SV OU Mexican Webs - Peaked #1 and 2036 ELO (SD Cinderace, NP Pecharunt)

Mexican Webs

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1. Introduction / Peak
Recently came back to playing OU, and I thought webs looked fun. I was looking for a breaker that wasnt insta walled by anything, was somewhat fast, and could do fine into Boots Dragapult, Darkrai, and Zamazenta. The former 2 in particular limit our options due to Will-O-Wisp. Choice Specs Enamorus, while incredibly strong, can be tricky with Pecharunt, GKing and even AV Alomomola around. So I settled on Swords Dance Cinderace since it filled all the boxes. I built this well over a month ago and the peak is neat, I defo haxed a lot with Pecharunt, so a better metric might be spending this month consistently at 1900. This team heavily takes on ideas by glass shadows and Mrbanana45, mainly the Iron Treads and Pecharunt sets.

2. Sets

:Araquanid:
Araquanid @ Mental Herb
Ability: Water Bubble
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Lunge
- Liquidation
- Sticky Web
- Endeavor

With the expectation of Araquanid being Surf + Custap Berry, the impact these options have has decreased a lot. Instead, Swords Dance, Taunt, Dragon Dance, and Encore users try to lead into Araquanid and deny it from webs or try to set up from the get go. Hence I opted for a different set: Mental Herb denies Taunt attempts from Deoxys-Speed, Ogerpon-W, Roaring Moon, Landorus-T, Samurott-H, and Encore from Ogerpon-W, Samurott-H, Tinkaton, and Dragonite. Max Defense + Impish nature lets you tank several options such as

252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Araquanid: 248-294 (72.9 - 86.4%)
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Araquanid: 250-295 (73.5 - 86.7%)
240 Atk Tera Flying Landorus-Therian Tera Blast (80 BP) vs. 252 HP / 252+ Def Araquanid: 288-340 (84.7 - 100%) -- 6.3% chance to OHKO
252 Atk Choice Band Tera Dragon Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Araquanid: 236-280 (69.4 - 82.3%)

Lunge prevents physical setup sweepers from getting out of hand, mainly DD Roaring Moon, Kyurem, and Dragonite. The individual points dont make Lunge + Max Defense justice, in practice its also great into SD Ogerpon-W, Samurott-H, and you can beat Acrobaticless Roaring Moon straight up. Liquidation is used since without proper special attack investment Surf isnt very strong, while the Defense drops from Liquidation can allow you to for example prevent Gholdengo to try to get +6 in front of you. Finally Endeavor is still a good option to have, to keep a wall low, mainly Alomomola, Toxapex, and Corviknight.

:Cinderace:
Cinderace @ Shuca Berry
Ability: Blaze
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Gunk Shot
- Sucker Punch
As mentioned before, SD Cinderace is a fine breaker, fast, that can do okay into HDB Darkrai, Dragapult and Zamazenta, that cant be crippled by Wisp. Gunk Shot hits Primarina, Clefable, Hatterene, Iron Valiant, and might cripple Moltres, Dragonite and Alomomola. Sucker Punch is mainly used for Dragapult but can be good to pick up weakened Pokemon such as Choice Scarf Darkrai and Meowscarada. Shuca Berry helps you open holes against teams that rely on Great Tusk, Gliscor, and Ting-Lu to check Cinderace; keep in mind Cinderace will die die to Rapid Spin + Headlong Rush from offensive Great Tusk. Finally Tera Fairy grants you with an immunity to Dragapult's Dragon moves, and a resist to Zamazenta's Close Combat / Body Press, and Kingambit's Sucker Punch. Tera Fairy can be helpful vs Choice Band Dragapult spamming Dragon Darts.

:Kingambit:
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Its here to do the usual, Ghost resist, Dragon resist. Most importantly, it gives you a playable matchup vs stall thanks to Black Glasses and Tera Dark. With the rise of GWeezing I think Iron Head is needed to break stall, while Kowtow Cleave is needed over Low Kick due to Toxapex, and avoid having to run something like Tera Fighting or Black Belt which is worse in other matchups.

:Dragonite:
Dragonite @ Lum Berry
Ability: Multiscale
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Spinner
- Earthquake
- Dragon Tail

This guy is immune to opposing webs and can set up vs Ogerpon-W. Lum Berry helps vs Gliscor's Toxic, Zapdos' Static and Thunder Wave, Pecharunt's Malignant Chain, Dragapult's and Cinderace's Will-O-Wisp. Tera Ground powers up EQ and stops Raging Bolt from revenging with Thunderclap. Dragon Tail annoys opps trying to phase you out, like Ting-Lu, Roar Zamazenta, and opposing Dragon Tail Dragonite; it also helps the team keep Dondozo either weakened or sleeping, as well as Zamazenta, Corviknight and Skarmory from Iron Defensing up; you may even beat Leftovers Corviknight sometimes. Its just good into opposing setup.

:Iron Treads:
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Supercell Slam

Iron Treads is a reliable spinner that will allow Cinderace and Dragonite to not take Stealth Rock and more easily abuse their items. Treads is usually better than Tusk at removing hazards once, which is all you really needed. This set was pretty much taken from a very similar team by glass shadows and Mrbanana45 whose idea was the following: Adamant Treads (with Supercell Slam) with its Attack boosted can catch a physically defensive Moltres switch in for 56-67% and Corviknight for 49-58% which helps put it in range for our other physical attackers if the opp doesn’t decide to sack them or tera. Adamant also allows us to outspeed most Tinkatons that run minimal speed for Landorus-T and threatens it with Iron Head to pop Air Balloon and then Earthquake after. There’s also the occasional rain match up that can catch a Pelipper by surprise. Iron Head for the Fairy-types and Kyurem after webs are set. Earthquake arguably the greatest stab for other Iron Treads, Glimmora, Iron Bolt, Pecharunt, Kingambit, Gholdengo, you name it. Tera Ghost to avoid a Rapid Spinner removing our webs if Pecharunt is out of commission. Designed to stay in most of the time.

From my experience I also found Supercell Slam good into Samurott-H, Primarina, and Alomomola, as well as to weaken Ogerpon-W a bit more so Dragonite's +1 Ice Spinner could kill comfortably. Iron Head flinches are no joke, and can win you the game outright vs Dragonite or Sinistcha. That said, an alternative could be Ice Spinner over Supercell Slam, as the team gets a bit annoyed by Landorus-T, and it helps further vs Gliscor and Dragonite.

:Pecharunt:
Pecharunt @ Air Balloon
Ability: Poison Puppeteer
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Malignant Chain
- Tera Blast

NP 3Atks Pecharunt is the other set taken from glass shadows and MrBanana. I included it as a spinblocker and Dragonite + Zamazenta check, but here's a bit more about the idea behind it: We decided to give it a special attacking role since webs is better piloted with pure offense. Nasty Plot gives it immeadiate threatening power to OHKO Gholdengo after a +2 Shadow Ball, deal massive damage to Glowking, lay a dent on AV Crown, and possible poison a pesky Ting Lu or Alomomola with Malignant Chain. +2 Malignant Chain hits surprisingly hard and can help deal with AV Primarina & annoying birds like Moltres and Zapdos & OHKO most fairies. We decided to experiment with air balloon to give it easier switch in potential on a predict. And the last move was originally Destiny Bond but we experimented with a coverage tera that could possible be another win condition vs Gambit, Darkrai, Samurott-H, Kyurem & un tera’d Garg & Roaring Moon. The answer was Tera Fighting. Beats every threat mentioned after a + 2 Tera Blast. Webs helps Pecharunt stay a fast threat under webs

Other than that, Pecharunt can help against non Clodsire / Toxapex stalls, or even Toxapex stalls if they decide to answer it with Blissey first. This is just ue to Malignant Chain hax potentially helping Pecha either beat Blissey or force it out. Even against these stalls, Pecharunt can still be used to force Dondozo and ID Corviknight out.

3. General comments

- Against stall sacking Cinderace right away might be the most ideal. It will give Kingambit a boost right away. It doesnt do much itself and if it stays on the field for too long it might give Dondozo a chance to set up and be annoying.

- Lead Araquanid, even with max Defense, doesnt want to take on a few Pokemon. Most notably Choice Band Dual Wingbeat Scizor, Booster Attack Head Smash Great Tusk, and Raging Bolt. For the latter remember you have an Iron Treads, dont sack Araquanid for no reason.

- I cant stress this enough, Rapid Spin + Headlong Rush from offensive Great Tusk will KO Cinderace, even with Shuca.

- Unlike Tera Normal Espeed, Tera Ground Eq lets Dragonite KO Iron Valiant straight up, so Dnite might just win vs opposing webs or in general offensive teams that rely a bit on Valiant to check it.

- The most annoying mon I can think of is Sub CM Primarina on lead. You'll probably have to sack something to it, so do it early and not when its at +6. I suppose this set is very specific and may often feature on teams weak to webs already, so the matchup might be okay overall.

4. Importable

:Araquanid::Iron Treads::Cinderace::Kingambit::Pecharunt::Dragonite:
Mexican Webs


Ty to glass shadows and Mrbanana45 again for building the team which I took the basic outline from. Elian also helped us a lot by testing everyday for 30 hours.
Ty for reading! Hope all your Malignant Chains poison!

5. Peak

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s/o Storm Zone
 
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Hey Setsu, really cool team! I tried it out on the ladder and climbed till 1900 without many difficult matchups. I'd like to mention 2 changes that I found quite helpful and wondered if you'd agree -

1. Shuca berry on Ace didn't prove useful in most cases, and since treads does a good job keeping hazards off, I found focus sash quite handy in endgame situations especially since you're running blaze.
2. Between the double iron heads and malignant coverage, gunk shot on Ace seemed like an overkill for fairies especially since +2 Pyro Ball dents most fairies including primarina hard enough anyway. Hence, I subbed it out for Tera Blast which helps hit Lu and Tusk harder and also gives you a second check for Boots Zama
 
Hey Setsu, really cool team! I tried it out on the ladder and climbed till 1900 without many difficult matchups. I'd like to mention 2 changes that I found quite helpful and wondered if you'd agree -

1. Shuca berry on Ace didn't prove useful in most cases, and since treads does a good job keeping hazards off, I found focus sash quite handy in endgame situations especially since you're running blaze.
2. Between the double iron heads and malignant coverage, gunk shot on Ace seemed like an overkill for fairies especially since +2 Pyro Ball dents most fairies including primarina hard enough anyway. Hence, I subbed it out for Tera Blast which helps hit Lu and Tusk harder and also gives you a second check for Boots Zama

Thanks for the feedback. Gunk Shot does feel a bit unnecessary, and Focus Sash seems like a good idea to not risk rolls vs Stone Edge Zamazenta. I considered Life Orb since it allows you to OHKO Offensive Tusk at +2, but it defeated the purpose of Cinderace being able to take 1 hit from fast HDB users. I'll give your options a shot, ty!
 
Thanks for the feedback. Gunk Shot does feel a bit unnecessary, and Focus Sash seems like a good idea to not risk rolls vs Stone Edge Zamazenta. I considered Life Orb since it allows you to OHKO Offensive Tusk at +2, but it defeated the purpose of Cinderace being able to take 1 hit from fast HDB users. I'll give your options a shot, ty!
Idt that Gunk Shot is unnecessary—at the very least, it’s very valuable that it offers strong neutral coverage against Moltres, and the other fairy coverage on your team either isn’t good into Moltres or isn’t likely to fall on Moltres as the correct defensive answer to them. Supercell slam is insufficient to break Moltres after booster is lost or if it misses/procs flame body.

That said, there certainly are alternatives: double-edge offers the same power into moltres and great neutral coverage, but is contact and has recoil; Acrobatics OHKOs Tusk at +2 and hits Moltres neutrally, but it requires a consumable item (balloon, sitrus, the aforementioned shuca, red card, mirror herb for zama and spin tusk, sash, and passho berry are probably all of the ones at all worth considering); U-turn is an interesting option that covers Roaring Moon and Hamurott and affords you flexibility and surprise factor (and with burn immunity, you cover Moltres by chipping and immediately forcing it out); and smack down is your strongest move into Moltres but does little else (besides perhaps setting up your Tusk to click headlong rush in front of a Gliscor or Lando-T, guaranteeing good damage if they’re lacking another ground resist/immunity/fucking fatass Alomomola/Dozo, but that’s incredibly niche).
 
Hey Setsu, this team is great! I'm glad NP Pech webs has continued to succeed since spook introduced me to the idea which I brought to #1 on ladder and multiple SPL games. I've definitely lost to this a good number of times on ladder as well so I think it's a really strong version of the archetype. No suggestions on the structure, just one set change you can take or leave depending on your preference.

Pecharunt @ Air Balloon
Ability: Poison Puppeteer
Tera Type: Fighting
EVs: 144 HP / 112 SpA / 252 Spe
Timid Nature
- Malignant Chain
- Shadow Ball
- Tera Blast
- Nasty Plot

This is the Pecharunt set that I used on my version of this structure. Very minor spread change all things considered but I found that it let me live some nice hits, especially after tera. The SpA is all you need to OHKO max HP Kingambit with Tera Blast.

Like I said, take it or leave it but this is what I like.
 
Nice team! Could you please provide some replays so I can better understand how to use this team?
Great job setsu, but any replays you got for the team? Would love to watch some! Grats on the peak! Rip maus

Hey, thank you very much. I dont have many replays since I wasnt keeping track of them, and it feels a bit weird to share replays of Pecharunt haxing. Regardless I found a few

- Cinderace's Shuca lets it get the kill vs Scarf Landorus and open up the team
- Cinderace's Shuca to take an EP from Kyurem. Cinderace actually looked very good here until it got hit by Aqua Jet Prima. Maybe the opp could have Tera Water Tusk vs the Ace to get rid of webs earlier on.
- Against Stall, sack Cinderace early, Supercell KOs Corvi, DTail prevents SD Gliscor from being an issue and in particular knocking off Kingambit's Glasses. Not the best of replays since they Terad Gliscor I suppose in fear of Ice Spinner from Treads, usually Tera Fighting on Dondozo is scarier.

aim used the team last week here, and his games feature NP Pecha way more while they dont feature SD on Ace at all, so it might be a good complement.
 
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