It is now midnight, and this team has come to dance in the shadows.
Originally, this team was built around Midnight, the shiny Haxorus. It has gone through a few changes, but I feel like this is the best it's ever been. Any help I can receive to help this black beast tear through the UU ladder will be much appreciated!
Teambuilding:
The team, of course started with Haxorus.
My team need a reliable fairy check because of haxorus, so roserade joined the team.
I wanted a fast offensive threat, preferably mixed and that resisted ice. Mix(t)ape fit that role perfectly.
Now, onto defense. I wanted a bulky water with some power. Mega Blastoise had both.
I needed a special wall, and I still needed a fairy. Boom, florges.
I lacked a solid flying resist, priority, and I wanted a little more bulk. Doublade fit the bill.
The slots mixed around a bit. Florges dropped for sylveon, doublade dropped for nidoking and a few others, megas switched around. Eventually I came back to the same team but coballion instead of doublade.
THE TEAM
Midnight (Haxorus) @ Lum Berry
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Poison Jab
- Earthquake
The star of the team. After one dragon dance, this beast can sweep entire teams. I have tried both adamant and jolly, and I like the power over speed. Outrage/Earthquake has really good coverage (heck, look at garchomp) and poison jab absolutely decimates fairies. There honestly isn't much else to it than that. Set up a d-dance and win.
Masquerade (Roserade) @ Black Sludge
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Toxic Spikes
- Sleep Powder
- Giga Drain
- Sludge Bomb
The fairy killer. Do not let her masquerade fool you; she will ruin your game. Sleep powder is really nice, and has come in clutch many times, especially because I can put someone to sleep, switch into midnight, and d-dance up. Toxic spikes are nice for breaking down walls, and giga drain/sludge bomb for dual STABs. Roserade is there to tank special hits and hit back harder.
HORSEPWR (Cobalion) @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
Yes, this is pokeaimMD's nickname. The newest member of the team, HORSEPWR has quickly become a very crucial link, due to it's versatility. I can lead with it, sweep with it, or just punch things really hard. It is my rocker, which works very well with roserade's spikes and having a spinner instead of a defogger. Standard smogon set, but it works so well. Volt switch for initiative, and dual STABs for punching/headbutting things (cuz iron head!). Not much else to say.
Carnation (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic
- Moonblast
In my opinion, carnation here is possibly the best special tank after the egg twins. Standard stuff, but without it, my team stands no chance, especially because blastoise does not have reliable recovery. Wish-passing is essential for this team to stay alive. Toxic is there for mons who just sit there and spam recovery (looking at you, P2), and moonblast is there for STAB. Again, not much else to say.
Kamex (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Rapid Spin
The defensive mega of the team. I love this thing so much as an offensive spinner. Even with minimal SpA investment, this thing still hits like a truck. One guy switched in his foretress trying to spin, and, with almost no investment AND without being modest, it dealt a clean 75% and OHKOd it. Dark pulse/aura sphere for coverage. Water Pulse over scald because I want the extra damage, the confusion is nice, and, with toxic spikes on the field most games, I don't need the burns too much.
MyMix(t)ape (Infernape) @ Expert Belt
Ability: Iron Fist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Overheat
- Close Combat
- Gunk Shot
I cannot express how much I love this mon. Infernape is the glue of this team, and this is my absolutely favorite set to run because it is about as fire as my mixtape (heh, puns). U-turn is for momentum purposes. Overheat is for steels, STAB, and anything that has weak SpDef. Close combat is also STAB and for anything that has weak PhysDef. Gunk shot is for faries. I remember one poor soul who let me pick off a mon with cc, tried to kill me with a lucario e-speed and died to an overheat, OHKOd his florges with gunk shot, and almost killed his celebi with a u-turn. Needless to say, my mixape is a beast and a key wincon if Haxorus dies early.
So that's it! Please let me know what you think of the team and any improvements you can think of!
Originally, this team was built around Midnight, the shiny Haxorus. It has gone through a few changes, but I feel like this is the best it's ever been. Any help I can receive to help this black beast tear through the UU ladder will be much appreciated!
Teambuilding:
The team, of course started with Haxorus.

My team need a reliable fairy check because of haxorus, so roserade joined the team.


I wanted a fast offensive threat, preferably mixed and that resisted ice. Mix(t)ape fit that role perfectly.



Now, onto defense. I wanted a bulky water with some power. Mega Blastoise had both.




I needed a special wall, and I still needed a fairy. Boom, florges.





I lacked a solid flying resist, priority, and I wanted a little more bulk. Doublade fit the bill.






The slots mixed around a bit. Florges dropped for sylveon, doublade dropped for nidoking and a few others, megas switched around. Eventually I came back to the same team but coballion instead of doublade.
THE TEAM

Midnight (Haxorus) @ Lum Berry
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Poison Jab
- Earthquake
The star of the team. After one dragon dance, this beast can sweep entire teams. I have tried both adamant and jolly, and I like the power over speed. Outrage/Earthquake has really good coverage (heck, look at garchomp) and poison jab absolutely decimates fairies. There honestly isn't much else to it than that. Set up a d-dance and win.

Masquerade (Roserade) @ Black Sludge
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Toxic Spikes
- Sleep Powder
- Giga Drain
- Sludge Bomb
The fairy killer. Do not let her masquerade fool you; she will ruin your game. Sleep powder is really nice, and has come in clutch many times, especially because I can put someone to sleep, switch into midnight, and d-dance up. Toxic spikes are nice for breaking down walls, and giga drain/sludge bomb for dual STABs. Roserade is there to tank special hits and hit back harder.

HORSEPWR (Cobalion) @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
Yes, this is pokeaimMD's nickname. The newest member of the team, HORSEPWR has quickly become a very crucial link, due to it's versatility. I can lead with it, sweep with it, or just punch things really hard. It is my rocker, which works very well with roserade's spikes and having a spinner instead of a defogger. Standard smogon set, but it works so well. Volt switch for initiative, and dual STABs for punching/headbutting things (cuz iron head!). Not much else to say.

Carnation (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic
- Moonblast
In my opinion, carnation here is possibly the best special tank after the egg twins. Standard stuff, but without it, my team stands no chance, especially because blastoise does not have reliable recovery. Wish-passing is essential for this team to stay alive. Toxic is there for mons who just sit there and spam recovery (looking at you, P2), and moonblast is there for STAB. Again, not much else to say.

Kamex (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Rapid Spin
The defensive mega of the team. I love this thing so much as an offensive spinner. Even with minimal SpA investment, this thing still hits like a truck. One guy switched in his foretress trying to spin, and, with almost no investment AND without being modest, it dealt a clean 75% and OHKOd it. Dark pulse/aura sphere for coverage. Water Pulse over scald because I want the extra damage, the confusion is nice, and, with toxic spikes on the field most games, I don't need the burns too much.

MyMix(t)ape (Infernape) @ Expert Belt
Ability: Iron Fist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Overheat
- Close Combat
- Gunk Shot
I cannot express how much I love this mon. Infernape is the glue of this team, and this is my absolutely favorite set to run because it is about as fire as my mixtape (heh, puns). U-turn is for momentum purposes. Overheat is for steels, STAB, and anything that has weak SpDef. Close combat is also STAB and for anything that has weak PhysDef. Gunk shot is for faries. I remember one poor soul who let me pick off a mon with cc, tried to kill me with a lucario e-speed and died to an overheat, OHKOd his florges with gunk shot, and almost killed his celebi with a u-turn. Needless to say, my mixape is a beast and a key wincon if Haxorus dies early.
So that's it! Please let me know what you think of the team and any improvements you can think of!