This thread is about the Gen II pokemon, #241 Miltank, which i just looked over and seems very interesting this Gen with 3 very good abilities to abuse and a surprisingly good speed stat for a cow at base 100. It is not a thread to discuss whether or not it should be banned or a thread to discuss its tiering. keep that in mind as we see what new tricks this pokemon has in the B/W environment.
Miltank
Normal: 95 / 80 / 105 / 40 / 70 / 100
Abilities: Thick Fat / Scrappy / Dream World: Herbivore
Thick Fat: Fire and Ice-type moves deal 50% damage.
Scrappy: A Ghost-type foe can be hit with Normal-type attacks.
Herbivore: Attack rises if hit with a Grass-type attack.
Moves: B= noteworthy U= situational I= new moves
Possible Sets:
MooMoo's Revenge (revenge killer)
Miltank ~ Choice Scarf / ?-Jewel / Life Orb
Scrappy - Jolly 252 speed / 252 attack
Vengeance
Earthquake
Fire Punch / ThunderPunch / Ice Punch
Fire Punch / ThunderPunch / Ice Punch
Details:
Kickin' Some Rocks
Miltank ~ Hard Stone
Herbivore - 252 Speed / 200 HP 56 Sp.def
Rock Slide
Fling (100BP)
Body Slam / Return / Thunder Wave
Milk Drink / Thunder Wave
Details:
Mad Cow Disease (status)
Miltank ~ Leftovers
Herbivore / Scrappy - 252 HP / 100 Def / 156 Sp.Def
Thunder Wave
Toxic
Milk Drink / Swagger
Headbutt / Rock Slide / Heart Stamp* / Body Slam
Details:
Stares at Your Headlights (Stall)
Miltank ~ Leftovers
Thick Fat / Scrappy - 252 HP / 200 Sp.Def / 56 Def
Toxic
Protect / Block
Milk Drink / Block
Body Slam / Block
Details:
Beef for Everyone (threat killer)
Miltank ~ Life Orb / ?-Jewel
Thick Fat - Jolly 252 Attack / 252 Speed
Fire Punch
Brick Break
Rock Slide / Ice Punch / ThunderPunch
Earthquake
Details:
Happy and Bitter (2 set-up sweepers]
Miltank ~ Balloon or Chople Berry
Herbivore / Scrappy / Thick Fat - (252 speed 252 atk) OR (252 atk 128 HP 128 sp.def)
Cheer Up / Curse
Return / Body Slam
Brick Break / Earthquake / Thunder Wave / Hammer Arm
Milk Drink
Details:
Miltank has a lot of attacking options to hit just about every pokemon out there but lacks a good ghost-type and dark-type move outside of Fling, which is situational and One-Use only, and Shadow Ball which works off of her poor sp.atk stat. It can be played defensively or offensively and works nicely in each niche. It can also play a supporting role with T-Wave, Toxic, Swagger and Milk Drink. Miltank’s nice 100 speed stat lets it outspeed a good chunk of pokemon out there minus Scarf pokemon and the higher speed tier pokemon without a Scarf herself. So most Heavy Hitters will be slower, such as Gyarados and Scizor who might try to set up on her, who she can KO with ThunderPunch and Fire Punch respectively. Her three abilities are also all very good and are all usable. Scrappy aids her revenge killing and is great on sets with just Body Slam as nothing will be immune to her attack, even ghosts. While Thick Fat gives her resistances to fire and ice, and Herbivore give her not only an immunity to grass, but also boosts her attack stat. The three all aid her in whatever the set is meant to do and it gives you a lot to work with while forming a set to use.



Miltank
Normal: 95 / 80 / 105 / 40 / 70 / 100
Abilities: Thick Fat / Scrappy / Dream World: Herbivore
Thick Fat: Fire and Ice-type moves deal 50% damage.
Scrappy: A Ghost-type foe can be hit with Normal-type attacks.
Herbivore: Attack rises if hit with a Grass-type attack.
Confirmed Herbivore grants immunity to all Grass-moves, both damaging and non-damaging, and raises Attack one stage when hit by such. The immunity extends even to Sleep Powder, Stun Spore, Cotton Spore, Worry Seed, Leech Seed, and Grasswhistle, but not Aromatherapy(dbolt #1, #2)
Moves: B= noteworthy U= situational I= new moves
Code:
[B][U]Level Up:[/U][/B]
Lv1: Tackle
Lv3: Growl
Lv5: Defense Curl
Lv8: Stomp
Lv11: [B]Milk Drink[/B]
Lv15: Bide
Lv19: Rollout
Lv24: [B]Body Slam[/B]
Lv29: [B]Zen Headbutt[/B]
Lv35: Captivate
Lv41: Gyro Ball
Lv48: [B]Heal Bell[/B]
Lv55: Wake-Up Slap
[B][U]TMs/HMs:[/U][/B]
TM06 - [B]Toxic[/B]
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solar Beam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - [B]Earthquake[/B]
TM27 - [B]Return[/B]
TM30 - Shadow Ball
TM31 - [B]Brick Break[/B]
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - [I]Sing A Round[/I] (Troll)
TM49 - [I]Echo Voice[/I]
TM52 - Focus Blast
TM56 - [U]Fling[/U]
TM67 - [B][I]Vengeance[/I][/B] (Get Even)
TM68 - Giga Impact
TM73 - [B]Thunder Wave[/B]
TM74 - Gyro Ball
TM77 - Psych Up
TM78 - [I]Smooth Over[/I]
TM80 - [B]Rock Slide[/B]
TM83 - [B][I]Cheer Up[/I][/B]
TM87 - [U]Swagger[/U]
TM90 - [B]Substitute[/B]
TM94 - Rock Smash
HM03 - Surf
HM04 - Strength
[B][U]Egg Moves: [/U][/B]
Present
Reversal
Seismic Toss
Endure
Curse
Helping Hand
Sleep Talk
Dizzy Punch
[U]Hammer Arm[/U]
Double-Edge
Punishment
Natural Gift
[I][U]Heart Stamp[/U][/I]
[B][U]Gen IV TMs:[/U][/B]
[B]Focus Punch[/B], Water Pulse, Iron Tail, Secret Power, [B]Stealth Rock[/B], Sleep Talk
[B][U]Gen IV Move Tutors[/U][/B]
[B]Fire Punch[/B], [B]Ice Punch[/B], [B]Thunder Punch[/B], Icy Wind, Helping Hand, Snore, [B]Iron Head[/B],
Mud-slap, [U]Zen Headbutt[/U], *Headbutt, *[U]Block[/U], *Heal Bell
[I][U]New Move Descriptions[/U][/I]:
[I]Sing A Round(Troll)[/I]: NORMAL Special PP: 15 / Power: 60 / Accuracy: 100
It attacks the opponent with a song. If everyone sings together you can use
the move in successive turns and have its power increase.
[I]Echo Voice[/I]:NORMAL Special PP: 15 / Power: 40 / Accuracy: 100
It attacks the opponent with an echoed voice. If it or one of its team mates
uses it each turn, the power increases.
[I][B]Vengeance[/B](Get Even)[/I]: NORMAL Physical PP: 5 / Power: 70 / Accuracy: 100
It takes revenge for a fainted teammate. If a teammate is fainted that turn
the attacks power is increased.
[I]Smooth Over[/I]: GROUND Physical PP: 20 / Power: 60 / Accuracy: 100
It stamps out the ground and attacks anything nearby. It lowers the
opponent's speed.
[I]Cheer Up[/I]: NORMAL Other PP: 30 / Power: -- / Accuracy: --
It musters its courage and raises its Attack and Special Attack.
Possible Sets:
MooMoo's Revenge (revenge killer)
Miltank ~ Choice Scarf / ?-Jewel / Life Orb
Scrappy - Jolly 252 speed / 252 attack
Vengeance
Earthquake
Fire Punch / ThunderPunch / Ice Punch
Fire Punch / ThunderPunch / Ice Punch
Details:
This set is aimed to be a Revenge Killer, hitting most threats at least neutrally and hitting hard with a Scrappy Vengeance, which can hit a surprise KO on an opponent who thinks they can switch in Shandera or Gengar as it will be a 210BP Normal attack after STAB and transcends the immunity thanks to Scrappy. Earthquake is mainly for Rock and Steel types that shrug off normal attacks and the Punches are mainly for pokemon with 4x weaknesses to them such as Scizor, Gyarados, Gliscor, etc. If you are not running Choice Scarf, then Milk Drink is also an option if you dont mind less coverage, but as the point is to revenge kill with Vengeance, you most likely will be switching her out soon after.
Kickin' Some Rocks
Miltank ~ Hard Stone
Herbivore - 252 Speed / 200 HP 56 Sp.def
Rock Slide
Fling (100BP)
Body Slam / Return / Thunder Wave
Milk Drink / Thunder Wave
Details:
This is an idea that has been boggling in my mind. Hard Stone boosts the power of Rock Slide if only by a small portion, but still, a boost is a boost. It also allows for Miltank to have a 100BP Physical Dark-type which she otherwise lacks in her movepool, giving her the chance to hit ghosts hard without the use of Scrappy. Milk Drink to keep Miltank going and your choice of Body Slam or Return. Try to come in on an obvious grass type move like a Power Whip from Notterei or a Leach Seed to get yourself a helpful +1 attack boost to aid you. And last but not least you can opt for T-Wave if you want to try and abuse ParaFlinch and Body Slam isnt doing it for you, otherwise go for the power with Return.
Mad Cow Disease (status)
Miltank ~ Leftovers
Herbivore / Scrappy - 252 HP / 100 Def / 156 Sp.Def
Thunder Wave
Toxic
Milk Drink / Swagger
Headbutt / Rock Slide / Heart Stamp* / Body Slam
Details:
The Status Afflicter for a Double Powder type of set. It has the option to spread paralysis and toxic poison from a decent speed stat. and while it is against a paralyzed foe that wont switch out, it has different flinching options with a STAB Headbutt, Rock Slide and the new Heart Stamp. I mention Heart Stamp for now, just in case it has a high flinch rate as i have yet to find somewhere that has the flinch rate defined. Swagger is also an option to annoy special attackers and stacks up nicely with paralysis to give them less chances of successfully attacking. Body Slam is there if you’d like to cause more damage and carries the nice chance of paralysis to continue statusing while doing damage at the same time.
Stares at Your Headlights (Stall)
Miltank ~ Leftovers
Thick Fat / Scrappy - 252 HP / 200 Sp.Def / 56 Def
Toxic
Protect / Block
Milk Drink / Block
Body Slam / Block
Details:
This would be more of a classic stall set. Toxic the enemy and then alternate between Protect and Body Slam, remembering to use Milk Drink when your low on HP. Thick Fat should be used to give yourself 2 extra resistances to Fire and Ice, however you can opt for Scrappy to be able to Body Slam some Ghost-type pokemon that might come in. If you are adamant about toxic stalling until your foe is KOd, then you have the option to try and use Block, but it might be more difficult to pull off as you will lose an important move. Beware of Steel-type Pokemon.
Beef for Everyone (threat killer)
Miltank ~ Life Orb / ?-Jewel
Thick Fat - Jolly 252 Attack / 252 Speed
Fire Punch
Brick Break
Rock Slide / Ice Punch / ThunderPunch
Earthquake
Details:
This is a set that is aimed to try to abuse Miltank's many attacking options and her good speed. She lacks the punch necessary for a lot of damage, but Life Orb can help in that area. Her best bet is to try and take advantage of x4 weaknesses like Scizor's fire weakness, Tyranitar's fighting weakness, Gyarados's electric weakness, Urugamosu's rock weakness, Gliscor's ice weakness and Heatran's ground weakness. She can also opt for a Jewel of your choice if you dont like the Life Orb recoil but want to hit harder with a specific move. As there is no form of recovery in this set, max speed is important to take outspeed as much as you can and take as few hits as possible. i haven't tested this so maybe some attack EVs can be replaced with a more defensive spread, leaving only enough attack to get those particular 4x weakness KOs.
Happy and Bitter (2 set-up sweepers]
Miltank ~ Balloon or Chople Berry
Herbivore / Scrappy / Thick Fat - (252 speed 252 atk) OR (252 atk 128 HP 128 sp.def)
Cheer Up / Curse
Return / Body Slam
Brick Break / Earthquake / Thunder Wave / Hammer Arm
Milk Drink
Details:
So here are 2 similar sets designed for the set-up. These sets are all about hard decisions. Choose Balloon or Chople Berry to either have a ground immunity or get rid of that nasty fighting weakness she carries. Next decide which you prefer, a grass immunity with added attack boost, the ability to hit ghosts (especially the Levitating kind), or an ice and fire resistance. Each one of these abilities help Miltank very much, its sad she can only choose one. Now ready with her immunities and/or resistances, Miltank must choose wether to share her joy with everyone or curse at the world around her with Cheer Up or Curse. The EV spreads listed help each one respectively. Return VS Body Slam is power VS paralysis. Milk Drink is a given to heal after setting up. While the big decision is the secondary attack. Brick Break and Earthquake help Miltank get past her Rock and Steel problems, hitting the both super-effectively with either move, but this makes you completely walled by levitating ghosts without Scrappy, and also Bronzong and Skarmory if you choose EQ. Thunderwave is an option on the Curse Set if you want to guarantee you go first, and Hammer Arm is now a stronger option for you over Brick Break since you won't care about speed as much on the Curse Set. Decisions, decisions...
Miltank has a lot of attacking options to hit just about every pokemon out there but lacks a good ghost-type and dark-type move outside of Fling, which is situational and One-Use only, and Shadow Ball which works off of her poor sp.atk stat. It can be played defensively or offensively and works nicely in each niche. It can also play a supporting role with T-Wave, Toxic, Swagger and Milk Drink. Miltank’s nice 100 speed stat lets it outspeed a good chunk of pokemon out there minus Scarf pokemon and the higher speed tier pokemon without a Scarf herself. So most Heavy Hitters will be slower, such as Gyarados and Scizor who might try to set up on her, who she can KO with ThunderPunch and Fire Punch respectively. Her three abilities are also all very good and are all usable. Scrappy aids her revenge killing and is great on sets with just Body Slam as nothing will be immune to her attack, even ghosts. While Thick Fat gives her resistances to fire and ice, and Herbivore give her not only an immunity to grass, but also boosts her attack stat. The three all aid her in whatever the set is meant to do and it gives you a lot to work with while forming a set to use.