





Hello! Newbie player here throwing things at the wall and seeing what works! I've had a decent amount of success with this team compared to the others I've made, probably because of the insane power of Miraidon, but it's definitely not perfect, so please help me cover up holes and make my team better.

Akiraidon (Miraidon) @ Choice Specs
Ability: Hadron Engine
Level: 50
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Discharge
- Electro Drift
- Draco Meteor
- Volt Switch
Aki here is the cornerstone of the team, the insane power of electric terrain STAB and choice specs makes him such a hard hitter, even against resistances. Discharge is a good AOE attack and while I've fought a lot of people using Parabolic Charge, I find the higher power of discharge to help more as Aki usually doesn't get hit in the first place. Electro Drift is an insanely powerful signature move, and Draco Meteor helps deal with opposing Miraidon. Volt Switch helps re-establish electric terrain if a Rillaboom or Indeedee switch in, and with specs it gets pretty powerful itself.

Friggy-Riggy (Farigiraf) (M) @ Heavy-Duty Boots
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Imprison
- Trick Room
- Dazzling Gleam
- Ally Switch
Friggy-Riggy is here as a Trick Room denier, Imprison is insanely useful against pokemon that try to make my miraidon move last, and I have a Trick Room of my own if one goes up when Friggy isn't on the field that needs to be shut down. Dazzling Gleam helps deal with opposing Miraidon and Ally Switch is a pretty situational but rather effective way to protect my allies. I know a lot of people run Helping Hand tera ground to help Miraidon hit even harder, and while I think helping hand would be a great option, I often find my Aki on the field with another pokemon.

GYAHHH (Regigigas) @ Leftovers
Ability: Slow Start
Level: 50
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Confuse Ray
- Rock Slide
- Wide Guard
Regigigas is not a pokemon I would think I would be using but here we are. Slow Start doesn't matter when the point of him is to be bulky and annoying my opponent with Disrupting status effects. There is nothing more satisfying than having your oppenent be paralyzed, then hit themselves next turn, then flinch on the 3rd turn. Wide Guard is here to, as many other things on this team, disrupt opposing Miraidon. Gya is often on the field with Aki, supporting him while Aki runs away with the game, so I put tera Ground on him to make him immune to discharge, which in turns also makes him immune to opposing Miraidon, keeping him on the field even longer!

Love (Whimsicott) (F) @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Tailwind
- Encore
- Moonblast
- Taunt
Love is here to support when trick room isn't on the table for the opposing team. Prankster Encore is a menace for set up pokemon, or if they manage to hit protect at the wrong time. Prankster Taunt gets rid of other support pokemon, and tailwind makes sure my Aki always moves first even against choice scarf Miraidon. Moonblast is to, yet again, counter opposing Miraidon.

Mal-E (Porygon-Z) @ Life Orb
Ability: Adaptability
Level: 50
Tera Type: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Thunderbolt
- Tri Attack
- Ice Beam
It's here when I noticed I had a lot of support, but only one pokemon taking advantage of it, so here's Mal-E. Hitting Dragon types, particularly, yet again, opposing Miraidon, hard with Ice Beam, a super powerful STAB, Adaptability, Life Orb, Hyper Beam to shut down pretty much anything my other Mons might have trouble dealing with. Tri Attack to put the opposing team at risk for status effects, and thunderbolt is a great powerful move with few resistances, Mal-E is great for hitting just about anything for high damage.

Bam-Boom (Rillaboom) (M) @ Assault Vest
Ability: Grassy Surge
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- U-turn
- Grassy Glide
- Fake Out
- Knock Off
Bam-Boom is my fake out pokemon of choice for this team. I had initially considered Incineroar, but with how prevalent opposing Miraidon are, the ability to disrupt it's terrain was pretty valuable. U-turn to pivot, Grassy Glide for some quick damage, Fake Out to make shut down other Pokemon on switch in, and knock off to make sure other's items don't do too much for too long, Bam-Boom is a great support option that's almost always on the team.
I often find I don't struggle with any one particular type of team, but I do have trouble with finding the right combination for some fights, I still definitely have not maximized this teams potential and would be very grateful for any kind of constructive criticism. Here is the PokePaste https://pokepast.es/aefac68e470e9d27
Thank you!