Hey guys, jmoolah here with my second RMT. I haven't had a lot of expirience with xy uu, but i have really wanted to use a mew set where i could somehow incorporate transform and trick to fuck with set up sweepers and other scarfers. Anyway, here is my squad!
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 120 HP / 252 Atk / 136 Spd
Jolly Nature
- Aerial Ace
- Stone Edge
- Defog
- Earthquake
First up is mega-aero. Dude is a straight beast, and has great coverage with flying, ground and rock. Once he mega evolves, he is near impossible to outspeed short of scarfers, and he deals well with grass and fighting types, and also counters the nidos since he outspeeds them. He also has great utility with defog, which clears hazards off the field, since spikes and sticky web really fuck with my team.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock
Nidoqueen provides me with a reliable stealth rocker, and is a great counter for fighting types and florges. Not 100 percent sure about her set, because life orb sacrifices her good bulk for offensive power, but if i switch to black sludge she misses out on some important kills, especially on florges. Im also thinking about switching up her coverage to thunderbolt instead of ice beam, particularly because my team has a lot of trouble with bulky waters.
Mienshao @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 Atk / 12 SDef / 244 Spd
Jolly Nature
- Fake Out
- High Jump Kick
- U-turn
- Knock Off
Shao is ussually who i lead with, and he can really take some decent chunks out of opponents on turn 1-2 with fake out and hjk. Knock off is important to get rid of those pesky eviolite and assault vest pokemon, and u-turn is to gather good momentum. Mienshao always nets me some great kills, and even has some decent recovery with regenerator because he is switching in and out so much.
Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
Eviolite analytic mag has served me pretty well, but overall i would say he is the most replaceable. Thunderbolt and flash cannon are obvious stabs, and volt switch helps create a nice volt turn core with shao. HP grass is for swampert and gastroden, who otherwise do a number on my team with thier coverage moves, but hidden power fire could also be useful i guess, but I am not using magnet pull.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Not much to say about florges. Max def ev's to balance her stats out, because my team is lacking in both specially and physically defensive walls. Wish helps keep mag alive, and aromatherapy gets rid of the burns and toxics that really seem to fuck with me.
Mew @ Choice Scarf
Ability: Synchronize
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Transform
- Trick
- Drain Punch
- U-turn
Finally, my mew set. I had really wanted to try to work transform into a mew set, and while it hasnt exactly eaten the meta like i thought it would, it has been really cool, and it catches a lot of players off guard. The trick (lol) is to use mew as a regular choice scarfer, revenge killing and u-turning out. But with transform, i can switch into a sweeper as they set up a swords dance, shell smash or whatever and proceed to outspeed them and kill them with my choice scarf. The problem with transform is that each move I copy only has 5 pp, so I can often get pp stalled out, but for the most part, mew can murk setup sweepers like reun, mega absol, mega houndoom, agiligross and kingdra. With max speed and naive nature, mew can outspeed most scarfers like hydreigon or mienshao if he can get a chance to get in play safely (ussually through me sacraficing someone. Finally, if i decide not to transform, I can trick my scarf onto a wall and mess up thier day. Overall, mew is interesting, but I am really wondering about whether drain punch is a good choice for my only (real) attacking move, because, even while it grants some recovery, it is a a little underwhelming in power. Mew is the only thing I am 100 percent sure I want to keep on this team.
Well thats the squad! I really would like to mix in a water type somewhere, but I don't know who to replace. Otherwise, please help me out with some suggestions on weaknesses/movesets or replacement pokemon! Thanks guys, peace.

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 120 HP / 252 Atk / 136 Spd
Jolly Nature
- Aerial Ace
- Stone Edge
- Defog
- Earthquake
First up is mega-aero. Dude is a straight beast, and has great coverage with flying, ground and rock. Once he mega evolves, he is near impossible to outspeed short of scarfers, and he deals well with grass and fighting types, and also counters the nidos since he outspeeds them. He also has great utility with defog, which clears hazards off the field, since spikes and sticky web really fuck with my team.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock
Nidoqueen provides me with a reliable stealth rocker, and is a great counter for fighting types and florges. Not 100 percent sure about her set, because life orb sacrifices her good bulk for offensive power, but if i switch to black sludge she misses out on some important kills, especially on florges. Im also thinking about switching up her coverage to thunderbolt instead of ice beam, particularly because my team has a lot of trouble with bulky waters.

Mienshao @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 Atk / 12 SDef / 244 Spd
Jolly Nature
- Fake Out
- High Jump Kick
- U-turn
- Knock Off
Shao is ussually who i lead with, and he can really take some decent chunks out of opponents on turn 1-2 with fake out and hjk. Knock off is important to get rid of those pesky eviolite and assault vest pokemon, and u-turn is to gather good momentum. Mienshao always nets me some great kills, and even has some decent recovery with regenerator because he is switching in and out so much.

Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
Eviolite analytic mag has served me pretty well, but overall i would say he is the most replaceable. Thunderbolt and flash cannon are obvious stabs, and volt switch helps create a nice volt turn core with shao. HP grass is for swampert and gastroden, who otherwise do a number on my team with thier coverage moves, but hidden power fire could also be useful i guess, but I am not using magnet pull.

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Not much to say about florges. Max def ev's to balance her stats out, because my team is lacking in both specially and physically defensive walls. Wish helps keep mag alive, and aromatherapy gets rid of the burns and toxics that really seem to fuck with me.

Mew @ Choice Scarf
Ability: Synchronize
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature
- Transform
- Trick
- Drain Punch
- U-turn
Finally, my mew set. I had really wanted to try to work transform into a mew set, and while it hasnt exactly eaten the meta like i thought it would, it has been really cool, and it catches a lot of players off guard. The trick (lol) is to use mew as a regular choice scarfer, revenge killing and u-turning out. But with transform, i can switch into a sweeper as they set up a swords dance, shell smash or whatever and proceed to outspeed them and kill them with my choice scarf. The problem with transform is that each move I copy only has 5 pp, so I can often get pp stalled out, but for the most part, mew can murk setup sweepers like reun, mega absol, mega houndoom, agiligross and kingdra. With max speed and naive nature, mew can outspeed most scarfers like hydreigon or mienshao if he can get a chance to get in play safely (ussually through me sacraficing someone. Finally, if i decide not to transform, I can trick my scarf onto a wall and mess up thier day. Overall, mew is interesting, but I am really wondering about whether drain punch is a good choice for my only (real) attacking move, because, even while it grants some recovery, it is a a little underwhelming in power. Mew is the only thing I am 100 percent sure I want to keep on this team.
Well thats the squad! I really would like to mix in a water type somewhere, but I don't know who to replace. Otherwise, please help me out with some suggestions on weaknesses/movesets or replacement pokemon! Thanks guys, peace.
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