Overview
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+Strong typing, allowing it quad resist Fighting.
+Amazing Special Attack and Special Defense stats
+Has a myriad of support moves and makes an amazing baton pass chain.
-Poor HP and Defense stats
-Lackluster unless it is a Baton Pass Chain
-Very weak to Taunt
Baton Passer
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name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Barrier
move 4: Encore / Calm Mind / Psychic
ability: Soundproof / Filter
item: Berry Juice / Eviolite
evs: 196 HP / 236 Def / 76 SpD
nature: bold
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks and Counters
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+Strong typing, allowing it quad resist Fighting.
+Amazing Special Attack and Special Defense stats
+Has a myriad of support moves and makes an amazing baton pass chain.
-Poor HP and Defense stats
-Lackluster unless it is a Baton Pass Chain
-Very weak to Taunt
Baton Passer
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name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Barrier
move 4: Encore / Calm Mind / Psychic
ability: Soundproof / Filter
item: Berry Juice / Eviolite
evs: 196 HP / 236 Def / 76 SpD
nature: bold
Moves
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- Baton Pass is a staple for the set, as it allows you to get the buffs to a teammate.
- Substitute is important because it ensures the next Pokemon entering will not take unnecessary damage.
- Barrier allows it to get a quick Defense boost and it only requires 3 turns to obtain maximum defense.
- Calm Mind is also for boosts, but can be switched for Psychic if you are afraid of being weak to taunt.
Set Details
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- Eviolite is the preferred item because it allows Mime Jr. to survive and still be able to do it's job.
- EV's and Nature are to maximize Mime Jr's defensive bulk and still make it a Special wall as well.
- Soundproof blocks Roar, which would be one of the main counters to Baton Pass
Usage Tips
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- Mime Jr. enjoys any extra stats you are able to give him in the chain, try not to use him as the first member of the chain.
- Using Mime Jr. in tandem with a teammate that boosts speed easily, such as Torchic, benefits him significantly.
- Mime Jr. can take a hit from a special pokemon or a fighting move well, try passing stats to him when the opponent is going to use one of those moves.
Team Options
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- Other Baton Pass users, such as Mienfoo, Buneary, Shelmet, Torchic and Drifloon are extremely useful so more stats can be passed or moved.
- There should also be a receiver of all of the stats. This could in theory be any Pokemon you like, but some such as Munna, have STAB Stored Power and Baton Pass.
Other Options
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- Mime Jr. can also run a solid Screen set with it's massive support movepool, including Light Screen, Reflect, Healing Wish, Thunder Wave and Safeguard.
- Mime Jr. also has a good ability in Filter, however it is not as useful without Baton Pass.
- Also has access to Trick Room, however there are better setters.
Checks and Counters
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- Hard physical hitters weaken Mime Jr. and his ability to come in on a pass, however this is alleviated when Barrier is set up.
- Knock Off weak, even moreso with it's poor physical bulk.
- Taunt is a hard counter to Mime Jr and should be carefully played around.
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