------------------------


Type: Water
Ability: Marvel Scale / Competitive / Cute Charm (HA)
Stats:
HP: 95
Atk: 60
Def: 79
Sp. Atk: 100
Sp. Def: 125
Speed: 81
BST: 540
Notable moves: Scald, Haze, Surf, Recover, Flip Turn, Dragon Dance, Scale Shot, Dragon Tail, Draining Kiss, Coil, Ice Beam, Weather Ball
Pros:
Milotic has a great defensive typing in water as well as good defensive stats and access to recover. It is one of the few mons with access to scald, which helps it spread burns to patch up its lower physical defense. Haze allows it to deny setup, and flip turn allows it to pivot out to a teammate more suited for the situation. Dragon dance and Coil could allow physical sets, although those are gimmicky and mostly ineffective. Marvel scale allows Milotic to absorb burns to increase its physical bulk and competitive can help it deter defog, among other things.
Cons:
Milotic's mono-water typing means it has a ton of competition for a teamslot. Dondozo has a massive hp stat and unaware, Azumarill is offensively threatening and has the valuable fairy type as well as knock off, Walking wake is fast and strong and can function in a variety of teamstyles. Its biggest competitor, however, is Alolomola, who has massive hp, regenerator, scald and wish.
Sets:
Physdef (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
Tera Type: Dragon / Grass / Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Flip Turn
- Recover
- Haze
Spdef (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
Tera Type: Dragon / Grass / Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Flip Turn
- Recover
- Haze
Conclusion
Sadly, Milotic is not cut out for OU. Too much competition means that it is unlikely to carve out any niche for itself in the tier. It probably will be good in UU or RU tho.