replay.pokemonshowdown.com/gen9ou-2174116603-2rg2o9adafzfrdn1c1pbhmgs0u0de3qpw - Roaring Moon can dodge Zapdos' Twaves and Static with Terrain up, and even when its sweep is cut short by Great Tusk, my Great Tusk is able to pick up where Moon left off and sweep the rest of this team.
https://replay.pokemonshowdown.com/gen9ou-2174139499-lhb72g43xl315sfk0pqgnif8cmrhncjpw - Waterpon just sweeps the instant I get an SD up. Not even a Power Whip miss slows me down.
https://replay.pokemonshowdown.com/gen9ou-2174170969-dxgqu3rggxogkfkhic7i9c9utf2yoozpw - HO vs HO. I come out on top thanks to Waterpon being cracked.
https://replay.pokemonshowdown.com/gen9ou-2174228418 - Living a Darkrai Dark Pulse lets me KO it back with Ghold, where I then proceed to sweep with Moon.
https://replay.pokemonshowdown.com/gen9ou-2174237090-fjttvt739lwvb1i5x2a3mv7b3jxutp9pw - Sun is a little tough, but with good pivoting, I can activate my Booster Energy to become itemless and start setting up on Raging Bolt in Misty Terrain for the win.
https://replay.pokemonshowdown.com/gen9ou-2174715005-2dkh1l27dwjuzf9v8ludsreifs87kg3pw - This one has SupaGmoney's Quagsire stall team, which I handily throttle thanks to the Waterpon + Gholdengo combo I mentioned earlier. Also helps that I make god reads lol
https://replay.pokemonshowdown.com/gen9ou-2174837400 - HO game this one i probably shouldn't have won lol but the gambit games are a fickle mistress.
https://replay.pokemonshowdown.com/gen9ou-2175012346 - Another Sun team that I just barely eek out a win with. retaining Glimmora's Sash was such a fortunate play for me.
https://replay.pokemonshowdown.com/gen9ou-2175026214 - Special Booster Moth? In this economy?
https://replay.pokemonshowdown.com/gen9ou-2175103228 - Another Moon sweep because Zapdos can't Static lmaooo
https://replay.pokemonshowdown.com/gen9ou-2175115962 - Webs matchup where I prevent the webs from going up. Side note, I totally forgot that Serperior could use Dragon Pulse but shoutout to Misty terrain saving my sorry ass.
https://replay.pokemonshowdown.com/gen9ou-2175437136-2suaekdz8q7y9slzzbal7wziytkrt8mpw - Yet another Tink-Zap team where I keep Zapdos from Volt Switching, thus letting me set up and sweep with Moon.
https://replay.pokemonshowdown.com/gen9ou-2176423005 - another god plays moment vs HO. I predict the Scizor swap and cook it with Fire Blast Weezing. From there, priority can't stop me from just overloading the opponent with my offensive mons and good plays.
https://replay.pokemonshowdown.com/gen9ou-2178017147 - Facing off against the Hydrapple fat by mimilimi. Waterpon is faster than everything, can eat PJabs once it teras and has Play Rough for Hydrapple. Oh, and it can't be burned or poisoned.
UPDATE:
MOVESET UPDATES
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Alright, i've been screwing around with this team more and more, and throughout my adventures in the 1800s, I've made a couple changes to the team that you can switch in and out to better ease some matchups:
>>
This was clutch in so many matchups and i'm not kidding. Iron Moth? Iron GONE. Lead Darkrai? More like Dark-BYE. Frankly, surviving a hit guaranteed isn't as useful if all i'm gonna do is hit a Power Gem/Earth Power for 30% on a dangerous sweeper, let alone if it Teras. Things like Iron Valiant, Gouging Fire, and even Zamazenta or Roaring Moon if you play right can be whisked away to deal with for another time, letting you reposition better.
Make it Rain>> Dazzling Gleam
While I do like the burst damage of Make it Rain, Dazzling Gleam is really useful for instantly threatening things like Roaring Moon, Samurott-H, Ting-Lu after a Plot, and after a little chip + NP, you can even screw over Kingambit, and from my many encounters with it, forcing damage isn't too difficult of a task.
Tera Poison>> Tera Steel
Tera Poison is fine and all, but Tera Steel does do a couple valuable things for this team. For one, it can hold off Weavile more efficiently, since Knock Off will be stymied by consuming Booster Energy. Speaking of Ice type Attacks, you can more comfortably set up a Bulk Up on things like Ice Beam Darkrai, Ice Spinner Dragonite, and even Kyurem. Another notable thing is your newfound resistance to Psychic types. Deoxys-Speed can be such a bother, as can Tera G-King or Hatterene; this will help out in that matchup. Finally, Tera Steel can hold off Roaring Moon's Acrobatics, allowing you to get crucial damage off or set up (they're usually Booster Attack now, so you'll be faster).
NEW POKEMON THAT PISS ME OFF
with more testing comes more irritations, though most of these don't stem from the updates i've made, they're just more things that make for an annoying matchup.
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the new up-and-coming anti-offense machine. you think Dragonite's bad? you can't even tera your way out of this one. the balance teams this thing hangs around on are difficult matchups for sure, but nothing too unmanageable. get up rocks, keep them up with Gholdengo, force it to come in often and sustain damage. i say it like its easy but it's been all over ladder thanks to OLT and i groan every time i see it.
NEW REPLAYS (didn't save as many this time, srry)
https://replay.pokemonshowdown.com/gen9ou-2185776898 This team has practically infested ladder, so i have at least a bit of experience against it. i pull out a very close victory this time, thanks to retaining my tera for Tusk (and also because i didn't get crit lol).
https://replay.pokemonshowdown.com/gen9ou-2185767554 against this neat balance team, i make a series of good plays that allows me to wipe out the rest of the team with Tera Fairy Gholdengo, though i get particularly close to losing thanks to Moltres' sudden luck streak.
https://replay.pokemonshowdown.com/gen9ou-2185770385 now THIS one I had NO business winning. I play well early on, but a series of misplays in the late game and a lost-50-50 makes it such that i only win the game because of a timely critical hit. undeserved? yes. funny? also yes.
and finally, to end this update on a high note, here's a couple images of this stall player who, as you can imagine, has less than kind opinions regarding Wellspring Ogerpon. I sadly forgot to get the replay so you'll just have to witness their saltiness in all its glory here.
View attachment 662015
View attachment 662016
SPECIAL THANKS:
There isn't anyone in particular, but I'd like to thank everyone in TrainerAid.
That's all for now then, till next time.
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