I have a Question...
Couldn't Heatran also work well with Dragonite/Salamence?
Special Version-
Salamence/Dragonite:
@ Heat Rock/Leftovers
Roost OR WISH
Sunny Day
Dragon Pulse/ Draco Meteor
Fire Blast
------------------
Mixed Version:
Salamence-
@ Heat Rock/Leftovers
Roost/Wish
Sunny Day
Dragon Claw
Fire Blast/Fire Fang (Although FF seems Pointless after the difference in Base Power with Sunny Day, as it is literally almost 2x as strong)
----------------------------------
Mixed Version:
Dragonite-
@Heat Rock/Leftovers
Roost
Sunny Day
Dragon Claw
Fire Blast/Fire Punch/Focus Punch
Pluses of Salamence/Dragonite over Tangrowth-
Roost > Synthesis:
-Roost isn't affected by Weather changes (switched in Tyranitar/Hippowdon/Abamasnow)
- Roost reduces the Ice Weakness from 4x to 2x (the main reason people may be afraid of using these Dragons), so Mence/Nite lose one of their disadvantages over Tangrowth.
-Roost removes Rock weakness temporarily only giving them 2 Weaknesses total (Ice/Dragon)
-Has more PP than Synthesis.
-Salamence is pretty fast and can Roost before taking Ice/Rock hits fairly often (and most Rock types are slow).
Sunny Day on Salamence/Dragonite > Tangrowth -
- Boosts both Dragonite/Salamence's Fire Blast as well as Heatran.
-Salamence has the same Special Attack as Tangrowth, so it will prove to be just as Strong as a Tangrowth's Grass Knot. Dragonite's Special Attack, isn't too far behind
- 1/2 Water Attacks over Heatran, and gives a 4x resistance to water at a faster speed, as Tangrowth is very slow the turn it uses Sunny Day.
- Since Salamence/Dragonite are both fairly fast, they don't need the Chlorophyll boost to outspeed alot of pokemon, and wont be too bothered if a weather changer switches in (like Tangrowth may be if Abamasnow switches into it's Grass Knot, resisting it, and 1hkoing it with Blizzard), while Salamence/Dragonite can simply Fire Blast it. (HP Fire isn't listed as a move Tangrowth uses in the HeatTran thread, so it'll have a hard time countering it as easily, as Abamasnow can sometimes even outspeed it, if Tangrowth tries to stay in and HP Rock it).
-Sunny Day allows Salamence/Dragonite to recieve a Psuedo STAB, and helps Salamence/Dragonite get the "Fire-Dragon" attack combo with very high Base Attack Power for both moves, allowing them to have an easier time to sweep, and if need be, stay in longer (as pnly other Heatran resists the combo).
Dragonite/Salamence's Typing > Tangrowth:
-Salamence/Dragonite provide the same resistances as Tangrowth does for Heatran, EVEN BETTER: Immune to Ground/Resistant to Fighting/Resistant to Water. Tangrowth only has Resistance to Ground, and Water, and does Not resist Fighting.
- And lets face it, Heatran resists Salamences' weaknesses: Ice/Dragon, and takes neutral from Rock (but factor in Intimidate). Besides that, both pokemon can use Roost when wanting to remove their Rock weakness, and reduce their Ice Weakness.
-Salamence/Dragonite only have 3 weaknesses (Dragon/Ice/Rock) rather than 5 like Tangrowth (Bug/Fire/Ice/Flying/Poison). So that means Heatran doesn't have to switch in as much, and will overall take less Damage.
-Salamence/Dragonite have more resistances in general: Bug 2x, Grass 4x, Water 2x, Ground Immune, Fighting 2x, Fire 2x, etc. This means that if they predict you had a Tangrowth on your team, and they try and surprise you with a Mega Horn (they switch in Heracross as a revenge kill to get Heatran, and they predict you will switch to Tangrowth to take a Close Combat, but they try and surprise you with Megahorn on your switch) , you can come in with Salamence/Dragonite and resist it, not to mention Salamene's Intimidate, which brings us to the next Section... Traits:
Dragonite/Salamence Traits > Tangrowth
Salamence- Intimidate activates on the switch, which works pretty well when switch Salamence on a physical Fighting move like Close Combat, which is not only resisted, but immediately loses 25% of its power.
Dragonite- May not have Intimidate, but it does get pretty good Defenses/HP to make up for it. *Additionally Inner Focus prevents annoying Scarf Togekiss's Air Slash from flinching Dragonite, and various pokemon's Fake-out's from flinching Dragonite, which still serves a semi-decent purpose.
BOTH- Both of Dragonite/Salamence's traits are unnaffected/unreliant on the weather, and can be used without weather dependency.
Dragon moves > Tangrowth's filler 4th slot:
-Dragon Pulse also subsitutes the need for Hp Ice (except for Gliscor), as 135 Base (After STAB) is 270 Base Power when super-effective vs other Dragons, only 10 less than a 4x Super Effective HP Ice.
-As Previously stated, has a fairly high Base Power, and works off the aforementioned "Dragon-Fire" combo, only resisted by other Heatran.
-Tangrowth is either stuck with HP Ice/Rock/Knock Off/Sleep Powder. The first 2 being inferior choices (Dragon Pulse is almost as strong as they are when they are 2x effective anyways, with only 5 less Base Power). Knock off is only useful in the right situation (If you Knock off Leftovers, its not that big of a deal, especially for pokemon who also have heal moves ie: Blissey/Vaporeon)
-Sleep Powder has limited use in Sleep Clause, leaving Tangrowth with only 1 Attacking Slot.
-Tangrowth's Stab is resisted by MANY types, whereas Dragon Pulse is only resisted by 1 (Steel), *and Steel types are small in number, and handled by Fire Blast (except Empoleon/Heatran).
-
In addition, Salamence gets the option of Wish, which especially comes in handy when your Heatran is holding Life Orb.
Dragonite also has a Nice Movepool if you want to substitute lets say Fire Blast with Focus Punch and turn the Mixed Set into a Physical Set. (If you can predict a Blissey/T-tar switch-in for example)
**********************************************************
I am not good with calculations as I don't have a program to do the math, so if need be, someone can offer them, HOWEVER.
This is beyond finding the proper EVS/Nature, this is a question of who does it better based on Typing/Ability/Moveset...
Some people will say "Well Tangrowth has better Defenses", but remember Salamence has Intimidate, and doesn't need as much speed EVs to reach the same Speed as Chlorophyll Tangrowth (so more Evs can go into HP/Def), and with Salamence, you have a better movepool, unless you just love Sleep Powder.
And although he doesn't lure Fire Attacks, he can still provide ample support for Heatran, and if they have a Heatran, he can make a Decent switch as he resists Fire Blast, is immune to Land Power, so if your Heatran is out, and they send out a Heatran, you can have a much safer time switching in Salamence than Tangrowth (They could surprise you with a Sunny Day Boosted Fire Blast against Tangrowth, rather than a HP Ice or a Dragon Pulse on Salemence).
Couldn't Heatran also work well with Dragonite/Salamence?
Special Version-
Salamence/Dragonite:
@ Heat Rock/Leftovers
Roost OR WISH
Sunny Day
Dragon Pulse/ Draco Meteor
Fire Blast
------------------
Mixed Version:
Salamence-
@ Heat Rock/Leftovers
Roost/Wish
Sunny Day
Dragon Claw
Fire Blast/Fire Fang (Although FF seems Pointless after the difference in Base Power with Sunny Day, as it is literally almost 2x as strong)
----------------------------------
Mixed Version:
Dragonite-
@Heat Rock/Leftovers
Roost
Sunny Day
Dragon Claw
Fire Blast/Fire Punch/Focus Punch
Pluses of Salamence/Dragonite over Tangrowth-
Roost > Synthesis:
-Roost isn't affected by Weather changes (switched in Tyranitar/Hippowdon/Abamasnow)
- Roost reduces the Ice Weakness from 4x to 2x (the main reason people may be afraid of using these Dragons), so Mence/Nite lose one of their disadvantages over Tangrowth.
-Roost removes Rock weakness temporarily only giving them 2 Weaknesses total (Ice/Dragon)
-Has more PP than Synthesis.
-Salamence is pretty fast and can Roost before taking Ice/Rock hits fairly often (and most Rock types are slow).
Sunny Day on Salamence/Dragonite > Tangrowth -
- Boosts both Dragonite/Salamence's Fire Blast as well as Heatran.
-Salamence has the same Special Attack as Tangrowth, so it will prove to be just as Strong as a Tangrowth's Grass Knot. Dragonite's Special Attack, isn't too far behind
- 1/2 Water Attacks over Heatran, and gives a 4x resistance to water at a faster speed, as Tangrowth is very slow the turn it uses Sunny Day.
- Since Salamence/Dragonite are both fairly fast, they don't need the Chlorophyll boost to outspeed alot of pokemon, and wont be too bothered if a weather changer switches in (like Tangrowth may be if Abamasnow switches into it's Grass Knot, resisting it, and 1hkoing it with Blizzard), while Salamence/Dragonite can simply Fire Blast it. (HP Fire isn't listed as a move Tangrowth uses in the HeatTran thread, so it'll have a hard time countering it as easily, as Abamasnow can sometimes even outspeed it, if Tangrowth tries to stay in and HP Rock it).
-Sunny Day allows Salamence/Dragonite to recieve a Psuedo STAB, and helps Salamence/Dragonite get the "Fire-Dragon" attack combo with very high Base Attack Power for both moves, allowing them to have an easier time to sweep, and if need be, stay in longer (as pnly other Heatran resists the combo).
Dragonite/Salamence's Typing > Tangrowth:
-Salamence/Dragonite provide the same resistances as Tangrowth does for Heatran, EVEN BETTER: Immune to Ground/Resistant to Fighting/Resistant to Water. Tangrowth only has Resistance to Ground, and Water, and does Not resist Fighting.
- And lets face it, Heatran resists Salamences' weaknesses: Ice/Dragon, and takes neutral from Rock (but factor in Intimidate). Besides that, both pokemon can use Roost when wanting to remove their Rock weakness, and reduce their Ice Weakness.
-Salamence/Dragonite only have 3 weaknesses (Dragon/Ice/Rock) rather than 5 like Tangrowth (Bug/Fire/Ice/Flying/Poison). So that means Heatran doesn't have to switch in as much, and will overall take less Damage.
-Salamence/Dragonite have more resistances in general: Bug 2x, Grass 4x, Water 2x, Ground Immune, Fighting 2x, Fire 2x, etc. This means that if they predict you had a Tangrowth on your team, and they try and surprise you with a Mega Horn (they switch in Heracross as a revenge kill to get Heatran, and they predict you will switch to Tangrowth to take a Close Combat, but they try and surprise you with Megahorn on your switch) , you can come in with Salamence/Dragonite and resist it, not to mention Salamene's Intimidate, which brings us to the next Section... Traits:
Dragonite/Salamence Traits > Tangrowth
Salamence- Intimidate activates on the switch, which works pretty well when switch Salamence on a physical Fighting move like Close Combat, which is not only resisted, but immediately loses 25% of its power.
Dragonite- May not have Intimidate, but it does get pretty good Defenses/HP to make up for it. *Additionally Inner Focus prevents annoying Scarf Togekiss's Air Slash from flinching Dragonite, and various pokemon's Fake-out's from flinching Dragonite, which still serves a semi-decent purpose.
BOTH- Both of Dragonite/Salamence's traits are unnaffected/unreliant on the weather, and can be used without weather dependency.
Dragon moves > Tangrowth's filler 4th slot:
-Dragon Pulse also subsitutes the need for Hp Ice (except for Gliscor), as 135 Base (After STAB) is 270 Base Power when super-effective vs other Dragons, only 10 less than a 4x Super Effective HP Ice.
-As Previously stated, has a fairly high Base Power, and works off the aforementioned "Dragon-Fire" combo, only resisted by other Heatran.
-Tangrowth is either stuck with HP Ice/Rock/Knock Off/Sleep Powder. The first 2 being inferior choices (Dragon Pulse is almost as strong as they are when they are 2x effective anyways, with only 5 less Base Power). Knock off is only useful in the right situation (If you Knock off Leftovers, its not that big of a deal, especially for pokemon who also have heal moves ie: Blissey/Vaporeon)
-Sleep Powder has limited use in Sleep Clause, leaving Tangrowth with only 1 Attacking Slot.
-Tangrowth's Stab is resisted by MANY types, whereas Dragon Pulse is only resisted by 1 (Steel), *and Steel types are small in number, and handled by Fire Blast (except Empoleon/Heatran).
-
In addition, Salamence gets the option of Wish, which especially comes in handy when your Heatran is holding Life Orb.
Dragonite also has a Nice Movepool if you want to substitute lets say Fire Blast with Focus Punch and turn the Mixed Set into a Physical Set. (If you can predict a Blissey/T-tar switch-in for example)
**********************************************************
I am not good with calculations as I don't have a program to do the math, so if need be, someone can offer them, HOWEVER.
This is beyond finding the proper EVS/Nature, this is a question of who does it better based on Typing/Ability/Moveset...
Some people will say "Well Tangrowth has better Defenses", but remember Salamence has Intimidate, and doesn't need as much speed EVs to reach the same Speed as Chlorophyll Tangrowth (so more Evs can go into HP/Def), and with Salamence, you have a better movepool, unless you just love Sleep Powder.
And although he doesn't lure Fire Attacks, he can still provide ample support for Heatran, and if they have a Heatran, he can make a Decent switch as he resists Fire Blast, is immune to Land Power, so if your Heatran is out, and they send out a Heatran, you can have a much safer time switching in Salamence than Tangrowth (They could surprise you with a Sunny Day Boosted Fire Blast against Tangrowth, rather than a HP Ice or a Dragon Pulse on Salemence).