PU Mightyena

QC Checks: scorpdestroyer, Montsegur, galbia
GP Checks: fleurdyleurse, frenzyplant

mightyena.gif


Overview
########

Mightyena is a good cleaner that is hard to stop once it gets going; its access to STAB Sucker Punch and Moxie allow it to deal with faster Pokemon rather well, as well as letting it pose quite a threat once it has KOed a foe. Mightyena also has access to Play Rough, a great coverage move that can be an amazing asset in beating would-be counters, such as Poliwrath and Throh. Dark is also an strong offensive typing, having very little resistances. Unfortunately, Mightyena has very low base stats, with none of them being over 90. This means Mightyena needs a lot of entry hazard support to sweep, and it can be overly reliant on Sucker Punch and Moxie boosts to clean effectively. Also, Mightyena's frailty, in combination with Life Orb recoil, means that it can have trouble surviving for long.

Life Orb Cleaner
########
name: Life Orb Cleaner
move 1: Crunch
move 2: Sucker Punch
move 3: Play Rough
move 4: Ice Fang
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Crunch is Mightyena's main STAB move, hitting most offensive Pokemon that don't resist it hard. Sucker Punch is a powerful priority move that can pick off weakened or faster Pokemon. Play Rough complements Crunch very nicely, hitting Fighting- and Dark-types such as Poliwrath, Throh, and Mukrow super effectively. Ice Fang, while situational, is Mightyena's main option for breaking through Pokemon such as Torterra, Togetic, and physically defensive Roselia. However, it requires high damage rolls in order to beat the last two. Thunder Fang can also be used in the last slot to KO Pelipper while still hitting Togetic for super effective damage.

Set Details
========

Maximum Attack and Speed investment with an Adamant nature makes Mightyena as powerful and fast as possible. A Jolly nature can be used to outspeed most Misdreavus variants but has little use otherwise and severely weakens Mightyena. Life Orb helps power up all of Mightyena's moves, helping it sweep much more easily. Moxie is a great ability that helps Mightyena to clean, making it stronger and harder to stop after each KO.

Usage Tips
========

Mightyena should be saved for late-game in order to clean through the opponent's weakened team and accumulate Moxie boosts. Don't try to sweep if one of Mightyena's checks or counters is healthy enough to reliably beat it, or else the sweep will be cut short. If an opposing Pokemon is faster and has a non-attacking move, the opponent might use this to try to stall out Sucker Punch's low PP. As such, be careful about wasting all of Mightyena's Sucker Punch PP, and don't be afraid to use Crunch if it seems your opponent is continually stalling.

Team Options
========

Entry hazard support is an absolute must, as it helps wear down opposing Pokemon to the point where Mightyena can KO them. Good Stealth Rock setters include Golem, Piloswine, and Marowak, while good Spikes and Toxic Spikes setters include Garbodor, Roselia, and Whirlipede. Additionally, Kricketune and Ariados can set up Sticky Web, with the latter also being able to set up Toxic Spikes to assist Mightyena in sweeping. Mightyena hates physical walls such as Garbodor, Avalugg, and Tangela, making special attackers such as Rotom-F, Ninetales, and Camerupt good teammates. Defensive Fighting-types such as Poliwrath and Throh can survive a Play Rough, making Flying-types such as Chatot, Scyther, and Dodrio good teammates to help deal with them. As Mightyena isn't very strong, powerful wallbreakers such as Sneasel and Flareon make for good partners to deal with opposing stall teams.

Other Options
########

Fire Fang is an option to hit Grass-types hard, but Ice Fang does this while also hitting Togetic. Iron Tail is a great coverage move to help deal with Fairy-types, but it is illegal with Play Rough, making it not worth it most of the time. Substitute can be used on the switches Mightyena can force, allowing it to take a powerful hit, KO back, and get a free Moxie boost. Taunt and Toxic can help deal with the defensive Pokemon Mightyena hates, but they're hard to fit on the set and are generally inferior to the coverage options already listed. Finally, Howl can be used for an Attack boost, though Moxie is usually more efficient at doing this without wasting a moveslot.

Checks & Counters
########

**Physical Walls**: Pokemon such as Garbodor, Avalugg, and Pelipper can all take hits from Mightyena relatively well. Garbodor can use Drain Punch, while Avalugg and Pelipper can heal themselves with Recover and Roost, respectively, and KO Mightyena with their STAB moves. However, Pelipper must be careful of the occasional Thunder Fang.

**Tanks**: Offensive Pokemon with good natural bulk such as Golem, Piloswine, and Gogoat can check Mightyena by taking a hit and KOing it back with their STAB attacks. Tangela is another tank that can use Sleep Powder to cripple Mightyena and has Regenerator and Synthesis to heal off any damage it has taken.

**Fairy-types**: Fairy-types such as Togetic, Wigglytuff, and Clefairy can easily survive one of Mightyena's attacks, heal up, and use Seismic Toss or Moonblast to KO it back.

**Fighting-types**: Fighting-types such as Poliwrath and Throh can survive any of Mightyena's attacks at full health and KO it back with Circle Throw. However, depending on their EV spreads and the amount of entry hazards on the field, they can both be 2HKOed by Play Rough on the switch.

**Substitute Users**: Substitute users such as Simipour and Serperior can avoid Sucker Punch with Substitute and proceed to fire back with a powerful STAB attack.

**Faster Pokemon That Can Take a Sucker Punch**: Due to Mightyena's poor bulk, most Pokemon that can survive a Sucker Punch and outspeed it can deal with it well. These Pokemon include Scyther, Tauros, Rapidash, Sneasel, and many more.
 
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I feel like Mightyena could do better than Fire Fang in the last slot. Maybe Thunder Fang for harder hits on Pelipper and Togetic would be more relevant.
 
I feel like Mightyena could do better than Fire Fang in the last slot. Maybe Thunder Fang for harder hits on Pelipper and Togetic would be more relevant.

I agree - Fire Fang was more filler than anything to be honest. Though I wonder if Ice Fang would be more helpful overall, seeing as hitting Grass-types in general outways the ability to hit Pelipper? I mean, most defensive Grass-types can stomach a hit, but with a Moxie boost or a good amount of entry hazards, you can take them down.
 
I agree - Fire Fang was more filler than anything to be honest. Though I wonder if Ice Fang would be more helpful overall, seeing as hitting Grass-types in general outways the ability to hit Pelipper? I mean, most defensive Grass-types can stomach a hit, but with a Moxie boost or a good amount of entry hazards, you can take them down.
If you can provide some relevant KOes Ice Fang gets that Crunch does not, I won't object to it being slashed in the 4th slot.
 
Hey there.

I'm not quite sure why hitting Grass-types super effectively with a Fang-related option (Ice/Fire Fang) is all that important within the grand scheme of things, considering that a super effective hit on it barely does anything more than a STAB Crunch and both are able to achieve a 2HKO on standard variants of both Roselia and Gogoat (252 HP/0 Def variants) after Stealth Rock anyway. Examples are located here:

252+ Atk Life Orb Mightyena Crunch vs. 252 HP / 0 Def Eviolite Roselia: 181-214 (59.5 - 70.3%) -- guaranteed 2HKO
252+ Atk Life Orb Mightyena Crunch vs. 252 HP / 0 Def Gogoat: 214-253 (47.5 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Mightyena Ice Fang vs. 252 HP / 0 Def Eviolite Roselia: 198-234 (65.1 - 76.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Mightyena Ice Fang vs. 252 HP / 0 Def Gogoat: 234-276 (52 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

As you can see in the calculations, the differences in damage output is negligible. I'd instead go with Iron Tail as the 4th move on Mightyena. This is the only option that Mightyena has that will achieve the 2HKO on even the most defensive variants of Togetic after Stealth Rock (252+ Atk Life Orb Mightyena Iron Tail vs. 248 HP / 252+ Def Eviolite Togetic: 133-156 (42.4 - 49.8%) -- guaranteed 2HKO after Stealth Rock), which other moves consistently fail to do so otherwise. Additionally, it grants you a way to always get past Carbink (which wouldn't be possible otherwise) and is your strongest option against Avalugg (albeit only a 3HKO at best after SR on physically defensive variants).

For Other Options, while Mightyena is heavily reliant on its coverage, Taunt and Toxic seems doable; The thing about Mightyena is that it oftentimes have trouble breaking past most defensive threats, and both options allows Mightyena to deter their recovering/stalling capabilities to an extent. Substitute mitigates its reliance on Sucker Punch to a degree, and Howl can work as an additional way of boosting Attack outside of Moxie. Emphasize that Mightyena generally lacks the bulk required to utilize these options though, and that it requires sacrificing its offensive coverage.
 
Hey there.

I'm not quite sure why hitting Grass-types super effectively with a Fang-related option (Ice/Fire Fang) is all that important within the grand scheme of things, considering that a super effective hit on it barely does anything more than a STAB Crunch and both are able to achieve a 2HKO on standard variants of both Roselia and Gogoat (252 HP/0 Def variants) after Stealth Rock anyway. Examples are located here:

252+ Atk Life Orb Mightyena Crunch vs. 252 HP / 0 Def Eviolite Roselia: 181-214 (59.5 - 70.3%) -- guaranteed 2HKO
252+ Atk Life Orb Mightyena Crunch vs. 252 HP / 0 Def Gogoat: 214-253 (47.5 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Mightyena Ice Fang vs. 252 HP / 0 Def Eviolite Roselia: 198-234 (65.1 - 76.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Mightyena Ice Fang vs. 252 HP / 0 Def Gogoat: 234-276 (52 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

As you can see in the calculations, the differences in damage output is negligible. I'd instead go with Iron Tail as the 4th move on Mightyena. This is the only option that Mightyena has that will achieve the 2HKO on even the most defensive variants of Togetic after Stealth Rock (252+ Atk Life Orb Mightyena Iron Tail vs. 248 HP / 252+ Def Eviolite Togetic: 133-156 (42.4 - 49.8%) -- guaranteed 2HKO after Stealth Rock), which other moves consistently fail to do so otherwise. Additionally, it grants you a way to always get past Carbink (which wouldn't be possible otherwise) and is your strongest option against Avalugg (albeit only a 3HKO at best after SR on physically defensive variants).

For Other Options, while Mightyena is heavily reliant on its coverage, Taunt and Toxic seems doable; The thing about Mightyena is that it oftentimes have trouble breaking past most defensive threats, and both options allows Mightyena to deter their recovering/stalling capabilities to an extent. Substitute mitigates its reliance on Sucker Punch to a degree, and Howl can work as an additional way of boosting Attack outside of Moxie. Emphasize that Mightyena generally lacks the bulk required to utilize these options though, and that it requires sacrificing its offensive coverage.

The main reason I was talking about Grass-type was because Mightyena struggles to get past physically defensive variants.

252+ Atk Life Orb Mightyena Ice Fang vs. 252 HP / 252+ Def Eviolite Roselia: 120-143 (39.4 - 47%) -- 34.4% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Mightyena Crunch vs. 252 HP / 252+ Def Eviolite Roselia: 110-133 (36.1 - 43.7%) -- 0.4% chance to 2HKO after Stealth Rock
+1 252+ Atk Life Orb Mightyena Ice Fang vs. 252 HP / 4 Def Torterra: 452-536 (114.7 - 136%) -- guaranteed OHKO
+1 252+ Atk Life Orb Mightyena Crunch vs. 252 HP / 4 Def Torterra: 208-246 (52.7 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

However, Iron Tail does sound quite effective, so I'll add it onto the set. Thanks! :]
 
The reason I did not suggest Iron Tail (5th Gen tutor) is because it is illegal with Play Rough (6th Gen Egg). I would've totally gone for Iron Tail otherwise, but sadly Mightyena has to stick to elemental Fangs because that is all it has. Ice Fang hits Torterra, Thunder Fang hits Pelipper, both hit Togetic; pick your poison.
 
add the fuck misclick strategy in usage tips

Don't make Ice Fang sound so good: it needs 2 high rolls after SR to KO physically defensive Roselia and Togetic after SR.

Checks and Counters:
- add Fairy-types such as Togetic and Clefairy
- remove Torterra because it gets wrecked by Ice Fang

Looks alright to me, I'm indifferent about the last slot so i don't mind changing it to whatever. I prefer to get this out of the way quick so:

QC 1/3
 
perhaps mention its pros over sneasel? idk, i would use sneasel over Mightyena unless i'd see its pros over it (moxie, more powerful priority in sucker punch, better coverage)
 
perhaps mention its pros over sneasel? idk, i would use sneasel over Mightyena unless i'd see its pros over it (moxie, more powerful priority in sucker punch, better coverage)
Mightyena is nothing like Sneasel, Sneasel is a wallbreaker of sorts that has Ice STAB, Knock Off, and ridiculous speed, while mightyena is a sweeper that lacks all three of those but has the ability to clean weakened teams relatively easily without setting up because of moxie and sucker punch, which Sneasel cannot do. Of course Sneasel is much better overall, but they serve completely different roles.

Oh and I might check this later, but if anyone else wants to go ahead.
 
Add onto C&C filling it out a little bit similar to what I suggested in the Swanna thread.

I trust you to do this so 2/3 have fun writing!
 
Alright I think the C&C is good, I don't really think there was much else to add, once again feel free to look over this / suggest any additions if you think there needs to be more Montsegur

I'll write this soon.
 
An example for bettering C&C is under Fighting-types. You say Throh can survive a hit from full and KO back, but there isn't a mention of it trying to switch in and perhaps getting popped by Play Rough :P

Specifics are important n_n
 
A Jolly nature should be in set details as it let's it beat almost any variant of misdreavus (as they run enough for jolly kricketune which obv is faster than adamant yena).

Tangela should be mentioned in tanks and not in physical walls as the offensive variants still beats mightyena and is the best / most relevant in the pu metagame.

Also remove swanna as it is frail as shit and needs to be at full to take a sucker. Replace it with sneasel. I also think that faster sub users should be mentioned in this category too (simipour and serperior)

Well written
3/3
 
Hi, amcheck here. :)
Overview
########

Mightyena a good cleaner that is hard to stop once it gets going. Its access to STAB Sucker Punch and Moxie allow it to deal with faster Pokemon rather well, as well as pose quite a threat once it has gotten an KO. Play Rough is a great new coverage move Mightyena has received this generation that can be a great asset in for beating would-be counters, such as Poliwrath and Throh. Dark is also an amazing offensive typing, as it has very little resistances overall. Unfortunately, Mightyena has very low stats, with no stat being over 90. This means Mightyena needs a lot of entry hazard support to sweep, and can be overly reliant on Sucker Punch and Moxie boosts to clean effectively. These stats also leave Mightyena very frail, which in combination with Life Orb recoil means that Mightyena can have trouble staying alive for long.

Life Orb Cleaner
########
name: Life Orb Cleaner
move 1: Crunch
move 2: Sucker Punch
move 3: Play Rough
move 4: Ice Fang
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Crunch is Mightyena's main STAB move, hitting most offensive Pokemon that don't resist it hard. Sucker Punch is a powerful priority move that can pick off weakened or faster Pokemon. Play Rough complements Crunch very nicely, hitting Fighting- and Dark-types, (AC) such as Poliwrath, Throh, and Mukrow, (AC) super effectively. Ice Fang, while situational, is Mightyena's main option of for breaking through Pokemon such as Torterra, Togetic, and physically defensive Roselia. However, it does requires high damage oles rolls in order to beat the last latter two. Thunder Fang can also be used in the last slot to KO Pelipper while still hitting Togetic.

Set Details
========

Maximum Attack and Speed investment with an Adamant nature makes Mightyena as powerful and fast as possible. A Jolly nature can be used to outspeed most Misdreavus variants, but has little use otherwise and severely weakens Mightyena's power. Life Orb helps power up all of Mightyena's moves, helping it sweep much easier more easily. Moxie is a great ability that helps Mightyena in cleaning, making it stronger and harder to stop after each KO.

Usage Tips
========

Mightyena should be saved for late-game in order to clean through the opponent's weakened team and accumulate Moxie boosts. Don't try to sweep if one of Mightyena's checks or counters is healthy enough to reliably beat it, or else the sweep will be cut short. If they opposing Pokemon is faster and has a non-attacking status move, they it might use this to try and stall out Sucker Punch's low PP. As such, be careful about wasting all of Mightyena's Sucker Punch PP, and don't be afraid to use Crunch if it seems your opponent is continually stalling.

Team Options
========

Entry hazard support is an absolute must, as it helps wear down the opposing Pokemon to the point where Mightyena can KO them. Good Stealth Rock setters include Golem, Piloswine, and Marowak, while good Spikes and Toxic Spikes setters Spikers include Garbodor, Roselia, and Whirlipede. Pokemon such as Kricketune and Ariados can also set up Sticky Web, with the latter also being able to set up Toxic Spikes to assist Mightyena in sweeping. Mightyena hates physical walls, (AC) such as Garbodor, Avalugg, and Tangela, making special attackers, (AC) such as Rotom-F, NinetailsNinetales, and Camerupt, (AC) good teammates. Defensive Fighting-types, (AC) such as Poliwrath and Throh, (AC) can survive a Play Rough, making Chatot, Scyther, and Dodrio good teammates to help deal with them. As Mightyena isn't very strong, powerful wallbreakers, (AC) such as Sneasel and Flareon, (AC) make good partners to deal with opposing stall teams.

Other Options
########

Fire Fang is an option to hit Grass-types hard, but Ice Fang does this while also hitting Togetic. Iron Tail is a great coverage move to help deal with Fairy-types, but it is illegal in conjunction with Play Rough, making it not worth it most of the time. Substitute can be used on the switches Mightyena can force, allowing it to take a powerful hit, KO back, and get a free Moxie boost. Taunt and Toxic are moves that can help deal with the defensive Pokemon Mightyena hates, but they're hard to fit on the set and are generally inferior to the coverage options already listed. Finally, Howl can be used for an Attack boost, though Moxie is usually more efficient at doing this without wasting a moveslot.

Checks & Counters
########

**Physical Walls**: Pokemon such as Garbodor, Avalugg, and Pelipper can all take hits relatively well. Garbodor can use Drain Punch, whileereas Avalugg and Pelipper can heal themselves with Recover and Roost, respectively, and KO Mightyena with their STAB moves. However, Pelipper must be careful of the occasional Thunder Fang.

**Tanks**: Offensive Pokemon with good natural bulk, (AC) such as Golem, Piloswine, and Gogoat, (AC) can check Mightyena by taking a hit and KOing back with their STAB attacks. Tangela, which can use Sleep Powder, is another tank that can use Sleep Powder to cripple Mightyena and has Regenerator and Synthesis to heal off any damage it has taken.

**Fairy-types**: Fairy-types, (AC) such as Togetic, Wigglytuff, and Clefairy, (AC) can easily tank an one of Mightyena's attacks, recover up back any damage taken, and use Seismic Toss or Moonblast to KO it back.

**Fighting-types**: Fighting-types, (AC) such as Poliwrath and Throh, (AC) can survive any of Mightyena's attacks at full health and KO it back with Circle Throw. However, depending on their EV spread and the amount of entry hazards on the field, they can both be 2HKOed by Play Rough on the switch.

**Substitute Users**: Substitute users, (AC) such as Simipour and Serperior, (AC) can avoid Sucker Punch with Substitute and proceed to fire back with a powerful STAB attack.

**Faster Pokemon That Can Take a Sucker Punch**: Due to Mightyena's poor bulk, most Pokemon that can survive a Sucker Punch and outspeed it can deal with it well. These Pokemon include Scyther, Tauros, Rapidash, Sneasel, and many more.[/quote]
 
hi
Overview
########

Mightyena is a good cleaner that is hard to stop once it gets going. Its; its access to STAB Sucker Punch and Moxie allow it to deal with faster Pokemon rather well, as well as pose quite a threat once it has gotten an KO KOed a foe. Play Rough is a great coverage move that can be an amazing asset in beating would-be counters, such as Poliwrath and Throh. Dark is also an strong offensive typing, as it has very little resistances overall having very little resistances. Unfortunately, Mightyena has very low base stats, with none of them stat being over 90. This means Mightyena needs a lot of entry hazard support to sweep, and can be overly reliant on Sucker Punch and Moxie boosts to clean effectively. These stats also leave Mightyena very frail Mightyena's fraility, which in combination with Life Orb recoil, means that Mightyena can have trouble staying alive surviving for long.

Life Orb Cleaner
########
name: Life Orb Cleaner
move 1: Crunch
move 2: Sucker Punch
move 3: Play Rough
move 4: Ice Fang
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant

Moves
========

Crunch is Mightyena's main STAB move, hitting most offensive Pokemon that don't resist it hard. Sucker Punch is a powerful priority move that can pick off weakened or faster Pokemon. Play Rough complements Crunch very nicely, hitting Fighting- and Dark-types such as Poliwrath, Throh, and Murkrow super effectively. Ice Fang, while situational, is Mightyena's main option for breaking through Pokemon such as Torterra, Togetic, and physically defensive Roselia. However, it requires high damage rolls in order to beat the last two. Thunder Fang can also be used in the last slot to KO Pelipper while still hitting Togetic for super effective damage.

Set Details
========

Maximum Attack and Speed investment with an Adamant nature makes Mightyena as powerful and fast as possible. A Jolly nature can be used to outspeed most Misdreavus variants, but has little use otherwise and severely weakens Mightyena's power. Life Orb helps power up all of Mightyena's moves, helping it sweep much more easily. Moxie is a great ability that helps Mightyena in cleaning to clean, making it stronger and harder to stop after each KO.

Usage Tips
========

Mightyena should be saved for late-game in order to clean through the opponent's weakened team and accumulate Moxie boosts. Don't try to sweep if one of Mightyena's checks or counters is healthy enough to reliably beat it, or else the sweep will be cut short. If they an opposing Pokemon is faster and has a non-attacking move, they the opponent might use this to try and to stall out Sucker Punch's low PP. As such, be careful about wasting all of Mightyena's Sucker Punch's PP, and don't be afraid to use Crunch if it seems your opponent is continually stalling.

Team Options
========

Entry hazard support is an absolute must, as it helps wear down opposing Pokemon to the point where Mightyena can KO them. Good Stealth Rock setters include Golem, Piloswine, and Marowak, while good Spikes and Toxic Spikes setters include Garbodor, Roselia, and Whirlipede. Additionally, Kricketune, and Ariados can set up Sticky Web, with the latter also being able to set up Toxic Spikes to assist Mightyena in sweeping. Mightyena hates physical walls such as Garbodor, Avalugg, and Tangela, making special attackers such as Rotom-F, Ninetales, and Camerupt good teammates. Defensive Fighting-types such as Poliwrath and Throh can survive a Play Rough, making Flying-types such as Chatot, Scyther, and Dodrio good teammates to help deal with them. As Mightyena isn't very strong, powerful wallbreakers such as Sneasel and Flareon make for good partners to deal with opposing stall teams.

Other Options
########

Fire Fang is an option to hit Grass-types hard, but Ice Fang does this while also hitting Togetic. Iron Tail is a great coverage move to help deal with Fairy-types, but it is illegal with Play Rough, making it not worth it most of the time. Substitute can be used on the switches Mightyena can force, allowing it to take a powerful hit, KO back, and get a free Moxie boost. Taunt and Toxic are moves that can help deal with the defensive Pokemon Mightyena hates, but they're hard to fit on the set and are generally inferior to the coverage options already listed. Finally, Howl can be used for an Attack boost, though Moxie is usually more efficient at doing this without wasting a moveslot.

Checks & Counters
########

**Physical Walls**: Pokemon such as Garbodor, Avalugg, and Pelipper can all take hits from Mightyena relatively well. Garbodor can use Drain Punch, while Avalugg and Pelipper can heal themselves with Recover and Roost, respectively, and KO Mightyena with their STAB moves. However, Pelipper must be careful of the occasional Thunder Fang.

**Tanks**: Offensive Pokemon with good natural bulk such as Golem, Piloswine, and Gogoat can check Mightyena by taking a hit and KOing back with their STAB attacks. Tangela is another tank that can use Sleep Powder to cripple Mightyena and has Regenerator and Synthesis to heal off any damage it has taken.

**Fairy-types**: Fairy-types such as Togetic, Wigglytuff, and Clefairy can easily take survive one of Mightyena's attacks, recover up, and use Seismic Toss or Moonblast to KO it back.

**Fighting-types**: Fighting-types such as Poliwrath and Throh can survive any of Mightyena's attacks at full health and KO it back with Circle Throw. However, depending on their EV spread and the amount of entry hazards on the field, they can both be 2HKOed by Play Rough on the switch.

**Substitute Users**: Substitute users such as Simipour and Serperior can avoid Sucker Punch with Substitute and proceed to fire back with a powerful STAB attack.

**Faster Pokemon That Can Take a Sucker Punch**: Due to Mightyena's poor bulk, most Pokemon that can survive a Sucker Punch and outspeed it can deal with it well. These Pokemon include Scyther, Tauros, Rapidash, Sneasel, and many more.
GP 1/2
 
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