So I discovered this great semi sun team thingy and I think it could use some improvement. Please place your comments down to help
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Dark Pulse
- Psychic
- Shadow Ball
So Blacephalon is supposed to just use Mind Blown with Torkoal setting up the sun. It does massive damage. To ensure at least 1 hit, I scarfed it so it can strike first. Beast Boost will set it up for another hit after at least 1 faints.(If one mon faints) This will do more damage and cause a great start.
Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk
- Body Press
- Eruption
- Solar Beam
- Earth Power
Torkoal isn’t meant to fight, but just to set up the sun. However, it can use Body Press or Eruption repeatedly to do at least some damage. It also somewhat benefits from trick room by going first but that isn’t its main goal. It is meant to create that Fire boosting weather.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Flash Cannon
- Heat Wave
Heatran is meant to take the Mind Blowns and spam Eruptions. Eruptions with Flash Fire is good without sun as well, but with sun it does a crapload of damage. I decided to scarf to keep Eruption doing max damage as long as possible. I considered specs but it will probably get hit with a ground type move, killing it.
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Outrage
- Psychic Fangs
Dracovish is basically here to just switch in whenever I need a switch in. Fisheous Rend and Scarf do massive damage, and again, I am aware of Banded Dracovish. I want Dracovish to strike first though and do damage to opposing mons. Its annoying to go against, and most people don’t counter it really well...
Incineroar @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Darkest Lariat
- Drain Punch
- Flare Blitz
It is here to intimidate but I am looking for a mon to replace this mon. Idk who though, but Incineroar is doing ok so I guess I’ll look for a similar mon that can resist water, or ground. My team is vulnerable to that. Just a solid incineroar...
Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Psychic
- Sludge Bomb
,
MAX DAMAGE OUTPUT. He is here to attack as well, playing a similar role as Dracovish. Switch in, kill as much as possible. I like Gengar because he’s speedy and can do massive damage with specs.
Threatlist:
Thanks for helping a worthless child and um… Stay Healthy I guess...
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Dark Pulse
- Psychic
- Shadow Ball
So Blacephalon is supposed to just use Mind Blown with Torkoal setting up the sun. It does massive damage. To ensure at least 1 hit, I scarfed it so it can strike first. Beast Boost will set it up for another hit after at least 1 faints.(If one mon faints) This will do more damage and cause a great start.
Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk
- Body Press
- Eruption
- Solar Beam
- Earth Power
Torkoal isn’t meant to fight, but just to set up the sun. However, it can use Body Press or Eruption repeatedly to do at least some damage. It also somewhat benefits from trick room by going first but that isn’t its main goal. It is meant to create that Fire boosting weather.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Flash Cannon
- Heat Wave
Heatran is meant to take the Mind Blowns and spam Eruptions. Eruptions with Flash Fire is good without sun as well, but with sun it does a crapload of damage. I decided to scarf to keep Eruption doing max damage as long as possible. I considered specs but it will probably get hit with a ground type move, killing it.
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Outrage
- Psychic Fangs
Dracovish is basically here to just switch in whenever I need a switch in. Fisheous Rend and Scarf do massive damage, and again, I am aware of Banded Dracovish. I want Dracovish to strike first though and do damage to opposing mons. Its annoying to go against, and most people don’t counter it really well...
Incineroar @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Darkest Lariat
- Drain Punch
- Flare Blitz
It is here to intimidate but I am looking for a mon to replace this mon. Idk who though, but Incineroar is doing ok so I guess I’ll look for a similar mon that can resist water, or ground. My team is vulnerable to that. Just a solid incineroar...
Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Psychic
- Sludge Bomb
,
MAX DAMAGE OUTPUT. He is here to attack as well, playing a similar role as Dracovish. Switch in, kill as much as possible. I like Gengar because he’s speedy and can do massive damage with specs.
Threatlist:
Water Types!
4 mons are fire types and only Dracovish resists it. They just take out Dracovish and I go not alive. Dracovish can’t kill them either because I ususually choice lock onto Fisheous Rend so the damage output isn’t that big.Other Weather Things
Namely Tyranitar and Drizzle. These mons kill my mons easy. I don’t have a single rock/ground resist and water types(see above). I have no idea how to counter these mons. Thanks for helping a worthless child and um… Stay Healthy I guess...