
(credit to MBLOCK on deviantart)
I know people have used Shedinja to great effect long before I have, but I feel like I can bring something new to the table.

Of course, I wanted to build my team around Shedinja. His unique ability, Wonder Guard, allows him to hard counter the likes of Mega Lopunny, the Lati twins, Keldeo, and other OU threats which is quite a niche, making him an efficient pivot.



From there, I needed Pokemon that would be able to give safe switch-ins to Shedinja and whoever else I'd add to the team, and also that would be able to see what threats come in through Shedinja's Baton Pass, including Pursuit Trappers like Bisharp and Tyranitar. Landorus-Therian took care of both of them, especially considering Intimidate. Rotom-Wash was a good pick from there, completing a 3-way VoltTurn core. Rotom-W also takes care of Gliscor and Mega Gyarados's that can threaten the current core we have.




From there, a few things would've been a problem, mostly hazards and stall in general. I found a way to combine Stallbreaker and Defog Mew, and while it's not to much of a Stallbreaker (considering the removal of Taunt), it still retains Will-O-Wisp and Knock Off, which can cripple some mons, as well as being able to take non-super effective hits and heal.





Quite a few things would pose a problem to my team, including Chesnaught, Mega Latias, Mega Sableye, and some others. Things that Unaware Clefable could easily handle. Since some of my team members are easy to setup on, Clefable serves as the counter to those. Serperior, Belly Drum Azumarill, basically every dragon, and Manaphy are completely handled by Clefable. Overall adds checks and counters that my team would otherwise be squashed by.






After all of this, I still needed a Mega Evolution and an offensive wincon. Since my team was good at waiting out, forcing switches, countering, and all of this on Stealth Rocks, at some point the opponent's team would be weak. On top of that, his checks like Mega Slowbro, Gliscor, Mega Altaria, Heatran, etc. were easily taken care of by Clefable and Rotom. His ability to destroy so much at +2 was an extreme help to the team in the end.
The Team

Shedinja @ Focus Sash

Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Will-O-Wisp
- Protect
- Baton Pass

Landorus-Therian @ Soft Sand

Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock

Rotom-Wash @ Leftovers

Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Will-O-Wisp
- Pain Split
A pain to all that oppose it, Rotom-Wash is the second part and one of the key components of this team. Using his double stab and Will-O-Wisp, Rotom-W acts as an extreme physical wall, especially considering his defensive stat. Take Mega Gyarados, a Pokemon that threatens the other 2 parts of the switching core, being Shedinja and Landorus-T, which is handled simply by Rotom-Wash and can live a Crunch until +3. Pokemon also able to be taken on by Rotom include Talonflame, Gliscor, Hippowdon, and other things that could kill Landorus and Shedinja. Pain Split is obligatory recovery and has the added bonus of being able to take on Chansey. Interesting things Rotom can do include Will-O-Wisping and then Volt Switching, as mostly WoW will force a switch.
So now we have our core, but we really can't deal with stall teams much. That, and we don't have any hazard control needed for Shedinja to be effective. Therefore, we have next...

Mew @ Leftovers

Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
With both an answer to stall and hazards, our team could still be weakened, and we don't have a universal way of recovering. We need a cleric. We also need something that can handle any situation that gets thrown at it. Thus, we have...

Clefable @ Leftovers
Ability: Unaware?
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
The second wall of pink on this team is Clefable. Due to its new Fairy typing, Clefable now checks quite a lot of things, and is a hard counter to Dragon-types, as Clefable can switch into at least 1 of their moves and force switches. I chose a physically defensive variant because of late-game Talonflame, as Rotom is likely dead by the time Talonflame comes into play, while Clefable probably won't be. As well as being a wall, the ability Unaware means that setup sweepers have a tough time against Clefable, and while there are probably better Unaware sets than this, WishTect and Heal Bell also add the niche of Clefable being a cleric, and since it can switch on setup sweepers that most likely are heavily weakening the rest of my team, 197 HP to any of them is helpful. Also, some mons, especially stall, will likely be trying to cripple my team, which is where Heal Bell comes in. Heal Bell being amazing and curing my whole team is great for battling stall teams. Also, being able to almost freely pass wishes, with very few things OHKOing it, Clefable provides itself as a very good wall and cleric, better than Chansey because of her reliance on her item to remain defensive, while Clef doesn't have that.
Ability: Unaware?
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
So our team is looking pretty defensive at the moment. We've got a lot of forcing switches and Rocks and getting just the small edge on the opposing team. Can we get a Pokemon that can take advantage of rocks and serve as an offensive win condition?

Charizard-Mega-X @ Charizardite X
Ability: Blaze --> Tough Claws

Ability: Blaze --> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
My offensive win condition, late-game sweeper, and Mega Evolution is Mega Charizard X. As a surprise to the opponents considering my mostly defensive team, Charizard takes advantage of my team's ability to switch under hazards. Even with Mew and hazards down, Charizard can still punch holes in teams due to his Dragon Dance setup and double STAB on top of Tough Claws. At +2, Flare Blitz OHKOs Chansey, which can be a major problem to the team, as well as pretty much OHKOing and outspeeding the entire meta. Despite the recoil damage from Flare Blitz, Charizard can heal himself with Roost. Say Flare Blitz is resisted, Dragon Claw can probably kill as well from a boost, all without taking any recoil. Not much else needs to be said. Jolly to be as fast as possible and kills everything.- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
That's All Folks!
Extra Things
Extra Things
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Will-O-Wisp
- Protect
- Baton Pass
Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Will-O-Wisp
- Protect
- Baton Pass
Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
A few things with editing and things freaking out in this writeup, but hopefully it doesn't bug you too much.
Thank you for reading! I know it's a lot in comparison to other RMTs out there, but hopefully it's still enough information to inform you about my team and hopefully you can advise me on what's wrong and what can be fixed. Thank you for reading!
-Danceoff.