Mexican Webs






1. Introduction / Peak
Recently came back to playing OU, and I thought webs looked fun. I was looking for a breaker that wasnt insta walled by anything, was somewhat fast, and could do fine into Boots Dragapult, Darkrai, and Zamazenta. The former 2 in particular limit our options due to Will-O-Wisp. Choice Specs Enamorus, while incredibly strong, can be tricky with Pecharunt, GKing and even AV Alomomola around. So I settled on Swords Dance Cinderace since it filled all the boxes. I built this well over a month ago and the peak is neat, I defo haxed a lot with Pecharunt, so a better metric might be spending this month consistently at 1900. This team heavily takes on ideas by glass shadows and Mrbanana45, mainly the Iron Treads and Pecharunt sets.2. Sets

Araquanid @ Mental Herb
Ability: Water Bubble
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Lunge
- Liquidation
- Sticky Web
- Endeavor
With the expectation of Araquanid being Surf + Custap Berry, the impact these options have has decreased a lot. Instead, Swords Dance, Taunt, Dragon Dance, and Encore users try to lead into Araquanid and deny it from webs or try to set up from the get go. Hence I opted for a different set: Mental Herb denies Taunt attempts from Deoxys-Speed, Ogerpon-W, Roaring Moon, Landorus-T, Samurott-H, and Encore from Ogerpon-W, Samurott-H, Tinkaton, and Dragonite. Max Defense + Impish nature lets you tank several options such as
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Araquanid: 248-294 (72.9 - 86.4%)
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Araquanid: 250-295 (73.5 - 86.7%)
240 Atk Tera Flying Landorus-Therian Tera Blast (80 BP) vs. 252 HP / 252+ Def Araquanid: 288-340 (84.7 - 100%) -- 6.3% chance to OHKO
252 Atk Choice Band Tera Dragon Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Araquanid: 236-280 (69.4 - 82.3%)
Lunge prevents physical setup sweepers from getting out of hand, mainly DD Roaring Moon, Kyurem, and Dragonite. The individual points dont make Lunge + Max Defense justice, in practice its also great into SD Ogerpon-W, Samurott-H, and you can beat Acrobaticless Roaring Moon straight up. Liquidation is used since without proper special attack investment Surf isnt very strong, while the Defense drops from Liquidation can allow you to for example prevent Gholdengo to try to get +6 in front of you. Finally Endeavor is still a good option to have, to keep a wall low, mainly Alomomola, Toxapex, and Corviknight.
Ability: Water Bubble
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Lunge
- Liquidation
- Sticky Web
- Endeavor
With the expectation of Araquanid being Surf + Custap Berry, the impact these options have has decreased a lot. Instead, Swords Dance, Taunt, Dragon Dance, and Encore users try to lead into Araquanid and deny it from webs or try to set up from the get go. Hence I opted for a different set: Mental Herb denies Taunt attempts from Deoxys-Speed, Ogerpon-W, Roaring Moon, Landorus-T, Samurott-H, and Encore from Ogerpon-W, Samurott-H, Tinkaton, and Dragonite. Max Defense + Impish nature lets you tank several options such as
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Araquanid: 248-294 (72.9 - 86.4%)
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Araquanid: 250-295 (73.5 - 86.7%)
240 Atk Tera Flying Landorus-Therian Tera Blast (80 BP) vs. 252 HP / 252+ Def Araquanid: 288-340 (84.7 - 100%) -- 6.3% chance to OHKO
252 Atk Choice Band Tera Dragon Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Araquanid: 236-280 (69.4 - 82.3%)
Lunge prevents physical setup sweepers from getting out of hand, mainly DD Roaring Moon, Kyurem, and Dragonite. The individual points dont make Lunge + Max Defense justice, in practice its also great into SD Ogerpon-W, Samurott-H, and you can beat Acrobaticless Roaring Moon straight up. Liquidation is used since without proper special attack investment Surf isnt very strong, while the Defense drops from Liquidation can allow you to for example prevent Gholdengo to try to get +6 in front of you. Finally Endeavor is still a good option to have, to keep a wall low, mainly Alomomola, Toxapex, and Corviknight.

Cinderace @ Shuca Berry
Ability: Blaze
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Gunk Shot
- Sucker Punch
As mentioned before, SD Cinderace is a fine breaker, fast, that can do okay into HDB Darkrai, Dragapult and Zamazenta, that cant be crippled by Wisp. Gunk Shot hits Primarina, Clefable, Hatterene, Iron Valiant, and might cripple Moltres, Dragonite and Alomomola. Sucker Punch is mainly used for Dragapult but can be good to pick up weakened Pokemon such as Choice Scarf Darkrai and Meowscarada. Shuca Berry helps you open holes against teams that rely on Great Tusk, Gliscor, and Ting-Lu to check Cinderace; keep in mind Cinderace will die die to Rapid Spin + Headlong Rush from offensive Great Tusk. Finally Tera Fairy grants you with an immunity to Dragapult's Dragon moves, and a resist to Zamazenta's Close Combat / Body Press, and Kingambit's Sucker Punch. Tera Fairy can be helpful vs Choice Band Dragapult spamming Dragon Darts.
Ability: Blaze
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Gunk Shot
- Sucker Punch
As mentioned before, SD Cinderace is a fine breaker, fast, that can do okay into HDB Darkrai, Dragapult and Zamazenta, that cant be crippled by Wisp. Gunk Shot hits Primarina, Clefable, Hatterene, Iron Valiant, and might cripple Moltres, Dragonite and Alomomola. Sucker Punch is mainly used for Dragapult but can be good to pick up weakened Pokemon such as Choice Scarf Darkrai and Meowscarada. Shuca Berry helps you open holes against teams that rely on Great Tusk, Gliscor, and Ting-Lu to check Cinderace; keep in mind Cinderace will die die to Rapid Spin + Headlong Rush from offensive Great Tusk. Finally Tera Fairy grants you with an immunity to Dragapult's Dragon moves, and a resist to Zamazenta's Close Combat / Body Press, and Kingambit's Sucker Punch. Tera Fairy can be helpful vs Choice Band Dragapult spamming Dragon Darts.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch
Its here to do the usual, Ghost resist, Dragon resist. Most importantly, it gives you a playable matchup vs stall thanks to Black Glasses and Tera Dark. With the rise of GWeezing I think Iron Head is needed to break stall, while Kowtow Cleave is needed over Low Kick due to Toxapex, and avoid having to run something like Tera Fighting or Black Belt which is worse in other matchups.
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch
Its here to do the usual, Ghost resist, Dragon resist. Most importantly, it gives you a playable matchup vs stall thanks to Black Glasses and Tera Dark. With the rise of GWeezing I think Iron Head is needed to break stall, while Kowtow Cleave is needed over Low Kick due to Toxapex, and avoid having to run something like Tera Fighting or Black Belt which is worse in other matchups.

Dragonite @ Lum Berry
Ability: Multiscale
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Spinner
- Earthquake
- Dragon Tail
This guy is immune to opposing webs and can set up vs Ogerpon-W. Lum Berry helps vs Gliscor's Toxic, Zapdos' Static and Thunder Wave, Pecharunt's Malignant Chain, Dragapult's and Cinderace's Will-O-Wisp. Tera Ground powers up EQ and stops Raging Bolt from revenging with Thunderclap. Dragon Tail annoys opps trying to phase you out, like Ting-Lu, Roar Zamazenta, and opposing Dragon Tail Dragonite; it also helps the team keep Dondozo either weakened or sleeping, as well as Zamazenta, Corviknight and Skarmory from Iron Defensing up; you may even beat Leftovers Corviknight sometimes. Its just good into opposing setup.
Ability: Multiscale
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Spinner
- Earthquake
- Dragon Tail
This guy is immune to opposing webs and can set up vs Ogerpon-W. Lum Berry helps vs Gliscor's Toxic, Zapdos' Static and Thunder Wave, Pecharunt's Malignant Chain, Dragapult's and Cinderace's Will-O-Wisp. Tera Ground powers up EQ and stops Raging Bolt from revenging with Thunderclap. Dragon Tail annoys opps trying to phase you out, like Ting-Lu, Roar Zamazenta, and opposing Dragon Tail Dragonite; it also helps the team keep Dondozo either weakened or sleeping, as well as Zamazenta, Corviknight and Skarmory from Iron Defensing up; you may even beat Leftovers Corviknight sometimes. Its just good into opposing setup.

Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Supercell Slam
Iron Treads is a reliable spinner that will allow Cinderace and Dragonite to not take Stealth Rock and more easily abuse their items. Treads is usually better than Tusk at removing hazards once, which is all you really needed. This set was pretty much taken from a very similar team by glass shadows and Mrbanana45 whose idea was the following: Adamant Treads (with Supercell Slam) with its Attack boosted can catch a physically defensive Moltres switch in for 56-67% and Corviknight for 49-58% which helps put it in range for our other physical attackers if the opp doesn’t decide to sack them or tera. Adamant also allows us to outspeed most Tinkatons that run minimal speed for Landorus-T and threatens it with Iron Head to pop Air Balloon and then Earthquake after. There’s also the occasional rain match up that can catch a Pelipper by surprise. Iron Head for the Fairy-types and Kyurem after webs are set. Earthquake arguably the greatest stab for other Iron Treads, Glimmora, Iron Bolt, Pecharunt, Kingambit, Gholdengo, you name it. Tera Ghost to avoid a Rapid Spinner removing our webs if Pecharunt is out of commission. Designed to stay in most of the time.
From my experience I also found Supercell Slam good into Samurott-H, Primarina, and Alomomola, as well as to weaken Ogerpon-W a bit more so Dragonite's +1 Ice Spinner could kill comfortably. Iron Head flinches are no joke, and can win you the game outright vs Dragonite or Sinistcha. That said, an alternative could be Ice Spinner over Supercell Slam, as the team gets a bit annoyed by Landorus-T, and it helps further vs Gliscor and Dragonite.
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Supercell Slam
Iron Treads is a reliable spinner that will allow Cinderace and Dragonite to not take Stealth Rock and more easily abuse their items. Treads is usually better than Tusk at removing hazards once, which is all you really needed. This set was pretty much taken from a very similar team by glass shadows and Mrbanana45 whose idea was the following: Adamant Treads (with Supercell Slam) with its Attack boosted can catch a physically defensive Moltres switch in for 56-67% and Corviknight for 49-58% which helps put it in range for our other physical attackers if the opp doesn’t decide to sack them or tera. Adamant also allows us to outspeed most Tinkatons that run minimal speed for Landorus-T and threatens it with Iron Head to pop Air Balloon and then Earthquake after. There’s also the occasional rain match up that can catch a Pelipper by surprise. Iron Head for the Fairy-types and Kyurem after webs are set. Earthquake arguably the greatest stab for other Iron Treads, Glimmora, Iron Bolt, Pecharunt, Kingambit, Gholdengo, you name it. Tera Ghost to avoid a Rapid Spinner removing our webs if Pecharunt is out of commission. Designed to stay in most of the time.
From my experience I also found Supercell Slam good into Samurott-H, Primarina, and Alomomola, as well as to weaken Ogerpon-W a bit more so Dragonite's +1 Ice Spinner could kill comfortably. Iron Head flinches are no joke, and can win you the game outright vs Dragonite or Sinistcha. That said, an alternative could be Ice Spinner over Supercell Slam, as the team gets a bit annoyed by Landorus-T, and it helps further vs Gliscor and Dragonite.

Pecharunt @ Air Balloon
Ability: Poison Puppeteer
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Malignant Chain
- Tera Blast
NP 3Atks Pecharunt is the other set taken from glass shadows and MrBanana. I included it as a spinblocker and Dragonite + Zamazenta check, but here's a bit more about the idea behind it: We decided to give it a special attacking role since webs is better piloted with pure offense. Nasty Plot gives it immeadiate threatening power to OHKO Gholdengo after a +2 Shadow Ball, deal massive damage to Glowking, lay a dent on AV Crown, and possible poison a pesky Ting Lu or Alomomola with Malignant Chain. +2 Malignant Chain hits surprisingly hard and can help deal with AV Primarina & annoying birds like Moltres and Zapdos & OHKO most fairies. We decided to experiment with air balloon to give it easier switch in potential on a predict. And the last move was originally Destiny Bond but we experimented with a coverage tera that could possible be another win condition vs Gambit, Darkrai, Samurott-H, Kyurem & un tera’d Garg & Roaring Moon. The answer was Tera Fighting. Beats every threat mentioned after a + 2 Tera Blast. Webs helps Pecharunt stay a fast threat under webs
Other than that, Pecharunt can help against non Clodsire / Toxapex stalls, or even Toxapex stalls if they decide to answer it with Blissey first. This is just ue to Malignant Chain hax potentially helping Pecha either beat Blissey or force it out. Even against these stalls, Pecharunt can still be used to force Dondozo and ID Corviknight out.
Ability: Poison Puppeteer
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Malignant Chain
- Tera Blast
NP 3Atks Pecharunt is the other set taken from glass shadows and MrBanana. I included it as a spinblocker and Dragonite + Zamazenta check, but here's a bit more about the idea behind it: We decided to give it a special attacking role since webs is better piloted with pure offense. Nasty Plot gives it immeadiate threatening power to OHKO Gholdengo after a +2 Shadow Ball, deal massive damage to Glowking, lay a dent on AV Crown, and possible poison a pesky Ting Lu or Alomomola with Malignant Chain. +2 Malignant Chain hits surprisingly hard and can help deal with AV Primarina & annoying birds like Moltres and Zapdos & OHKO most fairies. We decided to experiment with air balloon to give it easier switch in potential on a predict. And the last move was originally Destiny Bond but we experimented with a coverage tera that could possible be another win condition vs Gambit, Darkrai, Samurott-H, Kyurem & un tera’d Garg & Roaring Moon. The answer was Tera Fighting. Beats every threat mentioned after a + 2 Tera Blast. Webs helps Pecharunt stay a fast threat under webs
Other than that, Pecharunt can help against non Clodsire / Toxapex stalls, or even Toxapex stalls if they decide to answer it with Blissey first. This is just ue to Malignant Chain hax potentially helping Pecha either beat Blissey or force it out. Even against these stalls, Pecharunt can still be used to force Dondozo and ID Corviknight out.
3. General comments
- Against stall sacking Cinderace right away might be the most ideal. It will give Kingambit a boost right away. It doesnt do much itself and if it stays on the field for too long it might give Dondozo a chance to set up and be annoying.
- Lead Araquanid, even with max Defense, doesnt want to take on a few Pokemon. Most notably Choice Band Dual Wingbeat Scizor, Booster Attack Head Smash Great Tusk, and Raging Bolt. For the latter remember you have an Iron Treads, dont sack Araquanid for no reason.
- I cant stress this enough, Rapid Spin + Headlong Rush from offensive Great Tusk will KO Cinderace, even with Shuca.
- Unlike Tera Normal Espeed, Tera Ground Eq lets Dragonite KO Iron Valiant straight up, so Dnite might just win vs opposing webs or in general offensive teams that rely a bit on Valiant to check it.
- The most annoying mon I can think of is Sub CM Primarina on lead. You'll probably have to sack something to it, so do it early and not when its at +6. I suppose this set is very specific and may often feature on teams weak to webs already, so the matchup might be okay overall.
4. Importable






Mexican Webs
Ty to glass shadows and Mrbanana45 again for building the team which I took the basic outline from. Elian also helped us a lot by testing everyday for 30 hours.
Ty for reading! Hope all your Malignant Chains poison!
5. Peak
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