[OVERVIEW]

- Access to Marvel Scale and utility moves such as Haze gives Milotic a niche in UU.
- Milotic is relatively fast for a defensive Pokémon, with a speed stat of 81. This allows it to outspeed slower Pokémon such as Primarina with speed investment.
- Milotic‘s access to Marvel Scale lets it act as a decent status absorber and heightens its Defense once affected with a status effect.
- However, Milotic faces huge competition with defensive Primarina and Rotom-W, as Primarina has a better defensive typing and Moonblast to hit Dragon-types, while Rotom-W has access to useful utility moves such as Will-o-Wisp and Defog and a better speed tier.
- Milotic is rather passive, as it mainly relies on Toxic & Scald burns to be a threat. In spite of its decent defensive stats, it also must use Recover fairly frequently, making it a momentum sink at times.
[SET]
name: Physical Wall
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Flip Turn / Haze
item: Heavy-Duty Boots
ability: Marvel Scale
nature: Bold
evs: 252 HP / 128 Def / 128 Spe
[SET COMMENTS]
Paragraph 1
- Scald has a fair chance to burn Pokémon such as Salamence, Azumarill, and Zarude, crippling them.
- Toxic puts Pokémon such as Kommo-o, Primarina & Salamence on a timer that don’t otherwise take much damage from Scald.
- Flip Turn lets Milotic gain momentum and to pivot out of unfavorable matchups.
- Haze is an alternative that stops setup sweepers such as Clangorous Soul Kommo-o and Calm Mind Galarian Slowbro.
- The given EV spread lets Milotic outspeed max speed Scizor & Crawdaunt.
Paragraph 2
- Milotic fits best on bulky offense and
balance teams due to its unique assets.
- Scizor is able to handle Grass-types and appreciates Milotic being able to take on Fire-types. Additionally, Scizor can use Scald burns to find more opportunities to set up with Swords Dance. Defensive Scizor also forms a nice defensive core with Milotic.
- Grass-types such as Tangrowth & Amoonguss are also decent options to pair with Milotic, as they can wall Pokémon that give Milotic a hard time, such as Nihilego and Thundurus-T. In return, Milotic is able to check Pokémon that take advantage of them, like Scizor and Jirachi.
- Milotic can bring in frailer offensive Pokemon such as Zygarde-10% and Lycanroc-D via Flip Turn, and can provide more setup opportunities with Scald burns.
[STRATEGY COMMENTS]
Other Options
=============
- Ice Beam hits Grass-types and Salamence for good damage, but it is hard to fit on Milotic’s moveset.
- Flame Orb is an option to activate Marvel Scale without having to rely on a stray poison or burn. However, it should be noted that Flame Orb is generally inferior to Heavy-Duty Boots and requires Milotic to heal up with Recover with more frequency.
Checks and Counters
===================
**Grass-types**: Grass-types take little damage from Scald, while Milotic can do little else to them aside from using Toxic on them. Amoonguss is immune to Toxic and can cripple either Milotic or its teammates with Spore, while Zarude can heal off any damage and status with Jungle Healing.
**Electric-types**: Raikou, Toxtricity and both Thundurus formes fear little from Milotic and in the case of the latter two, can use it as setup fodder.
**Substitute Users**: Milotic struggles to do much against Substitute users due to it being unable to use Toxic against them and Scald not having enough power to break through them. Primarina, Keldeo, and Kommo-o are especially problematic for Milotic.
[CREDITS]
- Written by: [[iceblazer, 488506]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

- Access to Marvel Scale and utility moves such as Haze gives Milotic a niche in UU.
- Milotic is relatively fast for a defensive Pokémon, with a speed stat of 81. This allows it to outspeed slower Pokémon such as Primarina with speed investment.
- Milotic‘s access to Marvel Scale lets it act as a decent status absorber and heightens its Defense once affected with a status effect.
- However, Milotic faces huge competition with defensive Primarina and Rotom-W, as Primarina has a better defensive typing and Moonblast to hit Dragon-types, while Rotom-W has access to useful utility moves such as Will-o-Wisp and Defog and a better speed tier.
- Milotic is rather passive, as it mainly relies on Toxic & Scald burns to be a threat. In spite of its decent defensive stats, it also must use Recover fairly frequently, making it a momentum sink at times.
[SET]
name: Physical Wall
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Flip Turn / Haze
item: Heavy-Duty Boots
ability: Marvel Scale
nature: Bold
evs: 252 HP / 128 Def / 128 Spe
[SET COMMENTS]
Paragraph 1
- Scald has a fair chance to burn Pokémon such as Salamence, Azumarill, and Zarude, crippling them.
- Toxic puts Pokémon such as Kommo-o, Primarina & Salamence on a timer that don’t otherwise take much damage from Scald.
- Flip Turn lets Milotic gain momentum and to pivot out of unfavorable matchups.
- Haze is an alternative that stops setup sweepers such as Clangorous Soul Kommo-o and Calm Mind Galarian Slowbro.
- The given EV spread lets Milotic outspeed max speed Scizor & Crawdaunt.
Paragraph 2
- Milotic fits best on bulky offense and
balance teams due to its unique assets.
- Scizor is able to handle Grass-types and appreciates Milotic being able to take on Fire-types. Additionally, Scizor can use Scald burns to find more opportunities to set up with Swords Dance. Defensive Scizor also forms a nice defensive core with Milotic.
- Grass-types such as Tangrowth & Amoonguss are also decent options to pair with Milotic, as they can wall Pokémon that give Milotic a hard time, such as Nihilego and Thundurus-T. In return, Milotic is able to check Pokémon that take advantage of them, like Scizor and Jirachi.
- Milotic can bring in frailer offensive Pokemon such as Zygarde-10% and Lycanroc-D via Flip Turn, and can provide more setup opportunities with Scald burns.
[STRATEGY COMMENTS]
Other Options
=============
- Ice Beam hits Grass-types and Salamence for good damage, but it is hard to fit on Milotic’s moveset.
- Flame Orb is an option to activate Marvel Scale without having to rely on a stray poison or burn. However, it should be noted that Flame Orb is generally inferior to Heavy-Duty Boots and requires Milotic to heal up with Recover with more frequency.
Checks and Counters
===================
**Grass-types**: Grass-types take little damage from Scald, while Milotic can do little else to them aside from using Toxic on them. Amoonguss is immune to Toxic and can cripple either Milotic or its teammates with Spore, while Zarude can heal off any damage and status with Jungle Healing.
**Electric-types**: Raikou, Toxtricity and both Thundurus formes fear little from Milotic and in the case of the latter two, can use it as setup fodder.
**Substitute Users**: Milotic struggles to do much against Substitute users due to it being unable to use Toxic against them and Scald not having enough power to break through them. Primarina, Keldeo, and Kommo-o are especially problematic for Milotic.
[CREDITS]
- Written by: [[iceblazer, 488506]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
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