Memento Sweep

Strategy

The whole goal of this team is to sweep with Linoone and/or Gorebyss. Both of them have fabulous set-up moves (Belly Drum and Shell Smash respectively), but both moves are hard to use because it's very easy to die right after using them. That's where the other four come in, as utility. I have two Pokémon with Memento, which lowers the opponent's Attack and Special Attack by two stages each, but the user faints. After that, I send in one of my two sweepers who can pretty safely set up. The final two are both fast and powerful Pokémon who can clean up the mess of the opponent's team that my sweepers made.


The Team

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Linoone @ Lum Berry
Trait: Pickup
EVs: 252 Atk / 40 HP / 216 Spd
Jolly Nature
- Belly Drum
- ExtremeSpeed
- Seed Bomb
- Shadow Claw

The star of the show. There are only a handful of Pokémon that Linoone does not OHKO after a Belly Drum, especially with maximum attack investment. The Speed EVs are to outspeed non-Scarf Haunters. This is the standard set, providing great coverage and power. I pretty much never send this thing in unless it's right after a Memento because although Linoone's Speed and Extremespeed are nice for revenge killing, Linoone is weak and if I haven't begun my sweep yet, the opponent almost certainly has at least five, or at the minimum four, Pokémon left, making revenge killing difficult. After a Memento, I always send this in unless there is a Pokémon which I can't OHKO on the opponent's side and Gorebyss can just about OHKO everything on my opponent's side.


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Gorebyss @ White Herb
Trait: Swift Swim
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shell Smash
- Surf
- Hidden Power [Grass]
- Ice Beam

My other sweeper who easily OHKOs things Linoone can't, such as Probopass, Regirock, Bastiodon, and Tangela. To compliment Linoone, I mainly needed a Special Attacker with amazing setup capabilities. It's clear that Gorebyss is a top choice, outspeeding nearly everything after a Shell Smash and hitting very hard. While the extra boost from Life Orb is nice, especially since I'm not running Modest, the survivability was just too much of an issue, especially since my other 4 non-sweepers don't really KO that often. It's more valuable for me to stay in especially since my opponent will probably have 5 or 6 Pokémon left when I send Gorebyss out, one of which can likely punish Gorebyss with priority and its own Life Orb recoil. Timid over Modest to outspeed base 85 Scarfers.


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Pinsir @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Once Linoone and Gorebyss have been taken down, (hopefully) the opponent's team has taken a serious beating, so Pinsir is here to clean up the rest. With a Scarf and all that Attack plus Moxie, Pinsir tears through the rest of the weakened Pokémon. The move choices are obvious, as they are the most powerful good coverage that Pinsir has. Since I will likely not be outsped, I can use an Adamant nature. Pinsir is great at taking care of huge threats such as Musharna and Skuntank, which the rest of my team really appreciates not having to deal with.

Pinsir replaced:
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Golurk @ Leftovers
Trait: No Guard
EVs: 168 Atk / 164 Spd / 176 HP
Adamant Nature
- DynamicPunch
- Stealth Rock
- Shadow Punch
- Earthquake

A big problem is Sturdy, because although Linoone and Gorebyss can easily take an opponent down to Sturdy in one shot, the opponent can also KO them. So, standard hazards are standard. This Golurk is more of a utility, and I value frustrating things with Dynamicpunch, which makes it much easier for my other utility Pokémon to do their jobs. The last two moves are really a toss-up. I have four great options in Earthquake, Shadow Punch, Ice Punch, and Stone Edge (which doesn't miss because of No Guard). I'm not exactly sure if I have chosen the right two. I guess more testing will tell.


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Weezing @ Black Sludge
Trait: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Pain Split
- Will-O-Wisp
- Memento
- Sludge Bomb

One of my guys that gets the ball rolling. This is a dedicated physical wall. Again, I'm not intending to KO with this thing, but instead use it as a pathway for my sweepers. The fact that Weezing can just wall so many things is invaluable. This is my go-to Pokémon if there's just about any all-out physical attacker on my opponent's side that threatens me, as the only one weakness with several resistances makes Poison with Levitate great defensively. Sludge Bomb might seem like redundant status, but I just really need something to hit Fire-types who are immune to Will-O-Wisp and things in general.


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Gardevoir @ Light Clay
Trait: Trace
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Reflect
- Light Screen
- Memento
- Taunt

The premise is simple: Taunt --> screens --> Memento --> sweep. Max Speed for a fast Taunt and screens which, by the way, work so well together, especially when my opponent's are expecting some sort of offensive set. I'm not too bothered by the fact that Taunt completely shuts this thing down because I can outspeed pretty much every non-Prankster Taunter and Taunt their Taunt. Even though it's uninvested, Gardevoir's Special Defense is nice, augmented by a quick Light Screen. Gardevoir is an excellent partner for my sweepers, as screens and the half offenses provided by Memento make the opponent unable to do any significant damage, barring crits.


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Kadabra @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Encore
- Psychic
- Hidden Power [Ground]
- Signal Beam

My special cleaner which serves pretty much the same role as Pinsir. Kadabra's excellent Speed and Special Attack make quick work of many weakened Pokémon. Focus Sash gives Kadabra a much easier time cleaning, as I can utilize the "super-late-game-two-turns-from-the-end-but-still-have-sash-intact" due to Magic Guard. I love Encore's utility, but because of Kadabra's function, I may find Shadow Ball helpful too. We'll see. Obligatory coverage against things like Stuntank and other Psychics is obligatory.


Kadabra replaced:
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Skuntank @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt

Skuntank rounds off the nice core for my utilities. It's one of the best counters to the Ghost-types that threaten Gardevoir, and possibly Golurk and Linoone (Haunter), and the Psychic-Types that threaten Weezing. I do have Golurk, but Skuntank really helps fending off Musharna. Plus, I don't have a spinner, so getting rid of Toxic Spikes is nice too. This is just the standard set; I know having only Dark-type moves seems really bad on paper, but Poison Jab is just not good offensively due to its horrible typing.
 
I just have a couple of small comments as i dont have much time;

I dont think pain split on your weezing is necessary as it can be replaced with many different possibly better options. some things you might want to consider are haze for things that try to set up on you, flamethrower/fire blast for steel types.

on gardevoir you may want to consider having psychic over taunt so you arent completely unable to do damage. if you keep taunt the 4 ev's should be to speed, its not much of a difference but it can go a long way in winning speed ties against other things with base 80 speed.

skuntank seems to play a good role but it could be replaced with a volt-switch/u-turn user to gain momentum and possibly get a chance to set up a sweep. you may want to experiment with rotom-s, electrode or braviary.

idk if this helps at all or just improvements that arent necessary lol. this team seems pretty solid. now that i think about it maybe you could use armaldo or torkoal over golurk so you can set up rocks and rapid spin hazards...
 
I just have a couple of small comments as i dont have much time;

I dont think pain split on your weezing is necessary as it can be replaced with many different possibly better options. some things you might want to consider are haze for things that try to set up on you, flamethrower/fire blast for steel types.

on gardevoir you may want to consider having psychic over taunt so you arent completely unable to do damage. if you keep taunt the 4 ev's should be to speed, its not much of a difference but it can go a long way in winning speed ties against other things with base 80 speed.

skuntank seems to play a good role but it could be replaced with a volt-switch/u-turn user to gain momentum and possibly get a chance to set up a sweep. you may want to experiment with rotom-s, electrode or braviary.

idk if this helps at all or just improvements that arent necessary lol. this team seems pretty solid. now that i think about it maybe you could use armaldo or torkoal over golurk so you can set up rocks and rapid spin hazards...

Thank you so much for the suggestions!

Hmmm...about Weezing and Gardevoir. They're pure utility for me with no attack investment. In my eyes, their sole purpose is to facilitate a sweep. I actually really rely on Gardevoir's Taunt. I'll keep those in mind though.

If I switch out Golurk and Skuntank for, say, Braviary and Armaldo, would I still be able to take on every single Ghost- and Psychic- type easily?
 
Having used a similar team to this myself I do have a couple things to say, but pretty solid team.
So, in gorebyss is your special sweeper for the team, however those screens that gardevoir is setting up for you could really help you in another way. Clamperl!

Clamperl has a higher base special attack than its evolution gorebyss when it holds the deepseatooth and I used a team where depending on what the opponent's team had I could either set up with clamperl after I had screens up, OR linoone. Clamperl is walled by little, it even 2HKOs regice after a boost, and could really fit the team you are trying to create.
Linoone has considerably more bulk than clamperl as well, so I generally went with the screens shell smash on clamperl and then belly drum linoone off of weezing's memento later on. Just to give you some tips on using it.

I don't see what skuntank and golurk do for you at all. The other two team slots should be reliable sweepers that can take out the remainders of the team that just survived clamperl and linoone. I run:
Pinsir @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- X-Scissor
- Stone Edge
- Earthquake
- Close Combat

Fraxure @ Eviolite
Trait: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Low Kick
- Substitute

personally, but you may want a special sweeper in place.

Changes:
Gorebyss --> Clamperl

Golurk and skuntank --> Fraxure and pinsir

Hope I could help!
 
Having used a similar team to this myself I do have a couple things to say, but pretty solid team.
So, in gorebyss is your special sweeper for the team, however those screens that gardevoir is setting up for you could really help you in another way. Clamperl!

Clamperl has a higher base special attack than its evolution gorebyss when it holds the deepseatooth and I used a team where depending on what the opponent's team had I could either set up with clamperl after I had screens up, OR linoone. Clamperl is walled by little, it even 2HKOs regice after a boost, and could really fit the team you are trying to create.
Linoone has considerably more bulk than clamperl as well, so I generally went with the screens shell smash on clamperl and then belly drum linoone off of weezing's memento later on. Just to give you some tips on using it.

I don't see what skuntank and golurk do for you at all. The other two team slots should be reliable sweepers that can take out the remainders of the team that just survived clamperl and linoone. I run:
Pinsir @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- X-Scissor
- Stone Edge
- Earthquake
- Close Combat

Fraxure @ Eviolite
Trait: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Low Kick
- Substitute

personally, but you may want a special sweeper in place.

Changes:
Gorebyss --> Clamperl

Golurk and skuntank --> Fraxure and pinsir

Hope I could help!

Thanks a ton! It's really great since you've used this before.

About Clamperl, that's a very intriguing option. My concerns are with defenses and speed. I know with max speed investment and at +2 Clamperl outspeeds all base 113s and below (if my math is right), but do you have issues with opponents with priority or Scarfers? Clamperl isn't that bulky, and at -1 defenses it doesn't seem that difficult to outspeed/outpriority and take it out. If you don't and/or I notice Gorebyss not OHKOing crucial things I'll switch and test it out. Edit: Oooh Rattled ability...lol

Pokes with Sturdy can really stop a sweep for obvious reasons so I had Golurk there for hazards (plus Dynamicpunch and the general power provided were really nice), but on second thought, anything with Sturdy is walled by Weezing so I can take care of that. I needed Skuntank to answer to the Ghost- and Psychic-types that threatened my other utilities, but I think you're right about going more offensive with the other two. I like Pinsir to take care of Psychic-types and lots of things in general. I'll use your spread since it's natural, really. For my Skuntank replacement, here's what I'm thinking:

Kadabra @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Encore
- Psychic
- Hidden Power [Ground]
- Signal Beam

Thanks again for your input!
 
First of all I'm glad to have helped! :D

About Clamperl, overall I do think it is much better gorebyss. The screens are there for a reason, and rattled is also great for the skuntank that want to switch on your gardevoir and trap it, you memento and clamperl immediately gets a speed boost.
Clamperl has 148 base special attack. In NU that is not something to scoff at, and a lot of you don't even to shell smash! If the opposing team has a regice, then you need shell smash, but there are many other times where you can just go on an unboosted rampage, thus the defense drop does not effect it!
Unboosted gorebyss undoubtedly misses out on the KOs you want, but unboosted clamperl only does on regice, which gorebyss has much more trouble with. The sturdy can be cleaned up by linoone using espeed if you send in clamperl first anyway. ;)
And yeah, kadabra is good! :)
So I just thought I would try and get you to use clamperl since it is so much better than gorebyss!
 
Alright, so I'm still thinking about Clamperl, Pinsir, and Kadabra to see if they're doing well. One change I have made though is to change Linoone's Sitrus Berry to a Lum Berry, and it's working out better. Because of screens and Memento, even with Linoone's poor bulk, it really doesn't get KOd a lot even from half health. Status has stopped several sweeps, so I think this is going to work out better for me.
 
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